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WorldBox (Video Game)
WorldBox - God Simulator is a sandbox video game developed by Maxim Karpenko. The game started as a prototype in 2012, before being released in early access on Windows, Mac, iOS and Android in 2018, and since receiving a Steam release in 2021.

While most other God Games impose some kind of limits or objectives on the player for the sake of game balance, WorldBox intends to set itself apart by giving the player a truly godlike position with unlimited power to shape the world, nurture it, and lay it to waste at a whim. The world is your canvas, so make some art.

In June 2025, the Monolith update was released for all platforms after a 2 month period of a PC exclusive open beta. The update revamps and adds many more meta-objects, such as subspecies, languages and religions to the game.


This game contains examples of:

  • Aliens Are Bastards: UFOs fly around and shoot a giant Death Ray at random things below them and, if they're shot down, the aliens that pop out shoot anything that lives on sight.
  • The Alliance: Many smaller nations will usually band together into one large alliance, and most of the time will result in a large war with The Empire. When not in war, this becomes The Federation.
  • Always Chaotic Evil: Demons, Evil Mages and Necromancers all start with the Evil trait and kill anything that moves and isn't one of their own on sight. This is averted with the 2025 update, which gives most sentient beings the ability to form civilization and have their own cultures, which could lead traditionally evil races to become xenophilic and pacifistic.
  • Anachronism Stew: The core civilization mechanics revolve around tribal to medieval time periods, but you can also have bandits running around throwing TNT at people or drop nuclear bombs yourself.
  • Anthropomorphic Personification: Greg is the fears of the world's inhabitants given physical form, represented aptly as a giant head in a permanent expression of horror.
  • Antimatter: One of the Destruction Powers is an Antimatter Bomb, which obliterates everything caught in the blast radius.
  • Apocalypse How: Up to Class 6. One of the main draws of the game is the many ways you can bring about The End of the World as We Know It, including but not limited to Alien Invasion, Zombie Apocalypseraining nukesGrey Goodemon invasionCrabzilla attack, and so on.
  • Arcadia: The Enchanted biome is a forested biome with lilac- and purple-leaved trees and home to no native creatures besides peaceful butterflies and fairies.
  • Artificial Stupidity: Alliances will only help out its member kingdoms in a war, and since things like an Alien Invasion and a Zombie Apocalypse don't count as a war (unless the aliens are part of a civilization), the rest of the alliance will leave their allies to die.
  • Artwork and Game Graphics Segregation: Much of the promotional material and banners for the game have much more detailed pixel art and looks a lot more realsitic, but in-game most living creatures and their sprites are just a few pixels in size.
  • Asskicking Leads to Leadership: Village leaders and kings are usually the first to equip themselves with the best gear that their kingdom creates, thus making them able to defend themselves when it comes down to it.
  • Athens and Sparta: Kingdoms can get a relation penalty if they're very close. This is why most wars are often waged between bordering kingdoms. Kingdoms that are distant get a relationship bonus accordingly.
  • Attack of the 50-Foot Whatever: Crabzilla, a player-controlled Giant Enemy Crab and Godzilla Shout-Out.
  • Attack Reflector: The Thorns trait, spliced from the Super Pumpkin mobs, has this effect.
  • Appease the Volcano God: If you spawn elves into a volcano, or drag them into one and they burn to death, you can sacrafice elves to increase an ingame statistic, or to unlock the Forbidden Knowledge which unlocks every missing thing for that specific world and session.
  • Beast Folk: Every animal in the game sans insects has a Beast Folk counterpart unlocked via exposure to the Monoliths.
  • Big Boo's Haunt: The Corrupted biome, a forest of trees with twisted faces, is home to hopping skulls, and will spawn ghosts and skeletons if regular creatures die within it.
  • Bizarre Seasons: The 'Ages' mechanic basically serve as stand-ins for seasons. While you have the basic analogues to real seasons, the rest are more fantastical and esoteric and can yield special world-wide effects that can either benifit your world or cause it to become even worse. You can control the passage of the seasons with a clock-like interface where you can choose in what order the ages go by in, and also the speed of how every age will progress
  • Bizarre Alien Reproduction:
    • Spore Reproduction: When a creature dies, it will release between 3-9 spores that will eventually become units.
    • Fission Reproduction: Units will start budding off the parent immediately, only if the parent has health above 90%.
    • Hermaphroditic Reproduction: Like normal reproduction, but 2 units of any species regardless of gender can reproduce.
    • Vegetative Reproduction: When units become adults, they will 'break' away into many smaller units.
    • Soulborne Reproduction: Units with this trait must attack to reproduce, once an attack is done their 'soul' is harvested and the attacking unit will become pregnant and reproduce.
    • Metamorph Reproduction: Works similarly to soulborne reproduction in the fact that it requires a unit to attack another unit, except that the victim will be transformed into the attackers species.
  • Blob Monster:
    • Acidic slimes are green, round blobs that spawn in the Wasteland biome, which forms after nuclear explosions.
    • The Biomass spawner is a mass of greenish goo and large eyes, which spreads itself as far as possible through ground growth and smaller mobile blobs.
  • Bolt of Divine Retribution: You have the ability to strike spots with lightning, though it isn't too effective and usually bounces people around rather than smiting them.note  It does start fires and heat up the area enough that repeated strikes in the same place will start splashing magma. Several achievements involve using lightning in such a manner such as interrupting a conversation or punishing a unit for stealing.
  • Broke Your Arm Punching Out Cthulhu: It's technically possible for Crabzilla to be killed without the player choosing to self-destruct, but it still results in a nuclear explosion that lays waste to everything and everyone caught in the blast. Not to mention, they're Fighting a Shadow.
  • Bubblegloop Swamp: The Swamp biome is a stretch of dark mud dotted with twisted willow and mangrove-like trees, where creatures move noticeably slower than normal, and teeming with snakes and crocodiles.
  • Character Level: Creatures have a traditional RPG-style leveling system where they gain Experience Points to level up and increase their stats, capping at level 10, in the beta update, the level cap is increased to 9999 (which is impossible to obtain normally)
  • A Child Shall Lead Them: It's possible for a child to become the ruler of a kingdom if you kill all the other candidates.
  • The Conqueror: Certain empires can become this, bonus points if there is an immortal king that has lived to see all of these wars.
  • Constructed World: The game centers around creating these, though some people have recreated the Earth and certain continents or countries.
  • Crapsack World: Even if the player is neutral, the world is naturally one: kingdoms with power seek to expand it through constant warfare; demons and dark mages invade the world; meteors can fall on a village randomly; and the ages of the world, while some can be as good as the Age of Hope, most ages involve florest burning, lands freezing, plagues spreading and more creatures invading the world, with the game recognizing that life is difficult in this world. And not to mention how the player can make things worse.
  • Cruel Player-Character God: The game gives you plenty of tools to torture your little mortals.
  • Crystal Dragon Jesus: Well-developed kingdoms can make statues of both your Themed Cursor and Crabzilla, implying they worship you. In the World Laws menu, you can give a name and personality to the world's true god (you), though this currently lacks a real function.
  • Crystal Landscape: The Crystal Biome is covered in blue crystalline "grass" and forests of colored tree-like crystal growths, which give metal instead of wood when cut, and is home to Crystalline Creatures.
  • Crystalline Creature: The Crystal Biome is home to humanoid crystal golems and to living, flying crystal swords.
  • Curse: Makes the victim weak and miserable and causes them to become an animated skeleton when they die.
  • The Cycle of Empires: The main gameplay loop of Worldbox is essentially this trope. Kingdoms will start off with Expansion, building more villages until eventually reaching the village count maximum, after which they will invade other kingdoms in an attempt to expand. Eventually, they go through Stabilization depending on the leader, or if they don't have anyone else left to fight. The decline involves relationships between a kingdom's villages falling as a result of a lack of stronger enemies or increasing distances if it's a large empire. The Long Night arrives once rebellions have broken out across the kingdom and, while it may take multiple rebellions to properly hammer in the nail, eventually the original empire will crumble or lose enough of its land that its no longer a major empire, after which the newly-formed breakaway kingdoms will begin conquering one another again.
  • Dangerously Garish Environment: The Candy Biome, "the most evil one" out of a selection including a Physical Hell. The native gingerbread men and gummy bears are Always Chaotic Evil and love eating flesh.
  • Demon Lords and Archdevils: A natural product of demon civilizations. Demon kings/queens have bigger and scarier appearances than others.
  • Digital Avatar: As of the 0.50 Beta, you can give the world's true god a name (that being yourself), and also you are able to dictate the personality of this god (that being your intentions for the world). While right now this does not serve much purpose other then giving creator names to the weapons you give units and being in the title of books, this may be expanded on in the future as religions become more worship-esque rather then magical systems.
  • Don't Try This at Home: The achievement name for lighting up TNT.
  • Elemental Embodiment: During the Age of the Sun, patches of burning ground or structures can spawn fire elementals resembling people, snakes, slugs, horses, or simple hopping flames, which run around setting more fires.
  • Emergent Narrative: Due to the virtue of this game being a civilisation simulator, a 'narrative' will emerge as a result of kingdom or player interactions. While the game doesn't have any considerations for narrative and most of it will often be made up in the imagination of the player, many events in-game can have world-wide consequences for years note  
  • Emissary from the Divine: You can use the Divine Light power (which also summons angels from the sky) on a ruler to cancel a plan they have yet to execute, implying they're being ordered to quit it.
  • The Empire: Every now and then, an exceptionally powerful nation will become dominant and will often try to conquer all those around it. Most of the time it fails, as The Alliance can potentially overpower the larger empire, or rebellions can tear it from the inside. On rare exceptional cases, some can rise and dominate the entire world for decades.
  • Escalating War: Multiple wars can break out in quick sucession, as well as that during a war, other peaceful kingdoms will not waste time to declare war on them if the relationship value is too low.
  • Explosive Breeder: If you have the 'Mutantbox' world law enabled, some species will mutate specifically to facilitate larger population growth rates, often as a result of a subspecies mutating a new reproduction trait. Can also be done with manually editing the subspecies traits of a unit, and even yields an achievement.
  • Extinct Sapient Species: Can happen via warfare with xenophobic kingdoms, or wiped out by a more powerful animal. However, most often it will happen as a result of player intervention.
  • Extremophile Lifeforms: Any species can become this by adapting to a biome that otherwise cannot be settled in due to it having a harsh enviroment. Some creatures like demons or polar bears are born naturally adapted to their respective, thematic biomes and will easily settle in their respective biomes compared to the normal baseline humans.
  • Eyepatch of Power: Downplayed with the "One eyed" trait, they get a tiny bonus to Diplomacy (presumably other people think their eyepatch is just so dang cool) but carries plenty of other stat penalties.
  • Eye Scream: Creatures have a chance to acquire the "One eyed" trait through combat, implying this outcome.
  • The Famine: In war, kingdoms can set fire to the crops of kingdoms they are invading. While usually not meaning much due to kingdoms most likely having a stockpile to support them long enough to rebuild a farm, this trope still qualifies.
  • Fantastic Flora: In addition to regular trees and grass, the various biomes can be covered by forests of purple-leaved trees, giant flowers, giant clover, giant mushrooms, giant garlic, giant sliced lemons on stalks, crystalline trees, trees covered in melting clocks or made out of energy, and the like.
  • Fantastic Racism: If multiple sentient species inhabit the same world, it's only a matter of when, not if, they'll launch a genocidal war with the intention of wiping out the other races. A kingdom being of a different race is outright one of the biggest relationship penalties between kingdoms. Though the Monolith update scaled this back by making cultures either xenophiles or xenophobes as well as adding the "join or die" culture trait — while wars will still result in the eradication of a kingdom, xenophiles with join or die can become mixed race societies from conquered species joining up instead of being slain.
  • Festering Fungus: You can infect people with MUSH Spores that eventually turn them into Mushroom Men.
  • Fighting Your God: If you summon Crabzilla and go near a city, the soldiers there will immediately swarm you and try to tickle you to death. If you get careless it can happen, much to the perpetrators' cost.
  • Final Solution: While kingdoms of the same species will typically only try to conquer each other in war, they're hardly as nice to other species.
  • Flaming Meteor: Meteors leave a trail of fire behind them as they fall to the ground.
  • Forever War: Depending on the circumstances, some nations can keep up the war effort for centuries. This can happen if the player uses the Whisper Of War power as the warring kingdoms will fight to the death, or if both sides are too powerful to fall in a normal war. Because of this the death total often adds up to being in the tens of thousands and stretching many in-game years.
  • The Fourth Wall Will Not Protect You: The Grin Reaper's genocide of any Grin Marked subspecies will still go on even when paused. Downplayed, since it will only start when unpaused.
  • Fungus Humongous: The Mushroom Biome has giant mushrooms instead of trees.
  • Fantasy Kitchen Sink: In terms of what you can spawn, you have UF Os, robotic assimilators, zombies and flying robotic Santas that can drop bombs and a bunch of explosives, mixed alongside the typical fantastical units and objects like elves or dragons.
  • Garden Garment: Even with the low resolution sprites, early stage Elves are clearly wearing nothing more than a fig leaf over their groin and a bra in the case of female characters.
  • God Is Neutral: Invoked for the many players who like to watch the world and its civilizations develop on their own, with no particular goal but seeing what happens.
  • A God Is You: It isn't called God Simulator for nothing. You can do basically anything your heart desires.
  • The Good Kingdom: This mostly applies to smaller, starting out kingdoms who aren't actively waging war and just passively expanding. Most often gets invaded by The Empire or assimilated into The Alliance... or destroyed by wolves/bears.
  • Got the Whole World in My Hand: The animation for uploading a map to the Steam Workshop has Grandpa God spinning a planet around on his fingertip before slam dunking it into a cosmic basketball hoop.
  • Green Hill Zone: The Grass biome serves as the most basic biome in the game, with a down-to-earth green-and-brown palette and regular mobs in the form of barnyard animals and woodland creatures.
  • Green Thumb: The Druid can entangle people with vines and make flowers bloom as they walk.
  • Grey Goo: Appears as one of the Destruction Powers, which slowly eats away at the land until it hits a dead end or there's none left.
  • Guilt-Free Extermination War: Armies targeting the village of an enemy kingdom will slaughter the population to every last man, woman, and child without hesitation when it comes to interracial wars.
  • Handicapped Badass: With the "Crippled" and "One eyed" trait, you may find soldiers who gain it continue to fight and may even go on to rack up an impressive kill count.
  • The Hand Is God: Your Themed Cursor is a disembodied hand and the God Fingers are giant floating hands that emulate your power of shaping the landscape. Full body depictions are there as well, but varying. Sometimes you're Grandpa God and on the game's poster you have an adorable cloud head.
  • Healing Light: The Divine Light power can cure madness, diseases and infections.
  • Holy Burns Evil: The Divine Light power can also be used to kill Demons in seconds, though it doesn't affect other creatures with the Evil trait.
  • Humans Advance Swiftly: Human cultures appear to level up much faster than cultures of other races.
  • An Ice Person: The White Mage uses ice-themed magic, and Cold Ones and Snowmen freeze the ground as they walk.
  • Improbable Weapon User: The militaries of poorly-developed countries will often use sticks as weapons. The strongest might have legendary sticks.
  • Informed Species: The Binomium ridiculus for beta 0.50's subspecies identifies the Monkeys and Monke race as being part of the Macaca genus, better known as the macaques, but they resemble tailed chimpanzees rather than actual macaques.
  • In-Universe Game Clock: Advances in a Year Inside, Hour Outside fashion as per most God-games. Every 50 in-game years or so, the world will enter a new "Age" that affects what can happen naturally along with a visual effect.
  • Kill the God: One of the achievements involves smiting a God Finger with a Bolt of Divine Retribution to assert your dominance.
  • Klatchian Coffee: The Coffee Rain power gives creatures Super-Speed.
  • Lethal Lava Land: The Infernal biome is characterized by perpetually-burning trees, random patches of fire, and wandering flaming skulls.
  • Level Ate: The Candy biome is covered by a pink "grass" and has forests of giant lollipops and candy canes instead of trees. Living here can give creatures the Fat and Gluttonous traits, and the area is natively home to animate s'mores, gingerbread men, and real-sized gummy bears.
  • Level-Up Fill-Up: A creature is fully healed upon levelling up, especially helpful if they're in heated combat and about to die.
  • Lightning Can Do Anything: Striking a creature with lightning has a chance to grant it Immortality.
  • Loads and Loads of Races: After the 0.50 monolith update, virtually any creature that has an editable subspecies can be uplifted to sapience, as well as that the new monoliths are able to cause any nearby animal to become sapient on their own.
  • Mage Species: White/Evil Mages, Necromancers, Druids and Plague Doctors are each listed as their own species, which are naturally able to use their respective forms of magic without having a religion. You can create these by editing a subspecies to be born with magical gifts in the "Talents" subsection.
  • Magical Land: The Enchanted Biome. Fairies occasionally spawn and any creature in the biome will gain the "enchanted" status that will wear off when they leave.
  • The Maker: You, the game, and/or the person you downloaded the map from.
  • The Monolith: You can drop these in the world. They will periodically mess with the genetics of nearby species, potentially uplifting them if possible.
  • Narcissist: The Elf description is that they have a superiority complex.
    Mystical beings with a superiority complex and great hair
  • Necromancer: One of the creatures you can spawn. It uses bone projectiles to attack and raises skeletons to fight for it.
  • Neutrals, Critters, and Creeps: Aside from the four main races that can start their own civilizations, you have a large variety of these to place in your world as well and can crop up by themselves if allowed. Some are naturally more peaceful or hostile than others (although they can be made peaceful via traits or a World Law can be enabled that makes them unable to attack others).
  • No Biochemical Barriers: Aliens can settle into any biome besides those that specifically need an adaptation trait.
  • Number of the Beast: Demons spawned with 666 health prior to the 0.50 beta.
  • One-Gender Race: The 0.50 Beta update allows for this to happen with certain sub-species, or being able to happen to anything should the player edit it such. On their own, demons and Gregs are always female and can reproduce without needing a mate.
  • One-Man Army: You can raise a human or other creature to be this by Level Grinding them, giving them powerful traits and having them take the best gear off their fallen enemies.
  • Our Angels Are Different: The Singularity Swamp is home to "angles", floating... angles with haloes that wield ice hammers and are blessed by default. They aren't evil like demons, but they have no emotions and are born with the Psychopath trait.
  • Our Demons Are Different: Red-skinned, horned humanoid demons with flaming swords can emerge from flame towers or invade en masse during a Hellspawn disaster. They're long-lived, hostile to all other beings, and leave trails of fire as they walk.
  • Our Dragons Are Different: Red-scaled, fire-breathing dragons can occasionally appear to attack civilized countries with strafing runs of their fire breath. They're immortal unless killed, and very powerful.
  • Our Ghosts Are Different: Ghosts all look the same, regardless of the race that died and became a ghost, they can build civilizations and can reproduce (not literally, but by turning the children of other races into themselves).
  • Our Unicorns Are Different: White unicorns with rainbow manes spawn in the woods of the Celestial biome. They're carnivores.
  • Passing the Torch: While a civilisation can still collapse, very significant empires can have their old culture dominate the world centuries after their fall, especially if the kingdom undergoes an event where it splits due to 'internal strife' and leaves many smaller kingdoms to carry on it's 'legacy'.
  • Person of Mass Destruction: Evil Mages are naturally capable of destroying unprepared settlements with their fire magic. As of the 0.50 beta, individuals in any civilization can use certain religious magic to cause mass destruction, including summoning meteors. Evolving subspecies whose members are strong enough to singlehandedly destroy kingdoms is also possible.
  • The Plague: One of your powers is to infect people with this, and it's also spread by rats.
  • Plague Doctor: Actually does its job and cures people of The Plague, and is also immune to it.
  • Playing with Fire: The Evil Mage uses fire-themed magic, and Demons have Flaming Swords and set the ground ablaze as they walk.
  • Power Born of Madness: A mad entity is stronger and faster than a sane one.
  • Purposely Overpowered:
    • The Mush is supposed to be this when a zombie apocalypse isn't enough. The Mush is guaranteed to destroy every sapient civilization and if not prevented manually by the player, will succeed in it 100% of the time.
    • Tsar bombas are the biggest bomb in this game, while normal nukes are often used to just simulate a nuclear war or to clean out the continent in order to pave way for the next civilisation, Tsar Bombas are meant for the REAL apocalypse, due to the nature of them being able to destroy land tiles and their massive range of destruction allowing for even a decent chunk of the world to be affected even on a titanic-sized map.
  • Rat King: One of the creatures you can spawn, a large rat that normal-sized rats follow.
  • Ray Gun: Aliens are armed with these, and its projectile cause a small explosion.
  • Regenerating Health: A trait that creatures can acquire or be given by the player. Orcs have this trait by default.
  • Religion Is Magic: Most of the magic in the game is accessed through Ritual Magic based on a unit's religion.
  • Rising Empire: Every kingdom is like this in the beginning of the world. Only a few rise to a significant status
  • Rouge Angles of Satin: Fittingly, rather than Angels, the game has Angles which take the form of an acute angle that flaps like a bird to fly and spawns from a pyramid.
  • Royals Who Actually Do Something: Kings and Village Leaders will happily participate in the same activities as their peasants to help develop their village. They're also more than willing to throw down when it comes to defending their kingdom from danger.
  • RPG Elements: Creatures can level up via killing other creatures which boosts their overall stats, acquire traits based on what they do, and sentient creatures can equip gear. A job system also exists where villagers may partake in various tasks such as building, gathering, mining, paving, guarding, or even joining a warband in their kingdom.
  • Sand Worm: Thankfully it stays underground, though it can cause some damage by messing with the landscape.
  • Sapient House: You can bring houses to life and grant them mobility.
  • Science Fantasy: Technically depends on what you decide to put in your world, but all the tools available have a mix of High Fantasy and Science Fiction elements. You have the Standard Fantasy Races, White & Black Mage, fire-breathing dragons, animated skeletons, and also aliens with spaceships, Nanomachines, robot drones trying to assimilate the world, a Robot Santa that drops giftwrapped bombs, and absurdly powerful Antimatter Bombs.
  • Shifting Sand Land: The Arcane Sands biome is a desert filled with palm trees.
  • Shout-Out: Many of the descriptions and achievements reference popular media:
  • Standard Fantasy Races: Humans, Elves, Orcs and Dwarves, all with their typical traits. Also fairies, demons, angels, dragons, giants, and undead in the form of skeletons and zombies. The 0.50 Beta adds several different types of Beast Folk on top of all of that.
  • Stealth Pun: The Mage Species are fungi. In other words, they are literal magic mushrooms.
  • Take Over the World: It's almost inevitable for one kingdom to do this if you have wars allowed.
  • The Trees Have Faces: The Corrupted biome is covered by gnarled, leafless trees with gaping holes in their trunks and glowing, eye-like dots above these.
  • Towering Flower: The Flower Meadow biome is covered in yellow, orange, and magenta daisy-like flowers the size of trees.
  • Truly Endless Game: As you play as a god who can do anything they want on a whim, there is no specific way to 'win' or 'lose', and the only way you can 'die' is by having extensions of yourself getting destroyed note .
  • Truly Single Parent: Any creature can give birth by themselves, assuming you give them the right trait.
  • Tunnel King: Dwarves, natch. Although there isn't any actual underground digging in gameplay, all Dwarves have the "Miner" trait that gives them a higher chance to get gems from working in mines.
  • Units Not to Scale: Trees are taller than mountains, continents seem to be a mile or two across at best, and so on.
  • Uplifted Animal: The .50 monolith update added the ability to give species advanced intellectual concepts to allow them to form a society and become proper cultures of their own, allowing you to do this to any creature in the game besides disaster related ones like dragons and zombies. If you have a monolith set up, it will do this automatically and has a chance to make animals physically evolve into anthropomorphic animal people, which is the only way to unlock them for placing off the menu.
  • Variable Mix: The big 0.21.0 update added not just more sound effects but a variable soundtrack that depends on how far your camera is zoomed in, what's happening nearby or in the world in general, etc.
  • Veteran Unit: Not only can creatures level up via kills but a unit can also gain the "Veteran" trait that buffs their stats after enough kills as well.
  • Video Game Caring Potential: Create a Utopia where everyone is immortal and lives in prosperity, nobody is violent to eachother including animals, and nothing bad ever happens...
  • Video Game Cruelty Potential: ...or create a Crapsack World plagued with constant wars, monsters and disasters where civilization is always on the brink of collapse, and burn it all to the ground when you're done.
  • War Is Hell: As of the 0.50 update, units will have negative reactions to the events in a war. If they lose a city or get conquered by the enemy, they will have a mood debuff.note   The families of soldiers will have a negative reaction if the soldier dies in combat, and when checking the info about wars, in the quote section sometimes somebody will outright say "War is hell"
  • Weapon of Mass Destruction: The Tsar Bomb, Antimatter Bomb, and Grey Goo.
  • Weird Weather: Hollywood Acid and lava rain, mountain-raising earthquakes, Curse a tornado to make it envelop a continent, literal Rain of Blood that heals you, and of course, raining nukes. 0.21.0 added more types of precipitation, mainly concerning the newly added "Ages" system which includes raining ash (severely debuffs creatures and saps their health), magic (randomly grants creatures the shield, mushroom and coffee powerups), and rage (enrages creatures and has a chance to unleash their inner demons during an Age of Chaos).
  • When Trees Attack: You can grant trees mobility. They're very strong and will massacre most civilized races, except for elves which are friendly with nature.
  • Zombie Apocalypse: You can start one of these with The Virus, or by just creating some zombies amidst a crowd.

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