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Recurring Location

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Recurring Location (trope)
"Couldn't really take in the scenery, I hadta' go fast."Top-to-bottom

"Garwsh, this sure does bring back memories!"
Goofy, upon the party's return to Olympus Coliseum in Kingdom Hearts II

A place which is not the main hub or boss area in a series, but a minor place which appears over and over again within the same series.

Like Recurring Riff, but a place. Different from Nostalgia Level in that it is merely a recycled locale rather than a place meant to invoke memories.


Video Game Examples:

  • The Hulle Granz Cathedral (aka Δ Hidden Forbidden Holy Ground, the area key words used to access it) in the .hack series. It is the only location to consistently show up in every single installment of the franchise, and something plot-important is practically guaranteed to happen there.
  • Playground Commons, Sandy Flats, and Dirt Yards appear a lot in the Backyard Sports games.
  • Each game in the Banjo-Kazooie series begins at Spiral Mountain, even if the rest of each game features a completely different Hub Level.
  • W(i/y)ndia of the Breath of Fire series.
  • The Castlevania games have more than a few recurring settings, chief amongst them the entrance hall, a chapel, a library, a clock tower, a underground reservoir, the castle keep, and the throne room. This is usually owed to the fact that most entries are set within itself the eponymous castle, though the supernatural nature of Castlevania means it's common for some of these locales to have radical makeovers between appearances.
  • All three games in the trilogy of Chronos, Remnant: From the Ashes and Remnant II see your hero travelling from post-apocalyptic Earth through the mystical otherworldly Labyrinth to explore various weird and wonderful alien worlds. However, aside from Earth and the Labyrinth, the only world that appears in all three gamesnote  is the jungle planet of Yaesha, inhabited by the goatlike and xenophobic Pan. You actually get to follow the story of the world's downfall from game to game, starting with the Hero from Chronos slaying the world's Guardian deity, all the way to the jungle being overrun and corrupted by the alien Root in Remnant II.
  • Nar Shadaa, "The Vertical City", is a location that Kyle Katarn visits in every game in the Dark Forces Saga. Thanks to its Wretched Hive status, it's generally home to informants that have information that Kyle needs. Its notorious No OSHA Compliance allows for some platforming and puzzles to traverse the levels.
  • Final Fantasy XIV:
    • The Carteneau Flats are a PVP-only area, but it is reused for a job quest with the Summoner class and it's also where the last quest in the Heavensward story takes place.
    • Halatali is an optional dungeon from 2.0 that is later reused for a solo duty during 3.0 where you rescue Raubahn before his execution.
    • The Vault from near the end of 3.0 is similarly reused for a solo duty to rescue hostages in 3.1.
  • GoldenEye (1997): The surface of Severnaya and the underground bunker within are revisited midway through the game.
  • The games in the Gradius series have almost always a level set in a field full of active volcanoes, an organic level, a Moai level and the mechanical Bacterion base.
  • Kingdom Hearts:
  • The Legend of Zelda games often have incarnations of the Lost Woods, even in the games that don't take place in Hyrule. Death Mountain, Lake Hylia, Kakariko Village, and the Gerudo Desert often appear too.
  • The Mana Series has the Mana Tree, and the remote inaccessible land (Illucia/Pure Land/Mana Holy Land) that surrounds it and keeps it safe from human spoil.
  • Every single Monkey Island game so far has had its own version of the Voodoo Lady's shack, generally as a one-stop shop for all things voodoo (titled The International House of Mojo in two appearances, and Voodoo & Things (formerly just Voodoo) in one). Monkey Island itself, however, appears in some form or another in every game except Tales (the climax of the second game takes place on Dinky Island, an atoll off the coast of Monkey Island, and the final confrontation occurs in the underground tunnels connecting Dinky and Monkey together).
  • Nintendo has started using Wuhu Island as a location associated with its cross-game Mii characters; it appears in Wii Fit, Wii Sports Resort, Pilotwings Resort, Mario Kart 7, and Super Smash Bros. for Wii U (both done as part of a Pilotwings stage and as a stage in itself).
  • The main PokĂ©mon games always have a variation of Victory Road. In particular, PokĂ©mon Gold and Silver recycles Victory Road from PokĂ©mon Red and Blue, and PokĂ©mon Black 2 and White 2 recycles the back half of Victory Road from PokĂ©mon Black and White.
  • Ratchet & Clank:
  • The Brookhaven and Alchemilla hospitals in the Silent Hill games.
  • In the Sonic the Hedgehog games, Green Hill Zone has appeared many times, in both older games and newer games. Likewise, Zone themes like casino/carnival, tropical, desert, underwater ruins, etc. are reused many times.
    • Shadow Generations: Radical Highway may as well be Shadow's Green Hill, but it's taken up a notch here. Unlike Green Hill, it's the last level of the game instead of the first; however, before making it to the level proper, Black Doom will appear in the middle of certain levels to transport Shadow to the Doom Zone, which resembles a distorted Radical Highway, to test his abilities. The level was also in the original Sonic Generations, as the level representing Sonic Adventure 2 instead of the console/PC version's City Escape.
  • Super Mario Bros.:
  • Super Monkey Ball: Every game had at least one Space Zone and/or Eternal Engine stage. Also, Monkey Island has been the first world in all but two of the games in the series.
  • The Tales Series has players go to the tree of Mana, Yggdrasil, in several of its games.
  • Floor 60 of The Tower of Druaga.

Non-Video Game examples:


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"It's Tatooine!"

We haven't been here before...

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Example of:

Main / RecurringLocation

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