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Implementing the Use of Flashcards to Improve Students’ Vocabulary Mastery; Classroom Action Research
Azahra, Ngemas Humairo Nur;
Isnaini, Septiana;
Sudarmaji, Imam;
Nuraini, Hery;
Forsia, Lastry;
Nirmala, Nirna
Jurnal Basicedu Vol. 8 No. 1 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v8i1.6896
One of the problems that causes students to have difficulty in improving their English skills is the lack of vocabulary mastery. This research aims to determine whether the use of flash card teaching media can improve students' vocabulary mastery. This research uses a classroom action research design with a quantitative method conducted on students in the fourth grade at SDN Pondok Jagung Timur in Tangerang Selatan. The researcher presented the result and the analysis of data collected that consisted of pre-test, cycle 1, and post-test. Each cycle of the research consists of planning, action, observation, and reflection activities. In the research, there are some steps before cycle 1, there are observation and pre-test. The last step after cycle 1 is the post-test. The result of the research showed that Flash cards could improve the students’ mastery of vocabulary. It can be identified from the mean score of the test which increased from 69,8 in the pre-test to 91,0 in the post-test. The use of flashcards may attract the student’s attention to the lesson well. It also might improve the participation of students in learning. They were not shy anymore and were motivated to attend the instructional process
Improving Students’ English Vocabulary Mastery Through the Learning Media "Card Games"
Armelia, Nanda;
Sudarmarji, Imam;
Nuraini, Hery;
Forsia, Lastry;
Nirmala, Nirna
Jurnal Basicedu Vol. 8 No. 1 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v8i1.6898
This study aims to improve students' mastery of English vocabulary through "card game" learning media. This research was conducted in grade 2 elementary school in Tangerang district by using classroom action research (PTK) approach in 2 cycles. The results showed that the use of card game learning media can improve students' vocabulary mastery. The number of students in this study was 11 students. It was found that there was a significant increase in students' vocabulary mastery from cycle 1 to cycle 2. Thus, it can be concluded that card games are effective in improving students' English vocabulary mastery in grade 2
Improving English Vocabulary Mastery using Word Square Method
Tiara, Ana;
Sudarmaji, Imam;
Nuraini, Hery;
Forsia, Lastry;
Nirmala, Nirna
Jurnal Basicedu Vol. 8 No. 1 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v8i1.6900
Students who study foreign languages have weaknesses in the vocabulary they learn. The aim of this research is to determine the process of increasing students' vocabulary mastery through the word square game in class II elementary school students in the city of Tangerang for the 2023/2024 school year. The subjects of this research were second grade elementary school students for the 2023/2024 academic year. This class consists of 11 students. This research uses quantitative methods. The results of the analysis in collecting data, researchers use tests. The tests were given in the form of pre-test, post-test 1 and post-test 2. Researchers analyzed the average score of each test to determine the increase in students' vocabulary mastery after carrying out these actions. students' mastery of skills increases optimally. This can be seen from the pre-test score of 80, post-test 1 90, and post-test 2 92.27. After implementing the actions, researchers were able to solve problems in increasing mastery of understanding. Students are able to understand the meaning of words based on the context. By using the word square game in vocabulary learning, students can easily understand and memorize new vocabulary. In the vocabulary learning process, when the teacher uses the word square game, students look very enthusiastic and enjoy the learning process.
Hello English App for Online Learning during the Pandemic: Does it Enhance the Students’ English Vocabulary Development?
Sudarmaji, Imam;
Forsia, Lastry;
Siregar, Indah Permata Sari;
Yusuf, Danu
Elsya : Journal of English Language Studies Vol. 4 No. 1 (2022): Elsya : Journal of English Language Studies
Publisher : Universitas Lancang Kuning
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DOI: 10.31849/elsya.v4i1.8017
The Covid-19 Pandemic made it almost impossible for the students learn face-to-face. The demand of technology for learning online is needed in such situation. The writers chose Hello English App to find out the enhancement of the app on students’ English vocabulary development and the perceptions at the seven-grade level of private junior high school in Indonesia in academic year 2020/2021. This quantitative study with quasi-experimental design involving seventh-grade students. The researcher provided a multiple-choice test consisting of 30 students in experimental and control class respectively through pre-test, treatment and post-test. The researcher employed statistical calculation of the t-test formula with 5% significance level using SPSS 22 based on the score collected from the students’ pre-test and post-test results. It was found out that, the mean score of a post-test in the experimental class was significantly higher than the conventional class. The result of t-test indicated that Hello English has a significance impact on the development of students’ English words. Meanwhile, the questionnaire results showed that most students agreed (>80%) that the Hello English App can assist them in English learning, particularly English words They felt satisfied and enjoyed the learning process when they employed the Hello English App to acquire English words as well. As a conclusion, the app is applicable in mastering students’ English words. It is recommended for learners and teachers as an alternative way during the Pandemic. The result from this research is essential. However, limited time during treatment and participants could not make the findings generalized.
Applying Andy English in Teaching Writing Skill
Forsia, Lastry;
Nirmala, Nirna;
Nuraini, Hery
International Education Trend Issues Vol. 1 No. 2 (2023): International Education Trend Issue
Publisher : PT. BATARI EDU CALYA
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DOI: 10.56442/ieti.v1i3.184
English essay writing is a skill that university students should develop. However, many students find it difficult to acquire that skill. Technology provides many advantages in teaching and learning process, not to mention to help students develop their writing skill. Andy English is one of application like instant messangers, but the users can do conversation or chatting with robot. The aim of this research was to know the effect of Andy English Application in improving students’ writing skill. This research was conducted for 2nd semester students of Economic Education at University of Islamic Syekh Yusuf. This study was quantitative research with a pre-experimental design one group pre-test and post-test. There were 12 students as a sample. The data collected by the pre test, treatment and post test. The data was analyzed by using t-test formula. The result shows that Asymp.sig (2 tailed) is less than α (0.000 < 0.05), it means that Ho is rejected and Ha is accepted. By calculating the data it can be concluded that there is a significant effect of applying Andy English apps in improving students’ writing skill. Andy English apps also can improve students’ vocabulary and develop self-confident in their writing skill. So it is recommended for the teacher to overcome any problems in learning English especially in writing.
THE EFFECT OF JIGSAW TECHNIQUE ON STUDENTS’ WRITING SKILL
Forsia, Lastry
JIPIS Vol. 30 No. 1: April 2021
Publisher : FKIP, UNIVERSITAS ISLAM SYEKH-YUSUF TANGERANG
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This research was to understand whether there is a major effect of Jigsaw technique on improving students’ writing ability to write down a narrative text at the tenth grade at SMAN 15 Tangerang. This research used quantitative method with quasi experimental design. The population of the research was the tenth grade that consisted of X.1-X.8. Both of classes were selected into two classes with purposive sampling, one class as experiment class and one class else as control class because the comparison result among both of class. They were X-8 as experiment class and X-7 as controlled class. The data was collected by the pre-test, treatment and post-test. The data was analyzed by using t-test formula. The results of the research showed that t count (2,21) was above than ttable (1,67). It might be concluded that there was a significance effect of Jigsaw Technique in teaching writing narrative text on the students’ writing ability. Then, Jigsaw technique could give assistance students to focus and elaborate their product writing. Keywords: Jigsaw, quasi experiment research, Writing Skill
Persepsi Mahasiswa terhadap Penerapan Pembelajaran Blended Learning Pada Mata Kuliah English for Survival
Nuraini, Hery;
Forsia, Lastry;
Wahid, Farid Ibnu;
Anriani, Nurul;
Zuhairiah, Fadhilatul
Educatio Vol 19 No 1 (2024): Educatio: Jurnal Ilmu Kependidikan
Publisher : Universitas Hamzanwadi
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DOI: 10.29408/edc.v19i1.24472
Kebijakan kampus yang mengarah pada peralihan pembelajaran daring ke blended learning menimbulkan polemik tersendiri bagi mahasiswa. Tujuannya untuk mengetahui persepsi mahasiswa terhadap pelaksanaan blended learning pada semester II Jurusan Pendidikan Bahasa Inggris Universitas Islam Syekh-Yusuf. Metode yang digunakan dalam penelitian ini adalah metode kualitatif. Data dalam penelitian ini diperoleh melalui kuesioner melalui Google Form dan wawancara. Analisis yang digunakan adalah triangulasi sumber dan disajikan dalam analisis deskriptif. Hasil penelitian menunjukkan bahwa penerapan blended learning pada mata pelajaran English for Survival mendapat respon positif dari siswa terutama dalam efisiensi waktu dan fleksibilitas. Kemudahan mengakses materi dan informasi seputar perkuliahan menjadi poin positif yang sangat berpengaruh. Respon negatif terhadap blended learning menyebabkan terbatasnya interaksi antara mahasiswa dan dosen terutama pada saat kelas online sedang berlangsung yang disebabkan oleh banyak faktor seperti sinyal atau gangguan dari pihak luar.
Implementing the Use of Flashcards to Improve Students’ Vocabulary Mastery; Classroom Action Research
Azahra, Ngemas Humairo Nur;
Isnaini, Septiana;
Sudarmaji, Imam;
Nuraini, Hery;
Forsia, Lastry;
Nirmala, Nirna
Jurnal Basicedu Vol. 8 No. 1 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai
Show Abstract
|
Download Original
|
Original Source
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Check in Google Scholar
|
DOI: 10.31004/basicedu.v8i1.6896
One of the problems that causes students to have difficulty in improving their English skills is the lack of vocabulary mastery. This research aims to determine whether the use of flash card teaching media can improve students' vocabulary mastery. This research uses a classroom action research design with a quantitative method conducted on students in the fourth grade at SDN Pondok Jagung Timur in Tangerang Selatan. The researcher presented the result and the analysis of data collected that consisted of pre-test, cycle 1, and post-test. Each cycle of the research consists of planning, action, observation, and reflection activities. In the research, there are some steps before cycle 1, there are observation and pre-test. The last step after cycle 1 is the post-test. The result of the research showed that Flash cards could improve the students’ mastery of vocabulary. It can be identified from the mean score of the test which increased from 69,8 in the pre-test to 91,0 in the post-test. The use of flashcards may attract the student’s attention to the lesson well. It also might improve the participation of students in learning. They were not shy anymore and were motivated to attend the instructional process
Improving Students’ English Vocabulary Mastery Through the Learning Media "Card Games"
Armelia, Nanda;
Sudarmarji, Imam;
Nuraini, Hery;
Forsia, Lastry;
Nirmala, Nirna
Jurnal Basicedu Vol. 8 No. 1 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.31004/basicedu.v8i1.6898
This study aims to improve students' mastery of English vocabulary through "card game" learning media. This research was conducted in grade 2 elementary school in Tangerang district by using classroom action research (PTK) approach in 2 cycles. The results showed that the use of card game learning media can improve students' vocabulary mastery. The number of students in this study was 11 students. It was found that there was a significant increase in students' vocabulary mastery from cycle 1 to cycle 2. Thus, it can be concluded that card games are effective in improving students' English vocabulary mastery in grade 2
Improving English Vocabulary Mastery using Word Square Method
Tiara, Ana;
Sudarmaji, Imam;
Nuraini, Hery;
Forsia, Lastry;
Nirmala, Nirna
Jurnal Basicedu Vol. 8 No. 1 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.31004/basicedu.v8i1.6900
Students who study foreign languages have weaknesses in the vocabulary they learn. The aim of this research is to determine the process of increasing students' vocabulary mastery through the word square game in class II elementary school students in the city of Tangerang for the 2023/2024 school year. The subjects of this research were second grade elementary school students for the 2023/2024 academic year. This class consists of 11 students. This research uses quantitative methods. The results of the analysis in collecting data, researchers use tests. The tests were given in the form of pre-test, post-test 1 and post-test 2. Researchers analyzed the average score of each test to determine the increase in students' vocabulary mastery after carrying out these actions. students' mastery of skills increases optimally. This can be seen from the pre-test score of 80, post-test 1 90, and post-test 2 92.27. After implementing the actions, researchers were able to solve problems in increasing mastery of understanding. Students are able to understand the meaning of words based on the context. By using the word square game in vocabulary learning, students can easily understand and memorize new vocabulary. In the vocabulary learning process, when the teacher uses the word square game, students look very enthusiastic and enjoy the learning process.