Siegl et al., 2007 - Google Patents

An augmented reality human–computer interface for object localization in a cognitive vision system

Siegl et al., 2007

Document ID
9107128326874661039
Author
Siegl H
Hanheide M
Wrede S
Pinz A
Publication year
Publication venue
Image and Vision Computing

External Links

Snippet

The European Cognitive Vision project VAMPIRE uses mobile AR-kits to interact with a visual active memory for teaching and retrieval purposes. This paper describes concept and technical realization of the used mobile AR-kits and discusses interactive learning and …
Continue reading at www.sciencedirect.com (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with three-dimensional environments, e.g. control of viewpoint to navigate in the environment
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic or multiview television systems; Details thereof
    • H04N13/02Picture signal generators
    • H04N13/0203Picture signal generators using a stereoscopic image camera
    • H04N13/0239Picture signal generators using a stereoscopic image camera having two 2D image pickup sensors representing the interocular distance
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/024Multi-user, collaborative environment
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation

Similar Documents

Publication Publication Date Title
Kim et al. Revisiting trends in augmented reality research: A review of the 2nd decade of ISMAR (2008–2017)
US9595127B2 (en) Three-dimensional collaboration
Azuma Overview of augmented reality
Mohr et al. Mixed reality light fields for interactive remote assistance
US20120162384A1 (en) Three-Dimensional Collaboration
Behringer et al. Augmented Reality: Placing artificial objects in real scenes
Mutis et al. Challenges and enablers of augmented reality technology for in situ walkthrough applications.
US20040104935A1 (en) Virtual reality immersion system
Zillner et al. 3D-board: a whole-body remote collaborative whiteboard
US20120200667A1 (en) Systems and methods to facilitate interactions with virtual content
Cosco et al. Visuo-haptic mixed reality with unobstructed tool-hand integration
JP7544071B2 (en) Information processing device, information processing system, and information processing method
WO2004012141A2 (en) Virtual reality immersion system
Sakashita et al. SharedNeRF: Leveraging photorealistic and view-dependent rendering for real-time and remote collaboration
Qian et al. Arnnotate: An augmented reality interface for collecting custom dataset of 3d hand-object interaction pose estimation
CN113253842A (en) Scene editing method and related device and equipment
Cao et al. Mobiletutar: A lightweight augmented reality tutorial system using spatially situated human segmentation videos
Blach Virtual reality technology-an overview
Siegl et al. An augmented reality human–computer interface for object localization in a cognitive vision system
Medien Implementation of a low cost marker based infrared optical tracking system
Dorfmüller-Ulhaas Optical tracking: from user motion to 3D interaction
Gao et al. Real-time Visual Representations for Mixed Reality Remote Collaboration.
Dayrit et al. Increasing pose comprehension through augmented reality reenactment
Aloor et al. Design of VR headset using augmented reality
CN117853688A (en) Three-dimensional display system of traditional Chinese medicine medicinal material based on illusion engine, VR and MR