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The Level of Knowledge, Mother's Employment Status, and Family Support on Toddler Visits to Posyandu in Banjar Regency Muhammad Syarwani; Yanti, Rusmini; Anwar, Rosihan; Aprianti
Jurnal Riset Pangan dan Gizi Vol. 7 No. 1 (2025): JURNAL RISET PANGAN DAN GIZI (JR-PANZI)
Publisher : Jurusan Gizi Poltekkes Kemenkes Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31964/jr-panzi.v7i1.245

Abstract

Posyandu plays a crucial role in bringing promotive and preventive efforts closer to the community, especially in improving nutritional status and maternal and child health. However, low community participation in visiting Posyandu remains an issue in the working area of the Sambung Makmur Community Health Center. This study aims to analyze the factors influencing toddler visits to Posyandu in this area. This research employs a cross-sectional approach. The sampling technique used is purposive sampling, with a total of 76 respondents from 305—mothers with toddlers aged 12–59 months registered at five Posyandu in the working area of the Sambung Makmur Community Health Center. Data were collected through interviews using a questionnaire that measured variables such as the mother's knowledge level, employment status, family support, and toddler visits to Posyandu. Bivariate analysis showed that the mother's knowledge level (p-value = 0.000, correlation coefficient 0.529), the mother's employment status (p-value = 0.000, correlation coefficient 0.547), and family support (p-value = 0.000, correlation coefficient 0.549) all had significant relationships with the frequency of toddler visits to Posyandu. These findings indicate the importance of improving maternal knowledge, considering maternal employment status, and strengthening family support to increase toddler visits to Posyandu.
Design and Development Of A Learning Media Introducing Wali Songo Using Augmented Reality For Fifth Grade Elementary School Students Muhammad Syarwani; Ahmad Zulham Fahamsyah Havy; Rokhmad Hidayat
Riau Jurnal Teknik Informatika Vol. 4 No. 2 (2025): Juli 2025
Publisher : Prodi Teknik Informatika Universitas Pasir Pengaraian

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30606/rjti.v4i2.3383

Abstract

Seiring berkembangnya teknologi di Indonesia seperti sekarang ini, metode pembelajaran PAI tentang pengenalan Wali Songo yang yang masih konvensional membuat siswa cenderung mengalami kejenuhan. Terlebih lagi pandemi COVID 19 yang menjadikan sekolah daring membuat siswa tidak dapat menerima pelajaran dengan sempurna. Salah satu cara untuk membantu kegiatan belajar mengajar adalah menggunakan game edukasi.maka dari itu penelitian ini membuat aplikasi game pengenalan wali songo sehingga dapat meningkatkan minat siswa terhadap pengenalan wali songo. Game ini dibangun dengan menggunakan aplikasi Unity sebagai game engine dan bahasa pemrogaman C#. Metode penelitian ini menggunakan metode studi kasus, sedangkan metode pengembangan perangkat lunaknya menggunakan metode waterfall. Menggunakan Blackbox testing untuk pengujian sistem dan pengujian pretest posttest untuk mengetahui minat dari user. Aplikasi ini berjalan semestinya dan teruji di blackbox testing, pretest, postest, dan kuisioner yang di lakukan dengan user Kata.