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Minat Belajar Mahasiswa terhadap Pembelajaran Chookai Arianingsih, Anisa; Setiana, Soni Mulyawan
Journal of Japanese Language Education and Linguistics Vol 2, No 2 (2018): Agustus - Januari
Publisher : Journal of Japanese Language Education and Linguistics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/jjlel.2216

Abstract

ABSTRACT This research aims to discover the extent of students’ learning interest in studying Chookai IV in Japanese Department Unikom. The method used is descriptive analysis. Data collection was done by distributing questionnaires and literature study. The samples in this research were students of semester IV in the academic year of 2017/2018. The results showed that the student’s interest in following Chookai IV lecture was high in terms of interest with 96.9%, the pleasure with 84.4%, and the enthusiasm to follow the lecture of Chookai IV by 75%. In addition, the students’ interest to do the job well and on time was high. However, the interest of students to always be present in the lectures and interest to repeat the material that has been studied is still not good. Therefore, lecturers need to conduct a deeper evaluation related to the method of assignment before and after the learning in order to improve students’ learning outcomes. Keywords: learning interest, student, learning, Chookai
Minat Belajar Mahasiswa terhadap Pembelajaran Chookai Arianingsih, Anisa; Setiana, Soni Mulyawan
Journal of Japanese Language Education and Linguistics Vol 2, No 2 (2018): Agustus
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/jjlel.2216

Abstract

ABSTRACT This research aims to discover the extent of students’ learning interest in studying Chookai IV in Japanese Department Unikom. The method used is descriptive analysis. Data collection was done by distributing questionnaires and literature study. The samples in this research were students of semester IV in the academic year of 2017/2018. The results showed that the student’s interest in following Chookai IV lecture was high in terms of interest with 96.9%, the pleasure with 84.4%, and the enthusiasm to follow the lecture of Chookai IV by 75%. In addition, the students’ interest to do the job well and on time was high. However, the interest of students to always be present in the lectures and interest to repeat the material that has been studied is still not good. Therefore, lecturers need to conduct a deeper evaluation related to the method of assignment before and after the learning in order to improve students’ learning outcomes.
Pelatihan dan Pendampingan Pemanfaatan Multimedia Pembelajaran Bahasa Jepang Bagi Himpunan Pengajar Bahasa Jepang Wilayah Ciayumajakuning Fenny Febrianty; Soni Mulyawan Setiana; Anisa Arianingsih; Mohammad Ali; Rani Puspita Dhaniawaty
JURNAL PENGABDIAN KEPADA MASYARAKAT Vol 12, No 1 (2022): Juli 2022
Publisher : LPPM UNINUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30999/jpkm.v12i1.1484

Abstract

Kegiatan Pengabdian Kepada Masyarakat (PKM) ini bertujuan untuk memberikan pelatihan pemanfaatan multimedia pembelajaran bahasa Jepang kepada pengajar bahasa Jepang tingkat SMA/SMK yang terhimpun dalam Himpunan Pengajar Bahasa Jepang Wilayah Ciayumajakuning (Cirebon, Indramayu, Majalengka, dan Kuningan). Metode kegiatan berupa pelatihan dan pendampingan pemanfaatan multimedia pembelajaran Nihongo Kotoba Manabu dan Tanoshii Bunpou sebagai produk dari kegiatan penelitian yang telah dilakukan sebelumnya melalui pemaparan materi, pelatihan/praktek secara luring dan penugasan online, serta evaluasi kemampuan peserta. Hasil kegiatan menunjukkan bahwa para guru mampu menggunakan multimedia pembelajaran bahasa Jepang dimaksud dan memperlihatkan kemampuan mengimplementasikan multimedia pembelajaran yang dimaksud dalam pengajaran bahasa Jepang, sehingga menjadikan kegiatan belajar mengajar menjadi lebih berkualitas. 
Motivasi Mahasiswa dalam Mengikuti Program Internship di Jepang Muthiarawaty Muthiarawaty; Soni Mulyawan Setiana
Janaru Saja: Jurnal Program Studi Sastra Jepang (Edisi Elektronik) Vol 11 No 1 (2022): Mei 2022
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v11i1.6900

Abstract

Abstract This study aims to determine the motivation or interest of students in participating in the internship program in Japan. This research was conducted using a quantitative descriptive method. Data was collected by distributing questionnaires to active students of the Japanese language/literature study program from four universities in the city of Bandung. The results showed that most of the students had high motivation and interest in participating in the internship program in Japan. Internship programs that students want to participate in themselves, exist in various fields of work such as golf, restaurants, or hospitality. However, there are several factors that need to be considered by students when they want to join the internship program. So that students can take part in the internship program well, students need to be equipped with Japanese language skills that are equivalent to N3, so that later language will not be an obstacle and students can communicate and carry out their internship program smoothly and well. Therefore, the Study Program should hold special classes for students who are interested in participating in an internship program according to their field. Keywords: Japanese department; motivation; student internship Abstrak Penelitian ini bertujuan untuk mengetahui motivasi atau minat mahasiswa dalam mengikuti program internship di negara Jepang. Penelitian ini dilakukan dengan menggunakan metode deskriptif kuantitatif. Pengumpulan data dilakukan dengan cara menyebarkan angket kepada mahasiswa aktif program studi bahasa/sastra Jepang dari empat Universitas di kota Bandung. Hasil penelitian menunjukkan bahwa sebagian besar mahasiswa memiliki motivasi dan minat yang tinggi untuk mengikuti program internship di Jepang. Program internship yang ingin diikuti oleh mahasiswa sendiri, ada dalam berbagai bidang pekerjaan seperti golf, restoran, ataupun perhotelan. Hanya saja, ada beberapa factor yang perlu diperhatikan oleh mahasiswa ketika ingin mengikuti program internship. Agar mahasiswa dapat mengikuti program internship dengan baik, mahasiswa perlu dibekali dengan kemampuan Bahasa Jepang yang setara dengan N3, sehingga nantinya Bahasa tidak menjadi kendala dan mahasiswa dapat berkomunikasi serta menjalani program internshipnya dengan lancar dan baik.. Oleh karena itu Program Studi sebaiknya mengadakan kelas khusus bagi mahasiswa yang tertarik mengikuti program internship sesuai bidangnya. Kata Kunci: Departemen bahasa Jepang; magang mahasiswa; motivasi
Makna Idiomatikal Idiom Pada Manga One Piece Vol. 91 Karya Eiichiro Oda Ikhsan Maulana Fadlilah; Anisa Arianingsih; Soni Mulyawan Setiana
Janaru Saja: Jurnal Program Studi Sastra Jepang (Edisi Elektronik) Vol 9 No 2 (2020): November 2020
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v9i2.3986

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This study aims to describe the meaning of idioms in the manga One Piece Vol. 91 which is one of the popular manga with a high frequency of idioms. The method used in this research is descriptive analysis method. The results of this study found 13 idioms which is ki ga tsuku means "sober" or "conscious", hara no mushi means "stomach sound", akke ni torareru means "very surprised", ki ni suru means "worried", mi o hiku means "retreat", ude ni oboe ga aru means "confident", ki ga aru means "interested", sumi ni okenai means "great", mentsu ga tatsu means "maintain reputation" , te o dasu means "fighting", uma no hone means "someone whose identity is unknown", kuchi ni suru means "saying", and hedo ga deru means "fed up". The author hopes that further research can examine idioms in grammatical terms.
Cybercrime Dalam Manga Summer Wars Ryufarhan Dzulfikar Wienarya; Mohammad Ali; Soni Mulyawan Setiana
Janaru Saja: Jurnal Program Studi Sastra Jepang (Edisi Elektronik) Vol 10 No 2 (2021): November 2021
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v10i2.5727

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AbstractThe purpose of this study was to analyze the type of cybercrime in the manga Summer Wars by Iqura Sugimoto. This research is a library research using descriptive analysis research method. The primary data of the research are 14 illustration that displays cybercrime from manga Summer Wars. Primary data collection techniques are carried out through observation and note-taking techniques. The result showed that according to the Cybercrime theory by Marco Gercke (2012), that the type of cybercrime that is occurring in the Summer Wars manga are illegal access, wrong use of program, attack against system, identity theft, and attack against critical infrastructure.Keywords: Cybercrime; Marco Gercke. AbstrakPenelitian ini bertujuan untuk mengetahui dan mengidentifikasi jenis tindak kriminal Cybercrime pada Manga Summer wars karya Iqura Sugimoto. Metode penelitian yang digunakan adalah deskriptif analisis. Data primer penelitian berupa 14 ilustrasi gambar yang menunjukkan tindakan cybercrime dari manga Summer Wars. Teknik pengumpulan data primer dilakukan melalui teknik simak dan teknik catat. Temuan penelitian menunjukkan bahwa ditinjau dari teori cybercrime oleh Marco Gercke (2012), jenis- jenis Cybercrime yang terjadi pada Manga Summer Wars adalah akses ilegal, penyalahgunaan program, serangan terhadap sistem, pencurian identitas, dan penyerangan terhadap infrastruktur penting.Kata Kunci: Cybercrime; Marco Gercke
DAMPAK IMPLEMENTASI PROGRAM MERDEKA BELAJAR KAMPUS MERDEKA PADA PROGRAM STUDI SASTRA JEPANG UNIVERSITAS KOMPUTER INDONESIA Fenny Febrianty; Soni Mulyawan Setiana; Anisa Arianingsih; Mohammad Ali
Pedagogik : Jurnal Ilmiah Pendidikan dan Pembelajaran Fakultas Tarbiyah Universitas Muhammadiyah Aceh Vol 9, No 1, April (2022)
Publisher : Fakultas Agama Islam Universitas Muhammadiyah Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37598/pjpp.v9i1, April.1221

Abstract

Penelitian ini bertujuan untuk mendeskripsikan dampak implementasi Program Merdeka Belajar Kampus Merdeka (MBKM) pada Program Studi Sastra Jepang Fakultas Ilmu Budaya (FIB) Universitas Komputer Indonesia (UNIKOM). Penelitian ini merupakan penelitian survei melalui metode deskriptif, sedangkan alat pengumpulan data berupa kuesioner online dari Ditjen DIKTI dengan respon berjumlah 140 orang mahasiswa Program Studi Sastra Jepang FIB UNIKOM. Teknik analisis data melalui penggambaran, peringkasan, dan pembacaan fenomena yang diperoleh melalui kuesioner. Melalui penelitian ini dapat diketahui persepsi mahasiswa Program Studi Sastra Jepang FIB UNIKOM terhadap Program MBKM adalah baik pentingnya kegiatan pembelajaran di luar program studi yang sangat berguna untuk menghadapi masa setelah lulus kuliah. Dampak positif dari pengimplementasi Program MBKM bagi Program Studi Sastra Jepang FIB UNIKOM sangat baik, hal ini dikarenakan mampu meningkatkan kinerja Program Studi untuk menjajaki kerjasama dengan berbagai mitra di lingkungan perguruan tinggi baik negeri maupun swasta, meningkatkan antusiasme dan motivasi belajar mahasiswa, serta mengadaptasi sistem konversi nilai Program MBKM ke dalam program internship ke Jepang sehingga mahasiswa dapat lulus tepat waktu.
Dampak Implementasi Program Pembelajaran Merdeka Belajar Kampus Merdeka Pada Fakultas Ilmu Budaya Universitas Komputer Indonesia Soni Mulyawan Setiana; Muhammad Rayhan Bustam; Mohammad Ali; Fenny Febrianty; Retno Purwani Sari
Majalah Ilmiah UNIKOM Vol 20 No 1 (2022): Majalah Ilmiah Unikom
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/miu.v20i1.7710

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This study aims to observe the impact of the implementation of MBKM learning program at the Faculty of Humanities, Universitas Komputer Indonesia (Unikom); In addition, this study also observes the understanding and interest of the students in the Faculty towards the program. This study uses a descriptive qualitative method, by taking data sources from the results of a questionnaire survey on the implementation of the MBKM program filled out by students of the Faculty; the questionnaire was facilitated by the Ministry of Education and Culture as the creator of the MBKM program. The results of this study indicate that students have positive perceptions regarding the implementation of MBKM Program learning activities. This is indicated by a good understanding of the program; also, it is indicated with a large enough interest to join the program, and the impact that is quite promising for the implementation of this program in the future for students of the Faculty. This research is expected to have a positive impact on improving the learning activities of tMBKM Program in the future, especially for its management at UNIKOM, especially at the Faculty of Humanities. Key Words : Impact, Faculty of Humanities, MBKM Program, Unikom
PEMBELAJARAN KOSAKATA BAHASA JEPANG TINGKAT DASAR DENGAN MENGGUNAKAN MEDIA RIDDLE GOI Fajar Achmad Fardyaz; Soni Mulyawan Setiana
MAHADAYA: Jurnal Bahasa, Sastra, dan Budaya Vol 1 No 2 (2021): Oktober 2021
Publisher : Fakultas Ilmu Budaya, Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (740.4 KB) | DOI: 10.34010/mhd.v1i2.5730

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This study aims to find out how to make Riddle Goi media. This study uses the ADDIE method. This media contains Japanese and Indonesian vocabulary sentences contained in the book Easy and Practical Success Tips for Reaching N5, in this media there are also exercises that can be used to practice memorized vocabulary. Making Riddle Goi media using Adobe Flash CS6 as software in the manufacturing process. The results of this study will produce Riddle Goi learning media for learning Japanese vocabulary. The author hopes that this application can make it easier for people to learn or memorize Japanese vocabulary.
RANCANGAN MEDIA HAIKU NO HAJIMARI SEBAGAI MEDIA ALTERNATIF PEMBELAJARAN NIHON BUNKASHAKAI NYUUMON Eugenie Graceillia; Soni Mulyawan Setiana
MAHADAYA: Jurnal Bahasa, Sastra, dan Budaya Vol 1 No 2 (2021): Oktober 2021
Publisher : Fakultas Ilmu Budaya, Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (758.937 KB) | DOI: 10.34010/mhd.v1i2.5753

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This study aims to determine the design of the Haiku No Hajimari media application as an alternative media in learning Nihon Bunkashakai Nyuumon. This media was created using the Thunkable application. The method used in this research is the ADDIE model development method (Analysis, Design, Development, Implementation, and Evaluation). This media discusses the development of haikai starting from the Premodern era. In this discussion, there is an explanation of the Haiku No Hajimari media, starting from the design of the opening display to the credit menu. This media is designed to help students who are taking Nihon Bunkashakai Nyuumon courses in understanding Haiku material. The material in this media is taken from the book History of Japanese Literature written by Isoji Asoo, et al. The conclusion of this study is that the design of the Haiku No Hajimari media application has been successfully carried out and can run smoothly.