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Application of the Mathematics Curriculum in Intan Cendekia Islamic Kindergarten at Mataram City Lukman Lukman; Intan Dwi Hastuti; Junaidin Junaidin; Arsyad Abd. Gani
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 5, No 2 (2021): October
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v5i2.5168

Abstract

The purpose of this study was to describe the application of the Mathematics Curriculum at Intan Cendekia Islamic Kindergarten in Mataram City. The research utilized descriptive qualitative research and three teachers and one principal as research subjects. Data collection was carried out using observation, interviews, and documentation. The data that has been collected was analyzed using qualitative descriptive data analysis techniques, which were carried out continuously with data analysis activities, namely: data reduction, data display, and conclusion draining/verification. The results of the study show that the application of the mathematics curriculum in the kindergarten consists of planning mathematics learning, implementing mathematics learning, and assessing mathematics learning. Learning planning starts from preparing curriculum planning which consists of planning learning methods, planning space and plays centers, and planning learning process documents. The implementation of mathematics learning with the play method and the content of the initial mathematical concepts, namely matching, grouping, serialization, geometry and numbers. While for assessment applied observation assessment, an anecdotal record of performance assessment, and product assessment.
Pembelajaran Interaktif Pendidikan Kewarganegaraan Melalui Mobile Learning di Era Industri 4.0 Arsyad Abd. Gani; Saddam Saddam
CIVICUS : Pendidikan-Penelitian-Pengabdian Pendidikan Pancasila dan Kewarganegaraan Vol 8, No 1 (2020): Maret 2020
Publisher : Muhammadiyah University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (309.102 KB) | DOI: 10.31764/civicus.v8i1.1849

Abstract

Abstrak: Tuntutan pembelajaran era milenial adalah mengoptimalkan pemanfaatan teknologi. Revolusi industri 4.0 sangat mempengaruhi aspek kehidupan baik pendidikan, sosial, politik, budaya, dan ekonomi. Dibidang pendidikan teknologi dimanfaatkan beragam baik pra-pembelajaran, proses pembelajaran maupun pasca pembelajaran berlangsung. Tujuan penelitian adalah untuk menganalisis dan mendeskripsikan pembelajaran interaktif pendidikan kewarganegaraan melalui mobile learning di era industri 4.0. Metode dan pendekatan penelitian yang digunakan adalah library research. Pengumpulan data menggunakan dokumentasi, yakni dari buku, makalah, artikel, jurnal dan sebagainya yang relevan. Analisis data menggunakan content analysis, guna mendapatkan invensi yang kredibel dan dapat digunakan atau diteliti ulang berdasarkan konteksnya. Untuk menjaga ketepatan hal yang dikaji dan guna mencegah kesalahan informasi yang diungkap dalam analisis data, maka dilakukan pengecekan antar pustaka dari referensi-referensi yang digunakan. Selain itu membaca ulang pustaka-pustaka yang digunakan juga sangat penting serta memperhatikan komentar teman sejawat. Hasil pengkajian menunjukkan bahwa peran teknologi dalam pembelajaran PKn sangat membantu proses pembelajaran, menjadi sarana kreasi, inovasi, dan pengembangan diri untuk belajar mandiri dan terarah. Pembelajaran Interaktif PKn di Era Revolusi Industri 4.0 membantu mempercepat proses belajar  jika digunakan dengan bijak sesuai kebutuhan materi pembelajaran. Penggunaan Mobile Learning dalam pembelajaran PKn mampu mengoptimalkan ketepatan dalam menangkap materi pembelajaran, sarana sumber pembanding dalam materi pembelajaran, dan mampu membangkitkan motivasi pembelajaran.Abstract: The demands of millennial learning are optimizing technology utilization. The 4.0 Industrial Revolution greatly affects the life aspects of both education, social, political, cultural, and economic. The field of technology education is used to vary both pre-learning, learning process, and post-learning. The research aims to analyze and describe the interactive learning of citizenship education through mobile learning in the 4.0 industrial era. The method and approach of the research used is library research. Collection of data using documentation, i.e. from books, papers, articles, journals and so on relevant. Data analysis uses content analysis, to obtain credible inventions that can be used or researched based on context. To maintain the accuracy of the assessed and to prevent misinformation disclosed in the analysis of data, it is checked between libraries from the references used. In addition to rereading the libraries used are also very important as well as paying attention to peer comments. The results showed that the technological role in PKn-learning is very helpful to the learning process, becoming a means of creation, innovation, and self-development for independent and directional learning. PKn Interactive Learning in the Era of Industrial Revolution 4.0 helps accelerate the learning process if used wisely according to learning material needs. The use of Mobile Learning in PKn learning can optimize accuracy in capturing learning materials, comparative source means in learning materials, and able to inspire learning motivation.
Pengaruh Partisipasi Orang Tua Siswa Terhadap Motivasi Anak Sekolah di Madrasah Aliyah Hidayatullah Mataram Arsyad Abd. Gani; suriyawati suriyawati
CIVICUS : Pendidikan-Penelitian-Pengabdian Pendidikan Pancasila dan Kewarganegaraan Vol. 7 No. 1: Maret 2019
Publisher : Muhammadiyah University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (529.521 KB) | DOI: 10.31764/civicus.v0i0.850

Abstract

Kendala yang dihadapi Madrasyah adalah masih kurangnya tenaga pengajar, inventaris sekolah, kurangnya fasilitas atau ruang belajar yang memadai menyebabkan proses balajar mengajar kurang efektif. Tujuan penelitian yang ingin dicapai dalam penelitian adalah untuk mengetahui pengaruh partisipasi orang tua siswa terhadap motivasi anak sekolah di MA. Hidayatullah Mataram. Metode yang digunakan dalam penelitian ini adalah metode deskriptif dengan menggunakan pendekatan korelasi. Subjek penelitian ini berjumlah 35 orang. Metode pengumpulan data yang digunakan adalah angket. Adapun jenis data yang digunakan adalah data kuantitatif dengan sumber data primer dan skunder. Sedangkan metode analisis data yang digunakan dalam penelitian ini adalah metode analisis kuantitatif dengan rumus korelasi product  moment. Hasil penelitian mnunjukkan pengaruh partisipasi orang tua siswa terhadap ketahanan sekolah di MA. Hidayatullah Mataram. Dengan dasar hasil analisis data yang digunakan dengan angka nilai t-hitunga dalah 0,493, sedangkan untuk nilai t-tabel adalah 0.334, sehingga hipotesis alternative (Ha) yang berbunyi. Ada pengaruh partisipasi orang tua siswa terhadap motivasi anak sekolah di MA. Hidayatullah Mataram diterima, Sedangkan diterima Hipotesis Nihil (Ho) yang berbunyi“ Tidak ada pengaruh partisipasi orangtua siswa terhadap motivasi anak sekolah di MA. Hidayatullah Mataram  ditolak. Jadi ada pengaruh yang sigifikansi terhadap partisipasi orang tua siswa terhadap motivasi anak dalam menlanjutkan pendidikan. The constraints faced by Madrasah are the lack of teaching staff, school inventory, lack of adequate facilities, or learning space, which makes the learning process less effective. The research objective to be achieved in the study was to determine the effect of parents' participation in the motivation of school children in the MA. Hidayatullah Mataram. The method used in this research is a descriptive method using a correlation approach. The subjects of this study were 35 people. The data collection method used is a questionnaire. The type of data used is quantitative data with primary and secondary data sources. While the data analysis method used in this study is a quantitative analysis method with product moment correlation formula. The results of the study show the influence of parents' participation in school resilience in the MA. Hidayatullah Mataram. Based on the results of the data analysis used, the number t-hit value is 0.493, while for the t-table value is 0.334, so the alternative hypothesis (Ha) that reads. There is an influence of parents' participation in the motivation of school children in the MA. Hidayatullah Mataram accepted, while accepted the Zero Hypothesis (Ho) which reads, "There is no influence of parental participation on the motivation of school children in the MA. Hidayatullah Mataram was rejected. So there is a significant effect on parents' involvement in children's motivation in continuing education.
Interaksi Antara Pemanfaatan Media Pembelajaran dan Gaya Belajar Terhadap Hasil Belajar IPS Terpadu Arsyad Abd. Gani
CIVICUS : Pendidikan-Penelitian-Pengabdian Pendidikan Pancasila dan Kewarganegaraan Vol. 6 No 2: September 2018
Publisher : Muhammadiyah University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (420.547 KB) | DOI: 10.31764/civicus.v6i2.677

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PSiswa kelas IX SMP Negeri 15 Mataram kesulitan dengan luasnya materi ajar yang harus dikuasai. Siswa mesti menyiapkan empat LKS (LKS geografi, sejarah, ekonomi dan sosiologi) dalam setiap pembelajaran IPS, demikian pula dengan tugas yang diberikan guru. Ketika guru bercerita, banyak siswa mengantuk, media pelajaran juga terbatas pada peta, globe dan gambar yang siswa ditugaskan untuk mencari sendiri. Penelitian ini bertujuan untuk mengetahui pengaruh utilitas multimedia dan gaya belajar siswa terhadap prestasi belajar siswa pada IPS terpadu. Data dikumpulkan melalui survei beberapa bulan ke Sekolah Menengah Umum SMP Negeri 13 Mataram. Melibatkan 108 siswa telah dipilih secara sistematis dari populasi target 240 siswa baik mereka yang gaya belajar visual atau pendengaran yang dipilih dengan cermat. Data dikumpulkan melalui tes prestasi belajar dan dianalisis secara statistik dengan menerapkan serangkaian perhitungan Anova. Penelitian mengungkapkan bahwa penggunaan multimedia secara efektif meningkatkan prestasi belajar siswa untuk kedua gaya belajar. Di sisi lain, penggunaan media konvensional tidak membawa dampak signifikan terhadap prestasi belajar siswa baik pada gaya belajar visual maupun auditori. Akhirnya, disarankan kepada para guru terutama untuk memberikan banyak perhatian pada pemanfaatan multimedia dalam pengajaran terutama dalam pengajaran ilmu sosial. Demikian pula, disarankan kepada guru untuk mempertimbangkan gaya belajar siswa. Grade IX students SMP Negeri 15 Mataram difficulties with the breadth of teaching materials that must be mastered. Students must prepare four LKS (LKS geography, History, Economics, and sociology) in each study of IPS, as well as the assignment,  was given by the teacher. When teachers tell stories, many students are sleepy, media lessons are also limited to maps, globe, and images that students are tasked to search for themselves. The study aims to find out the influence of multimedia utilities and learning styles of students towards students ' learning achievements in IPS integrated. Data was collected through a few months survey to the 13 Mataram public High School. It involves 108 students have been systematically selected from the target population of 240 good students whose visual or hearing style is carefully selected. Data is gathered through learning performance tests and analyzed statistically by implementing a series of calculations of Anova. Research reveals that using multimedia effectively enhances student learning achievements for both learning styles. On the other hand, the use of conventional media does not bring a significant impact on student learning performance in both visual and auditory styles. Finally, it is recommended to the teachers especially to give a lot of attention to the utilization of multimedia in teaching especially in the teaching of social sciences. Similarly, it is advisable for teachers to consider the learning style of students.
Pengembangan Media Puzzle untuk Meningkatkan Hasil Belajar Siswa Kelas 1 SDN 38 Mataram Lisa Indriyanti; Arsyad Abd. Gani; Sintayana Muhardini
CIVICUS : Pendidikan-Penelitian-Pengabdian Pendidikan Pancasila dan Kewarganegaraan Vol 8, No 2 (2020): September 2020
Publisher : Muhammadiyah University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/civicus.v8i2.2931

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Pengembangan media pembelajaran merupakan suatu sarana yang mempunyai fungsi untuk membantu memahamkan siswa dalam pembelajaran, khususnya pada siswa kelas I SD. Penelitian ini bertunjuan (1) untuk mengetahui desain media pembelajaran puzzle dalam meningkatkan hasil belajar siswa kelas 1 SDN 38 Mataram pada Tema 7 Sub tema 1 materi  benda hidup dan benda tak hidup disekitar kita (2) Untuk mengetahui kevalidan media puzzle dalam meningkatkan hasil belajar siswa kelas 1 SDN 38 Mataram pada Tema 7 sub tema 1 materi benda hidup dan benda tak hidup disekitar kita. (3) Untuk mengetahui perbedaan tingkat hasil belajar siswa pada materi benda hidup dan benda tak hidup sebelum menggunakan media puzzle dan setelah menggunakan media puzzle. Metode  penelitian yang digunakan peneliti adalah model ADDIE (anlisis, desain, development, implementation, & evaluation). Pengembangan media pembelajaran ini telah menghasilkan produk media pembelajaran yang telah dinyatakan valid oleh ahli desain media, ahli materi dan praktisi pembelajaran. Hasil test pada uji coba terbatas mendapatkan rata-rata nilai pre-test  65,83 dan rata-rata nilai post test sebesar 87,58. Hasil tes pada uji lapangan mendapatkan rata-rata nilai pre-tes sebesar 64,58 dan post-test sebesar 87,58. Hasil selisih pre-test dan post-test berdasarkan perhitumg rumus gain standar diperoleh nilai sebesar 0,63 baik yang didapat pada uji coba terbatas  maupun pada uji coba lapangan  sehingga peningkatan hasl belajar siswa berada pada posisi sedang (berdasarkan tabel gain standar).The development of instructional media is a means that has a function to help students understand learning, especially in grade I SD students. This research aims (1) to determine the design of puzzle learning media in improving student learning outcomes in grade 1 SDN 38 Mataram on Theme 7 Sub theme 1 material on living objects and non-living objects around us (2) To determine the validity of puzzle media in improving student learning outcomes. grade 1 SDN 38 Mataram on Theme 7 sub theme 1 material on living things and non-living things around us. (3) This is to determine the difference in the level of student learning outcomes on living and inanimate objects before using puzzle media and after using puzzle media. The research method used by researchers is the ADDIE model (analysis, design, development, implementation, & evaluation). The development of learning media has produced learning media products that have been declared valid by media design experts, material experts and learning practitioners. The test results in the limited trial obtained an average pre-test score of 65.83 and an average post-test score of 87.58. The test results on the field test get an average pre-test score of 64.58 and post-test of 87.58. The result of the difference between pre-test and post-test based on the standard gain formula, the value of 0.63 was obtained both in limited trials and in field trials so that the increase in student learning outcomes was in a moderate position (based on the standard gain table). 
Pencegahan Penularan Covid-19 Melalui Pembagian Masker Di Pusat Ekonomi Kreatif Wisata Sade Lombok Teng Ibrahim Ibrahim; Agus Herianto; Kamaluddin Kamaluddin; Mas’ad Mas’ad; Djunadi AM Djunadi AM; Mintasrihardi Mintasrihardi; Arsyad Abd. Gani; Muhammad Ali; Siti Hasanah; Sri Rejeki; Mardiyah Hayati; Nurin Rochayati
Abdimas Mandalika Vol 1, No 1 (2021): Agustus
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/am.v1i1.6785

Abstract

Abstract: The Corona Virus (COVID 19) pandemic has had an impact on the low number of visits to the Sade tourism village. The purpose of this community service is to analyze the prevention of Covid-19 transmission through the distribution of masks at the center of the creative economy of Sade Lombok, Central Lombok. From the implementation of socialization to the movement of distributing masks. The socialization and distribution of masks around the Sade tourism village community can be concluded that the mask distribution activity in Sade tourism has enthusiasm from the surrounding community and has great benefits for people who want to travel by maintaining the Health protocol.Abstract: Bencana pendemi Virus Corona (COVID 19) memberikan dampak terhadap rendahnya jumlah kunjungan desa wisata sade. Adapun tujuan dari pengabdian masyarakat ini adalah untuk menganalisis pencegahan penularan covid-19 melalui pembagian masker di pusat ekonomi kreatif wisata sade lombok tengah. Dari pelaksanaan sosialisasi dengan gerakan pembagian masker. Kegiatan sosialisasi dan pembagian masker sekitar masyarakat desa wisata sade ini dapat disimpulkan bahwa kegiatan pembagian masker pada wisata sade memiliki antusias dari masyarakat sekitar dan memiliki manfaat yang besar bagi masyarakat yang ingin berwisata dengan menjaga protocol Kesehatan.