A May 2024 survey of gamers in select global markets found that nearly eight in ** respondents had played a user-generated content game. Additionally, ** percent of respondents had made content for video games.
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Bain & Company. (August 24, 2024). Share of gamers worldwide engaging with user-generated content as of May 2024 [Graph]. In Statista. Retrieved May 07, 2026, from https://www.statista.com/statistics/1557569/global-gamer-engagement-user-generated-content/
Bain & Company. "Share of gamers worldwide engaging with user-generated content as of May 2024." Chart. August 24, 2024. Statista. Accessed May 07, 2026. https://www.statista.com/statistics/1557569/global-gamer-engagement-user-generated-content/
Bain & Company. (2024). Share of gamers worldwide engaging with user-generated content as of May 2024. Statista. Statista Inc.. Accessed: May 07, 2026. https://www.statista.com/statistics/1557569/global-gamer-engagement-user-generated-content/
Bain & Company. "Share of Gamers Worldwide Engaging with User-generated Content as of May 2024." Statista, Statista Inc., 24 Aug 2024, https://www.statista.com/statistics/1557569/global-gamer-engagement-user-generated-content/
Bain & Company, Share of gamers worldwide engaging with user-generated content as of May 2024 Statista, https://www.statista.com/statistics/1557569/global-gamer-engagement-user-generated-content/ (last visited May 07, 2026)
Share of gamers worldwide engaging with user-generated content as of May 2024 [Graph], Bain & Company, August 24, 2024. [Online]. Available: https://www.statista.com/statistics/1557569/global-gamer-engagement-user-generated-content/