Spectral Studio is an interactive WYSIWYG (what you see is what you get) editing application, allowing you to do your changes in real-time. It use the GPU power (also work in multi-GPU mode or CPU mode) to render your scene, materials, lights, textures...
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The scene graph editor allow to edit all the scene elements in real-time, the camera, assign materials, assign global lights (ie. sky ...) and mesh emitters. You can also use the shader editor, this one allow you to create your own materials and define how the material react with the light. :: Assign / unassign materials |
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You can simulate camera effects through a set of parameters or simply let Spectral Studio handle the parameters for you automatically. :: True optics and Reflex camera simulation |
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Spectral Studio is based on the OSL specification (Open Shading Language), it mean that you can simulate advanced material and improve your materials library. By example, this language has been used by some Visual Effects Studios to generate accurate materials for their movies. :: All material can be created through OSL (Open Shading Language) |
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Full spectral based renderingCan render either in full spectral colour either in RGB colour Physical LightingFull Global Illumination support Physically based materialsAdvanced material creation system Pre-configured materialsashikhmin |
Technology and PerformanceCPU or GPU based Interactive TonemappingAll tonemapping features provide real-time feedback Multiple output image formatsIncluding High Dynamic-Range (HDR) Formats Multiples rendering modesAmbient Occlusion |