Questions tagged [map-editor]
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65 questions
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How can I create hexadecimal map files?
I create maps like this, where each tile's data is represented in hexadecimal format:
...
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1
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63
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How to measure section of environment in unity editor using mouse cursor?
I know in some graphical apps, user can measure object size by dragging the mouse. and the editor draws a line and shows the size. It's a really helpful feature.
is it a feature implemented in unity ...
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1
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220
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Unreal 4: How to save generated UProceduralMeshComponent to level file in editor and load it at runtime?
I have UProceduralMeshComponent that I generate in editor from data entered by level designer. Now I need to save it to level file in editor to load it in runtime without generating new mesh again.
Is ...
0
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0
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16
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Highlighting all items inside a volume in editor view
I want to highlight all items inside of an area in editor view like the picture below. I'm writing a procedural generator and want to show where the user is going to draw. I could do this in a post ...
3
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1
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117
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How to store data and behaviour for what happens within a level?
I made a game a year ago featuring a custom scripting language, but I realised that it took far too long to actually make the language and there were many commands that were very rarely used.
I'm ...
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1
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177
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How to author custom objects in a tile map?
I've been using Tiled for my game engine but for objects I have to use points on an object layer and give it a name and use that to create map items in-game. This is really inefficient as I don't want ...
0
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1
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701
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Is there a wall building tool in unity3d?
I'm currently building a maze game in unity 3d and after building a few levels by placing and repositioning cubes by hand as walls, I think, that it would be nice if there was a tool to place walls, ...
1
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107
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Automatically setting tile variations in a 2D map editor
I'm looking to make a map editor for a 2D strategy tile-based game (I am using OpenGL with SDL and writing the game in C). My game levels are made up of a set amount of different tiles, like a river ...
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Isometric Map with different Z-axis values
I want to create a isometric tile map editor just like the one shown in the images ( pictures are from the game Zoo Tycoon ).
I know how to render the tiles when there is only one Z value ( zero ), ...
4
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5
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6k
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How can I deal with tilemap position in the editor?
Right now it is quite hard in Unity 2017.2 to track where is the (0, 0) coordinate in the tilemap editor, when painting. I tend to use a displayable dummy game ...
34
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Why wouldn't games be published with Map Editors included?
15 years ago, in 2002, Warcraft 3 was released. Aside from being a great RTS game, it had lived for years past its release mostly due its World Editor - a fully-functional industrial-grade Map Editor ...
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643
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Approaches on 2D top-view racing game track design
I've finished programming the car (acceleration, etc) and now I'll start developing a track editor of some sort. The thing is: I have no idea how I'm going to do that. How would you do it? Perhaps ...
1
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1
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416
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How to prevent objects from colliding into each other in the Unity editor?
I am building a map for a game... I am making most of the buildings with cubes. When I move a cube next to another one they go through each other... Which creates flickering. This is making it very ...
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261
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Level editing using a 2D map for a 3D game
We're trying to make a level editor for a 3D game that involves walking around outdoor environments. In many ways a heightmap satisfies the game's needs, but it also falls short in several ways, so we'...
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2
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Placing units on isometric map (2D)
I'm making a map editor for further RTS game (2D), something like the first StarCraft Editor. Terrain tiles will be a rhombuses. So I'll probably just make an 2D array with intigers, that corresponds ...