Claim Missing Document
Check
Articles

Found 4 Documents
Search

PERANGKAT PEMBELAJARAN PEDAGOGI ENTREPRENEURSHIP DENGAN PENDEKATAN PEMBELAJARAN BERBASIS PRODUK DI PENDIDIKAN VOKASI Ganefri Ganefri; Hendra Hidayat; Asmar Yulastri; Aznil Mardin; Diana Sriwahyuni; Ali Akmal Zoni
PROSIDING SEMINAR NASIONAL & INTERNASIONAL 2018: SEMINAR NASIONAL PENDIDIKAN SAINS DAN TEKNOLOGI
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (216.215 KB)

Abstract

This study aims to produce a tool for learning entrepreneurship pedagogy with a product-based learning approach in vocational education. The research model used is the Analysis, Design, Development, Implementation and Evaluations (ADDIE) development model, but is limited to the Design (Development) and Development (validity) stages. Data types are primary data where the data provided by expert lecturers. Data collection instruments in the form of questionnaires and data analysis with descriptive. The results obtainedfrom the study are (1) the design of entrepreneurship pedagogy learning tools with a valid product-based learning approach; (2) The entrepreneurship pedagogy learning tools with the resulting product-based learning approach is formulated in the form of syntax or learning stages for each meeting consisting of: Syntax 1. Formulation of learning outcomes, Syntax 2. Understanding of the concept of lecture material, Syntax 3. Summative evaluation, Syntax 4. Design of project assignments, Syntax 5. Design designs and business products, Syntax6. Product marketing, Syntax 7. Evaluation of project assignment processes and reporting, Syntax 8. Summative evaluation. Based on the findings of this study concluded that the design of entrepreneurship pedagogy learning tools with a product-based learning approach can be used as a learning tool in entrepreneurship courses after carrying out the stages of Implementation and Evaluations so that it is expected to produce entrepreneurship learning pedagogy with a valid, practical and effective product-based learning approach. Keywords: Perangkat Pembelajaran, Pedagogi, Entrepreneurship,   Pembelajaran Berbasis Produk
PEMBELAJARAN KEWIRAUSAHAAN DENGAN PENDEKATAN BERBASIS PRODUKSI SEBAGAI ALTERNATIF MEMPERSIAPKAN LULUSAN BERKUALITAS DI PENDIDIKAN TINGGI Hendra Hidayat; Susi Herawati; Abna Hidayati; Eril Syahmaidi
Prosiding Seminar Nasional Pakar Prosiding Seminar Nasional Pakar 2018 Buku II
Publisher : Lembaga Penelitian Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/pakar.v0i0.2709

Abstract

Pengangguran lulusan Pendidikan Tinggi yang terjadi di Indonesia disebabkan berbagai faktor diantaranya minimnya kompetensi para lulusan dan tidak sesuainya kompetensi dengan kebutuhan pengguna tenaga kerja, serta kemampuan untuk bertahan di masyarakat dengan kompetensi kewirausahaan yang dimiliki masih kurang. Kompetensi kewirausahaan penting dimiliki lulusan Pendidikan Tinggi dalam persaingan pasar kerja. Tujuan tulisan ini untuk mendeskripsikan tentang pembelajaran kewirausahaan dengan pendekatan berbasis produksi sebagai alternatif mempersiapkan lulusan berkualitas di Pendidikan Tinggi. Metode penelitian yang digunakan metode deskriptif, dengan melakukan observasi, wawancara dan studi literatur mendalam terhadap fenomena yang terjadi serta merumuskan gambaran alternatif solusinya. Kesimpulan dari tulisan ini menekankan bahwa pembelajaran kewirausahaan di Pendidikan Tinggi sangat penting namun harus dikelola dengan baik khususnya dalam proses pembelajarannya. Pembelajaran kewirausaan yang berorientasi kepada mahasiswa dapat memberikan ruang kreatifitas dan pelaksanaanya dilakukan secara berkelompokdapat memberikan semangat kebersamaan. Kegiatan pembelajaran kewirausahaan dengan pendekatan berbasis produksi memberikan penekanan bahwa pembelajaran kewirausahaan harus berorientasi produk yang memiliki potensi komersial, dirancang dan disusun dalam bentuk perencanaan bisnis yang baik.
Design Of Microcontroller Trainer Based On Internet Of Things (IoT) Alifia Putri Harkha; Hendra Hidayat
AT-TAKLIM: Jurnal Pendidikan Multidisiplin Vol. 2 No. 2 (2025): At-Taklim: Jurnal Pendidikan Multidisiplin (Edisi Februari)
Publisher : PT. Hasba Edukasi Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71282/at-taklim.v2i2.137

Abstract

The rapid advancement of technology, particularly in the industrial sector, necessitates innovative educational tools to enhance students' practical skills. One crucial aspect of technical education is microcontroller programming, which is fundamental in the development of automation and IoT-based systems. However, conventional learning methods, which rely heavily on theoretical instruction and simulations, present challenges in understanding abstract microcontroller programming concepts. This study aims to design and develop an Internet of Things (IoT)-based microcontroller trainer to support practical learning for students at SMK Negeri 1 Bukittinggi. The research follows the Research and Development (R&D) approach using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The study includes needs analysis, prototype design using simulation tools, hardware development, validation by experts, and a practicality test involving students. Validation results indicate that media experts rated the trainer at 93.08%, while material experts provided an average rating of 83.85%, categorizing the trainer as highly valid. Furthermore, student practicality tests resulted in a 90.36% feasibility score, confirming the trainer's effectiveness in enhancing students' understanding of microcontroller programming. These findings suggest that the developed IoT-based microcontroller trainer is a viable educational tool that aligns with industry demands and modern learning methodologies. Keywords—, Internet of Things, Vocational Education, ADDIE Model, Practical Learning.
Rancang Bangun Media Pembelajaran Interaktif Menggunakan Adobe Flash CS6 Berbantuan Circuit Verse pada Elemen Penerapan Rangkaian Elektronika Nurul Hidayah; Yasdinul Huda; Ilmiyati Rahmi Jasril; Hendra Hidayat
Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika Vol. 3 No. 4 (2025): Juli: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika
Publisher : Asosiasi Riset Ilmu Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jupiter.v3i4.1030

Abstract

This study aims to develop interactive learning media for logic gate material in Industrial Electronics Engineering subjects at SMK Negeri 5 Batam by utilizing Adobe Flash CS6 integrated with CircuitVerse. This media is designed to provide a more interesting, interactive, and applicable learning experience, so it is expected to improve students' understanding of the concept of logic gates which is a basic material in the field of electronics. The study uses a Research and Development (R&D) approach with a 4D development model that includes the Define, Design, Develop, and Disseminate stages. Research data were collected through validation by material experts and media experts, as well as practicality tests involving students. Data collection instruments were in the form of validation sheets and student response questionnaires. The validation results showed that the developed learning media obtained a score of 88.20% from material experts and 93.88% from media experts, both of which are in the "very valid" category. The practicality test involving grade XI students obtained a score of 92.80%, indicating that the media is "very practical" to use in the learning process. This interactive media combines elements of text, images, animation, and digital circuit simulations using CircuitVerse, so students can learn logic gate concepts visually and directly practice them virtually. This integration not only makes it easier for students to understand the theory but also trains problem-solving and critical thinking skills. The findings of this study indicate that interactive learning media based on Adobe Flash CS6 and CircuitVerse has great potential to increase learning motivation, student engagement, and conceptual understanding of logic gate material. This media is also relevant to support the implementation of the Independent Curriculum, which emphasizes project-based learning, independent learning, and complete competency mastery.