Golems
is a free "3d recreational physics simulator." It's designed to be remarkably intuitive and user-friendly - basically, you can do anything as simple as drag in a few blocks and motors to make a crude car to something as complicated as giant robots, hovertanks, or fully-functioning vending machines. Machines can be user-controlled or, with a bit more effort and some sensors, pilot themselves. It's a bit like LEGO, but the laser cannons work and you never run out of bricks. The physics simulation is also surprisingly accurate and realistic (with the exception of a few obvious impossibilities, such as the aforementioned lasers). Best of all, it's fun.
You can download the game here
, and see the forum (where other users upload their machines and give tons of useful help) here
.
Not to be confused with the mythological creature from which it derives its name.
The game in general provides examples of:
- A.I. Is a Crapshoot: When the above goes horribly, horribly wrong.
- Clock Punk: All-mechanical contraptions with plentiful quantities of gears are another favourite
- Edutainment Game: A side-effect of playing the game is that you pick up a little physics
along the way - Floating Platforms: Objects set to 'static' are completely immobile, and aren't even subject to gravity.
- Frictionless Ice: The ice material in Golems is completely frictionless
- Humongous Mecha: Has been a goal of the community since its inception, recently accomplished (with some 'cheating' using rockets and tractor beams for balance) here
and here
- Instant A.I.: Just Add Water!: It is remarkably easy to wire up a robot to act independently of user-control.
- Macross Missile Massacre: One
of
the
more
popular
user
creations
- Missing Backblast: Rockets can create smoke particles, but it's just for show.
- Rube Goldberg Device: Another favourite. There was even a competition
held to create the best one - Wide-Open Sandbox: Obviously. It hasn't even got an Insurmountable Waist-Height Fence.
- Wreaking Havok: Also obviously.
