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Unanswered Questions

395 questions with no upvoted or accepted answers
5 votes
0 answers
108 views

Slot Probability Function

Please can someone point me in the right direction. I'm working on a slot game. that I'm having trouble figuring how to implement the probability function for. The game has a set of symbols that bets ...
5 votes
0 answers
808 views

How to get UE4 to correctly put my bundle identifier for iOS projects?

Each time I create a new project UE4 adds a generic bundle identifier to the iOS platform settings, that I always have to change to com.myname.[PROJECT_NAME] in ...
5 votes
1 answer
1k views

Creating a Roguelike game in C

I'm trying to create a simple rogue-like game in ncurses in a C program. The idea here is that, I'd parse a file like this: ...
4 votes
0 answers
180 views

How can I connect multiple explorable regions into one large map?

I am planning a 2-D science fiction game involving spaceships. A major thing that I am having trouble figuring out is how to create a 2-d array of smaller maps that the player can explore. My ...
4 votes
1 answer
356 views

Correct order of entity updates and collision detection

I'm trying to simulate a number of units walking in a single file. My update loop looks like this: ...
4 votes
0 answers
489 views

Adjust the Camera Viewport Rect in Unreal Engine

Am new to Unreal Engine. I want to adjust the Camera Viewport Rect so that the camera will render to half of the screen. This is achieved in Unity by changing the Camera Viewport Rect property. How ...
3 votes
2 answers
153 views

How to make a digger-like procedurally generated maze that can be queried at coordinates without having to generate?

I would like to procedurally-generate ant farm-style layouts on a grid: long horizontal spaces connected by short vertical spaces. Also similar to cave systems formed by water erosion. Every tile in ...
3 votes
0 answers
2k views

Unreal Engine 4.25.4 - CreateDefaultSubobject inside a child component attached to an actor loses values in blueprint editor

I have the following actor: ...
3 votes
0 answers
115 views

Calculate the aircraft's movement path in which its side speed is required

I am working on an implementation problem in which given an aircraft and the objective of the system is to find the quickest route (optimal in terms of time) from point A (contains the information of ...
3 votes
0 answers
79 views

How to find the smallest distance between two 4-sided objects in 3D space?

I was wondering if there is a way to calculate the smallest distance between two 4-sided objects in space. In this specific scenario, the only information I know about both of them are the 4 points ...
3 votes
0 answers
246 views

How can I make a tendril flame like aura visual effect?

I am a bit new to UE4 and I'm trying to get a tendril flame like aura like the picture below. Does anyone know how I would go about this? Should I use post processing or particles?
3 votes
0 answers
97 views

How to create landscape image from 2D map?

I created a 2D map using Perlin Noise. Based on the value on x,y, I determine an altitude and so a color to apply to my map (8 levels map). Now, I don't want my player to see the map but I would like ...
3 votes
0 answers
215 views

How can I implement slow motion for one player in multiplayer?

Special attacks in Mortal Kombat Mobile require slow motion i.e. delay in game play. On multiplayer mode, when the opponent uses special attacks, I don't observe any lag/delay. When I use special ...
3 votes
1 answer
5k views

Deproject Screen To World Coordinates (Unreal Engine 4.15)

I am working on a small game in Unreal Engine 4.15 using blueprints only and encountered a behaviour I don't understand. The game is based on the Top Down Example. As I'd like to teleport an actor ...
3 votes
0 answers
82 views

Representing a high-resolution deformable solid in 3D

I am currently working on a design that will incorporate an object that can change size and shape. For an example, I'll use a brick of clay. It starts out with normal dimensions of 1"x3"x6", but that ...

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