Unanswered Questions
216 questions with no upvoted or accepted answers
5
votes
0
answers
808
views
How to get UE4 to correctly put my bundle identifier for iOS projects?
Each time I create a new project UE4 adds a generic bundle identifier to the iOS platform settings, that I always have to change to com.myname.[PROJECT_NAME] in ...
4
votes
0
answers
489
views
Adjust the Camera Viewport Rect in Unreal Engine
Am new to Unreal Engine. I want to adjust the Camera Viewport Rect so that the camera will render to half of the screen. This is achieved in Unity by changing the Camera Viewport Rect property. How ...
3
votes
0
answers
2k
views
Unreal Engine 4.25.4 - CreateDefaultSubobject inside a child component attached to an actor loses values in blueprint editor
I have the following actor:
...
3
votes
0
answers
246
views
How can I make a tendril flame like aura visual effect?
I am a bit new to UE4 and I'm trying to get a tendril flame like aura like the picture below.
Does anyone know how I would go about this?
Should I use post processing or particles?
3
votes
1
answer
5k
views
Deproject Screen To World Coordinates (Unreal Engine 4.15)
I am working on a small game in Unreal Engine 4.15 using blueprints only and encountered a behaviour I don't understand.
The game is based on the Top Down Example. As I'd like to teleport an actor ...
3
votes
0
answers
87
views
Many-to-one and feedback loop connections allowed in UE4 blueprints
Under what circumstances is it allowed to connect:
Multiple execution output ports (those with the blank triangle) in
different branches to one single execution input, effectively
merging the branches ...
3
votes
0
answers
266
views
Implementing Browser in Unreal Engine 4.10
I am looking to add some oauth to a game I am working on. I can get the user auth to work in the browser that comes with UE4, however there is not any capability to detect changes to the currently ...
3
votes
0
answers
187
views
Recognize pattern in 3D building environment
I'm currently developing 3rd person building game (as bacheleor thesis). I need to recognize constructed patterns co I can mark corresponding structure as some building (so player can start using that ...
2
votes
0
answers
46
views
How to avoid lag when loading Datasmith files at runtime
How can I deal with the problem of lag when loading Datasmith files at runtime?
When I use the load file node in the DatasmithRuntime plugin to load the scene, ...
2
votes
0
answers
1k
views
Tweak brightness of widget in UE4
I would like to make an interactable monitor in Unreal Engine 4.26. I am using the default material for widgets as you can see in the image below:
The texture I would like to show is:
When I drive ...
2
votes
0
answers
2k
views
2
votes
1
answer
3k
views
Using UPawnMovementComponent to control a Pawn with Keyboard sharing code between Pawns
I've just started to learn Unreal and reading the tutorial Components and Collisions I have found that they use the UPawnMovementComponent to control their ...
2
votes
1
answer
2k
views
How to manually render with a given camera in Unreal Engine 4?
I would like to render with any camera at any given time for a Portal clone project.
There's a USceneCaptureComponent2D but it renders the whole scene to a texture.
...
2
votes
0
answers
2k
views
'CoreMinimal.h' file not found when building on Unreal Engine on Mac
I'm trying out C++ on Unreal Engine 4.25 on Mac. If relevant, my Xcode version is 12. When I try to compile, there's an error: 'CoreMinimal.h' file not found.
I've ...
2
votes
3
answers
723
views
How to render thin glass with proper refraction?
I want to render thin bumpy glass with refraction. But it offsets too much(look at the black frame of the glass). Looks thick.
How to do thin glass refraction properly? Or is it possible to exclude ...