Questions tagged [skybox]
A method of creating backgrounds to make a level look bigger than it really is. Typically a set of sky textures are mapped to a cube that doesn't move when the player moves around the level.
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How to rotate the "top" sky texture with Directx9?
I'm working on designing and animating the sky with a cubemap. The surfaces except for the "TOP" move in a way that follows each other. However, I could never figure out how to adapt the &...
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I want to change the tint of my panoramic skybox for daylight cycle
So i am trying to create a daylight cycle, where it switches between two panoramic images. The change happens slowly one over 2 minutes and the other over 3. During this the fog and light changes ...
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Even after changing Default Behaviour Mode to 3D, my scene still remains in 2D. Why?
I had created a new scene, which didn't have sky and directional light.
To solve this, I created a new skybox, then added to the maincamera. But there was no difference to scene & game view.
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Unity scene doesn't have skybox and lightsource
I am a beginner in Unity and 1st time asking in this platform. I am working as a team and I got invited to this project via Github. (if this matters at all)
I want to work in 3D environment and I ...
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Skybox doesn't get displayed on mobile Chrome in Unity WebGl
In my webgl build skybox is completely purple on mobile Chrome browser but works fine on PC and mobile firefox. Is there any fix for this?
Edit:
This is my skybox material and I didn't do anything ...
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How to get the direction to the sky a pixel is facing to draw a sky?
I am drawing an empty texture over a framebuffer with a fragment shader active to try and draw a sky, but I need the direction each pixel is facing in (for correct linear perspective) to draw the ...
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Skybox not texturing
I have looked for a solution for a little while now however I'm not sure if other people have encountered my same problem. I am trying to draw a skybox in a blank opengl window, I have camera controls ...
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Skybox looks distorted when camera nears sides of the cube
I created a cubemap for skybox, but there were problems with displaying UV for it. when I appear in the world, everything looks fine as it should, BUT when I approach one of the sides of the cube, its ...
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How to convert Unreal skyboxes to Unity skyboxes?
I have purchased some Unreal skyboxes in the past. Now, I want to use these Unreal skyboxes in Unity to develop mobile apps.
Is there an easy way to convert Unreal skyboxes to Unity skyboxes ?
I am ...
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How can I change the default dawn and dusk times in Unity?
I'm working on a game in which the season is particularly important to the player, along with sunlight. It progresses from early spring to late fall. I have a very basic day/night cycle system working,...
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Set Fog Color to match dynamic skybox in URP
I have a dynamically changing procedural skybox. That's a procedural skybox with dynamic day and night cycle.
The main directional light keeps rotating over time by a script, to achieve the day/night ...
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How would I go about preparing my skybox for a z-up world orientation?
**Solved!**
Special thanks to comments from Maximus Minimus and Jherico. Scroll down for the solution made in the shader.
I am working on a vulkan renderer in rust using the ash crate. I would like to ...
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HLSL Converting View Direction into Equiangular UVs
In Unity, I am attempting to create a custom skybox that use a single render texture to create a flat unmoving skybox (the render texture source will do it's own movement) and reflect off objects as ...
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Skybox from file at runtime in Unity: Error assigning 2D texture to CUBE texture property '_Tex': Dimensions must match
I'm downloading skyboxes at runtime, and then I'd like to set them as the current scene's Skybox.
After I successfully downloaded the desired cubemap into the ApplicationData folder, I'm trying to set ...
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How to make Unity ground mix up with sky
I'm building up a scene with Unity, I want the plane to extend far enough and mixed up with sky like the picture showing bellow
The only way I can think off in unity is by creating two plane with 90 ...