Questions tagged [loading]
Generally getting assets off disk and into memory.
181 questions
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In Godot, how to show TextureRect texture in the editor mode but unload it before runtime to preserve VRAM?
I'm trying to optimize a bit. Assume we have an in-game "Item" object made from a simple TextureRect (no children).
Naturally, in editor mode I'd like to be able to see that item's icon (and ...
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How to avoid lag when loading Datasmith files at runtime
How can I deal with the problem of lag when loading Datasmith files at runtime?
When I use the load file node in the DatasmithRuntime plugin to load the scene, ...
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Is memcpy safe to use to fill an ID3DBlob with a pre-compiled shader?
Following my post Saving shaders to file I then tried to load shader object files to recreate my shaders.
I found some Q&A about how to load precompiled HLSL shaders into memory, including a short ...
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Why does AsyncOperation.allowSceneActivation=false NOT stop my scene from loading?
I am trying to halt my level scenes from fully loading until I press a button to start the level but for some odd reason when I call LoadSceneAsync on my Additive ...
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How many players dropping off while loading a mobile game is considered normal?
What percentage of players who do not wait for the full launch of a mobile game can I consider acceptable as a developer? Could you recommend research and/or articles on this topic?
I am interested in ...
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How to prevent the "_ready" events and pre-ready var declarations in a loaded, instantiated scene?
I have a simple save game/load game system that packs the entire world scene to the disk, then loads it via ResourceLoader.load():
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Failure on DX11Texturesavetofile for B5G6R5_UNORM format
I have a protocol to prepare with a combining shader a texture from two other textures and saving it in RGBA8_UNORM DDS format using DX11SaveTextureToFile. Works fine. It appears to me that I don't ...
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How does the Asynchronous Upload Pipeline actually work?
Unity has an Asynchronous Upload Pipeline which can upload qualifying textures and meshes to the GPU asynchronously over several frames, rather than uploading in one frame and stalling the main thread....
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How to setup a loading screen using SDL_Threads?
I am trying to set up a basic toy example of how a loading screen would work in SDL. Here is my code below.
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Minecraft-like simulation optimization
I am working on a voxel game similar to Minecraft. The goal would be to handle more entities but also offer a more immersive experience by the fact that the player does not need to worry about loading ...
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How to remove loading delay when loading from Appdata? Or to load everything at start?
Currently, when loading from Appdata, there is a noticeable delay. See a sample video here, when it changes from the sprite set in UI to the sprite loaded from Appdata through C# script.
I want to ...
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How to load asset from zip file?
How can I load an asset (model, texture, etc.) from a .zip file in Python's Ursina module without extracting it?
I tested this code:
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Only first line/column of level text file gets loaded into tile map
I'm trying to make a map using a text file, but it only does the first line / column and not the rest.
I know the problem is in getTileImage.
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Storing achievement code logic in JSON vs in source-code
I am creating an achievement system for my game engine. I represent an achievement as a class takes a predicate function to determine if requirement for unlock has been met.
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Reduce Unity Editor loading times
Open project => Wait
Start / stop game => Wait
Change script => Wait
Move object from project view => Wait
You blink too often => WAIT even more !
And so on and so on....
And the ...