Questions tagged [websocket]
A bi-directional WebSocket protocol makes possible more interaction between a browser and a web site, facilitating creation of real-time games.
109 questions
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How do I resolve glitches in grid-based movement due to lag in a network game where player input is handled on a fixed schedule?
Background
I am creating a networked web game using NodeJS, Express, and SocketIO (Note, however, that this question is agnostic to implementation details). I have implemented a client-server ...
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multiplayer game using express(for login, registration etc..) and socket.io(for game-actions) what is architecture and how to scale it horizontally?
Hey please sorry if I sound dumb and correct me!
So, I am building multiplayer game using react.js,express.js and socket.io and now really want to deploy after building so and also i want to make my ...
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Should I be adding a database functionality for my game rooms?
I'm a little confused on when it's needed to bring in Mongo or MySQL in a web browser multiplayer card game.
Here's my plan so far: I'm using React, Node.js, Express, and Socket.io. I'm having the ...
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What does a "non viable function" error mean?
I am trying to use a websocket and some C++ code in order to trigger a function toogleLight every time Unreal connects with a server.
But I have the following error:...
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LibGDX websockets GWT html app cant find source to WebSocket class
I'm using this library to connect to websocket server:
https://github.com/czyzby/gdx-lml/tree/master/websocket
It's working on android/desktop applications, but when compiling to html gwt app with ...
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Unity Mirror AWS clients won't connect to server
My Unity project uses the Mirror Networking component and I am using an AWS free tier EC2 instance to host it. I configured the instance following this guide from the Mirror documentation, including ...
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Multiple Node/Express/Socket.io servers for game lobbies?
Building a multiplayer game on the web that will be able to handle thousands of players at once, separated into independent lobbies/sessions. There may be 20 players in one lobby, 10 in another, 30 in ...
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How to set a header on a WebSocketPeer?
How to pass custom header information on a Godot4 WebSocketPeer connection?
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How to implement WebRTC in a Godot project that already has communication through WebSockets?
I'm currently working on a fast-paced multiplayer sports game using Godot. The players' movements and actions are already being synchronized with WebSockets and Channels using a Node.js server. I now ...
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In a multiplayer game developed using client server model with socket.io and node.js how can we describe the osi layers
What will the different layers in the stack look like in the osi model?
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How do I handle multiple matches for a multiplayer game based on web?
In a multiplayer chess game based on web where the server must validate the plays, store the current game state and provide the gameboard info to be rendered on client side, among other things related ...
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How do I implement a countdown timer for a multiplayer chess game?
There's a lot of multiplayer games out there that uses countdown timers to set a time limit in their game sessions, but how is it actually implemented?
For example, in a chess multiplayer game based ...
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P2P + Authoritative server for Web based game, how to combine?
I'm working on an online Web RPG game (jRPG) with a map, that characters can go around.
Also, an important part, is that each player has his own world and each player can invite his friends to play on ...
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How can I protect against a cheater changing variables on the client?
I built a multiplayer fighting game with impactjs, socket.io and nodejs and faced with "change variables hack" (I want to call it like this). All my current logic with jump, running, shoot ...
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Signalling time-expiry to clients in a browser-based multiplayer game
I'm trying to develop my first ever browser-based multiplayer game that utilizes my own websocket server which has no multi-threading capability.
It will be a game where players try to be the fastest ...