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Unanswered Questions

632 questions with no upvoted or accepted answers
8 votes
1 answer
2k views

LibGDX Box2D Lights - Illuminate background

I have a box2D world made of tiles. I use a custom DirectionalLight for light up the scene from above (It shines through transparent blocks [eg.: the water] more deeply). The problem is (as expected), ...
7 votes
0 answers
844 views

How to correctly implement 'layered lighting' with Box2D-Lights

How does one only allow Box2D-Lights to affect one and only one OrthographicCamera. After researching, I found the following answer. This answer goes into detail ...
7 votes
1 answer
4k views

Drawing fonts with LWJGL3 with OpenGL

I'm very sorry if this question has already been answered, but since I've been struggling with this for many days I thought I'd give it a shot here. My goal is to somehow render some text on the ...
6 votes
0 answers
325 views

LibGDX Rectangle not Scaling to ImageButton Instance as Expected

below is the class I wrote for a GameButtoninstance: ...
6 votes
1 answer
740 views

Spawning enemies in four different positions with a fixed trajectory in android game

This is my first android game, I appreciate all the help. I want to define 4 spawning zones starting from out of the screen (left, right, up and down). Enemies coming from this areas have a fixed ...
6 votes
0 answers
161 views

balloon ligher than air with libgdx, impementation of FixtureDef.density, gravityScale, linearDamping?

I use libGdx/box2d's physic. My intention is to create a balloon filled with helium (a body, what hovers above a surface, if we apply a little force to it - it moves fast but not far, if we push ...
6 votes
0 answers
195 views

Why is my OpenGL enabled Java game not detected by Fraps?

Recently I found out that I could enable OpenGL hardware acceleration in my Java game with the line System.setProperty("sun.java2d.opengl", "True"); Initial ...
5 votes
0 answers
257 views

Implementing rubber rope

I'm using LibGDX to implement rubber rope in which player can fly and launch. I know I could use Box2D as physics engine and I'm going to one day, but I'd like to learn it myself for now. I've ...
5 votes
0 answers
237 views

Sizing a Box2D ground object

I am developing a platformer game using SDL2 for graphics and Box2D for physics. I am currently designing my levels and would like to know if it is better to make the static part of each level (ie: ...
5 votes
1 answer
2k views

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone. Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq On the desktop ...
5 votes
1 answer
974 views

Wheel Joint Implementation in AndEngine

I am currently developing car game in AndEngine. In which I was using revolute joint for car wheel and chassis attachment. But my friend suggest me that use wheel joint for that purpose for better ...
5 votes
1 answer
230 views

Fixing the size?

My app isn't compatible with all screen sizes. When testing on a small size, my textview overlaps with my button. So, as suggested on the Android Documentation, and many stack overflow pages, I ...
4 votes
0 answers
508 views

Moving all the particles in effect LIBGDX

I have a few particle effects that I would like to be in a circle shape in libgdx i.e. not a cone shape. I have done this by setting the direction of the particle effect from 0 to 360. The problem is ...
4 votes
0 answers
218 views

Why aren't my pieces rotating on my chess board in Java?

I am developing chess game in Java using the Netbeans IDE. Instead of rotating the whole board at each move, I thought of changing position of the pieces themselves, while the board remains same. All ...
4 votes
0 answers
180 views

How can I connect multiple explorable regions into one large map?

I am planning a 2-D science fiction game involving spaceships. A major thing that I am having trouble figuring out is how to create a 2-d array of smaller maps that the player can explore. My ...

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