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Questions tagged [coordinates]

Numeric representation of the location of an entity in the game space. There are multiple forms of coordinate systems to cater to a variety of methods to map position.

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GPU-friendly coordinates for hyperbolic geometry

Perspective Euclidean rendering makes use of the W coordinates in a 4-component vector by recording distance information into it and let GPU do the scaling/normalization. Hyperbolic and non-Euclidean ...
DannyNiu's user avatar
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2 votes
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How to convert a quaternion to another coordinate system where y and z are inverted?

I have quaternion representing a camera pose in a coordinate space called "World Frame 2": x+ = right y+ = up z+ = out ...and I want to convert it to another space called "World Frame ...
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OpenTK (C# OpenGL) Coordinate mistake

I am trying to make a 2D renderer using OpenTK and I am having trouble with the coordinate system. I have followed an opengl sprite tutorial and the Size vector is ...
flowxrc's user avatar
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Converting a Transform from Unity's Coordinate System to Unreal Engine's

I am trying to convert a transform from the Unity Coordinate System to the Unreal Engine Coordinate System (and others). Ideally, I want to take a position, rotation (in Euler angles), and a scale as ...
Benjamin Danger Johnson's user avatar
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Physics in a wrapped world

I'm working on a 2D game that takes places in a wrapped, toroidal world. Having implemented dynamic chunk loading and unloading in this setting, and a camera, I'm beginning to dread the idea of ...
Loospie's user avatar
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3D-lighting considerations

I'm considering how a graphics-engine lights any given environment, at the level of code. So I guess perhaps the simplest way to light a scene is just to provide a Value-figure (i.e. Value as in the ...
william's user avatar
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3 answers
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How do large physics based games (space engineers) deal with coordinates

I have recently been looking into physics engines and low level computing. At some point id like to make my own engine down the road. Something I can't seem to find an aswer for is how physics based ...
TizWarp's user avatar
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1 answer
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How to live on sphere?

What I want to achieve I want to generate sphere planet world, seamless of course, for RTS game like Planetary Annihilation: TITANS, which means I want: place walking agents on sphere, move them on a ...
Tony Max's user avatar
1 vote
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154 views

How to use screen space coordinate of the mouse to set a model position in game?

I'm trying to make a movement system in my game where you click the mouse and your model moves towards where you clicked on the landscape, my understanding is the normalized screen coords go from [-1,...
jade22's user avatar
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1 vote
1 answer
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Mouse coordinates to world space offsetting?

so i'm trying to make a mouse to world space function, and I seem to always end up with the rays cast offsetting. I've looked at numerous tutorials, tried numerous examples. Tried with ...
Valtsuh's user avatar
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Which coordinates should I use to generate a 2D lightmap properly?

Recently I noticed that my 2D lightmap rendering has an issue - lighted area is getting rendered as far from the actual light source as the world coordinate of the light source grows. E.g. when world ...
Steyrix's user avatar
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remaking Pong in Godot but the opponent AI cannot locate the ball's coordinate correctly

I'm following a detailed YouTube tutorial on remaking Pong in Godot 3.0 but I have ran into an issue regarding the way the AI opponent reacts to the incoming ball, what's happening is that the ...
buzzbuzz20xx's user avatar
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Isometric building system and coordinate calculation

I am a Unity newbie and trying to implement a simple building system in a prototype of the game. The scenario is: Clcik on the UI Button Move the coursor to the desired position Click left mouse ...
Valeriy's user avatar
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1 answer
208 views

Normalized coordinates not translating to screen coordinates the way I need them to

I am making a simple game in C# using pictureboxes. I want to move a picturebox on a form. Once this picturebox is placed in a new location, I normalize its X,Y coordinates between [0, 1] and then ...
CluelessWizard's user avatar
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1 answer
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Checking if I am looking through a window using angles

I am developing a mod for a game with a Lua api. I am trying to detect if I am looking through from behind a window when I shoot an enemy. For context, when I shoot through this window I apply a ...
Ben R's user avatar
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