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Questions tagged [maps]

A visual representation of a geographic region, showing physical features.

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Aligning OpenStreetMap data with Cesium 3D tiles

I have my OpenStreetMap data exported using QGIS as a gltf file, and I'm trying to align it with Cesium 3d tiles for my high resolution model. The problem is that both have different coordinate ...
cluck ham's user avatar
19 votes
1 answer
2k views

How to achieve the Steel Division 2 frontline? (Dividing area smoothly with curves using a few points)

The game Steel Division 2 has a very nice looking frontline system, where a smoothly curved line is drawn between friendly and enemy units, dividing the map into territorty owned by two teams. Does ...
DeeCeptor's user avatar
  • 447
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0 answers
61 views

Physics in a wrapped world

I'm working on a 2D game that takes places in a wrapped, toroidal world. Having implemented dynamic chunk loading and unloading in this setting, and a camera, I'm beginning to dread the idea of ...
Loospie's user avatar
  • 191
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0 answers
118 views

Implementing territory capture in a 2D strategy game in Godot 4

I'm developing a 2D game in Godot 4 and I want to implement a territory capture mechanic, similar to what you see in games like Age of History. The idea is for a player to gradually "paint over&...
Арсен Исаченко's user avatar
1 vote
2 answers
264 views

2d map of the world resolution (resolution problem and its effect on image quality when zooming.)

I'm developing a 2D grand strategy game in the style of Age of History and Paradox games using Godot v4. My current map creation method involves creating a background PNG image of the world map with ...
Арсен Исаченко's user avatar
1 vote
0 answers
135 views

How can I create hexadecimal map files?

I create maps like this, where each tile's data is represented in hexadecimal format: ...
M 027's user avatar
  • 125
1 vote
1 answer
230 views

How would you implement a map system like WoW?

I'm really struggling with a 'resonable' technical implementation of the map system used by the popular MMO World of Warcraft. Not really sure on a data structure format and how to save/store it in a ...
Subressor's user avatar
2 votes
2 answers
341 views

How would you intentionally create overlapping rooms with procedural generation?

It seems like every procedural dungeon generation tutorial focuses on how to avoid overlapping rooms, so how would one go about intentionally overlapping those rooms instead, possibly treating the ...
NJJ_002's user avatar
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2 answers
122 views

400 errors for half my tiles in Map Tiles API

I have this error below for about half of my tiles (see screenshot). What can be wrong. It used to work just fine. I haven't made any edit related to the API to my scene. From my understanding, the ...
samuelnihoul's user avatar
2 votes
3 answers
264 views

Performance issues with high-resolution maps in 2D strategy games

I'm currently developing a 2D strategy game, and I've encountered some issues with the game map. My idea is to use a single 2D image as the strategic map for the game. similar to this (Supremacy 1914) ...
NoPyDeal's user avatar
1 vote
0 answers
106 views

Caves for Unreal Engine - convenient workflow

I'm doing a caves for my terrain. I have 2 solution, but none are good enough Caves are just a simple shapes - later I'm going to improve The problem is - to merge a landscape and a caves Solution I ...
in2fractalout's user avatar
3 votes
2 answers
1k views

Tricks to make the map feel bigger than it actually is

I am planning out a fantasy rpg. Based on its story and mechanics, it will span over multiple countries and continents. However, even at the highest possible funding and management, I may not be able ...
Crafter's user avatar
  • 131
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2 answers
439 views

Can an Immersive Sim be in third person? [closed]

I am planning out a video game which I will make in the future. It is a fantasy RPG, and it involves multiple choices, systematic enviornments, and many explorable regions. In addition, it will be in ...
Crafter's user avatar
  • 131
1 vote
1 answer
502 views

Trying to make a procedural generated map like the game "Unrailed!"

I am trying to make a procedural map similar to a game called "Unrailed!" I used perlin noise based on Sebastian Lague's video, as you can see below, the water would always be generated ...
ento's user avatar
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303 views

Using a mask to automatically paint on Unity terrain

I am working on a map for an open world project. I am currently designing it in Photoshop which then I will try my best to replicate on Unity terrain by hand. I have looked around and have been ...
zaboombafoo's user avatar

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