Skip to main content

Questions tagged [directx]

DirectX is a set of multimedia APIs from Microsoft aimed primarily at game developers. Popular APIs within the DirectX collection include Direct3D, XInput, and XAudio.

Filter by
Sorted by
Tagged with
0 votes
1 answer
118 views

Decompiling a DXBC - why is an integer operation working with a massive float?

I'm decompiling a game's shaders with RenderDoc in an effort to understand them, and I encountered this segment: ...
Sir Teatei Moonlight's user avatar
0 votes
1 answer
92 views

What is the proper way to write a pixel shader that only outputs depth?

I have an effect that I want to only write to depth. commandList->OMSetRenderTargets(0, nullptr, FALSE, &m_mainDepthStencilDescriptorHandle.getCpuHandle()); ...
TheChamp's user avatar
  • 103
0 votes
0 answers
36 views

How to rotate the "top" sky texture with Directx9?

I'm working on designing and animating the sky with a cubemap. The surfaces except for the "TOP" move in a way that follows each other. However, I could never figure out how to adapt the &...
cvaqabond's user avatar
1 vote
0 answers
38 views

Horizontal Lines artifacts on Direct3D 9 Render

I'm encountering an issue in my Direct3D 9 application where horizontal lines appear at fixed 16-pixel intervals on a render target surface. Here's the setup: Environment: Direct3D 9, Windows, ...
Alex Veres's user avatar
0 votes
1 answer
51 views

Generate Frustum from Clip Rectangle after Projection

I have an arbitrary Clip Rectangle, ranging from -1 to 1 which was obtained by min/maxing vertices after projection. I want to cull triangles in a compute shader against this particular rectangle. ...
Raildex's user avatar
  • 787
0 votes
0 answers
50 views

How to build directional light view / proj matrices in DirectX11?

I think I built my matrices wrong: ...
f1oating's user avatar
0 votes
1 answer
105 views

Issues rendering a cube in Direct3D11

I started studying DirectX recently and I'm developing an "game engine". For now I just want to draw a cube, but for some reason that I don't know why, it doesn't draw it at all. It's ...
RodX's user avatar
  • 3
0 votes
0 answers
79 views

How to add an HTML + CSS overlay to a DirectX app?

I'm looking for a way to render html and css elements within an executable as an overlay. There are programs today made in electron such as Blitz or even the best known Discord. They do overlay within ...
robert's user avatar
  • 1
1 vote
0 answers
35 views

Spot Light Directx12

...
black4joss's user avatar
1 vote
0 answers
49 views

DirectX/SlimDX Alpha Blending

Hoping someone might be able to offer some advice for an issue i am having. I am working on abit of a project, mainly for learning, which is loading and rendering graphics from an old mmorpg i used to ...
LogicalSE's user avatar
1 vote
0 answers
55 views

Incorrect Screen Space Reflection help

I'm leaving a question because I ran into a problem while implementing screen space reflection. The way I do it is by sampling the position and normal map saved with deferred rendering, changing it to ...
user179368's user avatar
1 vote
2 answers
500 views

How do you handle shaders/graphics while remaining cross-platform?

I'm building a C++ based game engine, and I have my ECS complete as well as some basic components for stuff like graphics & audio. However, I'm currently using a custom interface on top of SFML ...
Spencer Rosas-Gunn's user avatar
1 vote
0 answers
54 views

I can't create a cube with mine vertaxes

i need some help with mine vertexes. when i long story short when i implemented mine class for projection matrix. i got a shape that is not cube that i had. I have googled little bit and i find it out ...
mueoc mueoc's user avatar
1 vote
0 answers
28 views

DirectX 9 specular component of vert and alpha channel

Suppose I locked DX9 mesh vertex buffer, and took one vertex: ...
black4joss's user avatar
2 votes
2 answers
547 views

Why do a lot of games use DirectX9

A lot of older games use DirectX9 which makes sense, however several modern games such as Sonic Mania, Terraria and Undertale all use DirectX9. Is there some benefit to using an older version of the ...
Auxy's user avatar
  • 23

15 30 50 per page
1
2 3 4 5
72