1
\$\begingroup\$

I'm doing a caves for my terrain. I have 2 solution, but none are good enough
Caves are just a simple shapes - later I'm going to improve

The problem is - to merge a landscape and a caves
Solution I know are
• using UE's Landscape System
• and without

Single-mesh terrain

Caves - via mesh boolean
enter image description here

+clean merge line
+simple workflow
-is not compatible with UE Landscape System

UE Landscape using Visibility Mask

It also affects collision (is enterable hole)
Caves are sepatate mesh
enter image description here enter image description here

+UE Landscape System
-merge line are awful

Overall, Lanscape System gives to much out of a box, so I can simply drop it, and switch to a simple mesh

👎Seems only way for now - to fill a gaps with other meshes
👎Blend a landscape with a mesh - is also not a case. It just a visual blend. Mesh accurately placed on atop of Landscape

So, let me know, if you have a solution/idea - how to nicely merge a Landscape with a cave mesh

\$\endgroup\$

0

You must log in to answer this question.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.