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Pengembangan Bahan Ajar Digital Berbantuan Aplikasi Animaker Pada PAUD Di Kabupaten Pandeglang Munawar, Badri; Hasyim, Ade Farid; Ma’arif, Minhatul
Jurnal Golden Age Vol 4, No 02 (2020): Jurnal Golden Age
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/goldenage.v4i02.2473

Abstract

This study aims to see the increase in the use of digital teaching materials assisted by Animaker applications for PAUD teachers in Pandeglang Regency. The use of animation in learning process is to enrich the creativity of teachers in the technological era. The problem that occurs in the education process in PAUD is the lack of access to operate digital-based teaching materials, even though facilities are available such as laptops or projectors. The learning process carried out in early childhood education seems boring. For this reason, learning using animated videos is expected to easily enrich teaching materials for teachers. Researchers used the ADDIE model (Analysis, Design, Develop, Implementation, and Evaluation). The research subjects were 30 PAUD teachers in Pandeglang Regency. The results of the research conducted at the evaluation stage showed as much as 85.2% which can be categorized as very high. Digital teaching materials use the help of an effective Animaker application for PAUD teachers.
Desain Pengembangan Bahan Ajar Digital Berbantuan Aplikasi Animaker Pada Mata Kuliah Pendidikan TIK (Teknologi Informasi dan Komunikasi) Faiz Fauzan Muhajir; Budi Tjahjono; Badri Munawar
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 5, No 2 (2022): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to see the effectiveness of the use of teaching material development. digitally assisted Animaker application for STKIP student Sheikh Manshur who took ICT Education courses The use of animation in the learning process is to enrich the creativity of students in the era of learning. Technology. The problem that occurs in the education process at STKIP Syekh Manshur is the lack of access. to operate digital-based teaching materials, although there are already available facilities such as laptops or a projector. the learning process carried out in ICT education in blanded play with learning using animated videos will make it easier for Students Enriching teaching materials. Researchers use the ADDIE (Analysis, Design, Develop, Implementation, and Evaluation). The research subjects were 30 STKIP Students sheikh Manshur who took ICT Education Courses The results of the research conducted at the Evaluation stage showed The success of 85.2% can be categorized as very high. Digital teaching materials Using the help of animaker application is considered effective for use by STKIP student Syekh Manshur
DESAIN PENGEMBANGAN BAHAN AJAR DIGITAL BERBATUAN APLIKASI COMIC LIFE 3 PADA MATA KULIAH MEDIA PEMBELAJARAN ANAK USIA DINI Badri Munawar
Cakrawala Pedagogik Vol 4 No 2 (2020): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v4i2.163

Abstract

Penelitian ini bertujuan untuk melihat hasil efektivitas dari penggunaan Comic Life 3 dalam proses pembelajaran. Penggunaan Gambar komik dalam proses pembelajaran adalah untuk memperkaya imaginasi dan kreativitas mahasiswa di era Teknologi. Permasalahan yang terjadi pada proses pembelajaran di PGPAUD adalah minimnya akses untuk mengoperasikan bahan ajar berbasis digital, meskipun sudah tersedia sarana seperti laptop atau projektor. Proses pembelajaran yang dilaksanakan dalam pendidikan anak usia dini yang di blanded bermain dengan pembelajaran memakai Gambar komik akan memudahkan mahasiswa atau calon guru memperkaya bahan ajar. Peneliti menggunakan model ADDIE (Analysis, Design, Develop, Implementation, dan Evaluation). Subjek penelitian yaitu 20 Mahasiswa PGPAUD di STKIP Syekh Manshur. Hasil dari penelitian yang dilakukan pada tahapan Evaluation menunjukkan keberhasilan sebanyak 87.7% yang dapat dikategorikan sangat tinggi. Bahan ajar digital yang menggunakan bantuan aplikasi Comic Life 3 dianggap efektif untuk digunakan oleh Mahasiswa PGPAUD.
PELATIHAN MEMBUAT GAME EDUKASI WORDWALL UNTUK GURU DI KELURAHAN KARATON Listin Rosdiani; Badri Munawar; Ratna Dewi
Jurnal Abdimas Bina Bangsa Vol. 2 No. 2 (2021): Jurnal Abdimas Bina Bangsa
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (358.13 KB) | DOI: 10.46306/jabb.v2i2.138

Abstract

One of the impacts of the Covid-19 pandemic is changes the learning process in elementary school from offline learning to online learning method. This student community sevice program is the result of observations to elementary school students in the Karaton village, that find the online assigment is boring and unnacttractive. Wordwall has chosen because it can be applied for any subject and helps student to recall the subject so they will not feel bored because they can do the exercises like playing a game. This training activities attended by 8 participants which is a teacher. The activities held in SDN Karaton 3 and consists a stage that is 1). Materials presentation and practicing how to make Wordwall educational game. Data collection technique used questionnaires and data analysis were taken from participant using questionnaires and data analysis were taken from participant response in average. After the training, participants showe positive results that teachers get to know a new knowledge and skill to use wordwall application for online learning method
Penggunaan Media Video Untuk Meningkatkan Pemahaman Karakteristik Arus Searah Dan Bolak-Balik Pada Peserta didik MAN 1 Pandeglang Ade Farid Hasyim; Badri Munawar; Minhatul Ma’arif
Jurnal Pendidikan Vol 9 No 1 (2021): Jurnal Pendidikan
Publisher : Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (500.792 KB) | DOI: 10.36232/pendidikan.v9i1.545

Abstract

Tujuan yang akan dicapai dalam penelitian ini adalah untuk mengetahui Penggunaan Media Video Untuk Meningkatkan Pemahaman Karakteristik Arus Searah Dan Bolak-Balik Pada Peserta didik MAN 1 Pandeglang. Jenis penelitian eksperimen kuantitatif dengan desain penelitian yang digunakan dalam penelitian ini disebut desain fakrorial 2 x 2, dimana 2 adalah jumlah level dari variabel moderasi minat belajar peserta didik dan 2 adalah jumlah level treatment media video dan media konvensioanal. adapun sampelnya dintukan menggunakan simple random dengan cara diundi. Satu kelompok kontrol yang berjumlah 24 orang dan kelompok ke-2 adalah kelompok eksperimen yang berjumlah 22 orang.. Dari hasil output Group Statistics nilai rata – rata hasil post-test kelas eksperimen dengan media vidio sebesar 79,32 dan kelas post-test kelas kontrol dengan konvensional nilainya sebesar 66.46 lebih kecil dibandingkan dengan nilai rata – rat nilai post-test ekperimen yang strategi pembelajaran menggunkan media vidio oleh karena itu dapat disimpulkan juga penggunaan media vidio lebih efektif dibandingkan dengan penggunaan media konvensional.
Pendampingan Dukungan Psikologis Awal (Dpa) Pada Wali Murid PAUD Dalam Menghadapi Pembelajaran Online Di Desa Curugbarang Lulu Aulia Maulida; Eneng Liah Khoiriyah; Dede Imtihanudin; Rihatuljannah Rihatuljannah; Asep Saefullah Kamali; Idris Supriadi; Badri Munawar
Wahana Dedikasi : Jurnal PkM Ilmu Kependidikan Vol 4, No 2 (2021): Wahana Dedikasi : Jurnal PkM Ilmu Kependidikan
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/dedikasi.v4i2.6450

Abstract

Penelitian PKM ini bertujuan untuk memberikan pemahaman terkait Dukungan Psikologis Awal (DPA) kepada wali murid PAUD dalam menghadapi pembelajaran online di Desa Curugbarang agar dapat membantu mencegah dampak lebih buruk dan memberikan peluang bagi wali murid untuk mengembangkan kemampuan menghadapi situasi sulit serta melatih emosi wali murid dalam mendampingi anak belajar dan bermain selama masa pandemi dalam menghadapi pembelajaran online. Banyaknya berbagai tekanan dan situasi sulit pada orang tua pada masa pandemi Covid-19 yang akan memengaruhi anak, termasuk yang masih berusia dini menjadi dasar pelaksanaan Pengabdian Kepada Masyarakat (PKM). Pelaksanaan PKM ini dilaksanakan secara tatap muka dengan tetap memperhatikan protokol kesehatan yang diikuti oleh 10 wali murid PAUD di Desa Curugbarang. Kegiatan PKM Pendampingan Dukungan Psikologis Awal (DPA) pada wali murid PAUD ini berjumlah tiga (3) tahap dengan waktu pelaksanaan yang berbeda. Metode yang digunakan dalam PKM ini adalah descrptive qualitative dengan proses pengambilan data melalui kuesioner, wawancara dan dokumentasi. Hasil yang diperoleh dari kegiatan PKM ini adalah sebagian wali murid sudah menerapkan langkah pertama DPA dan mampu memahami dan menerapkan langkah DPA yang selanjutnya
Minat Belajar Mahasiswa Dimasa Pandemi Covid-19 Terhadap Hasil Belajar Mahasiswa Usep Sapul Mustakim; Asep Saefullah Kamali; Minhatul Ma’arif; Linda Linda; Ratna Dewi; Yeni Sulaeman; Ira Asyura; Ade Juanto; Eneng Liah Khoiriyah; Badri Munawar
Metakognisi Vol. 4 No. 2 (2022): Metakognisi
Publisher : Metakognisi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (193.461 KB) | DOI: 10.57121/meta.v4i2.30

Abstract

Kegiatan belajar mengajar dimasa pandemi ini diharapkan terlaksana dengan baik dengan hasil belajar yang optimal. Tujuan penelitian ini untuk mengetahui seberapa besar minat belajar mahasiswa dimasa pandemi covid-19 terhadap hasil belajar mahasiswa dengan harapan bisa meningkat hasil belajarnya. Metode yang digunakan dalam penelitian ini adalah dengan pendekatan kuantitatif dimana data diperoleh dengan uji statistik yang dibantu dengan aplikasi SPSS for windows. Data diakumulasi dan dianalisis dengan analisis regresi sehingga setelah dilakukan perhitungan statistik diperoleh nilai sebesar 61,70% yang mana nilai sebesar itu bisa diinterpretasikan cukup baik atau bisa dikatakan hasil belajar cukup baik dan minat belajar mahasiswa juga tergolong cukup baik.
ANALYSIS OF EARLY MARRIAGE AND EDUCATIONAL BACKGROUND (CASE STUDY IN KP. CIATEUL LABUAN VILLAGE – PANDEGLANG) Usep Saepul Mustakim; Ajeng Muliasari; Yeni Sulaeman; Badri Munawar; Ratna Dewi; Septi Nurdiana; Inda Yani; Mimin saminah
NUSRA : Jurnal Penelitian dan Ilmu Pendidikan Vol. 4 No. 2 (2023): NUSRA: Jurnal Penelitian dan Ilmu Pendidikan, Mei 2023
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/nusra.v4i2.687

Abstract

Looking from the background above, the problem problem that will be addressed in this study is: 1) how the problem descriptions of married by accident persons in the early marriage of youth in the Ciateul village labuan 2) how can nalisis result from the problem of married by accident people in the ciateul village. The objective of the study is to analyze the factor that causes a youth to get married early in the Ciateul Village Researchers use observation and interview methods by viewing and then locating the problem at hand to obtain data relating to an analysis of existing writing. A premature marriage not only brings negative but also positive effects, such as the benefit of those who have avoided promiscuity because of past history of pregnancy and in the economic sense of premature marriage. Because when it comes to having children, it's only when children need expenses that parents have the strength to make ends meet. Further negative effects are the result of premature marriage in the Ciateul Labuan also varies, such as getting bad labels from people, and then two miscarried research informants, an economic downturn and a psychological breakdown.
Pelatihan Metode Repetitive Learning Dalam Mengembangkan Kecerdasan Kognitif Anak Usia Dini Hestiyanah Hestiyanah; Rihatul Jannah; Minhatul Ma’arif; Badri Munawar; Reni Suwenti
NUSANTARA Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 4 (2023): November : Jurnal Pengabdian kepada Masyarakat
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/nusantara.v3i4.1776

Abstract

Education is a very important level for every individual, especially at the golden age, early childhood education is the first education for children before they enter a higher level of education such as elementary school. To prepare things and various intelligences possessed by children, especially cognitive intelligence, effective and interesting learning methods are held, one method that is suitable for early childhood learning is the repetitive or repetition method. This method is applied to early childhood in Citeureup Village, precisely in the Sumurjaya Village, for early childhood to be provisioned when they enter elementary school education. The purpose of applying this repetitive method is so that pre-school children in the Sumur Jaya village are more mature and ready to go to elementary school. The research method used in this research is qualitative. The result after this research was carried out, there was a significant change in the introduction of learning for early childhood
ONLINE LEARNING: EFFECTIVENESS AND PERSPECTIVE OF LECTURERS IN PROFESSIONAL ETHICS COURSES Puspito Rini, Puput; Anriani, Nurul; Munawar, Badri
Cakrawala Pedagogik Vol. 8 No. 1 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i1.642

Abstract

The Covid-19 pandemic has triggered a drastic transformation in the world of education, especially at the higher education level. Significant increases in the use of online learning media occur in response to the need for adaptation to changing situations. Although the critical times of the pandemic have passed, the practice of online learning continues to grow rapidly. Online learning in the Professional Ethics course has become one of the alternatives in some colleges, but the effectiveness of such learning methods still needs to be studied more deeply from the point of view of the lecturers. An instrument to measure the effectiveness of online learning is developed and tested for its validity and reliability. The instrument has four dimensions: level of effort, student contribution, faculty skills, and learning outcomes. The study uses research and development methods involving 30 respondents, lecturers at Bestari University. The validity analysis results show that the entire online learning effectiveness instrument item is valid and acceptable. Nevertheless, the reliability of the Student Contributions dimension showed less satisfactory results. Furthermore, in this study, validity and reliability tests were carried out on the ethics instruments of the profession. The results of the research concluded that the research instruments are valid and reliable in measuring the ethical variables of the occupation. With adequate validity and reliability, this research provides a solid basis for moving on to future trials, such as the Classical Assumption Test and the Regression Test.