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Hubungan antara minat dan gaya belajar terhadap peningkatan hasil belajar siswa pada materi keanekaragaman hayati kelas VII di SMPIT Assalam Afrilia, Fera Fernanda; Fitri Rizkiyah; Faruq Haroky; Rizqi Nur Rachmawati; Mona Anju Sansena
Jurnal Kajian Pendidikan IPA Vol 5 No 1 (2025): Jurnal Kajian Pendidikan IPA
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/jkpi.v5i1.42881

Abstract

This study aims to determine the relationship between learning interests and learning styles (visual, auditory, and kinesthetic) with the learning outcomes of class VII students of SMPIT Assalam on biodiversity material. The research method used is a quantitative method of correlational research. This study involved all students in class VII of SMPIT Assalam as the research population. The research sample was determined using purposive sampling, so that a sample of 30 students was obtained. Data collection was carried out through a questionnaire to measure learning styles and learning interests, as well as tests to measure learning outcomes. The results of the study showed that (1) Learning interests influenced learning outcomes, with a t-value of 3.690 and a significance of 0.001; (2) Visual, auditory, and kinesthetic learning styles each had a significant influence on learning outcomes, with t-values of 2.760, 3.697, and 6.832, respectively (greater than t-table 2.056); and (3) Learning interest and learning style simultaneously had a significant effect on learning outcomes, with a calculated F-value of 290.243. Based on the results of this study, it is recommended that teachers implement learning methods that are appropriate to students' learning styles and encourage students to increase their learning interests. Keywords: Learning Interest, Learning Style, Learning Outcomes, Biodiversity
Penggunaan media permainan ular tangga untuk meningkatkan hasil belajar pada materi ekologi di kelas VII SMP Negeri 3 Balaraja Muliyani, Heny; Ani Nikmah; Faruq Haroky; Rizqi Nur Rachmawati; Fitri Rizkiyah
Jurnal Kajian Pendidikan IPA Vol 5 No 1 (2025): Jurnal Kajian Pendidikan IPA
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/jkpi.v5i1.42882

Abstract

This study aims to investigate the effect of using the "Snakes and Ladders" game as an instructional medium on improving students’ learning outcomes in the Ecology material among seventh- grade students at SMP Negeri 3 Balaraja. The research was motivated by the low academic achievement of students, which was attributed to the use of less engaging teaching media and monotonous instructional methods. A Classroom Action Research (CAR) approach based on the Kemmis and McTaggart model was employed, implemented over three cycles, involving a total of 40 students as research subjects. Data were collected through observation and testing methods, including pre-tests and post-tests. The findings revealed a significant improvement in students’ learning outcomes, with average scores increasing from 47% in the first cycle to 64% in the second cycle, and reaching 83% in the third cycle. The mastery level also improved substantially, from 10% to 95%. Statistical analysis using the paired sample t-test yielded a significance value of p < 0.05, indicating a statistically significant impact of the "Snakes and Ladders" game-based media on students’ academic performance. Therefore, the use of this interactive game medium is proven to be effective in enhancing students’ learning outcomes and promoting active participation in Ecology lessons. Keywords: Snakes and ladders game, Instructional media, Ecology, Learning outcomes
Transformasi Pembelajaran Fisika dengan Virtual Lab: Dampaknya Terhadap Minat Belajar Siswa SMA: Penelitian Faruq Haroky; Nadia Luanda Septania; Rifa Lihayati; Vicky Hidantikarnillah
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 1 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 1 (Juli 2025 -
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i1.2422

Abstract

This study analyzes the effect of using a virtual lab on the interest and learning outcomes of high school students in physics on the material of forms and energy changes. The research method used was a quasi-experimental design with a pretest-posttest control group design. The research sample consisted of 60 students of grade X of SMAN 30 Tangerang Regency who were divided into two groups, namely the experimental class and the control class. The results showed that the average post-test of the experimental class reached 90.00, higher than the control class which was only 59.69. The independent t-test produced a t-count value = 8.308 greater than the t-table = 1.671 at a significance level of 0.05, which means there is a significant difference in learning interest between the two groups. These findings indicate that PhET simulations not only improve the understanding of abstract physics concepts through interactive visualization, but also can foster students' learning interest. Thus, the use of PhET-based virtual labs can be an effective strategy in physics learning to overcome the limitations of real laboratories while supporting the achievement of 21st-century learning objectives.