Skip to main content

Unanswered Questions

288 questions with no upvoted or accepted answers
5 votes
0 answers
808 views

How to get UE4 to correctly put my bundle identifier for iOS projects?

Each time I create a new project UE4 adds a generic bundle identifier to the iOS platform settings, that I always have to change to com.myname.[PROJECT_NAME] in ...
4 votes
0 answers
180 views

How can I connect multiple explorable regions into one large map?

I am planning a 2-D science fiction game involving spaceships. A major thing that I am having trouble figuring out is how to create a 2-d array of smaller maps that the player can explore. My ...
4 votes
1 answer
356 views

Correct order of entity updates and collision detection

I'm trying to simulate a number of units walking in a single file. My update loop looks like this: ...
4 votes
0 answers
489 views

Adjust the Camera Viewport Rect in Unreal Engine

Am new to Unreal Engine. I want to adjust the Camera Viewport Rect so that the camera will render to half of the screen. This is achieved in Unity by changing the Camera Viewport Rect property. How ...
3 votes
0 answers
2k views

Unreal Engine 4.25.4 - CreateDefaultSubobject inside a child component attached to an actor loses values in blueprint editor

I have the following actor: ...
3 votes
0 answers
246 views

How can I make a tendril flame like aura visual effect?

I am a bit new to UE4 and I'm trying to get a tendril flame like aura like the picture below. Does anyone know how I would go about this? Should I use post processing or particles?
3 votes
0 answers
215 views

How can I implement slow motion for one player in multiplayer?

Special attacks in Mortal Kombat Mobile require slow motion i.e. delay in game play. On multiplayer mode, when the opponent uses special attacks, I don't observe any lag/delay. When I use special ...
3 votes
1 answer
5k views

Deproject Screen To World Coordinates (Unreal Engine 4.15)

I am working on a small game in Unreal Engine 4.15 using blueprints only and encountered a behaviour I don't understand. The game is based on the Top Down Example. As I'd like to teleport an actor ...
3 votes
0 answers
87 views

Many-to-one and feedback loop connections allowed in UE4 blueprints

Under what circumstances is it allowed to connect: Multiple execution output ports (those with the blank triangle) in different branches to one single execution input, effectively merging the branches ...
3 votes
0 answers
266 views

Implementing Browser in Unreal Engine 4.10

I am looking to add some oauth to a game I am working on. I can get the user auth to work in the browser that comes with UE4, however there is not any capability to detect changes to the currently ...
3 votes
0 answers
187 views

Recognize pattern in 3D building environment

I'm currently developing 3rd person building game (as bacheleor thesis). I need to recognize constructed patterns co I can mark corresponding structure as some building (so player can start using that ...
2 votes
0 answers
46 views

How to avoid lag when loading Datasmith files at runtime

How can I deal with the problem of lag when loading Datasmith files at runtime? When I use the load file node in the DatasmithRuntime plugin to load the scene, ...
2 votes
0 answers
1k views

Tweak brightness of widget in UE4

I would like to make an interactable monitor in Unreal Engine 4.26. I am using the default material for widgets as you can see in the image below: The texture I would like to show is: When I drive ...
2 votes
0 answers
2k views

How to properly rotate a Pawn (Player Possessed) in Unreal Engine?

...
2 votes
1 answer
3k views

Using UPawnMovementComponent to control a Pawn with Keyboard sharing code between Pawns

I've just started to learn Unreal and reading the tutorial Components and Collisions I have found that they use the UPawnMovementComponent to control their ...

15 30 50 per page
1
2 3 4 5
20