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The Role Of Gamification In English Language Teaching: A Literature Review Ni Putu Wulantari; Azhariah Rachman; Mike Nurmalia Sari; Lulu Jola Uktolseja; Agus Rofi'i
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3328

Abstract

This literature review examines the impact of gamification in English language teaching (ELT) on motivation, engagement, and learning outcomes. Gamification, the integration of game elements into education, has gained attention as a promising approach to enhance language learning. The findings reveal that gamification positively influences student motivation in ELT. Elements like points, leaderboards, and rewards create a sense of achievement and intrinsic motivation. Engaged students are more likely to persist and participate actively in language learning. Gamification promotes active learning and engagement, with interactive activities involving vocabulary acquisition, grammar practice, and language production. It provides a safe space for students to experiment, apply knowledge, and develop linguistic skills. Collaboration and social interaction are fostered through gamification, encouraging teamwork and peer feedback. This enhances language and interpersonal skills. Immediate feedback and progress tracking in gamification offer valuable learning opportunities. Students receive real-time feedback and monitor their progress, enabling adjustments in learning strategies. However, implementing gamification in ELT faces challenges such as technology constraints and pedagogical considerations. Striking a balance between engagement and curriculum objectives is crucial. Teacher training and professional development are necessary. In conclusion, gamification plays a significant role in ELT by enhancing motivation, engagement, collaboration, and active learning. Despite challenges, embracing gamification and its best practices
Analisis Tindak Tutur Direktif Dalam Novel Layangan Putus Karya Mommy Asf Everhard Markiono Solissa; Jumriah Jumriah; Azhariah Rachman; Mas’ud Muhammadiah; Andi Saadillah; Yuniar Sakinah Waliulu
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3453

Abstract

This study has two objectives, namely: 1) to describe the form of directive speech acts in novel broken kite by Mommy; 2) to describe the function of directive speech acts in the novel broken kite by Mommy ASF. This type of research is qualitative research. Qualitative research is research with a study method or research method on a problem. The data source for this research uses primary and secondary data. The primary data source in this study is the novel broken kite by Mommy ASF and the secondary data source in this study is in the form of reference book articles related to research problems. data collection used in research is the basic techniques of listening, recapitulation, data transcription, and note-taking techniques. The results of the study found 7 directive speech acts in the novel broken kite by Mommy ASF a: asking, inviting, advising, ordering, begging, forbidding, suggesting, and giving permission. The functions of directive speech acts in the novel broken kite by Mommy ASF are: asking, inviting, advising, ordering, begging, suggesting, giving permission.
Pengaruh Penggunaan Teknologi Mobile Apps Dalam Meningkatkan Partisipasi Dan Keterlibatan Orang Tua Dalam Pendidikan Anak Baso Intang Sappaile; Azhariah Rachman; Yenik Pujowati; Andi Muh Akbar Saputra; Rahmah Fitria; Nining Andriani
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3567

Abstract

Children's education is a shared responsibility between schools and parents. However, parents often face obstacles in being actively involved in their children's education. This study aims to examine the effect of using mobile apps technology in improving parents' participation and involvement in their children's education. Using the literature research method, this article reviews various related studies that discuss the effects of using mobile apps technology on parents' participation and involvement in children's education.
Exploring The Potential Of Mobile-Assisted Language Learning (Mall) Applications In Developing English Vocabulary Skills Azhariah Rachman; Muhammad Zulfikrie Taswin; Sitti Agustina; Ira Zulfa; Abraham Manuhutu
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3590

Abstract

This literature review aims to investigate the potential of Mobile-Assisted Language Learning (MALL) applications in the development of English vocabulary skills. As mobile devices become increasingly integrated into our daily lives, their potential as tools for language learning has gained significant attention. This article explores the current research and examines the effectiveness of MALL applications in enhancing English vocabulary acquisition. The review highlights the advantages, challenges, and implications of using MALL applications and offers recommendations for educators, researchers, and developers to optimize the utilization of these applications for improving English vocabulary skills.
EFEKTIVITAS PEMANFAATAN APLIKASI AUGMENTED REALITY (AR) DALAM PEMBELAJARAN DI SMA: SEBUAH TINJAUAN SISTEMATIS Jacobus Wiwin Kuswinardi; Azhariah Rachman; Muhammad Zulfikrie Taswin; Dedek Helida Pitra; Unan Yusmaniar Oktiawati
Jurnal Review Pendidikan dan Pengajaran (JRPP) Vol. 6 No. 3 (2023): Volume 6 No. 3 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v6i3.19127

Abstract

Penelitian ini membahas efektivitas pemanfaatan aplikasi Augmented Reality (AR) dalam meningkatkan keterlibatan siswa dalam pembelajaran di tingkat Sekolah Menengah Atas (SMA). Augmented Reality adalah teknologi yang memadukan dunia fisik dengan elemen-elemen digital, menciptakan pengalaman pembelajaran yang diperkaya. Dalam penelitian ini, kami mengidentifikasi dan menganalisis temuan-temuan kunci yang berkaitan dengan penggunaan AR dalam konteks pendidikan SMA, dengan fokus pada peningkatan keterlibatan siswa. Temuan utama meliputi peningkatan keterlibatan siswa yang signifikan melalui pemanfaatan AR, yang menciptakan pengalaman pembelajaran yang lebih menarik dan interaktif. Selain itu, AR juga terbukti meningkatkan pemahaman materi pelajaran dan memungkinkan kustomisasi pembelajaran yang lebih baik sesuai dengan kebutuhan individu siswa. Kolaborasi siswa dalam lingkungan virtual yang didukung AR juga ditemukan dapat mempromosikan keterampilan sosial dan kolaboratif. Namun, kendala teknis dan infrastruktur, serta kebutuhan akan pelatihan guru yang memadai, menjadi tantangan yang harus diatasi dalam mengimplementasikan AR dalam pendidikan. Penelitian ini menggarisbawahi pentingnya investasi dalam infrastruktur teknologi pendukung dan pelatihan guru yang tepat untuk memaksimalkan manfaat AR dalam pembelajaran SMA. Kesimpulannya, pemanfaatan AR dalam pembelajaran di SMA memiliki potensi besar untuk meningkatkan kualitas pendidikan. Dengan perhatian terhadap kendala teknis dan investasi yang tepat, teknologi AR dapat menjadi alat yang berharga dalam menciptakan pengalaman pembelajaran yang lebih menarik, relevan, dan efektif bagi siswa di SMA.Top of Form
PENINGKATAN SIKAP POSITIF MAHASISWA MELALUI PENDIDIKAN KARAKTER DI UNIVERSITAS Sri Asyrafil Mustaqmah; Azhariah Rachman; Trisna Rukhmana; Anita Widyawati; Pius Weraman; Meike Negawati Kesek
Jurnal Review Pendidikan dan Pengajaran (JRPP) Vol. 6 No. 3 (2023): Volume 6 No. 3 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v6i3.19311

Abstract

Penelitian ini membahas tentang upaya meningkatkan sikap positif mahasiswa melalui pendidikan karakter di lingkungan universitas. Pendidikan karakter telah menjadi isu penting dalam pendidikan tinggi, karena pengembangan sikap positif dan nilai-nilai moral yang kuat sangat diperlukan dalam membentuk individu yang berdaya saing dan berkarakter baik. Penelitian ini bertujuan untuk mengevaluasi efektivitas program pendidikan karakter dalam meningkatkan sikap positif mahasiswa serta menganalisis dampaknya terhadap kualitas pembelajaran di universitas. Metode penelitian ini melibatkan desain eksperimen dengan kelompok kontrol dan kelompok perlakuan. Mahasiswa dari berbagai program studi di universitas dipilih sebagai sampel penelitian. Kelompok perlakuan menerima program pendidikan karakter yang terintegrasi ke dalam kurikulum, sementara kelompok kontrol tidak menerima perlakuan khusus. Data dikumpulkan melalui kuesioner sebelum dan setelah implementasi program pendidikan karakter. Hasil penelitian menunjukkan bahwa program pendidikan karakter memiliki dampak positif yang signifikan terhadap peningkatan sikap positif mahasiswa. Aspek-aspek seperti etika, tanggung jawab, kerjasama, dan semangat berprestasi mengalami peningkatan yang signifikan dalam kelompok perlakuan. Selain itu, peningkatan sikap positif ini juga berkontribusi pada peningkatan interaksi sosial dan partisipasi dalam kegiatan akademik dan non-akademik di universitas. Kesimpulannya, pendidikan karakter dapat efektif meningkatkan sikap positif mahasiswa di lingkungan universitas.
NEW HORIZONS IN VOCABULARY ACQUISITION: EXPLORING THE ROLE OF ARTIFICIAL INTELLIGENCE IN ENGLISH LANGUAGE LEARNING APPS Henny Merizawati; Nining Huriati; Sayida Khoiratun Nisak; Azhariah Rachman; Nining Andriani
Jurnal Review Pendidikan dan Pengajaran (JRPP) Vol. 6 No. 3 (2023): Volume 6 No. 3 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v6i3.19497

Abstract

Artikel literatur ini menggali ranah inovatif dari aplikasi pembelajaran bahasa Inggris, yang secara khusus berfokus pada dampak transformatif Kecerdasan Buatan (AI) dalam akuisisi kosakata. Di era di mana teknologi dengan cepat membentuk kembali pendidikan, penelitian ini menyelidiki hasil integrasi AI dalam aplikasi pembelajaran bahasa, memberikan wawasan tentang kemanjuran, keuntungan, dan masa depan akuisisi/pemerolehan bahasa.
Does the Guided Inquiry Model Improve Student's Problem Solving Thinking Ability? Meta-Analysis Joko Widodo; Loso Judijanto; Abdul Halim; Azhariah Rachman; Sutarto Sutarto; Tomi Apra Santosa
Jurnal Penelitian Pendidikan IPA Vol 9 No SpecialIssue (2023): UNRAM journals and research based on science education, science applic
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9iSpecialIssue.6253

Abstract

The purpose of this study was to investigate the effectiveness of guided inquiry models to improve students' problem-solving abilities. This type of research is a meta-analysis.  The inclusion criteria in research are publications from reputable international journals and proceedings; Research must be experimented with guided inquiry learning models and conventional control class models; Research obtained from google scholar database; Hindawi, ScienceDirect, ERIC and IEEE; research related to guided inquiry and problem solving models; The study was published in 2013-2023 and the study had a sample size (N), mean value and standard deviation (SD). The results of the analysis of 18 studies suggest that there is a significant influence of guided inquiry models on problem-solving ability (Z = 9.29; p < 0.001; 95 % Confidence Interval [0.581; 1.245]. Effect size criteria are high with (rRE= 0.849]. This finding explains that the guided inquiry model has a significant effect on students' problem-solving abilities