Unanswered Questions
819 questions with no upvoted or accepted answers
9
votes
1
answer
1k
views
Using PhysX, how can I predict where I will need to generate procedural terrain collision shapes?
In this situation, I have terrain height values I generate procedurally. For rendering, I use the camera's position to generate an appropriate sized height map. For collision, however, I need to have ...
6
votes
0
answers
213
views
How can I create a set of collision points for an arbitrary mesh?
In my project I am working on automatically deforming an arbitrary mesh with respect to another arbitrary mesh, within the context of user generated content, similar to this deformer being developed ...
5
votes
0
answers
2k
views
Unity 2D: How to make player grab a ledge, swing and jump to another
Since I'm not a native speaker, it's hard to explain in english what I want to achieve, so I'm gonna use a couple of images... basically I want to make an interaction of this type:
in a 2D game, so it ...
5
votes
0
answers
257
views
Implementing rubber rope
I'm using LibGDX to implement rubber rope in which player can fly and launch. I know I could use Box2D as physics engine and I'm going to one day, but I'd like to learn it myself for now.
I've ...
5
votes
0
answers
516
views
How to target moving object in 2D game
I am working on targeting system for 2D game. Two objects move in space.
Each one have Position and Velocity vector. Ship object shoots moving objects in space. Ship can shoot in any direction, but ...
5
votes
1
answer
230
views
Fixing the size?
My app isn't compatible with all screen sizes. When testing on a small size, my textview overlaps with my button. So, as suggested on the Android Documentation, and many stack overflow pages, I ...
5
votes
1
answer
184
views
How can I determine "exact moment" of collision with ray casting?
I'm currently brainstorming how the physics for my game engine is going to be handled.
It's top down and I'm thinking of using ray casting for collision detection.
I've reached two potential problems (...
4
votes
0
answers
173
views
Support function of Minkowski Difference
I am watching this and if you stop at 7:25, you will find an implementation of the support function. The goal of the function is to give you the farthest point in a given direction. My question is how ...
4
votes
1
answer
3k
views
How can I move a vehicle using speed and steering angle?
I want to drive a vehicle in x and y coordinate area with range from (0,0) to (6000,5000). I am using Visual Components (using Python API).
On input I have speed data and steering angle of wheels ...
4
votes
0
answers
314
views
Determine user mouse selection of 3D Object for multiple viewports
I am currently working on setting up some world objects for my level editor and am running into a bit of a snag. When I get the hit location from the mouse raycast, I would like to determine what part ...
4
votes
0
answers
181
views
Understanding unknown mesh data structure
I have a large number of old mesh files in a custom, undocumented binary format. I have managed to parse almost everything but am left with one group of structures, described below, that I don't ...
4
votes
0
answers
180
views
How can I connect multiple explorable regions into one large map?
I am planning a 2-D science fiction game involving spaceships. A major thing that I am having trouble figuring out is how to create a 2-d array of smaller maps that the player can explore.
My ...
4
votes
0
answers
4k
views
How to create water with ripples in custom places for top down game in Unity?
I want to make topdown row boat game with Unity. I want graphics to be simple (sprited), but the water must be "very nice" and realistic and it should reflect movement in it (paddles and boat movement ...
4
votes
1
answer
550
views
How can I apply a "genie animation" to a CCSprite?
I am new to Cocos2D and following this tutorial.
I want to animate a CCSprite with the genie effect that OS X uses for hiding windows to the dock and showing them ...
4
votes
1
answer
207
views
How to make expanding ring with constant thickness?
I need to generate this burst or (donut-shaped) pulse.
I'm having a difficult time how to generate such shape.
At first, I was thinking of scaling the image but that didnt work out because the line or ...