WO2002077786A1 - Information input device - Google Patents

Information input device Download PDF

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Publication number
WO2002077786A1
WO2002077786A1 PCT/JP2002/002781 JP0202781W WO02077786A1 WO 2002077786 A1 WO2002077786 A1 WO 2002077786A1 JP 0202781 W JP0202781 W JP 0202781W WO 02077786 A1 WO02077786 A1 WO 02077786A1
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WO
WIPO (PCT)
Prior art keywords
fingertip
area
menu
information
section
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/JP2002/002781
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French (fr)
Japanese (ja)
Inventor
Itsuo Kumazawa
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Individual
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Individual
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Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to KR1020037011651A priority Critical patent/KR100556049B1/en
Publication of WO2002077786A1 publication Critical patent/WO2002077786A1/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1633Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
    • G06F1/1684Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675
    • G06F1/169Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675 the I/O peripheral being an integrated pointing device, e.g. trackball in the palm rest area, mini-joystick integrated between keyboard keys, touch pads or touch stripes
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1615Constructional details or arrangements for portable computers with several enclosures having relative motions, each enclosure supporting at least one I/O or computing function
    • G06F1/1616Constructional details or arrangements for portable computers with several enclosures having relative motions, each enclosure supporting at least one I/O or computing function with folding flat displays, e.g. laptop computers or notebooks having a clamshell configuration, with body parts pivoting to an open position around an axis parallel to the plane they define in closed position
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1615Constructional details or arrangements for portable computers with several enclosures having relative motions, each enclosure supporting at least one I/O or computing function
    • G06F1/1622Constructional details or arrangements for portable computers with several enclosures having relative motions, each enclosure supporting at least one I/O or computing function with enclosures rotating around an axis perpendicular to the plane they define or with ball-joint coupling, e.g. PDA with display enclosure orientation changeable between portrait and landscape by rotation with respect to a coplanar body enclosure
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1633Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
    • G06F1/1662Details related to the integrated keyboard
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/023Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
    • G06F3/0233Character input methods
    • G06F3/0234Character input methods using switches operable in different directions
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/023Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
    • G06F3/0233Character input methods
    • G06F3/0236Character input methods using selection techniques to select from displayed items

Definitions

  • the present invention relates to a data input device provided with an interface for efficiently inputting character data, command data, and other information to information equipment.
  • the keypad which is one of the conventional representative data input devices, is an efficient data input device for trained users, but requires a small work area because tying requires a wide working range. Not suitable for data entry into equipment.
  • a projection is provided on the surface of the J or F key of the keyport, and the skilled worker can grasp the finger position using this projection as a clue, and can work while pointing his or her gaze on the screen by blinding. A considerable amount of training is required for beginners to master blind typing.
  • the work is performed while confirming the position of the mouse force by relying on the visual sense.
  • a method using tactile stimulation has been devised.
  • a Braille display has been developed for the visually impaired.
  • the Braille display is applied to an in-face, and when the cursor reaches a target area on the screen, the Braille display applies a stimulus to the finger.
  • a method has been devised that notifies the operator of the cursor position and the area shape by changing the form of the cursor.
  • a vibrator is incorporated in the mouse as a method of notifying the cursor position
  • IBM has developed a system in which the stick used for pointing is actively driven by a command from a computer, and the user is notified of the information through the movement.
  • an operation panel in which a projection is provided on a surface-treated panel so that the fingertip can be slippery so that the user can grasp the position of the button indicated by the projection while sliding the fingertip on the panel.
  • a plurality of poles and ball-shaped protrusions are provided in the part, and the fingertip is pole or pole-shaped due to the rotation of the ball itself and the flexibility and low friction between the ball-shaped protrusion and the finger.
  • a method was also devised in which the unevenness of the ball or ball-shaped projection was grasped while moving smoothly on the projection, and the menu items arranged on the screen were selected based on the tactile information of the unevenness as a clue so as to correspond to the unevenness position. Have been.
  • Menu items are selected based on the combination of the position where the mouse button is pressed and the position where the mouse button is released.
  • selection in the conventional method, it is not possible to move between the items in a short time, and it is not easy to identify the items. I could't do that.
  • the movement of pressing the mouse button at the first target position, moving the mouse, and releasing the mouse button at the next target position is interrupted every time attention is paid to adjust the force sol to the target position.
  • the conventional graphical interface is intuitive and easy for beginners to understand, but has the disadvantages of lower input efficiency, higher visual load, and erroneous operation than the traditional keyboard input.
  • An object of the present invention is to solve the above-described problems, and to overcome the drawbacks of the conventional decoder input device and the graphical interface method, to provide sufficient diversity within a range in which a finger can move. Stroke movement of the fingertip (moving the fingertip down, then moving in a direction almost perpendicular to the above-mentioned descending direction) (Movement to raise in the direction) is used for data input, and information can be input by a simple operation of specifying and outputting predetermined information according to the combination of the descending position and the rising position of the finger in the above-mentioned stroke movement. It was made.
  • the present invention provides:
  • a vertical movement detecting means for detecting the vertical movement of the fingertip; and a fingertip provided in a plurality of areas set in a movable area in which the fingertip can move in a direction substantially perpendicular to the vertical movement, and moving in the movable area.
  • Moving area detecting means for detecting an area corresponding to the position of the finger; a descending area corresponding to the position where the fingertip is detected by the vertical movement detecting means and the moving area detecting means;
  • An information output means for outputting predetermined information based on a combination with a corresponding ascending area; an area corresponding to a position at which the fingertip moves, or an area notifying an operator of a change in the position of the fingertip moving on the area. And a notifying means.
  • this information input device it is possible to input complicated information by a simple stroke motion of the fingertip, and to grasp the finger position based on the change of the simple finger position that is easy for beginners to identify. By doing so, the visual burden of inputting data and other information has been reduced, and beginners can easily learn blind input and input various types of information at high speed.
  • the area notification means informs the operator of a change in the position of the fingertip moving in the area or the area by the tactile stimulus applied to the finger, the position of the fingertip is clearly determined by tactile stimulation of the fingertip. Because it is possible to know, it is possible to provide a report input device that is easy to use even for beginners or unhealthy people.
  • the information output means defines a plurality of main sections displayed in a geometrically similar relationship with a plurality of areas set in the movement area in accordance with the movement of the fingertip.
  • the information output means defines a plurality of main sections displayed in a geometrically similar relationship with a plurality of areas set in the movement area in accordance with the movement of the fingertip.
  • the relationship between the main section and the sub-section is repeated so that the hierarchy of information is sequentially traced from the upper concept to the lower concept, and the information corresponding to the end section of the hierarchy is character information or command information. Then, the selection of complex concepts over multiple layers can be achieved by the simple stroke movements described above, which simplifies character input and command input to a computer. Further, the section corresponding to the descending area is information corresponding to the consonant type, the section corresponding to the ascending area is information relating to the vowel type, and the information output means is selected by a combination of these pieces of information. If it is configured to output characters or sounds, the characters and sounds can be specified and output by extremely simple operations.
  • FIG. 1 is a diagram showing a structure in which a stroke movement of a fingertip is identified in an information input device according to an embodiment of the present invention and different tactile stimuli are given according to a fingertip position.
  • FIG. Fig. 3 shows how the seesaw arm falls down according to the fingertip position and the spherical protrusion stimulates the finger.
  • Fig. 3 shows the arrangement of the finger position identification switch and the ON / OFF of the fingertip position in the above information input device.
  • Fig. 4 shows another example of the moving area detecting means.
  • Fig. 5 shows another example of the moving area detecting means.
  • Fig. 6 shows the present invention in a portable terminal which also serves as a mobile phone.
  • Fig. 7 shows an example of the applied embodiment.
  • FIG. 7 shows an example of the collective menu method displayed on the screen of the portable terminal and a method of selecting one of the menu items by the stroke motion of the fingertip with the information input device of the present invention.
  • Fig. 8 shows one Fig. 9 shows a method of constructing a sequential menu-type main menu by replacing items in the section menu-type sections with icons.
  • Fig. 9 shows an example of the sequential menu-type display on the screen of a mobile terminal and the data of the present invention. Diagram showing how to select one of the menu items with the stroke of the fingertip using the input device.
  • Figure 10 shows an example of the menu configuration of the batch menu system in pointing mode.
  • Figure 11 shows the hiragana input mode.
  • Fig. 12 shows an example of the menu configuration of the batch menu method in Fig. 12, Fig.
  • Fig. 12 shows an example of the menu structure of the batch menu method in the alphabet input mode
  • Fig. 13 shows an example of the menu structure in the kana-kanji conversion mode!
  • Fig. 14 is a diagram showing an example of an array of link destination candidates on a web page and an example of a link destination selection operation by a fingertip stroke motion
  • Fig. 15 is a diagram showing an example of a moving area detecting means.
  • the device is mainly operated with the thumb of the hand, and the fingertip of the thumb of the hand is simply called the fingertip.
  • the fingertip in the present invention is not limited to the thumb.
  • the movement of moving the fingertip in a direction perpendicular to the surface of the finger pad is called the vertical movement of the fingertip.
  • the fingertip In vertical movement, the fingertip is lowered when the fingertip is moved to the ventral side of the finger, and the fingertip is raised when moved to the back of the finger. It is also said that the fingertip moves when the fingertip is moved in a direction parallel to the surface of the finger pad.
  • the task of drawing a short line segment on paper with inked fingertips is to lower the fingertip on the paper, move the fingertip straight into the paper while keeping it in contact with the paper, and finally raise the fingertip. This is accomplished by In this way, the user moves the fingertip straight down, moves linearly for a short distance, and moves up smoothly without interruption, and can be performed as an integral action in a short time.
  • the action of lowering the fingertip and moving it up linearly for a short distance hereinafter, this series of movements is referred to as the stroke motion of the fingertip
  • the stroke motion of the fingertip is treated as one unit of motion in the data input operation.
  • the present invention further introduces a mechanism in which the tactile stimulus is changed depending on the fingertip position and added to the finger in order to confirm the fingertip position as necessary, so that the fingertip position can be identified by tactile sensation without visual recognition. , Improve efficiency and reliability of input work.
  • the device user grasps the position of lowering the fingertip based on the tactile information, lowers the fingertip at the first target position, moves the fingertip to the second target position while keeping the finger down, and relies on the tactile information. Detects the position where the fingertip is raised, and raises the fingertip to specify the character or command to be input.
  • the type of characters or commands to be input to the device is determined by a combination of the first target position and the second target position.
  • the relative movement amount of the cursor on the screen is determined visually or according to the movement amount of the finger or hand or the pressure applied from the finger or hand. No problem.
  • a plurality of areas are set in the moving area of the fingertip, and the area including the absolute position of the fingertip is identified. Since the absolute position of the fingertip is included in a small number of areas can be identified by a small number of switches that are provided at appropriate positions on the device and that turn on and off according to the fingertip position. The cost of the device can be reduced as compared with a conventional pointing device.
  • the term area is used here for convenience of explanation, the substance is not always explicitly defined. For example, if the switch arrangement is determined, the fingertip positions that make the switch ON and 0FF the same way are interpreted as belonging to the same area, and the fingertip positions that change the switch ON and 0FF way belong to different areas. Can be interpreted as ⁇
  • the area is implicitly determined according to the position of the switch, and there is no need to explicitly define the area and shape of the area.
  • the tactile stimulus applied to the finger may be changed to notify that the implicit area where the finger is located has changed.
  • the adjacency between many areas greatly improves the efficiency of data input. If it is necessary to pass through another area on the way to the destination area, it becomes difficult to identify the area, and it is impossible to grasp the fingertip position only from the tactile information. If a small number of them are close to each other, the target area can be easily identified. Therefore, the key to improving the efficiency of data input is to use a small number of areas and to arrange the areas two-dimensionally so that each area is adjacent to as many other areas as possible.
  • the central area is set as the standard area (home position) for fingertips, and If the fingertip is placed in the center area, the position for lowering the fingertip (descending area) can be reached directly from the standard position in any area, so that the efficiency of data input is further improved.
  • the ascending area if only the area adjacent to the descending area is used, the number of types of data that can be expressed decreases, but the input efficiency improves.
  • the number of areas is not sufficient to represent the type of characters and extra fingers, but when the fingertip is lowered, the lowering area where the fingertip is located and when the fingertip is raised If the combination of the ascending zones where the fingertips are located is associated with characters and commands, the types of characters and commands that can be expressed will be the square of the number of zones, which is much more.
  • the information input device of the present invention facilitates identification and movement between areas by arranging a small number of areas in a two-dimensional manner so as to be as close as possible.
  • the problem of insufficient number of characters and commands was solved by associating the area where the fingertip was located at each point of the fingertip with the letters and commands, and introducing tactile stimuli as needed.
  • the item at the position corresponding to the fingertip position in the menu is displayed differently from the other seven items by changing the brightness or color or enclosing it in a frame.
  • the item displayed at the position corresponding to the fingertip position and distinguished from the other items (highlighted) is referred to as “the item indicated by the fingertip position”.
  • the menu is organized hierarchically, and items (hereafter referred to as upper items) are selected from the first menu in the hierarchy (hereinafter referred to as the main menu) based on the area where the fingertip is lowered.
  • the items in the sub-menu (hereinafter referred to as the sub-menu) based on the point at which the fingertip is raised.
  • Select By layering in this way, it is possible to specify various types of information equivalent to the square of the number of items through item selection that spans at least two layers, with the number of items that can be selected at each layer being at least two. The work of selecting items across these two layers can be executed collectively in a short time by the stroke motion of the fingertip.
  • This hierarchical structure is not limited to the two-layer structure described above, and may be a three- or more-layer structure in which the relationship between the main menu and the submenu is repeated.
  • menu display method may be changed according to the level of proficiency, and a part of the screen may be reserved as a menu-dedicated display area to assist the operation and the menu is always displayed there before the user is unfamiliar.
  • a mechanism to apply tactile stimulus to the finger is introduced, and the menu item specified by the movement of the fingertip changes.
  • the haptic stimulus applied to the finger changes at this time, the item specified by the fingertip through the tactile stimulus changes Can be checked, making it difficult to make mistakes in item selection.
  • the efficiency of information input work can be improved because the work can be continued while grasping the fingertip position by tactile stimulation without having to look at the menu.
  • tactile cues are indispensable.
  • the fingertip may move unintentionally and an erroneous input may occur.
  • a tactile stimulus is introduced and the tactile stimulus is kept constant as long as the fingertip position is included in the same area, and the tactile stimulus always changes when the fingertip position shifts to a different area, the You can confirm unexpected movement.
  • the user can prevent accidental movement of the fingertip during up-and-down motion by injecting the tactile stimulus during the up-and-down motion of the fingertip so that it is kept constant.
  • the fingertip is kept in contact with the device for a long time due to the tactile stimulation.
  • the gaze must be pointed at the fingertip to ensure that the fingertip is in the specified position when repositioning. Work by moving this line of sight It is desirable that the fingertip is always in contact with the device in order to prevent the interruption of data and the efficiency of inputting data overnight. However, if the fingertips are in close contact with the device and breathability is poor, the skin on the fingertips becomes sweaty and uncomfortable, which also has an adverse effect on the device. Therefore, it is effective to use a porous material or cloth for the adhesive part in order to ensure air permeability.
  • the color and shape of the force sol on the screen can be changed based on the detection result of the fingertip position and the vertical movement of the fingertip so that the fingertip position and the vertical movement of the fingertip can be visually confirmed.
  • an auditory stimulus may be used.
  • the movement of the fingertip can be grasped with the gaze pointed at the cursor position without using tactile stimulation.
  • the fingertip position can be specified by displaying visual or auditory cues on the screen to compensate for this lack. But 'good.
  • high-speed data input is not possible if the fingertip position is confirmed one by one using visual or auditory cues. It is advantageous to introduce tactile cues for grasping the fingertip position while continuously performing the stroke motion without interruption.
  • Alphabet II symbols, visual or audible or functional for commands Grouping is performed based on the similarity, and a group is selected based on the area where the fingertip is located when the fingertip is lowered. After moving with the fingertip lowered, the group is selected based on the area where the fingertip is located when the fingertip is raised. You may choose to select one of the alphanumeric symbols and commands within.
  • Internet link destinations are often embedded in the displayed image and are often indicated by underlining or different colors, but they should have a geometric relationship similar to that of the area located in the fingertip movement range.
  • the link destination corresponding to the area where the fingertip is located is highlighted by displaying the link destination on the screen, so that the user can select the link destination by moving the fingertip up and down.
  • a function to shift to the pointing mode is assigned to one of the areas (for example, the center area) to be introduced into the fingertip movement range, so that when the fingertip is moved to this area and the fingertip is lowered, the mode shifts to the pointing mode.
  • the device can also be configured.
  • a sensor that measures the movement and position of the fingertip in detail operates, and the cursor is moved on the display screen in conjunction with the movement of the fingertip to move to an arbitrary point. Be able to point.
  • a key to be pressed with the index finger index finger shift key
  • a key to be pressed with the middle finger middle finger shift key
  • a pointing device separate from the keyboard such as a mouse
  • the work efficiency will be reduced because it takes time to switch the device when switching between character input and pointing work.
  • character input and pointing are switched based on the difference in the selected area while operating the same device with the same finger, so that the operation of character input and pointing can be connected smoothly.
  • the screen display In the pointing mode, the screen display is fixed and the force sol on the screen is moved to perform pointing (cursor movement method). There are two types of methods, fixed at the center of the screen and moving the screen display contents (aiming window moving method).
  • the aiming window moving method is a scrolling and pointing method suitable for the purpose of using a large image designed for a large screen terminal on a mobile terminal with a small screen.
  • scrolling and pointing are performed simultaneously using a small screen as if it were a window or sight window.
  • the user can grasp the contents of the entire large screen while moving (scrolling) this window, and at the same time, aim at the fixed position in the center of the window. It moves with the window and points to the target position.
  • the cursor In the ordinary pointing method (force-sol movement method), the cursor is moved to the target position in a fixed window, but in the aiming window movement method, the cursor acts as the aiming position.
  • the window itself moves and the aiming position moves together with the window for pointing. In this way, pointing and scrolling can be performed with the same operation, making it easy to view the display contents designed for a large screen on a mobile terminal with a small screen.
  • the display information must be updated each time the window is moved, so a large communication capacity, high-speed memory, and high-speed image processing functions are required. Therefore, if the data required in the future is predicted and stored in advance in memory, the load of communication and calculation can be prevented from being concentrated at a single point in time, and the load can be distributed over time.
  • the communication path and the capacity of the processor can be utilized without waste.
  • the specific configuration of the device will be shown as an example where the area for identifying the fingertip position is located in the fingertip movement range in three rows and three columns.
  • the area is not three rows and three columns, most of the areas are adjacent. They can be arranged two-dimensionally so that other arrangements are possible.
  • each area can be specified, so that a total of 8 areas can be specified by combining both. If each area corresponds to the information, 8 one type of information can be expressed.
  • the names and icons that represent the contents of the submenus in the main menu are displayed as upper-level items arranged in three rows and three columns, and the descending area when the fingertip is lowered from the main menu is displayed.
  • the lower item of the submenu associated with the selected upper item is arranged in 3 rows and 3 columns and displayed instead of the main menu.
  • the submenus As a different menu display method, the submenus, each having lower items of 3 rows and 3 columns, are arranged in 3 rows and 3 columns as upper items, and the lower items are arranged in 9 rows and 9 columns as a whole.
  • This method is called the batch menu method.
  • Even in the collective menu method if a part of the submenu in which items of 3 rows and 3 columns are arranged is regarded as one large icon, it can be interpreted that the icons arranged in 3 rows and 3 columns as the upper item are the entire menu .
  • the entire menu is the main menu, and the submenus are nested in the main menu and are displayed at the same time as the main menu.
  • the menu is displayed by sequentially switching between the main menu and submenu. Since each menu consists of 3 rows and 3 columns, the area occupied by the menu on the screen is always small. Therefore, it is suitable for displaying a menu on a small screen of a portable device. Since the size of the main menu and the submenu does not change, it is advisable to change the color etc. so that they can be distinguished.
  • each section containing the 3-row, 3-column sub-items corresponding to each submenu is represented by a single large icon. This can be considered as one high-order item.
  • the large icons (sections displaying lower-order items in 3 rows and 3 columns) are arranged in 3 rows and 3 columns.
  • the section indicated by the fingertip position can be changed in color or displayed as a frame. Surrounded and displayed separately I do. When the fingertip is moved with the fingertip raised, the highlighted section changes to another section in conjunction with the movement of the fingertip. When the fingertip is lowered, the highlighted section is selected as a submenu.
  • the lower-level item indicated by the fingertip position in the lower row of the selected submenu in the 3rd row and 3rd column will be highlighted. Is displayed.
  • the lower-level item that is highlighted changes to another lower-level item in the 3-row, 3-column sub-menu of the submenu in conjunction with the movement of the fingertip when moving with the fingertip lowered.
  • the lower item highlighted in is selected from the submenu and input.
  • the batch menu method even when selecting a lower-level item in a specific sub-menu, the lower-level items in other sub-menus are displayed together, and all information that can be input is always displayed at a glance. Cheap.
  • the small monitor screen of the portable device can be used to display the original contents as much as possible by displaying and deleting the menus appropriately according to the operation content. For example, when a finger is moved, stopped, a specific menu item is selected, or a specific button is pressed, a required menu appears or an unnecessary menu becomes blunt. I do. Alternatively, the menu may disappear if no operation is performed for a while.
  • the center area is used for shifting to the pointing mode, the menu only interferes with pointing, so when the fingertip is placed in the center area, the menu is not displayed and the fingertip surrounds the center area. The menu may be displayed only when moving to the surrounding area.
  • a menu pop-up display near the work position minimizes the movement of the viewpoint when viewing the contents of the menu, and the viewpoint is always maintained near the work position. Input work can be continued as it is.
  • the cursor is near the corner of the screen, change the menu display position so that the menu fits on the monitor screen. For example, the cursor is at the top, bottom, left, or right corner of the screen In some cases, the menu should be displayed below, above, right, and left of the cursor, respectively.
  • the section on the screen that is selected according to the position of the fingertip in the main menu is called the section
  • the section that is selected according to the position of the fingertip in the submenu is called the subsection.
  • the section is selected when the fingertip is lowered
  • the subsection is selected when the fingertip is raised.
  • both the main menu and the submenu consist of 3 rows and 3 columns. In each menu, one item indicated at the position of the fingertip is selected, so that both the section and the subsection are sections containing only one item.
  • the main menu consists of 3 rows and 3 columns of submenus arranged in 3 rows and 3 columns.
  • the entire menu consists of 9 rows and 9 columns.
  • a section that contains 3 rows and 3 columns of items corresponding to each submenu among 9 rows and 9 columns of the main menu is a section.
  • the highlighted section changes according to the fingertip position, and the highlighted section is selected when the fingertip is lowered.
  • the item corresponding to the fingertip position is highlighted within the range of 3 rows and 3 columns included in the selected section.
  • the item highlighted when the fingertip is finally lifted is selected.
  • a subsection is a section that contains only one item.
  • the operation of dividing a menu and selecting a section in this way is the basis of the interface.
  • the task of specifying coordinate points, that is, pointing was the basis of the interface.
  • Pointing is an operation to specify one point from the screen, and the operation cannot be hierarchized.
  • sectioning selects sections at the first level, and sub-sections within the selected section at the next level.
  • each section has a 3-row, 3-column subsection at the lower level, forming a 9-tree structure.
  • a single stroke motion of the fingertip can access only two layers below the menu hierarchy, but by changing the reference layer (home section) at the start of the stroke exercise, a menu with an arbitrary number of layers can be accessed. Can be handled. For example, if the first stroke exercise accesses the menu two levels lower and the accessed subsection becomes a new home section, the next stroke exercise allows access to the menu two levels lower.
  • the data input device of the present invention provides an interface suitable for handling not only the above-mentioned menus but also various systems generally having a tree structure. Therefore, the directory system ⁇ the command system is hierarchized into a nine-tree structure, and the file selection ⁇ command input can be executed efficiently by taking advantage of the advantage that one stroke motion of the fingertip can access two layers below the hierarchy at a time. Operating 'System (OS) can be configured.
  • the information input device of the present invention can also be used as a controller for various home appliances. In particular, it is effective when a user selects a menu item displayed on the screen with a remote control on a video device such as a television, a video, a game, etc. in which the user looks directly at the screen.
  • the conventional remote control needs to shift the viewpoint from the screen to the remote control at hand when searching for and pressing the target button from a large number of buttons, so that viewing of the image is hindered every time the viewpoint is moved.
  • various commands can be input only by the stroke motion of the fingertip. Therefore, the finger position can be grasped while looking at the screen. You can enter the desired command.
  • the force that the fingertip attempts to move without actually moving the fingertip is detected by the pressure-sensitive sensor 1, and the highlighted section or subsection is changed in conjunction with the detected pressure. It is also conceivable to do this.
  • the selected item can be confirmed by the tactile stimulus.
  • the operability of such a pressure-sensitive method is inferior to the method of actually moving a finger.
  • the tactile stimulus is changed, it is necessary to use a motor or solenoid as a driving source, which increases the cost of the device.
  • the tactile stimulus can be changed by directly using the movement of the fingertip itself as a drive source without introducing such a drive source, or a new tactile stimulus can be received at the destination. Therefore, the cost of the equipment can be kept low.
  • FIG. 1 shows an example of a mechanism for identifying a motion (stroke motion) of moving down and moving a fingertip with the information input device according to one embodiment of the present invention.
  • the fingertip moves up and down in the direction of arrow 1 in Fig. 1 (a), and moves in a direction perpendicular to the direction of up and down movement as shown by arrow 2 in Fig. 1 (a).
  • Four seesaw-like mechanisms S are installed under the fingertip.
  • Each of the Shizo mechanisms falls on the side where the arm 3 receives the force with the rotation axis 6 as a fulcrum. .
  • a broken line 7 in FIGS. 1 (b), (c) and (d) means an elastic sheet stretched between the plates 4 of the four arms.
  • a stocking cloth may be used as the material of the sheet 7.
  • the fingertip touches sheet 7 and moves with sheet 7.
  • the sheet 7 intervenes between the fingertip and the plate 4 or the spherical portion 5 and slides on the plate 4 or the spherical portion 5 to help the fingertip move smoothly on the plate or the spherical portion.
  • Sheet 7 is removable so that it can be replaced when it becomes old and wears out.
  • One side of the arm 3 is provided with a plate 4 on which a fingertip collides, and the rotating shaft 6 is used as a fulcrum of the wheel to tilt the arm 3 outward.
  • a spherical portion 5 rises and stimulates the belly of the fingertip.
  • the spherical portion 5 is an example of the area notifying means.
  • FIGs 2 (a) to 2 (d) show the child as viewed from the side.
  • Figures 2 (a) to 2 (d) show how the arm collapses and the spherical part 5 stimulates the belly of the finger when moving the fingertip for the four positions of the fingertip.
  • the fingertip is located at the center of the seat, and a downward force is applied to the seat. At this time, the perforator falls down inward, and the bulb 5 retracts downward without stimulating the finger.
  • an overhang portion 17 is provided, which restricts the downward movement of the fingertip.
  • the spherical part 5 is raised halfway and stimulates the finger slightly, but in (b), the spherical part 5 is completely stored under the overhang 1.7 and does not stimulate the finger.
  • the finger on the side to which the fingertip is moved falls outward, and the spherical part protrudes above the overhang 17 to stimulate the finger.
  • the apparatus detects a falling one of the four seesaws by using the switches SW1, SW2, SW3, and SW4 to identify the finger position.
  • the switches SW1, SW2, SW3, and SW4 are examples of the moving area detecting means in the present embodiment.
  • Fig. 1 (c) shows the switch 9 for detecting that the PC is down.
  • switch 9 becomes 0 N. Since each of the four PCs has a switch 9, the switches of each PC are named SW1, SW2, SW3 and SW4 as shown in the upper diagram of FIG. Then, the way the switch is turned on and off at each of the nine fingertip positions in Fig. 3 changes.
  • the switches that are turned on when the fingertip is moved to the area indicated by the black ellipse and the plate 4 is pressed in the direction of the arrow are shown below each figure in Fig. 3. In this way, nine areas can be assumed for the fingertip movement range, and the area where the fingertip is located can be identified by the ON / OFF status of SW1, SW2, SW3, and SW4. Further, the fingertip moves up and down along arrow 1 as shown in FIG. This vertical movement is detected by switch 12 in Fig. 1 (c).
  • the switch 12 is an example of the vertical movement detecting means in this embodiment. Switch 1 and 2 are turned ON when the fingertip is lowered, and set to 0FF when the fingertip is raised.
  • the switch 12 detects the vertical movement of the fingertip of the finger different from the thumb behind the device. Even when the thumb tip is stationary, when the fingertip behind the device moves up and down, it can be considered that the thumb tip is moving up and down relative to the fingertip behind the device. In the configurations of FIGS. 1 (c) and 1 (d), the switch 12 detects such a relative vertical movement of the thumb tip.
  • Reference numerals 13 and 14 in FIG. 1 (c) denote a light receiving element and a light source of the optical pointing device, respectively. It is preferable to provide an overhang part 7 shown in Fig. 2 and bury the light receiving element 13 and the light source 14 above this overhang part. A grid pattern is drawn on the back of the sheet 7. When the pointing mode is selected, the light receiving element and the light source work to detect the movement of the grid pattern on the sheet lining that moves with the fingertip. . The cursor in the screen moves in conjunction with the movement of the grid pattern detected here, and pointing is performed.
  • FIG. 4 shows another mechanism of the movement detecting means for applying different tactile stimuli to the finger according to the fingertip position.
  • the fingertip moves smoothly on the platform 2 1.
  • the degree of protrusion of the protrusion 20 that stimulates the fingertip is configured to change according to the fingertip position.
  • Numeral 23 denotes a spherical joint in the joint, the angle of which is freely changed while being held by the receiving part 24. 22 is a rotation axis of the joint.
  • Reference numeral 25 denotes a cross section of the frame that supports the bottom of the protrusion 20 that rotates about the rotation axis 22.
  • the protrusion 20 While being supported by this frame, the protrusion 20 continues to stimulate the finger, but when the base 21 moves with the fingertip and the bottom of the protrusion 20 comes off the indicating frame 25, the protrusion 20 is rotated. Around 22 Rotates and retracts, no longer irritates fingers.
  • FIG. 5 shows still another specific example of the movement detecting means.
  • a slide table 18 and a rotary table 26 are used instead of the spherical joint, and the table 21 on which the fingertip is placed is designed to move smoothly.
  • a spring 27 is used so that the platform on which the fingertip is placed moves up and down and moves horizontally, and then returns to the standard position.
  • Reference numeral 28 denotes a vertical movement guide section. In either mechanism, when one end of the projection hits the table, the other end is pushed out and stimulates the finger.
  • FIG. 15 shows another example of the movement detecting means.
  • Four sticks 46 are provided to stimulate different positions on both sides of the finger 47.
  • Figure (a) shows how two sticks move and stimulate one side of the finger.
  • (B) is a cross section of the device viewed from the side of the fingertip, and one end of the stick 46 passes through the hole 49 provided on the wall 50 surrounding the fingertip 51, and the finger 46 has Stimulate the sides.
  • the opposite end of the stick 49 is provided with a plate 48.
  • the opposite end of the stick that is ap- plied to the outer wall 52 by the reaction returns.
  • C shows a state in which the side is protruding so as to stimulate it.
  • (C) is a view of the apparatus viewed from above, in which the fingertip enters the inside of the elliptical wall 50 and moves along the wall 50 with the fingertip.
  • Each figure shows four sticks at each fingertip position protruding from the wall 50 surrounding the fingertip in an elliptical shape to the finger side.
  • the tactile stimulus is applied in a direction parallel to the direction of fingertip movement, so that the reaction of the tactile stimulus and the vertical movement of the fingertip do not interfere at right angles.
  • the independence of the fingertip movement and the up-and-down movement is enhanced, and erroneous input is less likely to occur.
  • the method of Fig. 1 is superior in terms of the ease of identifying tactile stimuli.
  • various methods for giving a tactile stimulus to a finger can be considered.
  • a simple method for example, a plurality of balls or pole-shaped protrusions are provided at the fingertip contact portion, and the rotation of the ball itself or a sheet provided with flexibility and low friction between the ball-shaped protrusions and fingers can be used.
  • the pole grasps the unevenness of the ball-shaped projection and is placed on the screen so as to correspond to the uneven position.
  • FIG. 6 shows a configuration example in which the information input device of the present invention is applied to a portable terminal which also serves as a portable telephone.
  • A is a view seen from the front, a display screen 29, a mobile phone equipped with the data input device 30, grip section 32, microphone 33, and earphone 34 of the present invention given in FIG. 1. Show the story.
  • the drip portion 32 can be folded as shown in FIG. 11D, and can be rotated in either direction of the arrows 37 and 38. Rotate the grip section 32 in the direction of 38 when using it with the right hand, and rotate it in the direction of 37 when using it with the left hand.
  • the index finger shift key 35 and the middle finger shift key 36 are buttons that are pressed with the index finger and the middle finger from the back side of the device, respectively. These buttons are installed on the cylindrical rotating part 31 and rotate together with the cylindrical rotating part 31 in the direction of arrow 39 so that the buttons 35 and 36 can be easily pressed with the index and middle fingers. it can.
  • the mobile terminal also serves as a mobile phone, it is necessary to devise a design that arranges the screen horizontally and easily while holding the grip section 32.
  • E) (f) (g) Another configuration example that satisfies the requirement is shown. Two rotary shaft joints are used so that the display screen 29 can change the angle with two axes of freedom with respect to the drip section 32. When stored, it is folded as shown in (e) and used as a mobile phone The display screen 29 can be opened at different angles depending on the application as shown in (f) at a time and as shown in (g) when used as a portable terminal.
  • Figures 7 and 9 show examples of menus displayed in the batch menu method ( Figure 7) and the sequential menu method ( Figure 9), respectively.
  • the menu display is (c), (f), (i), or (d) (g) ( j).
  • a sentence 40 is partially input on the screen 41, and the fingertip indicates the central section of the menu 44.
  • the indicated section is surrounded by a bold frame 43 and is distinguished from other sections.
  • the force solver 42 is displayed as an Angou line, and the numeral 45 is a line for displaying a message from the system.
  • Figure 7 shows two examples of menu display in the batch menu method.
  • the menu displayed when the fingertip makes a stroke motion as shown in (b), (e), and (h) changes as shown in (c), (f), and (i).
  • the center section in (c) is displayed in a bold frame.
  • the section surrounded by the thick frame changes as shown in (f) in conjunction with the movement of the fingertip .
  • the menu displayed when the fingertip makes a stroke motion as shown in (b), (e), and (h) changes as shown in Figs. 7 (d), (g), and (j). .
  • C The difference from the menus of (f) and (i) is that in (g) and (j), only the items in the 3rd row and 3rd column of the selected section are displayed. This is the point that the indicated item is indicated by being surrounded by a thick frame.
  • Fig. 8 (a) the menu when the shift key 35 or 36 is pressed in the batch menu method is shown on the left, and the menu when the shift key 35 or 36 is not pressed is shown on the right.
  • This example is a menu for inputting alphabetic characters, and is a 9-row, 9-column character array.
  • Each section on the monitor separated by the boundary is called a section.
  • the center section has the function of shifting to the pointing mode.
  • Each section in Fig. 8 (b) has an icon representing the content of the section at the corresponding position in both menus in (a).
  • C various characters and symbols are classified into sections according to the following policy. Icon.
  • Characters that do not include a closed loop and have a diagonal stroke (WVYKXNMAZ): An icon that indicates a diagonal stroke (center in the upper row of (b)).
  • Characters that include a closed loop with a curved part (P RD 0 B Q): An icon indicating a closed loop (lower left of (b)).
  • Fig. 9 shows two examples of menu display using the sequential menu method.
  • the menu displayed when the fingertip makes a stroke motion as shown in (b), (e), and (h) changes as shown in (c), (f), and (i).
  • the central section in (c) is displayed with a thick frame.
  • the section surrounded by the thick frame changes as shown in (f) in conjunction with the movement of the fingertip.
  • the fingertip When the fingertip is lowered at the position of P1, the section enclosed by the thick frame (f) is selected, and the submenu (i) showing the contents of this section is displayed instead of the main menu ( ⁇ ). You.
  • the fingertip When the fingertip is moved down to the position of P2 in (h) with the fingertip lowered, as shown in (i), the position (R in the figure) at the position corresponding to P2 in the submenu is displayed. It is shown in a bold frame. If you lift your fingertip as it is, R is selected and input.
  • the fingertip makes a stroke motion as shown in (b), (e), and (h).
  • the menu displayed when the fingertip moves is shown in Figs. 9 (d), (g), and (j). change.
  • (C) The difference from the menus of (f) and (i) is that the fingertip is moved to the position of P1 without lowering the fingertip in (e), and the position of P1 is supported as shown in (g). This is where a submenu showing the contents of the section appears.
  • the main menu appears only when the fingertip is raised and placed in the center area, and when the fingertip is raised and moves to the surrounding area, it corresponds to the fingertip position.
  • Each of the partitioned sections is a section.
  • the entire menu consisting of 9 rows and 9 columns is called the main menu, and the partial menu consisting of 3 rows and 3 columns in each section is called the submenu. Select the section indicated by the fingertip when lowering the fingertip, and select the item specified by the fingertip when raising the fingertip from the items in the 3rd row and 3rd column of the selected section.
  • FIGS. 10, 11, and 12 are represented by two single-byte alphabetic characters, but in practice, it is easier to see them with icons.
  • Fig. 10 shows a menu mainly for displaying the contents of the file / enterprise site. Functions mainly related to pointing, scrolling, and linking are arranged in the menu.
  • the center section says "pointing compatible"
  • the mode shifts to the pointing mode.
  • the index finger shift key 35 and the middle finger shift key 36 perform functions compatible with the left mouse button and the right mouse button, respectively.
  • L1-L9 Up to nine links to a specific file displayed on the screen, such as the web site, are displayed in the menu.
  • il-1 i9 Register up to 9 bookmarks (indexes) for any web site file. Access.
  • hi—h9 Automatically register up to 9 web site files accessed in the past as history.
  • r i Shift to the slip registration mode.
  • d i Transition to bookmark erasing mode.
  • s v Saves the display content to a file.
  • qt End.
  • nw Create new file.
  • op Open a file.
  • d1 download, u1: upload (download site data to file) Load and file data on site hairbroad).
  • the display of the mobile terminal is necessarily small. Since the screen scrolls frequently on small displays, it is important that the scrolling of the screen and cooperation with other operations be performed smoothly. For example, it is necessary to be able to scroll freely while performing other operations such as specifying a range.
  • the scroll function has been enhanced, and the scrolling in page units and the scrolling in line units have been devised so that they can be easily linked with pointing.
  • Figures 11 and 12 show the menus for inputting Hiragana and English characters (or Roman characters), respectively.
  • the special character 'delete function' is described by the following abbreviations. s p: Blank. r t: Line feed. b s: Bucks first. d 1: Delete. t b ': Evening.
  • the character type (input mode) switching function is indicated by the following abbreviations. kn: Power input mode. hr: Hiragana input mode. en: Alphabet input mode. s b: Symbol input mode. rk: Romaji kana conversion mode. : Characters are arranged in the menu in a format compatible with the QWERTY keypad. In the Hiragana input, sections are grouped with Hiragana of the same consonant. In the section, each hiragana is arranged according to a certain rule according to the type of vowel following the consonant.
  • cV and qk are provided in the menus in Figs. 11 and 12 so that they can be directly input in the character input mode, but they are abbreviations for functions related to kana-kanji conversion.
  • c v Perform Kana-Kanji conversion (displays the conversion result on the screen and shifts to the Kana-Kanji conversion mode menu shown in Fig. 13 at the same time).
  • q k Set to Kana without changing to Kana-Kanji conversion mode.
  • the menu shown in Fig. 13 is used. Entering Hiragana automatically switches to Kana-Kanji conversion mode, and the input Hiragana is held in the Kana-Kanji conversion puffer until the conversion result is determined.
  • conversion result candidates are arranged and displayed in 3 rows and 3 columns as shown in (a), and the target candidate is selected by the stroke motion of the fingertip. Pressing the index finger shift key brings up the menu shown in (b) and allows the use of various functions represented by the following abbreviations.
  • pb Move to the previous clause.
  • nb Move to the next clause.
  • eb Extended clause.
  • rb Reduce a phrase.
  • bk Cancels the conversion mode and returns to the original hiragana input state.
  • zh Converted to full-width hiragana.
  • zk Converted to full-width katakana.
  • hk Converted to half-width katakana.
  • ze Converted to full-width alphanumeric characters.
  • he Converted to half-width alphanumeric characters.
  • nm Move to the next conversion candidate menu.
  • pm Returns to the previous conversion candidate menu. If the conversion candidates cannot be displayed in a 3-row, 3-column menu, use multiple menus. At this time, the menu is switched and displayed according to nm and pm.
  • Fig. 14 (b) is an example of a screen when a web page is displayed.
  • the link is
  • the link destination surrounded by the frame is selected. If there is an additional item in the 3rd row and 3rd column at the link destination, the menu switches to the display of the 3rd row and 3rd column item, move the fingertip down, point to the target item, and raise the fingertip. The specified item is selected.
  • a vertical movement detecting means for detecting the vertical movement of the fingertip; and a moving area in which the fingertip can move in a direction substantially perpendicular to the vertical movement.
  • a moving area detecting means provided for a plurality of areas and detecting an area corresponding to a position of a fingertip moving in the moving area; and a fingertip detected by the vertical movement detecting means and the moving area detecting means is lowered.
  • Information output means for outputting predetermined information based on a combination of a descending area corresponding to the position and an ascending area corresponding to the position at which the fingertip has risen; an area corresponding to the position at which the fingertip moves or the area And an area notifying means for notifying the operator of a change in the position of the fingertip moving on the information input device.
  • this information input device it is possible to input complicated information by a simple stroke motion of the fingertip, and the finger position can be changed by using a simple finger position change that is easy to identify even for a beginner.
  • the visual load of inputting data and other information has been reduced, and beginners can easily learn blind input and enter various types of information at high speed.
  • the area notification means informs the operator of a change in the position of the fingertip moving in the area or the area by the tactile stimulus applied to the finger, the position of the fingertip is clearly determined by tactile stimulation of the fingertip. Since it is possible to know, it is possible to provide an easy-to-use information input device for beginners or unhealthy people.
  • the information output means displays a plurality of main images displayed in a geometrically similar relationship with a plurality of areas set in the movement area on the screen according to the movement of the fingertip. If the operator displays on the screen a plurality of sub-sections set in the main section while maintaining the geometric similarity to the arrangement of the plurality of sections set in the moving area, the operator can use the section. It is only necessary to move the fingertips sensuously based on the similarity between the subareas, and the arrangement of the areas is easy to understand, so that subareas can be specified without skill and blind touching is possible with a slight familiarity. Would.
  • the relationship between the main section and sub-section is repeated and returned. If the information corresponding to the section at the end of the hierarchy is character information or command information, the selection of a complex concept over multiple layers can be performed as described above. This can be achieved by a stroke movement, which simplifies character input and command input to a computer.
  • the section corresponding to the descending area is information corresponding to the type of consonant
  • the section corresponding to the above-mentioned ascending area is information relating to the type of vowel
  • the information output means is selected by a combination of these pieces of information. If it is configured to output characters or sounds, the characters and sounds can be specified and output by extremely simple operations.

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Abstract

A sequence of motions (fingertip stroke motions) of lowering a fingertip, linearly moving it a short distance and lifting it are used as a unit of motions corresponding to a character or instruction to be input, a fingertip lowering position and lifting position are combined to designate a character or an instruction to be input. Display data changed in conjunction with fingertip stroke motions can assist beginners. A tactile stimulus applied to a fingertip is changed when a fingertip-positioned region is changed to recognize which region the fingertip is positioned in, thereby enabling blind inputting. In addition, a plurality of main sections or sub-sections are displayed on a screen so as to ensure positional relations geometrically similar to a plurality of regions set in a fingertip moving area. A section for inputting at a main section is designated based on a fingertip lowering region, and a section for inputting at a sub-section is designated based on a fingertip lifting region.

Description

明 細 書 情報入力装置 技術分野  Description Information input device Technical field

本宪明は, 情報機器へ文字デ一タや指令デ一タその他の情報を能率良く入力す るインターフヱイスを備えたデータ入力装置に関する。 背景技術  The present invention relates to a data input device provided with an interface for efficiently inputting character data, command data, and other information to information equipment. Background art

従来の代表的なデ一夕入力装置の一つであるキーポ一ドは, 習熱した使用者に は能率良いデ一夕入力手段となるが, タイビングに広い作業範囲を要するため小 型の携帯機器へのデータ入力には適していない。 キーポート'の Jや Fのキーの表 面には突起が設けられており, 習熟者はこの突起を手掛かりに指位置を把握し, ブライン ド夕ィビングによって視線を画面に向けたまま作業できるが, 初心者が ブラインドタイピングを習得するには相当の訓練が必要である。  The keypad, which is one of the conventional representative data input devices, is an efficient data input device for trained users, but requires a small work area because tying requires a wide working range. Not suitable for data entry into equipment. A projection is provided on the surface of the J or F key of the keyport, and the skilled worker can grasp the finger position using this projection as a clue, and can work while pointing his or her gaze on the screen by blinding. A considerable amount of training is required for beginners to master blind typing.

一方, イン夕一ネッ トの閲覧作業等では, 初心者に分かり易いインターフェイ スとして, マウス等ポインティング機器を用いて画面上に表示されるメニューの 項目ゃポタンゃアイコンあるいはリンク先を選択することでコンピュータに指令 を入力するグラフィカルインターフェイスが主流となっている。 グラフィカルイ ンターフェイスでは通常一地点のポィンティングによって入力す ¾データを指定 するが, マウスボタンを押しながら力一ソルを移動する ドラッグと呼ばれる操作 や一部のメニュー操作では, マウスポタンを押した位置と離した位置の組み合わ せに基づいて入力するデータが定まる。  On the other hand, when browsing the Internet, it is possible to use a pointing device such as a mouse to select a menu item {button} icon or a link destination using a pointing device such as a mouse as an interface that is easy for beginners to understand. Graphical interfaces for inputting commands to computers have become mainstream. In the graphical interface, data is usually input by pointing at one point. ¾ Data is specified by moving the cursor while holding down the mouse button. In operations called dragging and some menu operations, the position at which the mouse button is pressed is The input data is determined based on the combination of the separated positions.

上記したようなダラフィカルインタ一フェイスでは視覚を頼りにマウス力一ソ ルの位置を確認しながら作業を進めることになるが,視覚の負担を軽減するため, 触覚刺激を援用する方式が工夫されている。 例えば, 視覚障害者のために点字ディスプレイが開発されているが, 点字ディ スプレイをィン夕一フェイスに応用し, 画面上でカーソルが目標領域に到達した ときに, 点字ディスプレイが指に加える刺激の形態を変化させることによって, 操作者にカーソル位置と領域形状を通知する方式が考案されている。 In the above-mentioned durable interface, the work is performed while confirming the position of the mouse force by relying on the visual sense. However, in order to reduce the burden on the visual sense, a method using tactile stimulation has been devised. ing. For example, a Braille display has been developed for the visually impaired. The Braille display is applied to an in-face, and when the cursor reaches a target area on the screen, the Braille display applies a stimulus to the finger. A method has been devised that notifies the operator of the cursor position and the area shape by changing the form of the cursor.

同様にカーソル位置を通知する方式としてマウスにバイブレータを組み込み, Similarly, a vibrator is incorporated in the mouse as a method of notifying the cursor position,

' カーソルが目的位置に到達したときにバイブレータを振動する方式もある。 また I B M社ではポィンティングに使用するスティ ヅクをコンピュー夕からの指令に より能動的に駆動して, その動きを通じて使用者に情報を通知する方式を開発し ている。 'There is also a method to vibrate the vibrator when the cursor reaches the target position. In addition, IBM has developed a system in which the stick used for pointing is actively driven by a command from a computer, and the user is notified of the information through the movement.

さらに簡易な方式として, 指先を滑りやすくするように表面加工したパネル上 に突起を設けてパネル上で指先を滑らしながら突起によって示されるボ夕ン位置 を把握できるようにした操作パネルや, 指先接触部にポ一ルやボール状突起を複 数個設けて, ボール自体の回転やボール状突起と指の間に介在する柔軟性と低摩 擦性を備えたシートによって, 指先がポールやポール状突起の上を円滑に移動し ながらボールやボール状突起の凹凸を把握し, 凹凸位置に対応するよう'に画面上 に配置されたメニューの項目を凹凸の触覚情報を手掛かりに選択する方式も考案 されている。  As an even simpler method, an operation panel is provided in which a projection is provided on a surface-treated panel so that the fingertip can be slippery so that the user can grasp the position of the button indicated by the projection while sliding the fingertip on the panel. A plurality of poles and ball-shaped protrusions are provided in the part, and the fingertip is pole or pole-shaped due to the rotation of the ball itself and the flexibility and low friction between the ball-shaped protrusion and the finger. A method was also devised in which the unevenness of the ball or ball-shaped projection was grasped while moving smoothly on the projection, and the menu items arranged on the screen were selected based on the tactile information of the unevenness as a clue so as to correspond to the unevenness position. Have been.

しかしながら, 従来のグラフィカルインターフェイスでは, 大きな画面内でマ ' ウスカーソルを広範囲に移動して小さな目檸範囲をポィンティングして項目選択 やドラッグ操作するため, 作業中に細心の視覚的注意が必要であり, 操作を短時 間に多数回繰り返すことは難しかった。 例えばマイクロソフ ト社のウイ ンドウズ では, メニュー中の項目は 1次元的に多数個並んでいる場合が多く, 力一ソルは 初期位置から途中多数の項目を経て目標項目へ到 ¾。 このカーソルの移動に時間 を要し, 無理に短時間で操作すると目標の項目を通り過ぎてからマウスボタンを 押す等の誤操作を生じ易かった。  However, in the conventional graphical interface, since the mouse cursor is moved over a wide area in a large screen and the small area of the mouse is pointed to select or drag items, careful visual attention is required during the work. Therefore, it was difficult to repeat the operation many times in a short time. For example, in Microsoft's windows, many items in the menu are often arranged one-dimensionally, and the force cursor reaches the target item from the initial position through many items on the way. This cursor movement takes time, and if you forcibly operate it in a short time, it is easy for erroneous operations such as pressing the mouse button after passing the target item.

マウスポタンを押す位置と離す位置の組み合わせに基づいてメニューの項目を 選択する場合にも, 従来方式では, 項目間の移動を短時間で行えず, 項目の識別 は容易でなく, 視覚的に注意しながら項目を選択する必要があつたため高速にデ —タ入力することはできなかった。 最初の目標位置でマウスボタンを押し, マウ スを移動し, 次の目標位置でマウスポタンを離す運動は, 力一ゾルを目標位置に 合わせようとして注意を注ぐ度に中断し 連続した -体の運動として一気に遂行 することはできなかった。 このように従来のグラフィカルインターフェイスは初 心者に直感的に分かりやすい反面, 旧来のキーポード入力に比べて入力能率が低 く, 視覚的負荷が大きく, 誤操作し易いという欠点を持っていた。 Menu items are selected based on the combination of the position where the mouse button is pressed and the position where the mouse button is released. In the case of selection, in the conventional method, it is not possible to move between the items in a short time, and it is not easy to identify the items. I couldn't do that. The movement of pressing the mouse button at the first target position, moving the mouse, and releasing the mouse button at the next target position is interrupted every time attention is paid to adjust the force sol to the target position. Could not be executed at once. Thus, the conventional graphical interface is intuitive and easy for beginners to understand, but has the disadvantages of lower input efficiency, higher visual load, and erroneous operation than the traditional keyboard input.

前述した触覚情報を援用しても,従来の援用法では入力能率は改善しなかった。 例えば, 点字ディスプレイを用いるイン夕ーフヱイスでは, 触覚情報を頼りに広 い探索範囲の中で目標領域を探し出すまでに長時間を要し, データ入力能率は極 めて低かった。 また多様な樯報を触覚情報のみを手掛かりとして識別することが 困難であったため, 入力できる情報の種別数が限られていた。 さらにキ一ボート' の場合と異なり, 習熟しても注意の負荷は軽減せず作業能率が向上しないことも 崗題であった。 発明の開示  Even if the above-mentioned tactile information was used, the input efficiency was not improved by the conventional incorporation method. For example, in an in-face display using a braille display, it took a long time to search for a target area within a wide search range based on tactile information, and the data input efficiency was extremely low. Also, since it was difficult to identify various reports using only tactile information as a clue, the number of types of information that could be input was limited. Furthermore, unlike the case of the “key boat”, it was also a problem that the load of attention was not reduced and the work efficiency did not improve even if the students mastered it. Disclosure of the invention

本発明は上記したような課題を解決することを目的とし, 従来のデ一ダ入力装 置及びグラフイカルインターフェイス方式が抱える上^の欠点を克服するために 指の動く範囲内で十分な多様性と識別性を備えかつ円滑, 高速に実行できる指の 運動として指先のス トローク運動 (指先を下降させ, その後に上記下降方向に略 直行する方向に移動させた後, 上記下降方向とは逆の方向に上昇させる運動) を データ入力に使用し, 上記ス トロ一ク運動における指 の下降位置と上昇位置と の組み合わせによって所定の情報を指定して出力するという簡単な操作で情報を 入力できるようにしたものである。 この際, この指の運動と連動して表示内容を 変えるグラフィカルインターフェイスを導入し, さらに初心者にも識別しゃすい 単純な触覚刺激を手掛かり として指位置を把握できるようにすることで, データ 入力作業における視覚的負荷を軽減し, 初心者がブラィンド入力を容易に習得し て高速に多様な情報を入力できるようにしたものである。 An object of the present invention is to solve the above-described problems, and to overcome the drawbacks of the conventional decoder input device and the graphical interface method, to provide sufficient diversity within a range in which a finger can move. Stroke movement of the fingertip (moving the fingertip down, then moving in a direction almost perpendicular to the above-mentioned descending direction) (Movement to raise in the direction) is used for data input, and information can be input by a simple operation of specifying and outputting predetermined information according to the combination of the descending position and the rising position of the finger in the above-mentioned stroke movement. It was made. At this time, a graphical interface that changes the display content in conjunction with the movement of the finger is introduced, and even beginners can identify and screen. By making it possible to grasp the finger position using simple tactile stimuli as clues, the visual load in data input work was reduced, and beginners could easily learn blind input and input various information at high speed. Things.

上記目的を達成するために本発明は,  In order to achieve the above object, the present invention provides:

指先の上下運動を検出する上下動検出手段と, 上記指先がその上下動と略直交する方向に移動し得る移動領域内に設定され た複数の区域について設けられ, 上記移動領域内を移動する指先の位置に対応す る区域を検出する移動区域検出手段と, 上記上下動検出手段及び上記移動区域検出手段により検出される指先が下降し た位置に対応する下降区域と, 指先が上昇した位置に対応する上昇区域との組み 合わせに基づいて所定の情報を出力する情報出力手段と, 上記指先が移動する位置に対応する区域或いは上記区域上を移動する指先の 位置の変化を操作者に知らせる区域通知手段と, を具備してなることを特徴とする情報入力装置として構成されている。  A vertical movement detecting means for detecting the vertical movement of the fingertip; and a fingertip provided in a plurality of areas set in a movable area in which the fingertip can move in a direction substantially perpendicular to the vertical movement, and moving in the movable area. Moving area detecting means for detecting an area corresponding to the position of the finger; a descending area corresponding to the position where the fingertip is detected by the vertical movement detecting means and the moving area detecting means; An information output means for outputting predetermined information based on a combination with a corresponding ascending area; an area corresponding to a position at which the fingertip moves, or an area notifying an operator of a change in the position of the fingertip moving on the area. And a notifying means.

この情報入力装置によれば, 簡単な指先のス トローク運動によって複雑な情報 入力を可能とする事が出来, しかも初心者にも識別しゃすい単純な指の位置の変 化を手掛かり として指位置を把握できるようにすることで, データ等の情報入力 作業における視覚的負荷を軽減し, 初心者がブライン ド入力を容易に習得して高 速に多様な情報を入力できるようになった。  According to this information input device, it is possible to input complicated information by a simple stroke motion of the fingertip, and to grasp the finger position based on the change of the simple finger position that is easy for beginners to identify. By doing so, the visual burden of inputting data and other information has been reduced, and beginners can easily learn blind input and input various types of information at high speed.

上記区域通知手段が, 指に加わる触覚刺激により区域或いは上記区域上を移動 する指先の位置の変化を操作者に知らせるものである場合には, 指先の触覚的刺 激により指先の位置を明確に知ることができるので, 初心者或いは非健常者にも 使い易い樯報入力装置を提供する事が出来る。  If the area notification means informs the operator of a change in the position of the fingertip moving in the area or the area by the tactile stimulus applied to the finger, the position of the fingertip is clearly determined by tactile stimulation of the fingertip. Because it is possible to know, it is possible to provide a report input device that is easy to use even for beginners or unhealthy people.

また, 前記情報出力手段が, 上記指先の動きに応じて, 前記移動領域内に設定 された複数の区域と幾何学的相似関係を保って表示される複数のメイン区画を画 面に表示する一方, 上記移動領域内に設定された複数の区域の配置と幾何学的相 似関係を保って上記メイン区画内に設定される複数のサブ区画を画面に表示する ものであれば, 操作者は区画の相似関係に基づいて, 感覚的に指先を動かしてい けばよく, 区域の配置がわかりやすいので, 熟練を要することなくサブ区域を指 定することができ, 僅かな慣れでブラインド夕ツチも可能となろう。 Further, the information output means defines a plurality of main sections displayed in a geometrically similar relationship with a plurality of areas set in the movement area in accordance with the movement of the fingertip. On the other hand, if it displays multiple sub-sections set in the main section while maintaining the geometric similarity with the arrangement of the plurality of sections set in the movement area on the screen, The operator only has to move his fingertips sensuously based on the similarity of the sections, and the layout of the areas is easy to understand. Evening will be possible.

更に, 上記メイン区画とサブ区画の関係が繰り返されることにより上位概念か ら下位概念へと順次情報の階層をたどるように構成され, 階層の末端の区画に対 応する情報が文字情報或いは指令情報であれば, 多層にわたる複雑な概念の選択 を上記したような単純なス トロ一ク運動で達成することが出来, これにより文字 入力やコンピュータへの指令の入力が単純化される。 更に又, 上記下降区域に対応する区画が子音の種別に対応する情報であり, 上 記上昇区域に対応する区画が母音の種別に関する情報であり, 前記情報出力手段 がこれらの情報の組み合わせにより選択される文字或いは音を出力してなるよう に構成すれば, 極めて簡単な操作で文字や音を指定して出力することができる。  Furthermore, the relationship between the main section and the sub-section is repeated so that the hierarchy of information is sequentially traced from the upper concept to the lower concept, and the information corresponding to the end section of the hierarchy is character information or command information. Then, the selection of complex concepts over multiple layers can be achieved by the simple stroke movements described above, which simplifies character input and command input to a computer. Further, the section corresponding to the descending area is information corresponding to the consonant type, the section corresponding to the ascending area is information relating to the vowel type, and the information output means is selected by a combination of these pieces of information. If it is configured to output characters or sounds, the characters and sounds can be specified and output by extremely simple operations.

図面の簡単な説明 BRIEF DESCRIPTION OF THE FIGURES

図 1ば本発明の一実施例に係る情報入力装置において指先のス トローク運 動を識別し, 指先位置.に応じて異なる触覚刺激を与える構造を示す図, 図 2は上 記情報入力装置において, 指先位置に応じてシーソ状アームが倒れ球状突起が指 を刺激する様子を示す図, 図 3は上記情報入力装置において, 指位置識別用スィ ツチの配置とその O N / 0 F Fにより指先位置を識別する状態を示す図, 図 4は 移動区域検出手段の別例を示す図, 図 5は移動区域検出手段の更に別の例を示す 図, 図 6は携帯電話を兼ねる携帯端末に本発明を適用した実施例を示す図, 図 7 は携帯端末の画面に表示する一括メニュー方式の例と本発明の情報入力装置でメ ニューの項目の一つを指先のストローク運動で選択する方法を示す図, 図 8は一 括メニュー方式のセクシヨン内の項目をアイコンに置き換えて逐次メニュー方式 のメインメニューを構成する方法を示す図, 図 9は携帯端末の画面に表示する逐 次メニュー方式の例と本発明のデ一夕入力装置でメニューの項目の一つを指先の ストローク連動で選択する方法を示す図, 図 1 0はポィンティングモードにおけ る一括メニュー方式のメニュー構成例を示す図, 図 1 1はひらがな入力モードに おける一括メニュー方式のメニュー構成例を示す図, 図 1 2は英字入力モードに おける一括メニュー方式のメニュー構成例を示す図, 図 1 3はかな漢字変換モー ドにおけるメニュー構成例を示す! , 図 1 4はウエッブページのリンク先候補の 配列例と指先のストローク運動によるリンク先選択操作の例を示す図, 図 1 5は 移動区域検出手段の一例を示す図。 発明を実施するための最良の形態 FIG. 1 is a diagram showing a structure in which a stroke movement of a fingertip is identified in an information input device according to an embodiment of the present invention and different tactile stimuli are given according to a fingertip position. FIG. Fig. 3 shows how the seesaw arm falls down according to the fingertip position and the spherical protrusion stimulates the finger. Fig. 3 shows the arrangement of the finger position identification switch and the ON / OFF of the fingertip position in the above information input device. Fig. 4 shows another example of the moving area detecting means. Fig. 5 shows another example of the moving area detecting means. Fig. 6 shows the present invention in a portable terminal which also serves as a mobile phone. Fig. 7 shows an example of the applied embodiment. Fig. 7 shows an example of the collective menu method displayed on the screen of the portable terminal and a method of selecting one of the menu items by the stroke motion of the fingertip with the information input device of the present invention. Fig. 8 shows one Fig. 9 shows a method of constructing a sequential menu-type main menu by replacing items in the section menu-type sections with icons. Fig. 9 shows an example of the sequential menu-type display on the screen of a mobile terminal and the data of the present invention. Diagram showing how to select one of the menu items with the stroke of the fingertip using the input device. Figure 10 shows an example of the menu configuration of the batch menu system in pointing mode. Figure 11 shows the hiragana input mode. Fig. 12 shows an example of the menu configuration of the batch menu method in Fig. 12, Fig. 12 shows an example of the menu structure of the batch menu method in the alphabet input mode, and Fig. 13 shows an example of the menu structure in the kana-kanji conversion mode! , Fig. 14 is a diagram showing an example of an array of link destination candidates on a web page and an example of a link destination selection operation by a fingertip stroke motion, and Fig. 15 is a diagram showing an example of a moving area detecting means. BEST MODE FOR CARRYING OUT THE INVENTION

以下, 主として手の親指で装置'を操作するものとし, 手の親指の指先を単に指 先と呼ぶ。 もちろん本発明においての指先は親指に限定されるものではない。 指先を指の腹の面と垂直な方向に動かす運動を指先の上下運動と言う。上下運 動において特に指先を指の腹側に動かすときに指先を下げると言い, 指の背側に 動かすときに指先を上げると言う。 さらに指先を指の腹の面と平行な方向に動か すときに指先を移動すると言う。  Hereinafter, the device 'is mainly operated with the thumb of the hand, and the fingertip of the thumb of the hand is simply called the fingertip. Of course, the fingertip in the present invention is not limited to the thumb. The movement of moving the fingertip in a direction perpendicular to the surface of the finger pad is called the vertical movement of the fingertip. In vertical movement, the fingertip is lowered when the fingertip is moved to the ventral side of the finger, and the fingertip is raised when moved to the back of the finger. It is also said that the fingertip moves when the fingertip is moved in a direction parallel to the surface of the finger pad.

墨を塗った指先で紙の上に一本の短い線分を描く作業は, 指先を紙面に下ろし た後, 指先を紙に接したまま直線的に短距離移動し, 最後に指先を上げる行動に よって遂行される。 このように指先を下げて, 直線的に短距離移動し, そして上 げる運動は途切れることなく滑らかに接続し, 一体の行動として短時間に遂行で きる。 本発明では, 指先を下げて直線的に短距離移動して上げる行動 (以下この 一連の運動を指先のストローク運動と呼ぶ) をデータ入力操作上の一つの運動単 位として扱い, この運動単位を入力する文字や指令に対応付けて, 指先を下げる 位置と上げる位置の組み合わせに基づいて入力する文字や指令の種別を決定する データ入力装置を与える。 なおス トロ一ク運動において指先は任意方向に移動で きる。 したがって, 指先を下げる地点と上げる地点として, 2次元平面内で接近 した 2地点を識別可能な解像度の範囲で任意に選ぶことができ, その組み合わせ は多様になる。 The task of drawing a short line segment on paper with inked fingertips is to lower the fingertip on the paper, move the fingertip straight into the paper while keeping it in contact with the paper, and finally raise the fingertip. This is accomplished by In this way, the user moves the fingertip straight down, moves linearly for a short distance, and moves up smoothly without interruption, and can be performed as an integral action in a short time. In the present invention, the action of lowering the fingertip and moving it up linearly for a short distance (hereinafter, this series of movements is referred to as the stroke motion of the fingertip) is treated as one unit of motion in the data input operation. Determines the type of character or command to be input based on the combination of the fingertip lowering position and the fingertip raising position in association with the character or instruction to be input Provide a data entry device. In the stroke movement, the fingertip can move in any direction. Therefore, two points that approach each other in the two-dimensional plane can be arbitrarily selected as a point where the fingertip is lowered and a point where the fingertip is raised within a range of a recognizable resolution.

本発明ではさらに必要に応じて指先位置を確認するために触覚刺激を指先位置 に依存して変化させて指に加える仕組を導入し, 指先位置を視覚によらずに触覚 によって識別できるようにして, デ一夕入力作業の能率と信頼性を向上させる。 装置使用者は上記触覚情報に基づき指先を下げる位置を把握し, 第 1の目的位置 で指先を下げた後, 指を下げたまま第 2の目的位置まで指先を移動し, 上記触覚 情報を頼りに指先を上げる位置を感知して指先を上げ, 入力する文字や指令を指 定する。 装置に入力する文字や指令の種類は第 1の目的位置と第 2の目的位置の 組み合わせによって决定される。  The present invention further introduces a mechanism in which the tactile stimulus is changed depending on the fingertip position and added to the finger in order to confirm the fingertip position as necessary, so that the fingertip position can be identified by tactile sensation without visual recognition. , Improve efficiency and reliability of input work. The device user grasps the position of lowering the fingertip based on the tactile information, lowers the fingertip at the first target position, moves the fingertip to the second target position while keeping the finger down, and relies on the tactile information. Detects the position where the fingertip is raised, and raises the fingertip to specify the character or command to be input. The type of characters or commands to be input to the device is determined by a combination of the first target position and the second target position.

第 1の目的位置から第 2の目的位置まで指先が触覚情報を得ながら高速 · 円滑 に移動できるように, 指先の動きに伴って移動する台やシート, あるいは指先に 接して回転するボールやロールを使用することが望ましい。 あるいは指先が滑り やすくなるように表面を加工したパネルやシートを導入し, その上で指先を滑ら せて移動しても良い。  A platform or seat that moves with the movement of the fingertip, or a ball or roll that rotates in contact with the fingertip, so that the fingertip can move quickly and smoothly from the first destination position to the second destination position while obtaining tactile information. It is desirable to use Alternatively, a panel or sheet whose surface has been processed so that the fingertip can be easily slipped may be introduced, and then the fingertip may be slid and moved.

なお第 1 の目的位置から第 2の目的位置まで指先を直線的に短距離移動して 到達できるようにすることと両目的位置を視覚によらず触覚により把握できるよ うにすることがデータ入力高速化の鍵となる。  In addition, it is necessary to make it possible to move the fingertip linearly and shortly from the first target position to the second target position so that it can be reached, and to be able to grasp both target positions by tactile sensation instead of visually. Is the key to

従来のポィンティング装置では画面上のカーソルの相対移動量を視覚によった り, 或いは指や手の移動量や指や手から加えられる圧力に応じて定めており, 指 や手の絶対位置は問題としなかった。 本発明では, 指先の移動領域に複数個の区 域を設定し, 指先の絶対位置が含まれる区域を識別する。 指先の絶対位置が少数 個の区域のどれに含まれているかということは, 装置上の適当な位置に設けられ て指先位置に応じて O N , O F Fする少数個のスイッチによつて識別できるため, 従来のポィンティング装置に比べて装置のコストを低減できる。 In the conventional pointing device, the relative movement amount of the cursor on the screen is determined visually or according to the movement amount of the finger or hand or the pressure applied from the finger or hand. No problem. In the present invention, a plurality of areas are set in the moving area of the fingertip, and the area including the absolute position of the fingertip is identified. Since the absolute position of the fingertip is included in a small number of areas can be identified by a small number of switches that are provided at appropriate positions on the device and that turn on and off according to the fingertip position. The cost of the device can be reduced as compared with a conventional pointing device.

なおここで区域という言葉が説明の便宜上用いられているが, その実体は必ず しも明示的に定められるわけではない。 例えばスィッチの配置さえ定めれば, ス イッチの O N , 0 F Fの仕方を同じにする指先位置は同一区域に属すると解釈し, スィッチの O N, 0 F Fの仕方を変える指先位置は異なる区域に属すると解釈す ることができる ό  Although the term area is used here for convenience of explanation, the substance is not always explicitly defined. For example, if the switch arrangement is determined, the fingertip positions that make the switch ON and 0FF the same way are interpreted as belonging to the same area, and the fingertip positions that change the switch ON and 0FF way belong to different areas. Can be interpreted as ό

この場合, 区域はスィ ッチの配置に応じて暗黙的に定まり, 区域の範囲や形状 をあえて明示的に定義する必要はない。 スィッチの O N , O F Fの仕方が変わる ときには指に加える触覚刺激を変化させて指が位置する暗黙上の区域が変わった ことを通知すればよい。  In this case, the area is implicitly determined according to the position of the switch, and there is no need to explicitly define the area and shape of the area. When the ON or OFF manner of the switch changes, the tactile stimulus applied to the finger may be changed to notify that the implicit area where the finger is located has changed.

以上の方式において, 指先の移動領域に設ける区域は を少なく し, できるだ け多くの区域間に隣接関係が生じるように 2次元的に配置した上で, 指先を下げ る時点に指先が位置する区域 (下降区域) と指先を上げる時点に指先が位置する 区域 (上昇区域) の組み合わせに基づいて, 入力する文字または指令の種類を決 定するとよい。  In the above method, the area to be provided in the fingertip movement area is reduced, and two-dimensional arrangement is made so that adjacent areas occur as much as possible. Then, the fingertip is positioned when the fingertip is lowered. The type of character or command to be entered should be determined based on the combination of the area (downward area) and the area where the fingertip is located when the fingertip is raised (upward area).

指先は隣接した区域に他の区域を経由せずに ή接的に短時間で到達できるた め, 多くの区域間に隣接関係があるとデータ入力の能率は大きく向上する。 また 目的区域に到る途中に他の区域を経由しなければならない場合には, 区域の識別 が難しくなり,触覚情報だけからでは指先位置を把握し切れなくなつてしまうが, 候補となる区域が少数個でその多くが膦接しあっている場合には目的区域を容易 に識別できる。 したがって, 少数個の区域を用いるようにし, また各区域ができ るだけ多くの他の区域と隣接するように区域を 2次元的に配置することがデ一夕 入力の能率向上の鍵となる。  Since the fingertip can reach the adjacent area directly in a short time without passing through another area, the adjacency between many areas greatly improves the efficiency of data input. If it is necessary to pass through another area on the way to the destination area, it becomes difficult to identify the area, and it is impossible to grasp the fingertip position only from the tactile information. If a small number of them are close to each other, the target area can be easily identified. Therefore, the key to improving the efficiency of data input is to use a small number of areas and to arrange the areas two-dimensionally so that each area is adjacent to as many other areas as possible.

上記区域を 2次元的に配置するときに中央区域を設けてその周 Hに複数個の周 辺区域を配置するようにすると中央区域からいずれの周辺区域にも直接的に到達 できる。 そこで中央区域を指先の標準区域 (ホームポジション) として, 待機時 には指先を中央区域に置くようにすると指先を下げる位置 (下降区域) がいずれ の区域であっても標準位置から直接的に到達できるのでデータ入力の能率がさら に向上することになる。 上昇区域に関しても, 下降区域と隣接した区域だけを用 いるようにすると表現できるデータの種別数は減るが, 入力能率は向上する。 少数個の区域を個別に文字や指令に対応付けるのでは, 文字や指余の種別を表 すのに区域の数が不足するが, 指先を下げた時点に指先が位置する下降区域と上 げた時点に指先が位置する上昇区域の組み合わせを文字や指令に対応付けると, 表現できる文字や指令の種別は区域数の 2乗となりはるかに多くなる。 When the above area is two-dimensionally arranged, a central area is provided, and a plurality of peripheral areas are arranged around the central area, so that any peripheral area can be directly reached from the central area. Therefore, the central area is set as the standard area (home position) for fingertips, and If the fingertip is placed in the center area, the position for lowering the fingertip (descending area) can be reached directly from the standard position in any area, so that the efficiency of data input is further improved. As for the ascending area, if only the area adjacent to the descending area is used, the number of types of data that can be expressed decreases, but the input efficiency improves. Since a small number of areas are individually associated with characters and commands, the number of areas is not sufficient to represent the type of characters and extra fingers, but when the fingertip is lowered, the lowering area where the fingertip is located and when the fingertip is raised If the combination of the ascending zones where the fingertips are located is associated with characters and commands, the types of characters and commands that can be expressed will be the square of the number of zones, which is much more.

例えば 3行 3列に配列した合計 9個の区域を用いる場合には 8 1通りの種別 を表すことができ,アルファベッ トやひらがなの種類を十分網羅できる数となる。 しかも一つの指先の狭い範囲内の運動でこのように多様な情報を指定できる。 従来, マイクロソフ ト社のウィ ンドウズなどのグラフィカルインターフェイス ではメニューの項目は縦または横に 1次元的に並び, マウスで目標の項目を選択 してきたが, 項目数が増えると目標項目にたどり着くまでに途中多数の無関係な 項目を絰由しなければならず, 到達に時間がかかり, 目標項目を正しく選択する ために視覚的注意を払わなければならず, 面積の小さな目標区域をク リックする 際に誤選択も起こりやすかつた。 こうした方式を取る限り, 項目選択の能率はキ —ポードをタイプする能率に到底及ばなかった。  For example, if a total of 9 areas arranged in 3 rows and 3 columns are used, 81 types can be represented, and the number can sufficiently cover alphabets and hiragana types. In addition, such a variety of information can be designated by a movement of one fingertip within a narrow range. Conventionally, in a graphical interface such as Microsoft Windows, menu items are arranged one-dimensionally vertically or horizontally, and the target item is selected with the mouse. However, when the number of items increases, it takes some time to reach the target item. Many unrelated items must be freed, time consuming to reach, visual attention must be paid to correctly select the target item, and mistakes can be made when clicking on small target areas. The choice was easy to happen. As long as this approach was taken, the efficiency of item selection was far lower than the efficiency of typing keys.

しかしながら, 上述したことか , 本発明の情報入力装置では, 少数個の区域 をできるだけ瞵接しあうように 2次元的に配置することで区域の識別と区域間の 移動を容易にし, また区域数が文字数や指令数に対して不足する問題を指先の上 げ下げの各時点に指先が位置する区域を組み合わせて文字や指令に関連付けるこ とで解決し, さらに必要に応じて触覚刺激を導入して視覚的注意を要さずに指先 の運動を把握できるようにして, 従来のグ^フイカルイン夕一フェイス方式の問 題点を克服しているわけである。  However, as described above, the information input device of the present invention facilitates identification and movement between areas by arranging a small number of areas in a two-dimensional manner so as to be as close as possible. The problem of insufficient number of characters and commands was solved by associating the area where the fingertip was located at each point of the fingertip with the letters and commands, and introducing tactile stimuli as needed. By overcoming the problems of the conventional physical face-in-one face method, the movement of the fingertip can be grasped without the need for visual attention.

以下の実施例では, さらに上述した指先の運動に連動して画面の表示内容を変 えるグラフィカルインターフェイスを導入して, 使用者が画面を見ながら自分の 操作を把握できるようにする。 前記指先の移動領域に設けられる区域の 2次元的 位置関係と幾何学的に相似した 2次元的位置関係を持つように画面内にメニュー の項目やボタンやアイコンあるいはリンク項目等の選択項目を表示した区画に配 置して, 幾何学的相似性に基づき区域と選択項目の間に対応閧係を定め, 指先が 位置する区域と対応する位置にある選択項目を他の選択項目と区別して表示する 以下このように特定の項目を他と区別して表示することを項目のハイライ ト化ぁ るいはハイライ ト表示と呼ぶ。 In the following embodiment, the display content of the screen is further changed in conjunction with the fingertip movement described above. A graphical interface that allows users to grasp their operations while looking at the screen. Display menu items, buttons, icons, and selection items such as link items on the screen so as to have a two-dimensional positional relationship geometrically similar to the two-dimensional positional relationship of the area provided in the fingertip movement area. Is placed in the selected area, a relationship is established between the area and the selected item based on the geometric similarity, and the selected item at the position corresponding to the area where the fingertip is located is displayed separately from other selected items. In the following, displaying a specific item separately from others in this manner is referred to as item highlighting or highlighting.

例えば, メニュー中で指先位置に対応する位置にある項目を明るさや色を変え たり, 枠で囲んだりする工夫によつ七他の項目と区別して表示する。 またこのよ うに指先位置に対応する位置にあり, 他の項目と区別して (ハイライ ト化して) 表示されている項目を「指先位置により指示されている項目」 と呼ぶことにする。 メニューは階層的に構成し, 始めに指先を下げる区域に基づき階層の最初のメ ニュー (以後これをメインメニューと呼ぶ) から項目 (以後これを上位項目と呼 ぶ) を選択する。 次にメインメニューで選択した上位項目に関連付けられた下位 の階層のメニュー (以後これをサブメニューと呼ぶ) において, 指先を上げる地 点に基づきサブメニュー中の項目 (以後これを下位項目と呼ぶ) を選択する。. こ のように階層化すると各層で選択候補となる項目数が少なく とも 2層にまたがる 項目選択を通じて項目数の 2乗に相当する多様な種別の情報を指定できる。 この 2層にまたがる項目選択の作業は指先のストローク運動によって一括して短時間 に実行できる。 この階層構造は上記した 2層に限らず, メインメニューとサブメ ニューの関係を繰り返す 3層以上の層構造であっても良い。  For example, the item at the position corresponding to the fingertip position in the menu is displayed differently from the other seven items by changing the brightness or color or enclosing it in a frame. In addition, the item displayed at the position corresponding to the fingertip position and distinguished from the other items (highlighted) is referred to as “the item indicated by the fingertip position”. The menu is organized hierarchically, and items (hereafter referred to as upper items) are selected from the first menu in the hierarchy (hereinafter referred to as the main menu) based on the area where the fingertip is lowered. Next, in the lower-level menu associated with the higher-level item selected in the main menu (hereinafter referred to as the sub-menu), the items in the sub-menu (hereinafter referred to as the lower-level items) based on the point at which the fingertip is raised. Select By layering in this way, it is possible to specify various types of information equivalent to the square of the number of items through item selection that spans at least two layers, with the number of items that can be selected at each layer being at least two. The work of selecting items across these two layers can be executed collectively in a short time by the stroke motion of the fingertip. This hierarchical structure is not limited to the two-layer structure described above, and may be a three- or more-layer structure in which the relationship between the main menu and the submenu is repeated.

なお後に述べる一括メニュ一方式によればメニューを階層構造にしながらメ インメニューの中にサブメニューを入れ子式に組み入れて全てのサブメニューを —括表示するようにしている。  According to the collective menu method described later, submenus are nested in the main menu while the menus are arranged in a hierarchical structure, and all submenus are displayed collectively.

メニューの項目数が少なく 2次元的に配列していると, 携帯機器の小型の画面 にメニューを収容しやすくなることも好都合である。 さらにメニューは必要なと きにだけポップアップして表示することで通常時にはメニュ一を表示せずに画面 を最大限内容の表示に使用できる。 ただし習熟度に応じてメニューの表示方法を 変え, 使用者が慣れないうちは操作の補助用に画面の一部をメニュー専用表示領 域として確保してそこに常時メニューを表示してもよい。 If the number of menu items is small and two-dimensionally arranged, a small screen of a mobile device It is also convenient that the menu can be easily stored. In addition, menus pop up only when necessary, so that the screen can be used to display the maximum contents without displaying menus in normal times. However, the menu display method may be changed according to the level of proficiency, and a part of the screen may be reserved as a menu-dedicated display area to assist the operation and the menu is always displayed there before the user is unfamiliar.

必要に応じて指に触覚刺激を加える仕組を導入し, 指先の移動によって指示さ れるメニュ一の項目が変わ ¾時に指に加える触覚刺激を変化させると, 触覚刺激 を通じて指先が指示している項目を確認できるため, 項目選択の誤りが起ぎにく くなる。 また視線をメニューに向けなく とも触覚刺激によって指先位置を ffi握し ながら作業を継続できるため情報入力作業の能率を向上できる。 特にストローク 運動を瞬時に行い高速に情報入力する場合には, 画面上のメニュー表示の変化を 逐一視覚的に追うことは不可能であるため, 触覚的な手掛かりが不可欠となる。 十分に操作に習熟し, 指に加わる触覚刺激と入力する文字や指令の対応関係を 記億できれば, メニューを表示しなく とも, 触覚刺激だけを頼りにデータを入力 できる。このように使用者の習熟度に応じて必要なメニューの内容が変わるので, 習熟度に応じてメニューの表示方法を変更する仕組が効果的である。  If necessary, a mechanism to apply tactile stimulus to the finger is introduced, and the menu item specified by the movement of the fingertip changes. When the haptic stimulus applied to the finger changes at this time, the item specified by the fingertip through the tactile stimulus changes Can be checked, making it difficult to make mistakes in item selection. In addition, the efficiency of information input work can be improved because the work can be continued while grasping the fingertip position by tactile stimulation without having to look at the menu. In particular, when inputting information at high speed by performing a stroke motion instantaneously, it is impossible to visually follow changes in the menu display on the screen, so tactile cues are indispensable. If you are sufficiently familiar with the operation and can memorize the correspondence between the tactile stimulus applied to the finger and the input characters and commands, you can input data by relying on the tactile stimulus alone without displaying a menu. As described above, the contents of the necessary menus change according to the user's proficiency, and a mechanism for changing the menu display method according to the proficiency is effective.

通常では, 指先の上下運動と移動を干渉せずに実行することは難しい。  Normally, it is difficult to perform the vertical movement and movement of the fingertip without interference.

すなわち指先を上下運動する最中に知らぬ間に指先が移動して誤入力が生じ る場合がある。 しかしながら, 触覚刺激を導入し, 指先位置が同一区域に含まれ ている限り触覚刺激が一定に保たれ, 指先位置が異なる区域に移行するときには 触覚刺激が必ず変わるようにすると, 触覚刺激を通じて指先の不測の移動を確認 できる。 使用者は指先の上下運動の間に触覚刺激が一.定に保たれるように注窻す ることで上下運動の間に指先が不測に移動することを防ぎ,誤入力を防止できる。 指先は触覚刺激を受ける都合上, 装置に長時間接触し続けることになる。  That is, while the fingertip is moving up and down, the fingertip may move unintentionally and an erroneous input may occur. However, if a tactile stimulus is introduced and the tactile stimulus is kept constant as long as the fingertip position is included in the same area, and the tactile stimulus always changes when the fingertip position shifts to a different area, the You can confirm unexpected movement. The user can prevent accidental movement of the fingertip during up-and-down motion by injecting the tactile stimulus during the up-and-down motion of the fingertip so that it is kept constant. The fingertip is kept in contact with the device for a long time due to the tactile stimulation.

指先を一度装置から離すと再び置く時に指先が規定位置に来ることを確認す るため視線を指先に向けなければならない。 このような視線の移動によって作業 が中断しデ一夕入力の能率が低下すること,を防ぐためにも指先は常時装置に接触 していることが望ましい。 しかしながら指先と装置が密着し通気性が悪いと指先 の皮膚は汗をかいて不快となり, 装置にも悪影響を与える。 そこで通気性を確保 するため, 密着部に多孔性の素材や布地を用いることが有効である。 Once the fingertip is removed from the device, the gaze must be pointed at the fingertip to ensure that the fingertip is in the specified position when repositioning. Work by moving this line of sight It is desirable that the fingertip is always in contact with the device in order to prevent the interruption of data and the efficiency of inputting data overnight. However, if the fingertips are in close contact with the device and breathability is poor, the skin on the fingertips becomes sweaty and uncomfortable, which also has an adverse effect on the device. Therefore, it is effective to use a porous material or cloth for the adhesive part in order to ensure air permeability.

なお指先位置と指先の上下運動を視覚的に確認できるように画面上の力一ソル の色や形状を指先位置と指先の上下運動の検出結果に基づき変化させることもで きる。 もちろん聴覚的刺激を用いても良い。 こうすると触覚刺激を使わなく とも 視線をカーソル位置に向けたまま指先の運動を把握できる。 あるいは触覚刺激の みでは指先位置を特定するための情報が不十分である場合には, この不足を補う ように視覚的或いは聴覚的な手掛かりを画面に表示することで指先位置を特定で きるようにしても'良い。 ただし視覚的或いは聴覚的手掛かりにより指先位置を逐 一確認していては高速にデータ入力することはできない。 ストローク運動を中断 すること く連続的に遂行しながら指先位置を把握するためには触覚的手掛かり を導入することが有利である。  The color and shape of the force sol on the screen can be changed based on the detection result of the fingertip position and the vertical movement of the fingertip so that the fingertip position and the vertical movement of the fingertip can be visually confirmed. Of course, an auditory stimulus may be used. In this way, the movement of the fingertip can be grasped with the gaze pointed at the cursor position without using tactile stimulation. Alternatively, if the information for specifying the fingertip position is insufficient with only tactile stimulation, the fingertip position can be specified by displaying visual or auditory cues on the screen to compensate for this lack. But 'good. However, high-speed data input is not possible if the fingertip position is confirmed one by one using visual or auditory cues. It is advantageous to introduce tactile cues for grasping the fingertip position while continuously performing the stroke motion without interruption.

ひらがなを入力する場合には, ひらがなを子音と母音の組み合わせとしてロー マ字表記し, 子音の種別を指先を下げる時点の下降区域に基づき決定し, 母音の 種別を指先を上げる時点の上昇区域に基づき決定するようにすると, 母音の配置 が子音によらず共通に定まるので, 入力規則を記憶しやすい。 英語の場合には子 音が連続し, 母音も二重母音となる場合があるが, それでも子音の後に母音が続 く確率は高い。 したがって子音と母音の組やより一般的に頻度の高い音韻の組で ある音節 (シラブル) を指先の一度のストローク運動で入力できるようにすれぱ, 英語入力の能率も向上する。  When inputting Hiragana, write Hiragana as a combination of consonants and vowels in Roman characters, determine the type of consonant based on the descending area when the fingertip is lowered, and change the vowel type to the ascending area when the fingertip is raised. If it is determined based on the vowels, the arrangement of vowels is determined in common regardless of consonants, so that input rules can be easily stored. In English, consonants may be continuous and vowels may be diphthongs. However, there is a high probability that a vowel follows a consonant. Therefore, the efficiency of English input can be improved by making it possible to input syllables, which are pairs of consonants and vowels, and more generally, phonological pairs, with a single stroke of the fingertip.

—般に継続する確率の高い二つの文字や指令あるいは分類をそれそれ指先を 下げる区域と上げる区域に対応付けて一度のストローク運動で一括して入力でき るようにすることが有効である。  Generally, it is effective to input two characters, commands or classifications that have a high probability of continuing in one stroke motion by associating them with an area where the fingertip is lowered and an area where the fingertip is raised.

アルファべッ トゃ記号, 指令に関しては視覚上または聴覚上あるいは機能上の 類似性に基づきグループ分けし, 指先を下げる時点に指先が位置する区域に基づ きグループを選択し, 指先を下げたまま移動した後で指先を上げる時点に指先が 位置する区域に基づき, グループ内のアルファべヅ トゃ記号, 指令の一つを選択 するようにしてもよい。 Alphabet II symbols, visual or audible or functional for commands Grouping is performed based on the similarity, and a group is selected based on the area where the fingertip is located when the fingertip is lowered. After moving with the fingertip lowered, the group is selected based on the area where the fingertip is located when the fingertip is raised. You may choose to select one of the alphanumeric symbols and commands within.

インターネッ トのリンク先などは表示画像中に埋め込まれ, アンダーラインや 異なる色によって示される場合が多いが, 指先移動範囲に配置される区域の位置 関係と幾何学的に相似した位置関係を持つようにリンク先を画面上に配置するよ うにして, 指先が位 Sする区域に対応するリンク先をハイライ ト表示して指先の 上下運動で選択できるようにするとリンク先を選択する作業も分かり易くなる。 指先移動範囲に導入される区域の一つ (例えば中央区域) にポインティングモ ―ドへ移行する機能を割り当て, この区域に指先を移動して指先を下げたときに ポィンティ ングモードに移行するように装置を構成することもできる。 ポィンテ ィングモードに移行した後, 指先を-下げたまま動かすと指先の動きや位置を詳細 に計測するセンサ一が働き, 指先の動きに連動してカーソルを表示画面上で動か して任意地点をポインティングできるようにする。  Internet link destinations are often embedded in the displayed image and are often indicated by underlining or different colors, but they should have a geometric relationship similar to that of the area located in the fingertip movement range. The link destination corresponding to the area where the fingertip is located is highlighted by displaying the link destination on the screen, so that the user can select the link destination by moving the fingertip up and down. Become. A function to shift to the pointing mode is assigned to one of the areas (for example, the center area) to be introduced into the fingertip movement range, so that when the fingertip is moved to this area and the fingertip is lowered, the mode shifts to the pointing mode. The device can also be configured. After shifting to the pointing mode, if the fingertip is moved with the finger held down, a sensor that measures the movement and position of the fingertip in detail operates, and the cursor is moved on the display screen in conjunction with the movement of the fingertip to move to an arbitrary point. Be able to point.

また人差し指で押すキー (人差し指シフ トキ一) や中指で押すキー (中指シフ トキ一) を設置して, ポインティ ングモードでは人差し指シフ トキーあるいは中 指シフ トキーがマウス左ボタンあるいはマウス右ボタンと互換の機能を果たすよ うにする。 マウスのようにキ一ボードと別個のポィンティング装置を用いると, 文字入力とポィンティ ングの作業切り替え時に装置の持ち替えに手間取るため作 業能率が落ちるが, 上述した方式でポィンティングモードへ切り替わるようにす ると, 同じ指で同じ装置を操作しながら選択する区域の違いに基づき文字入力と ポインティ ングを切り替えるため, 文字入力の乍業とポインティングの作業を円 滑に接続することができる。  In addition, a key to be pressed with the index finger (index finger shift key) and a key to be pressed with the middle finger (middle finger shift key) are installed. Try to fulfill the function. If a pointing device separate from the keyboard is used, such as a mouse, the work efficiency will be reduced because it takes time to switch the device when switching between character input and pointing work. Then, character input and pointing are switched based on the difference in the selected area while operating the same device with the same finger, so that the operation of character input and pointing can be connected smoothly.

なおポインティングモードでは, 従来通り画面表示内容を固定して画面内の力 一ソルを動かしてポインティングする方式 (カーソル移動方式) と, 力一ソルを 画面中央に固定して画面表示内容を動かす方式 (照準窓移動方式) の 2種の方式 を使い分けることができる。 In the pointing mode, the screen display is fixed and the force sol on the screen is moved to perform pointing (cursor movement method). There are two types of methods, fixed at the center of the screen and moving the screen display contents (aiming window moving method).

照準窓移動方式は大画面の端末向けにデザィンされた大きな画像を画面の小さ な携帯端末で利用する目的に適したスクロール兼ポィンティング方式である。 こ の方式では小さな画面をあたかも ¾Eき窓あるいは照準窓のように用いてスクロー ルとポインティ ングを同時に行う。 携帯端末の小さな画面を大画面を靦く窓のよ うに用いて, この窓を動かしながら (スクロールしながら) 大画面全体の内容を 把握し, 同時に窓中央部の定位置に設けられた照準を窓と共に移動して目標位置 に合わせてポインティングするものである。  The aiming window moving method is a scrolling and pointing method suitable for the purpose of using a large image designed for a large screen terminal on a mobile terminal with a small screen. In this method, scrolling and pointing are performed simultaneously using a small screen as if it were a window or sight window. Using the small screen of the mobile terminal as a window that looks like a large screen, the user can grasp the contents of the entire large screen while moving (scrolling) this window, and at the same time, aim at the fixed position in the center of the window. It moves with the window and points to the target position.

通常のポインティ ング方式 (力一ソル移動方式) では固定した窓の中でカーソ ルを動かして目標位置に合わせるが, 照準窓移動方式ではカーソルの働きをする 照準位置は窓に対して常に定位置にあり, 窓そのものが動いて照準位置を窓と共 に動かしてポインティングする。 こうするとポインティ ングとスクロールを同.一 操作で実行できるため, 大画面用にデザィンされた表示内容を画面の小さな携帯 端末で閲覧することが容易になる。  In the ordinary pointing method (force-sol movement method), the cursor is moved to the target position in a fixed window, but in the aiming window movement method, the cursor acts as the aiming position. The window itself moves and the aiming position moves together with the window for pointing. In this way, pointing and scrolling can be performed with the same operation, making it easy to view the display contents designed for a large screen on a mobile terminal with a small screen.

ただし照準窓移動方式では窓を動かす度に表示情報を更新しなければならない ため,大きな通信容量と高速なメモリ,そして髙速な画像処理機能が必要になる。 そこで将来必要となるデ一夕を予測して予めメモリに D—ドしておくようにする と, 通信や計算の負荷が一時点に集中することを防止し, 負荷を時間的に分散し て通信路とプロセッサの能力を無駄なく活用できる。  However, in the aiming window moving method, the display information must be updated each time the window is moved, so a large communication capacity, high-speed memory, and high-speed image processing functions are required. Therefore, if the data required in the future is predicted and stored in advance in memory, the load of communication and calculation can be prevented from being concentrated at a single point in time, and the load can be distributed over time. The communication path and the capacity of the processor can be utilized without waste.

以後, 指先移動範囲に指先位置を識別するための区域を 3行 3列に配置する場 合を例として装置の具体的構成を示すが, 3行 3列の配列でなくとも区域の多く が隣接しあうように 2次元的に配置すれぱ他の配置形式でも構わない。 指先を下 げる時点と指先を上げる時点の各々において 3行 3列の区域の場合, 各区域を指 定できるから, 両者を組み合わせて合計 8 1種の区域を指定できる。 各区域が情 報に対応していれば 8 1種類の情報を表現できる。 メニューの表示方法としては, まずメインメニューにおいてサブメニューの内 容を表す名称やアイコン (絵文字) を上位項目として 3行 3列に配列して表示し, このメインメニューから指先を下げる時点の下降区域に基づき上位項目を選び, 選んだ上位項目に関連付けられたサブメニューの下位項目を 3行 3列に配列して メインメニューに代えて表示し, 次に指先を上げる時点の上昇区域に基づきこの サブメニューから下位項目の一つを選択する方式がある。 この方式を逐次メニュHereafter, the specific configuration of the device will be shown as an example where the area for identifying the fingertip position is located in the fingertip movement range in three rows and three columns. However, even if the area is not three rows and three columns, most of the areas are adjacent. They can be arranged two-dimensionally so that other arrangements are possible. In the case of an area of 3 rows and 3 columns at each of the time when the fingertip is lowered and the time when the fingertip is raised, each area can be specified, so that a total of 8 areas can be specified by combining both. If each area corresponds to the information, 8 one type of information can be expressed. To display the menu, the names and icons (pictograms) that represent the contents of the submenus in the main menu are displayed as upper-level items arranged in three rows and three columns, and the descending area when the fingertip is lowered from the main menu is displayed. The lower item of the submenu associated with the selected upper item is arranged in 3 rows and 3 columns and displayed instead of the main menu. There is a method of selecting one of the lower items from a menu. This method is used

—方式と呼ぶことにする。 —I'll call it a scheme.

またこれと異なるメニュー表示方式として, 各々が 3行 3列の下位項目を持つ サブメニューそのものを上位項目として 3行 3列に並べて, 全体として下位項目 を 9行 9列に配列して一括して表示する方式がある。 この方式を一括メニュー方 式と呼ぶことにする。 一括メニュー方式でも 3行 3列の項目が配列したサブメニ ュ一部分を一つの大きなアイコンとみなすと, このアイコンを上位項目として 3 行 3列に並べたものが全体のメニューになっていると解釈できる。 このとき全体 のメニューがメインメニューであり, サブメニューはメインメニューの中に入れ 子式に組み入れられ, メインメニューと同時に表示されていることになる。  As a different menu display method, the submenus, each having lower items of 3 rows and 3 columns, are arranged in 3 rows and 3 columns as upper items, and the lower items are arranged in 9 rows and 9 columns as a whole. There is a display method. This method is called the batch menu method. Even in the collective menu method, if a part of the submenu in which items of 3 rows and 3 columns are arranged is regarded as one large icon, it can be interpreted that the icons arranged in 3 rows and 3 columns as the upper item are the entire menu . At this time, the entire menu is the main menu, and the submenus are nested in the main menu and are displayed at the same time as the main menu.

逐次メニュー方式では, メニューはメインメニューとサブメニューを逐次的に 切り替えて表示する。 いずれのメニューも 3行 3列の項目から成るので画面内に メニューが占める面積は常時小さぐて済む。 したがって携帯機器の小型の画面に メニューを表示するのに適する。 メインメニューとサブメニューの大きさは変わ らないから色等を変えて両者を区別できるようにすると良い。  In the sequential menu method, the menu is displayed by sequentially switching between the main menu and submenu. Since each menu consists of 3 rows and 3 columns, the area occupied by the menu on the screen is always small. Therefore, it is suitable for displaying a menu on a small screen of a portable device. Since the size of the main menu and the submenu does not change, it is advisable to change the color etc. so that they can be distinguished.

一括メニュー方式では 9行 9列の下位項目を一括してモニタ画面内に表示して いるが, その中で各サブメニューに該当する 3行 3列の下位項目を含む各区画を 一つの大きなアイコンとみなし, これを一つの上位項目と考えることができる。 メインメニューにおいては, この大きなアイコン ( 3行 3列の下位項目を表示し ている区画) が 3行 3列に配列しているが, 指先位置によって指示される区画を 色を変えたり, 枠で囲んだり して他の区画と区別して (バイライ ト化して) 表示 する。 ハイライ ト化される区画は指先を上げた状態で指先を動かすと指先の動き に連動して他の区画へと変わる。 そして指先を下げる時点にハイライ ト化してい る区画がサブメニューとして選択される。 In the collective menu method, 9-row, 9-column sub-items are displayed collectively on the monitor screen, and each section containing the 3-row, 3-column sub-items corresponding to each submenu is represented by a single large icon. This can be considered as one high-order item. In the main menu, the large icons (sections displaying lower-order items in 3 rows and 3 columns) are arranged in 3 rows and 3 columns. The section indicated by the fingertip position can be changed in color or displayed as a frame. Surrounded and displayed separately I do. When the fingertip is moved with the fingertip raised, the highlighted section changes to another section in conjunction with the movement of the fingertip. When the fingertip is lowered, the highlighted section is selected as a submenu.

指先を下げてサブメニューを選択した後で指先を下げたまま移動すると, 今度 は選択したサブメニューの 3行 3列の下位項目の中で, 指先位置によって指示さ れる下位項目がハイライ ト化して表示される。 このハイライ ト化される下位項目 は指先を下げたまま移動するときに指先の動きに連動してサブメニューの 3行 3 列の下位項目の中で他の下位項目へと変わり, 指先を上げる時点にハイライ ト化 している下位項目がサブメニューの中で選択されて入力することになる。 一括メ. ニュー方式では, 特定のサブメニュー内の下位項目を選択する際にも他のサブメ ニュー内の下位項目を併せて表示し, 入力できる全ての情報を常時一覽表示でき るので初心者に分かりやすい。  If you move your fingertip down after lowering your fingertip to select a submenu, the lower-level item indicated by the fingertip position in the lower row of the selected submenu in the 3rd row and 3rd column will be highlighted. Is displayed. The lower-level item that is highlighted changes to another lower-level item in the 3-row, 3-column sub-menu of the submenu in conjunction with the movement of the fingertip when moving with the fingertip lowered. The lower item highlighted in is selected from the submenu and input. In the batch menu method, even when selecting a lower-level item in a specific sub-menu, the lower-level items in other sub-menus are displayed together, and all information that can be input is always displayed at a glance. Cheap.

以上のメニューに関しては, 操作内容に応じて適宜メニューを表示, 消去する ことで, 携帯機器の小さなモニタ画面を本来の内容の表示に最大限利用できる。 例えば, 指を動かしたとき, 止めたとき, 特定のメニュー項目を選択したとき, あるいは特定のポタンを押したときに, 必要となるメニューが現れ, あるいは不 必要となるメニユーが消尖するようにする。 またはしばらく操作しないとメニュ 一が消えるようにしても良い。 中央区域をポインティ ングモードへの移行用に使 用する場合, ポインティング時にメニューは邪魔になるだけであるので, 指先を 中央区域に置く ときにはメニューを表示しないようにして, 指先を上記中央区域 を囲む周辺区域に移動したときにのみメニューを表示するようにしても良い。 メ ニューを表示する際には, 作業位置 (カーソル位置) の近辺にメニューをポップ アップ表示すると, メニューの内容を見る際の視点の移動を最小限に抑え, 視点 を常に作業位置近辺に維持したまま入力作業を継続できる。 力一ソルが画面の隅 近くにあるときには, メニューがモニタ画面に収まるようにメニューの表示位置 を変更するようにする。 例えば,, カーソルが画面上隅, 下隅, 左隅, 右隅にある ときには, それぞれメニューをカーソルの下側, 上側, 右側, 左側に表示すると 良い。 For the above menus, the small monitor screen of the portable device can be used to display the original contents as much as possible by displaying and deleting the menus appropriately according to the operation content. For example, when a finger is moved, stopped, a specific menu item is selected, or a specific button is pressed, a required menu appears or an unnecessary menu becomes blunt. I do. Alternatively, the menu may disappear if no operation is performed for a while. When the center area is used for shifting to the pointing mode, the menu only interferes with pointing, so when the fingertip is placed in the center area, the menu is not displayed and the fingertip surrounds the center area. The menu may be displayed only when moving to the surrounding area. When displaying a menu, a menu pop-up display near the work position (cursor position) minimizes the movement of the viewpoint when viewing the contents of the menu, and the viewpoint is always maintained near the work position. Input work can be continued as it is. When the cursor is near the corner of the screen, change the menu display position so that the menu fits on the monitor screen. For example, the cursor is at the top, bottom, left, or right corner of the screen In some cases, the menu should be displayed below, above, right, and left of the cursor, respectively.

以後, メィンメニューにおいて指先位置に応じて選択される画面上の区画をセ クシヨン, サブメニューにおいて指先位置に応じて選択される区画をサブセクシ ヨンと呼ぶことにする。 セクションは指先を下げる時点に選択され, サブセクシ ヨンは指先を上げる時点に選択される。 逐次メニュー方式では, メインメニュー もサブメニューも 3行 3列の項目からなる。 いずれのメニューでも指先位置に指 示される一つの項目が選択されるので, セクションもサブセクションも一つの項 目のみを含む区画となる。  Hereinafter, the section on the screen that is selected according to the position of the fingertip in the main menu is called the section, and the section that is selected according to the position of the fingertip in the submenu is called the subsection. The section is selected when the fingertip is lowered, and the subsection is selected when the fingertip is raised. In the sequential menu method, both the main menu and the submenu consist of 3 rows and 3 columns. In each menu, one item indicated at the position of the fingertip is selected, so that both the section and the subsection are sections containing only one item.

一方, 一括メニュー方式では, メインメニューは 3行 3列の項目からなるサブ メニューを 3行 3列に配列したものであり, 全体で 9行 9列の項目からなる。 メ ィンメニューの 9行 9列の項目の中で各サブメニューに相当する 3行 3列の項目 を含む区画がセクションとなる。 指先を上げたまま移動するときには, 指先位置 に連動してハイラ ト表示されるセクションが変わり, 指先を下げる時点にハイ ライ ト表示されているセクションが選択される。 セクション選択後に指先を下げ たまま移動するときには, 選択したセクシヨンに含まれる 3行 3列の項目の範囲 で指先位置に対応した項目がハイライ ト表示される。 最後に指先を上げる時点に ハイライ ト衷示されている項目が選択される。 したがってサブセクションは一つ, の項目のみを含む区画である。  On the other hand, in the batch menu method, the main menu consists of 3 rows and 3 columns of submenus arranged in 3 rows and 3 columns. The entire menu consists of 9 rows and 9 columns. A section that contains 3 rows and 3 columns of items corresponding to each submenu among 9 rows and 9 columns of the main menu is a section. When moving with the fingertip raised, the highlighted section changes according to the fingertip position, and the highlighted section is selected when the fingertip is lowered. When moving with the fingertip lowered after selecting a section, the item corresponding to the fingertip position is highlighted within the range of 3 rows and 3 columns included in the selected section. The item highlighted when the fingertip is finally lifted is selected. Thus, a subsection is a section that contains only one item.

本発明の情報入力装置では, このようにメニューを区分して区画を選んで行く 作業, すなわちセクショニングがインタ一フェイスの基本になる。 一方, 従来の グラフィカルインタ一フェイスでは, 座標点を指定する作業, すなわちポィンテ ィングがィン夕一フェイスの基本であった。 ポインティ ングは画面の中から一点 を指定する操作であり, 操作を階層化することができない。  In the information input device of the present invention, the operation of dividing a menu and selecting a section in this way, that is, sectioning is the basis of the interface. On the other hand, in the conventional graphical interface, the task of specifying coordinate points, that is, pointing, was the basis of the interface. Pointing is an operation to specify one point from the screen, and the operation cannot be hierarchized.

—方, セクショニングでは最初の階層でセクションを選択し, 次の階層では選 択したセクションの中のサブセクションを選択するというように操作を階層化で W —On the other hand, sectioning selects sections at the first level, and sub-sections within the selected section at the next level. W

18 きる。 上述した例では, 各セクションは 3行 3列のサブセクションを下位の階層 に備え, 9分木の構造をなす。 18 I can. In the above example, each section has a 3-row, 3-column subsection at the lower level, forming a 9-tree structure.

指先の一度のストローク運動ではメニューの階層の 2層下までしかアクセスで きないが, ス トローク運動開始時点の基準層 (ホームセクション) を変更できる ようにすることで, 任意の階層数を持つメニューを扱うことができる。 例えぱ最 初のス トローク運動で 2層下のメニューにアクセスし, アクセスしたサブセクシ ヨンを新たにホームセクションとすれば, 次のス トローク運動で更に 2層下のメ ニューにアクセスできる。  A single stroke motion of the fingertip can access only two layers below the menu hierarchy, but by changing the reference layer (home section) at the start of the stroke exercise, a menu with an arbitrary number of layers can be accessed. Can be handled. For example, if the first stroke exercise accesses the menu two levels lower and the accessed subsection becomes a new home section, the next stroke exercise allows access to the menu two levels lower.

本発明のデータ入力装置は上述したメニューに限らず一般に木構造を成す各種 体系を取り扱うのに適したイ ンターフェイスを える。 そこでディレク ト リ体系 ゃコマンド体系を 9分木の構造に階層化し, 指先の一度のストローク運動で階層 の 2層下まで一度にアクセスできる利点を活用してファイル選択ゃコマンド入力 を能率良く実行できるオペ一レ一ティング ' システム (O S ) を構成で.きる。 本発明の情報入力装置を各種家庭機器のコントローラとして利用することもで きる。 特にテレビ, ビデオ, ゲームなど使用者が通常画面に視線を向ける映像機 器で'画面に表示されるメニューの項目をリモコンで選択する際に有効である。 従 来のリモコンは多数のボタンの中から目的のポタンを探して押すときに視点を画 面から手元のリモコンに移す必要があり, 視点の移動の度に映像の鑑賞が妨げら れるこどになったが,本発明の情報入力装置では最初に指先を規定位置に置けば, その指先のス トローク運動だけで多様な指令を入力できるので, 画面に視線を向 けたまま指位置を把握して目的の指令を入力できる。  The data input device of the present invention provides an interface suitable for handling not only the above-mentioned menus but also various systems generally having a tree structure. Therefore, the directory system ゃ the command system is hierarchized into a nine-tree structure, and the file selection ゃ command input can be executed efficiently by taking advantage of the advantage that one stroke motion of the fingertip can access two layers below the hierarchy at a time. Operating 'System (OS) can be configured. The information input device of the present invention can also be used as a controller for various home appliances. In particular, it is effective when a user selects a menu item displayed on the screen with a remote control on a video device such as a television, a video, a game, etc. in which the user looks directly at the screen. The conventional remote control needs to shift the viewpoint from the screen to the remote control at hand when searching for and pressing the target button from a large number of buttons, so that viewing of the image is hindered every time the viewpoint is moved. However, in the information input device of the present invention, if the fingertip is first placed at the specified position, various commands can be input only by the stroke motion of the fingertip. Therefore, the finger position can be grasped while looking at the screen. You can enter the desired command.

従来にもメニュー方式のリモコンがあったが, ボタンを選ぶために操作中に 度々手元に視点を向ける必要があり, またメニューの項目を選択する際に視覚と 行動のタイミングのずれによって誤った項目を選択してしまうことがあった。 触 覚刺激を通じて指位置を確認できるようにして, 触覚刺激の変化と選択項目の変 化を連動させれば, 触覚刺激を通じて確実に選択項目を把握して誤操作を低減で きる。 In the past, there were menu-type remote controllers, but it was necessary to frequently turn the viewpoint during operation in order to select a button, and when selecting a menu item, an incorrect item was selected due to a difference in visual and action timing. Was sometimes selected. By making it possible to confirm the finger position through tactile stimulation and linking changes in tactile stimulation with changes in selection items, it is possible to reliably grasp selection items through tactile stimulation and reduce erroneous operations. Wear.

以上に述べてきた方式では, 指先を実際に移動しなく とも指先が移動しょうと する力を感圧センサ一で検出し, 検出した圧力に連動してハイライ ト表示される セクションやサブセクションを変更する方式も考えられる。  In the method described above, the force that the fingertip attempts to move without actually moving the fingertip is detected by the pressure-sensitive sensor 1, and the highlighted section or subsection is changed in conjunction with the detected pressure. It is also conceivable to do this.

さらに指先から加えられる圧力に応じて指に加える触覚刺激を変化させれば, 選択されている項目を触覚刺激によつて確認することができる。 しかしながら, こう した感圧方式の操作性は実際に指を移動する方式に比べて劣る。 また触覚刺 激を変化させる場合にはその駆動源としてモ一夕ゃソレノィ ドなどを用いる必要 があり, 装置のコストが高くなる。 指先を実際に移動する方式では, こう した駆 動源を導入しなくとも指先の移動運動そのものを駆動源として直接的に利用して 触覚刺激を変えたり, 移動先で新しい触覚刺激を受けたり きるため, 装置のコ ストを低く抑えることができる。  Furthermore, by changing the tactile stimulus applied to the finger according to the pressure applied from the fingertip, the selected item can be confirmed by the tactile stimulus. However, the operability of such a pressure-sensitive method is inferior to the method of actually moving a finger. When the tactile stimulus is changed, it is necessary to use a motor or solenoid as a driving source, which increases the cost of the device. In the method of actually moving the fingertip, the tactile stimulus can be changed by directly using the movement of the fingertip itself as a drive source without introducing such a drive source, or a new tactile stimulus can be received at the destination. Therefore, the cost of the equipment can be kept low.

図 1には本発明の一実施形態にかかる情報入力装置で指先を下げて移動して上 げる運動 (ストローク運動) を識別する仕組の一例を示す。 指先は図 1 ( a ) の 1の矢印の方向に上下運動し, 2の矢印のように上下動の方向に直角の方向に移 動する。 指先の下には 4つのシーソ状機構 Sを設置する。 各シーゾ状機構は回転 軸 6を支点としてアーム 3が力を受ける側に倒れる。 .  FIG. 1 shows an example of a mechanism for identifying a motion (stroke motion) of moving down and moving a fingertip with the information input device according to one embodiment of the present invention. The fingertip moves up and down in the direction of arrow 1 in Fig. 1 (a), and moves in a direction perpendicular to the direction of up and down movement as shown by arrow 2 in Fig. 1 (a). Four seesaw-like mechanisms S are installed under the fingertip. Each of the Shizo mechanisms falls on the side where the arm 3 receives the force with the rotation axis 6 as a fulcrum. .

図 1 ( b ) ( c ) ( d ) の破線 7は 4つのアームの板 4の間に張られた伸縮性の あるシートを意味する。 このシート 7の材質としては例えぱス トッキングの布地 を用いると良い。 指先はシート 7に接し, シート 7と共に移動する。 シート 7は 指先と板 4や球状部 5の間に介在して板 4や球状部 5の上を滑り, 指先が板や球 状部の上を円滑に移動することを助ける。 シ一ト 7は着脱可能とし, 古くなり磨 耗したときに交換できるようにする。  A broken line 7 in FIGS. 1 (b), (c) and (d) means an elastic sheet stretched between the plates 4 of the four arms. As the material of the sheet 7, for example, a stocking cloth may be used. The fingertip touches sheet 7 and moves with sheet 7. The sheet 7 intervenes between the fingertip and the plate 4 or the spherical portion 5 and slides on the plate 4 or the spherical portion 5 to help the fingertip move smoothly on the plate or the spherical portion. Sheet 7 is removable so that it can be replaced when it becomes old and wears out.

アーム 3の一方の側には板 4が付いていてこの板に指先がぶっかり, 回転軸 6 をシ一ソの支点としてアーム 3を外側に倒す 球状部 5が立ち上がり指先の腹を 刺激する。 この実施形態では上記球状部 5が区域通知手段の一例である。 この様 子を横から見た図を図 2 (a) 〜 (d) に示す。 One side of the arm 3 is provided with a plate 4 on which a fingertip collides, and the rotating shaft 6 is used as a fulcrum of the wheel to tilt the arm 3 outward. A spherical portion 5 rises and stimulates the belly of the fingertip. In this embodiment, the spherical portion 5 is an example of the area notifying means. Like this Figures 2 (a) to 2 (d) show the child as viewed from the side.

図 2の (a) 〜 (d) には指先を移動するときに, アームが倒れ球状部 5が指 の腹を刺激する様子を指先の 4つの位置について示す。 図 2 (b) では指先がシ ート中央部に位置しており, シートに下向きに力を加えている。 このときシ一ソ は内側に倒れ球状部 5は下に引っ込み,指を刺激しない。なお図 2 (a)(b)(c) (d)では特に指先の下降を制限する張り出し部 1 7を設けている。 (a)では球 状部 5は中途まで上がっており, あと僅かで指を刺激するが, (b)では球状部 5 は張り出し部 1.7の下に完全に収納されて指を刺激しない。 (c) (d) では指先 を移動した側のシ一ソが外側に倒れ, 球状部が張り出し部 1 7の上に突出して指 を刺激する。  Figures 2 (a) to 2 (d) show how the arm collapses and the spherical part 5 stimulates the belly of the finger when moving the fingertip for the four positions of the fingertip. In Fig. 2 (b), the fingertip is located at the center of the seat, and a downward force is applied to the seat. At this time, the perforator falls down inward, and the bulb 5 retracts downward without stimulating the finger. In FIGS. 2 (a), (b), (c), and (d), an overhang portion 17 is provided, which restricts the downward movement of the fingertip. In (a), the spherical part 5 is raised halfway and stimulates the finger slightly, but in (b), the spherical part 5 is completely stored under the overhang 1.7 and does not stimulate the finger. (C) In (d), the finger on the side to which the fingertip is moved falls outward, and the spherical part protrudes above the overhang 17 to stimulate the finger.

図 2 ( e ) ( f ) (g) はそれそれ (b) (c) ( d) について上から見たときの 指め位置を破線の楕円 16で示している。 張り出し部 1 7を上から見ると X形状 に張り出していることが分かる。 指先は図 3で黒に塗りつぶした楕円 19で示す 9通りの位置で更に矢印の側に移動して板 4を倒す。 それそれの位置で指先を矢 印の方向へ移動して板 4を倒すと, 4つの球状部は指先位置に応じて異なる形態 の刺激を指に加え, 使用者はこの刺激を手掛かり として指先の位置を把握するこ とができる。 また装置は 4つのシーソの中で倒れているものをスイッチ SW 1 , SW2 , SW3 , SW4により検出して指位置を識別する。上記スィッチ SW 1, SW2, SW3, SW4が本実施形態における移動区域検出手段の一例である。 シ一ソが倒れていることを検出するスィ ヅチ 9を図 1 (c) に示す。 ここでァ ーム 3を矢印 8に沿って外側に倒すとスィツチ 9が 0 Nとなる。 4つのシ一ソの それそれにスィ ツチ 9がついているので図 3の上図に示すように各シ一ソのスィ ツチに SW1 , SW2 , SW3 , SW4と名前を付けて区別することにする。 そ うすると図 3の 9個の指先位置のそれそれにおいてスィ ツチの ON, OFFの仕 方が変わってくる。 黒の楕円で示される区域に指先を移動し矢印の方向へ板 4を 押したときに ONとなるスイッチを図 3の各図の下に示す。 このように指先の移動範囲に 9個の区域を想定することができて, 指先が位置 する区域は SW1 , SW2, SW3 , SW4の ON, O FFの状況によって識別 できる。 さらに指先は図 1 (a) に示すように矢印 1に沿って上下運動する。 こ の上下運動を図 1 ( c ) のスイッチ 1 2で検出する。 上記スイッチ 12が, この 実施形態における上下動検出手段の一例である。 スィ ッチ 1 2は指先が下がると ONとなり, 上がると 0 F Fになる。 In Fig. 2 (e), (f), and (g), the fingering position of each of (b), (c), and (d) when viewed from above is indicated by a broken ellipse 16. When the overhang 17 is viewed from above, it can be seen that it overhangs in an X shape. The fingertip is further moved in the direction of the arrow at nine positions indicated by an oval 19 painted black in FIG. When the fingertip is moved in each direction in the direction of the arrow and the plate 4 is tilted, the four bulbs apply different forms of stimulus to the finger according to the fingertip position, and the user uses the stimulus as a clue to the fingertip. The position can be grasped. In addition, the apparatus detects a falling one of the four seesaws by using the switches SW1, SW2, SW3, and SW4 to identify the finger position. The switches SW1, SW2, SW3, and SW4 are examples of the moving area detecting means in the present embodiment. Fig. 1 (c) shows the switch 9 for detecting that the PC is down. Here, when arm 3 is moved outward along arrow 8, switch 9 becomes 0 N. Since each of the four PCs has a switch 9, the switches of each PC are named SW1, SW2, SW3 and SW4 as shown in the upper diagram of FIG. Then, the way the switch is turned on and off at each of the nine fingertip positions in Fig. 3 changes. The switches that are turned on when the fingertip is moved to the area indicated by the black ellipse and the plate 4 is pressed in the direction of the arrow are shown below each figure in Fig. 3. In this way, nine areas can be assumed for the fingertip movement range, and the area where the fingertip is located can be identified by the ON / OFF status of SW1, SW2, SW3, and SW4. Further, the fingertip moves up and down along arrow 1 as shown in FIG. This vertical movement is detected by switch 12 in Fig. 1 (c). The switch 12 is an example of the vertical movement detecting means in this embodiment. Switch 1 and 2 are turned ON when the fingertip is lowered, and set to 0FF when the fingertip is raised.

この実施形態における図 1 (c) 及び (d) の 1冓成ではスイッチ 1 2は装置背 後で親指と異なる指の指先の上下運動を検出する。 親指先は静止していても装置 背後の指先が上下運動するときに親指先は装置背後の指先に対して相対的に上下 運動しているとみなすことができる。 図 1 ( c ), (d) の構成ではスィッチ 1 2 はこのような親指先の相対的上下運動を検出する。  In the embodiment shown in FIGS. 1 (c) and 1 (d), the switch 12 detects the vertical movement of the fingertip of the finger different from the thumb behind the device. Even when the thumb tip is stationary, when the fingertip behind the device moves up and down, it can be considered that the thumb tip is moving up and down relative to the fingertip behind the device. In the configurations of FIGS. 1 (c) and 1 (d), the switch 12 detects such a relative vertical movement of the thumb tip.

図 1 (c) の 1 3 , 1 4はそれぞれ光学方式ポインティ ング装置の受光素子と 光源である。 図 2に示す張り出し部ュ 7を設け, この張り出し部上部に受光素子 13と光源 14を埋め込んで設置すると良い。 シート 7の裏面には格子模様が描 かれており, ポィンティングを行うモ一ドが選ばれると, 受光素子と光源が働き, 指先と一緒に移動するシート裹面の格子模様の動きを検出する。 ここで検出され た格子模様の動きに連動して画面中のカーソルが移動し, ポインティングが行わ れる。  Reference numerals 13 and 14 in FIG. 1 (c) denote a light receiving element and a light source of the optical pointing device, respectively. It is preferable to provide an overhang part 7 shown in Fig. 2 and bury the light receiving element 13 and the light source 14 above this overhang part. A grid pattern is drawn on the back of the sheet 7. When the pointing mode is selected, the light receiving element and the light source work to detect the movement of the grid pattern on the sheet lining that moves with the fingertip. . The cursor in the screen moves in conjunction with the movement of the grid pattern detected here, and pointing is performed.

図 4は指先位置に応じて異なる触覚刺激を指に加える移動検出手段の別の仕組 を示す。 指先を乗せる台 2 1·に乗って指先は円滑に移動する。 指先を剌激する突 出部 20の突出の度合いが指先位置に応じて変わるように構成されている。 2 3 はジョイント接合における球状接合部であり, その受け部 24に保持されながら 自在に角度を変える。 22はジョイント接合の回転軸である。 25は回転軸 2 2 を中心として回転する突出部 20の底を支持する枠の断面である。 この枠に支持 されている間, 突出部 20は指を刺激し続けるが, 指先と共に台 2 1が移動して 突出部 20の底が指示枠 2 5から外れた きに突出部 20は回転軸 22を中心に 回転して引っ込み, 指を刺激しなくなる。 FIG. 4 shows another mechanism of the movement detecting means for applying different tactile stimuli to the finger according to the fingertip position. The fingertip moves smoothly on the platform 2 1. The degree of protrusion of the protrusion 20 that stimulates the fingertip is configured to change according to the fingertip position. Numeral 23 denotes a spherical joint in the joint, the angle of which is freely changed while being held by the receiving part 24. 22 is a rotation axis of the joint. Reference numeral 25 denotes a cross section of the frame that supports the bottom of the protrusion 20 that rotates about the rotation axis 22. While being supported by this frame, the protrusion 20 continues to stimulate the finger, but when the base 21 moves with the fingertip and the bottom of the protrusion 20 comes off the indicating frame 25, the protrusion 20 is rotated. Around 22 Rotates and retracts, no longer irritates fingers.

図 5は移動検出手段の更に別の具体例が示される。 ここでは球状ジョイントの 代わりにスライ ド台 1 8や回転台 2 6を用いて指先を置く台 2 1が円滑に移動す るように工夫されている.。 指先を置く台が上下運動, 水平移動した後で標準位置 に復帰するようにバネ 2 7を用いている。 2 8は上下運動のガイ ド部である。 い ずれの仕組においても突起の一端が台にぶっかると他端が押し出されて指を刺激 する。  FIG. 5 shows still another specific example of the movement detecting means. Here, a slide table 18 and a rotary table 26 are used instead of the spherical joint, and the table 21 on which the fingertip is placed is designed to move smoothly. A spring 27 is used so that the platform on which the fingertip is placed moves up and down and moves horizontally, and then returns to the standard position. Reference numeral 28 denotes a vertical movement guide section. In either mechanism, when one end of the projection hits the table, the other end is pushed out and stimulates the finger.

図 1 5にも移動検出手段の別の一例が示される。 4つのスティ ック 4 6が指 4 7の両側面の異なる位置を刺激するように設けられている。 同図 (a ) には指の 一方の側面を 2本のスティ ックが動いて刺激する様子を示す。 (b )は指先の側か ら見た装镡の断面でスティ ック 4 6の一方の端は指先 5 1を囲む壁 5 0に設けら れた六 4 9を通過して指 5 1の側面を刺激する。 スティ ック 4 9の反対端には皿 4 8がついており, 指先を動かし皿 4 8が外壁 5 2にぶつかると, その反動で外 壁 5 2に狎されるスティ ックの反対端が指の側面を刺激するように突き出す様子 を (c ) に示す。 (c ) は装置を上から見た図で楕円形の壁 5 0の内側に指先を入 れて指先と共に壁 5 0を移動する。 各図には指先の各位置について 4つのスティ ックが指先を楕円状に囲む壁 5 0から指側に突き出る様子を示す。  FIG. 15 shows another example of the movement detecting means. Four sticks 46 are provided to stimulate different positions on both sides of the finger 47. Figure (a) shows how two sticks move and stimulate one side of the finger. (B) is a cross section of the device viewed from the side of the fingertip, and one end of the stick 46 passes through the hole 49 provided on the wall 50 surrounding the fingertip 51, and the finger 46 has Stimulate the sides. The opposite end of the stick 49 is provided with a plate 48. When the fingertip is moved and the plate 48 hits the outer wall 52, the opposite end of the stick that is ap- plied to the outer wall 52 by the reaction returns. (C) shows a state in which the side is protruding so as to stimulate it. (C) is a view of the apparatus viewed from above, in which the fingertip enters the inside of the elliptical wall 50 and moves along the wall 50 with the fingertip. Each figure shows four sticks at each fingertip position protruding from the wall 50 surrounding the fingertip in an elliptical shape to the finger side.

以上の各種方式の中で図 1 5の方式は触覚刺激が指先の移動方向と平行な方向 に加わるため, 触覚刺激の反作用と指先の上下運動が直交して干渉しない。 その ため指先の移動と上下運動の独立性が高まり誤入力を生じにく くなる。 'しかしな, がら触覚刺激の識別しやすさに関しては図 1の方式が優れている。  Among the various methods described above, in the method shown in Fig. 15, the tactile stimulus is applied in a direction parallel to the direction of fingertip movement, so that the reaction of the tactile stimulus and the vertical movement of the fingertip do not interfere at right angles. As a result, the independence of the fingertip movement and the up-and-down movement is enhanced, and erroneous input is less likely to occur. 'However, the method of Fig. 1 is superior in terms of the ease of identifying tactile stimuli.

以上の各図に示す仕組以外にも指に触覚刺激を与える方式は各種考えられる。 簡易な方式としては, 例えば, 指先接触部にボールやポール状突起を複数個設け て, ボール自体の回転やボール状突起と指の間に介在する柔軟性と低摩擦性を備 えたシートによって, 指先がボールやボール状突起の上を円滑に移動しながらポ ールゃボール状突起の凹凸を把握し, 凹凸位置に対応するように画面上に配置さ れたメニューの項目を凹凸の触覚情報を手掛かりに選択する方式がある。 ボール 状突起を 2行 2列に配列すると 9個の区域を凹凸パターンの相違によって識別で きる。 したがって 2行 2列に配列したポール状突起の上で指先をストローク運動 すると区域数の 2乗すなわち 8 1通りの種別の情報を入力できる。 In addition to the mechanisms shown in each of the above figures, various methods for giving a tactile stimulus to a finger can be considered. As a simple method, for example, a plurality of balls or pole-shaped protrusions are provided at the fingertip contact portion, and the rotation of the ball itself or a sheet provided with flexibility and low friction between the ball-shaped protrusions and fingers can be used. While the fingertip smoothly moves on the ball or ball-shaped projection, the pole grasps the unevenness of the ball-shaped projection and is placed on the screen so as to correspond to the uneven position. There is a method of selecting a menu item by using the tactile information of unevenness as a clue. By arranging the ball-shaped projections in two rows and two columns, nine areas can be identified by differences in the concavo-convex pattern. Therefore, if the fingertip is stroked on the pole-shaped projections arranged in two rows and two columns, information of the square of the number of areas, that is, 81 types can be input.

図 6には携帯電話を兼ねる携帯端末に本発明の情報入力装置を適用した構成例 が示される。 (a )は前面から見た図で表示画面 2 9 , 図 1に与えた本発明のデ一 夕入力装置 3 0 , グリ ップ部 3 2 , マイク 3 3 , ィャフォン 3 4を備えた携帯電 話を示している。 ダリップ部 3 2は同図 (d ) に示すように折り畳むことができ, 矢印 3 7 , 3 8のいずれの方向にも回転することができる。 グリップ部 3 2を右 手で保持して使用する場合には 3 8の方向へ回転させ, 左手で保持して使用する 場合には 3 7の方向へ回転させて使用する。  FIG. 6 shows a configuration example in which the information input device of the present invention is applied to a portable terminal which also serves as a portable telephone. (A) is a view seen from the front, a display screen 29, a mobile phone equipped with the data input device 30, grip section 32, microphone 33, and earphone 34 of the present invention given in FIG. 1. Show the story. The drip portion 32 can be folded as shown in FIG. 11D, and can be rotated in either direction of the arrows 37 and 38. Rotate the grip section 32 in the direction of 38 when using it with the right hand, and rotate it in the direction of 37 when using it with the left hand.

電話機として使用する場合には (a ) のようにグリ ヅプ部 3 2を 「く j の字型 に開き, 表示画面 2 9の側面に設けられたィャフォン 3 4を耳に, グリ ップ部 3 2の側面に設けられたマイク 3 3を口に当てる。 グリ ヅプ部 3 2を右手で保持す る場合と左手で保持する場合とではグリ ップ部 3 2を逆方向に回転して 「く」 の 字型'にして使用するため, 口と耳に当たる装置の側面が変わってくる。 そこでマ イク 3 3 とィャフォン 3 4をそれぞれ表示画面 2 9とグリヅプ部 3 2の, 両側面 に設置し, いずれの手で保持してもマイク 3 3とィャフォン 3 4が口と耳に当た るようにしている。  When used as a telephone, as shown in (a), open the grip section 32 in a “j” shape, and listen to the earphone 34 provided on the side of the display screen 29 with the ear as the ear. 3 Touch the mouth with the microphone 33 provided on the side of 2. When the grip portion 32 is held with the right hand and the left hand, rotate the grip portion 32 in the opposite direction. Since the device is used in the shape of “ku”, the side of the device that hits the mouth and ears changes. Therefore, the microphone 33 and the earphone 34 were installed on both sides of the display screen 29 and the grip section 32, respectively, and the microphone 33 and the earphone 34 hit the mouth and ears regardless of which hand was held. I am trying to.

( b ) に (a ) を側方から見た図, ( c ) に裏から見た図を示す。 人差し指シフ ト キ一 3 5と中指シフ トキ一 3 6はそれそれ装置の裏側から人差し指と中指で押す ボタンである。 これらのボタンは円筒状回転部 3 1に設置され, 円筒状回転部 3 1 と共に矢印 3 9の方向に回転し, ポタン 3 5 , 3 6が人差し指と中指で押しや すい位置に来るように調整できる。  (b) shows a view of (a) from the side, and (c) shows a view of the back. The index finger shift key 35 and the middle finger shift key 36 are buttons that are pressed with the index finger and the middle finger from the back side of the device, respectively. These buttons are installed on the cylindrical rotating part 31 and rotate together with the cylindrical rotating part 31 in the direction of arrow 39 so that the buttons 35 and 36 can be easily pressed with the index and middle fingers. it can.

携帯端末が携帯電話を兼ねる場合にはグリップ部 3 2を保持しながら画面を横 長に見やすく配置するデザイン上の工夫が必要である。 (e ) ( f ) ( g )にはこの 要求を満たす別の構成例を示す。 表示画面 29がダリップ部 3 2に対して 2軸の 自由度で角度を変更できるように 2つの回転軸ジョイントが用いられており, 収 納時には (e) のように折畳み, 携帯電話として使用する時に (f ), 携帯端末と して使用する時に (g) のように表示画面 29を用途に応じて異なる角度に開い て使用できる。 If the mobile terminal also serves as a mobile phone, it is necessary to devise a design that arranges the screen horizontally and easily while holding the grip section 32. (E) (f) (g) Another configuration example that satisfies the requirement is shown. Two rotary shaft joints are used so that the display screen 29 can change the angle with two axes of freedom with respect to the drip section 32. When stored, it is folded as shown in (e) and used as a mobile phone The display screen 29 can be opened at different angles depending on the application as shown in (f) at a time and as shown in (g) when used as a portable terminal.

図 7 , 図 9にそれぞれ一括メニュー方式 (図 7) と逐次メニュー方式 (図 9 ) でメニュ一を表示した例を示す。 それそれの図でス トローク運動により指先位置 が (b) (e) (h) のように移動する時にメニューの表示は (c) (f ) ( i ) ま たは (d) (g) (j ) のように変化する。  Figures 7 and 9 show examples of menus displayed in the batch menu method (Figure 7) and the sequential menu method (Figure 9), respectively. In each figure, when the fingertip moves as shown in (b), (e), and (h) due to the stroke motion, the menu display is (c), (f), (i), or (d) (g) ( j).

指先を上げた状態で (b) の破線の楕円 1 6の位置から (e) の破線の楕円の 位置 P 1まで移動し, 位置 P 1で指先を下げて, そのまま下げた状態で (h) の 点線の楕円の位阖 P 2まで移動して, 位置 P 2で指先を上げる。 実際には別の指 先でスィツチ 1 2を押し他のちに離すことで, 親指が相対的に下降した後上昇す ることが検出される。 指先がこのようにストローク運動する時に ( c ) ( f ) ( i ) または (d) ( g) ( j ) のメニューの中で指先位置に対応するセクションが太枠 43で囲まれて他のセクションと区別して表示される。  With the fingertip raised, move from the position of the dashed ellipse 16 in (b) to the position P1 of the dashed ellipse in (e), lower the fingertip at position P1, and hold the fingertip down (h) Move to the dotted line ellipse position P2 and raise your fingertip at position P2. In practice, by pressing switch 12 with another fingertip and then releasing it, it is detected that the thumb relatively descends and then rises. When the fingertip makes a stroke motion in this way, the section corresponding to the fingertip position in the menu of (c) (f) (i) or (d) (g) (j) is surrounded by a thick frame 43 and other sections Is displayed in distinction.

(a) は画面 41に文章 4 0を途中まで入力しているところで, 指先はメニュ 一 44の中央セクションを指示している。 示されているセクションは太枠 43 で囲まれて他のセクションと区別して表示されている。 力一ソル 42はアングー ラインで表示され, 45はシステムからのメヅセージを表示する行である。  In (a), a sentence 40 is partially input on the screen 41, and the fingertip indicates the central section of the menu 44. The indicated section is surrounded by a bold frame 43 and is distinguished from other sections. The force solver 42 is displayed as an Angou line, and the numeral 45 is a line for displaying a message from the system.

図 7には一括メニュー方式のメニュー表示例を 2通り示す。 一つの例では指先 が(b) (e) (h)のようにス トローク運動するときに表示されるメニューが(c) (f ) (i) のように変わる。 始めに指先を上げた状態で (b) の点線の楕円 1 6 の位置に置く ときは (c) の中央セクションが太枠で表示される。 (e) に示すよ うに指先を上げたまま P 1の位置 (移動領域の下段左下の区域) まで移動すると 指先の移動に連動して太枠で囲まれたセクションが (f ) のように変わる。 P 1 の位置で指先を下げる (スィ ヅチ 1 2を押す) と (: f ) の太枠で囲まれたセクシ ヨンが選択され, そのまま指先を下げた状態で指先を (h) の P 2の位置 (移動 領域の上段中央の区域) まで移動すると, ( i ) に示されるように, 先に選択した セクションの中で P 2に対応する位置にある項目 (図中の R) が太枠で囲まれて 示される。 そのまま指先を上げると Rが選択されて入力される。 Figure 7 shows two examples of menu display in the batch menu method. In one example, the menu displayed when the fingertip makes a stroke motion as shown in (b), (e), and (h) changes as shown in (c), (f), and (i). If you place your fingertip first at the position of the dotted ellipse 16 in (b), the center section in (c) is displayed in a bold frame. As shown in (e), when the fingertip is raised and moved to the position of P1 (lower left area in the lower part of the movement area), the section surrounded by the thick frame changes as shown in (f) in conjunction with the movement of the fingertip . P 1 When the fingertip is lowered at the position of (press switch 1 and 2), the section surrounded by the thick frame of (: f) is selected. With the fingertip lowered, the fingertip is moved to the P2 position (h). As shown in (i), the item (R in the figure) at the position corresponding to P2 in the previously selected section is surrounded by a bold frame as shown in (i). Is shown. If you lift your fingertip as it is, R is selected and input.

一括メニュー方式の別のメニュー表示例では, 指先が (b) (e) (h) のよ うにストローク運動するときに表示されるメニューが図 7 (d ) (g) ( j ) のよ うに変わる。 (c) (f ) ( i ) のメニューと異なるのは, (g) と (j ) において, 選択されたセクシヨンの 3行 3列の項目のみを表示し, その中で指先位置によつ て指示されている項目を太枠で囲んで示している点である。  In another example of the menu display of the batch menu method, the menu displayed when the fingertip makes a stroke motion as shown in (b), (e), and (h) changes as shown in Figs. 7 (d), (g), and (j). . (C) The difference from the menus of (f) and (i) is that in (g) and (j), only the items in the 3rd row and 3rd column of the selected section are displayed. This is the point that the indicated item is indicated by being surrounded by a thick frame.

図 8 (a) では一括メニュー方式においてシフ トキー 35又は 36を押したと きのメニューを左に, またシフ トキ一 3 5又は 36を押さないときのメニューを 右に示す。 この例は英字入力用のメニューであり, 9行 9列の文字配列となる。 境界線で仕切られたモニタ上の各区画をセクションと呼ぶ。 中央セクションはポ インティングモードへ移行する機能を担っている。 図 8 (b) の各区画には (a) の両メニューの対応位置にあるセクションの内容を表すアイコンを記入している c ここでは各種文字, 記号を次のような方針でセクションに分類してアイコンを定 めている。 In Fig. 8 (a), the menu when the shift key 35 or 36 is pressed in the batch menu method is shown on the left, and the menu when the shift key 35 or 36 is not pressed is shown on the right. This example is a menu for inputting alphabetic characters, and is a 9-row, 9-column character array. Each section on the monitor separated by the boundary is called a section. The center section has the function of shifting to the pointing mode. Each section in Fig. 8 (b) has an icon representing the content of the section at the corresponding position in both menus in (a). C Here, various characters and symbols are classified into sections according to the following policy. Icon.

垂直 '水平ス ト D—クのみからなる文字 (F TE I LH):垂直■水平ストロ一ク を示唆するアイコン ((b) の上段左)。 Vertical 'horizontal stroke D-only letter (F TE I LH): Icon indicating vertical / horizontal stroke (top left of (b)).

閉ル一プを含まず斜線ス トロークを持つ文字(WVYKXNMAZ):斜線ス 卜口 ークを示唆するアイコン ((b) の上段中央)。 Characters that do not include a closed loop and have a diagonal stroke (WVYKXNMAZ): An icon that indicates a diagonal stroke (center in the upper row of (b)).

数字と演算記号 :数字と演算記号を示唆するアイコン ((b) の上段右)。 Numbers and arithmetic symbols: Icons indicating numbers and arithmetic symbols (top right of (b)).

閉ループを含まず曲線部を持つ文字 (C S GU J):閉じていない曲線を示唆する アイコン ((b) の中段左)。 Characters with a curved part without a closed loop (CSGUJ): An icon indicating an unclosed curve (middle left of (b)).

ポインティングモードへの移行 : 中心から上下左右へ向う矢印のアイコン ((b) の中段中央)。 Transition to pointing mode: Arrow icons pointing up, down, left and right from the center ((b) Middle middle).

文章中の各種記号 : ピリオドと括弧を示唆するアイコン ((b) の中段右)。 Various symbols in the text: Icons indicating periods and parentheses (middle right of (b)).

曲線部を持つ閉ループを含む文字(P RD 0 B Q):閉ル一プを示唆するアイコン ((b) の下段左)。 Characters that include a closed loop with a curved part (P RD 0 B Q): An icon indicating a closed loop (lower left of (b)).

他記号: @を示唆するアイコン。 Other symbols: Icon indicating @.

特殊文字 ·削除 (スペース, 改行, バックスペース, タブ等) :文字削除を示唆す るアイコン ((b) の下段右)。 Special character · Delete (space, line feed, backspace, tab, etc.): Icon indicating character deletion (bottom right of (b)).

図 9には逐次メニュー方式のメニュー表示例を 2通り示す。 一つの例では指先 が(b) (e) (h)のようにス トローク運動するときに表示されるメニューが(c) (f ) ( i ) のように変わる。 まず指先を上げた状態で (b) の点線の楕円 16の 位置に置く ときは (c)の中央セクションが太枠で表示される。 (e) に示すよう に指先を上げたまま P 1の位置まで移動すると指先の移動に連動して太枠で囲ま れたセクションが ( f ) のように変わる。 P 1の位置で指先を下げると (f ) の 太枠で囲まれたセクションが選択され, このセクションの内容を示す ( i) のサ ブメニューが (ΐ) のメイ ンメニューに代わって表示される。 そのまま指先を下 げた状態で (h) の P 2の位置まで指先を移動すると, ( i) に示されるように, サブメニューの中で P 2に対応する位置にある (図中の R) が太枠で固まれて示 される。 そのまま指先を上げると Rが選択されて入力する。  Fig. 9 shows two examples of menu display using the sequential menu method. In one example, the menu displayed when the fingertip makes a stroke motion as shown in (b), (e), and (h) changes as shown in (c), (f), and (i). First, when the fingertip is raised and placed at the position of the dotted ellipse 16 in (b), the central section in (c) is displayed with a thick frame. As shown in (e), when the fingertip is raised and moved to the position of P1, the section surrounded by the thick frame changes as shown in (f) in conjunction with the movement of the fingertip. When the fingertip is lowered at the position of P1, the section enclosed by the thick frame (f) is selected, and the submenu (i) showing the contents of this section is displayed instead of the main menu (の). You. When the fingertip is moved down to the position of P2 in (h) with the fingertip lowered, as shown in (i), the position (R in the figure) at the position corresponding to P2 in the submenu is displayed. It is shown in a bold frame. If you lift your fingertip as it is, R is selected and input.

逐次メニュー方式の別のメニュー表示例では, 指先が (b) ( e) (h) のよう にストローク運動する.ときに表示されるメニューが図 9 (d) (g) (j ) のよう に変わる。 (c) (f ) ( i ) のメニューと異なるのは, (e) で指先を下げなく と も指先を P 1の位置に移動するだけで (g) に示すように P 1の位置に対応する セクションの内容を示すサブメニューが現れる点である。 つまり (d) ( g) ( j ) のメニュー表示例では, メィンメニューは指先を上げた状態で中央区域に置く と きだけ現れ, 指先を上げた状態で周辺区域に移動すると, 指先位置に対応するサ ブメニューがメインメニューに代わって表示される。一方, (c) (f ) (i)のメ ニュー表示例では, 指先を下げたときに初めて指先を下げた位置に対応するサブ メニューが現れ, 指先が上がっている限りは常にメインメニューが表示される。 図 1 0 , | l l , 図 1 2 , 図 1 3には一括メニュー方式においてメニューの 9 行 9列の項目へ文字や指令, 機能を割り当てた例を示す。 これら各図のメニュー の 9行 9列の項目は 3行 3列每に境界線で仕切られている。 In another example of menu display using the sequential menu method, the fingertip makes a stroke motion as shown in (b), (e), and (h). The menu displayed when the fingertip moves is shown in Figs. 9 (d), (g), and (j). change. (C) The difference from the menus of (f) and (i) is that the fingertip is moved to the position of P1 without lowering the fingertip in (e), and the position of P1 is supported as shown in (g). This is where a submenu showing the contents of the section appears. In other words, in the menu display examples (d), (g), and (j), the main menu appears only when the fingertip is raised and placed in the center area, and when the fingertip is raised and moves to the surrounding area, it corresponds to the fingertip position. Submenu is displayed instead of the main menu. On the other hand, (c) (f) (i) In the new display example, when the fingertip is lowered, the submenu corresponding to the position where the fingertip is lowered appears for the first time, and the main menu is always displayed as long as the fingertip is raised. Figures 10, | ll, Figures 12, and 13 show examples of assigning characters, commands, and functions to items in the 9-row, 9-column menu in the collective menu method. The 9-row, 9-column items in the menu in each of these figures are separated by a 3-row, 3-column 每 border.

この仕切られた区画の一つ一つがセクションである。 9行 9列の項目から成る 全体のメニューをメインメニュー, その中で各セクション内の 3行 3列の項目か らなる部分メ ュ一をサブメニューと呼ぶ。 指先を下げる時点に指先に指示され ているセクションを選択し, 選択したセクションの 3行 3列の項目の中から指先 を上げる時点に指先に指示されている項目を選択する。  Each of the partitioned sections is a section. The entire menu consisting of 9 rows and 9 columns is called the main menu, and the partial menu consisting of 3 rows and 3 columns in each section is called the submenu. Select the section indicated by the fingertip when lowering the fingertip, and select the item specified by the fingertip when raising the fingertip from the items in the 3rd row and 3rd column of the selected section.

この一括メニュー方式において各セクション内の 3行 3列の項目を代表する名 前やアイコンを導入し, この名前やアイコンを 3行 3列に並べてメインメニュー を構成し, 各セクション内の 3行 3列の項目を並べてサブメニューを構成すると 逐次メニュー方式が得られる。 図 1 0 , 図 1 1, 図 1 2 , 図 1 3中の (a ) はシ フ トキー (図 6の人差し指シフ トキー 3 5と中指シフ トキー 3 6 ) を押していな いときに現れるメニューである。 (b )は人差し指シフ トキー 3 5を押していると きに現れるメニューである。 そして ( c ) は中指シフ トキー 3 6を狎していると きに現れるメニュ一である。 人差し指シフ トキ一 3 5と中指シフ トキ一 3 6を同 時に押しながら親指先を上げると誤って選択したセクションを解除できる。 これ らのメニューの項目に使われている各種略号の意味を各図の説明と併せて以下に 示す。  In this batch menu method, names and icons representing items in 3 rows and 3 columns in each section are introduced, and the names and icons are arranged in 3 rows and 3 columns to form a main menu. By arranging the items in a column to form a submenu, a sequential menu system can be obtained. (A) in Fig. 10, Fig. 11, Fig. 12, and Fig. 13 is a menu that appears when the shift key (the index finger shift key 35 and the middle finger shift key 36 in Fig. 6) is not pressed. is there. (B) is a menu that appears when the index finger shift key 35 is pressed. And (c) is the menu that appears when you appoint the middle finger shift key 36. Pressing the index finger shift buttons 35 and the middle finger shift buttons 36 at the same time and raising the tip of the thumb releases the section selected by mistake. The meanings of the various abbreviations used in these menu items are described below, together with the explanation of each figure.

なお図 1 0 , 図 1 1 , 図 1 2中の略号は半角英字 2文字で表記されているが実 際にはこれらをアイコンで表示した方が分かりやすい。  Note that the abbreviations in FIGS. 10, 11, and 12 are represented by two single-byte alphabetic characters, but in practice, it is easier to see them with icons.

図 1 0はファイルゃゥエツブサイ トの内容の表示を主体とした作業におけるメ ニューで, 主にポインティ ングとスクロールおよびリンクに関わる機能をメニュ 一に配置している。 中心セクションには 「ポインティ ング互換」 と書かれている が, これは中心セクションで指先を下げるとポインティングモードに移行し, そ のまま指を下げた状態で指先を移動すると画面の力一ソルが指先に連動して移動 して画面内の任意地点をポィンティ ングできることを意味する。 ポインティング モードでは人差し指シフ トキ一 35と中指シフ トキ一 36はそれそれマウス左ポ タン, 右ボタンと互換の機能を果たす。 Fig. 10 shows a menu mainly for displaying the contents of the file / enterprise site. Functions mainly related to pointing, scrolling, and linking are arranged in the menu. The center section says "pointing compatible" However, when the fingertip is lowered in the center section, the mode shifts to the pointing mode. When the fingertip is moved with the finger held down, the force of the screen moves in conjunction with the fingertip and moves to an arbitrary point on the screen. It means that you can point. In the pointing mode, the index finger shift key 35 and the middle finger shift key 36 perform functions compatible with the left mouse button and the right mouse button, respectively.

またリンクやアクセスに関わる次の機能を利用できる。 L 1一 L 9 : 画面中に 表示されているゥエツブサイ トゃ特定ファイルへのリンク先を 9個までメニュー 中にリス ト化して表示。 il一 i 9:任意のウエッブサイ トゃファイルをしおり (ィ ンデックス) として 9個まで登録 .アクセス。 hi— h9:過去にアクセスしたゥェ ヅブサイ トゃファイルをヒストリとして 9個まで自動登録 'アクセス。 r i:しお り登録モードへの移行。 d i:しおり消去モードへの移行。  You can also use the following functions related to links and access. L1-L9: Up to nine links to a specific file displayed on the screen, such as the web site, are displayed in the menu. il-1 i9: Register up to 9 bookmarks (indexes) for any web site file. Access. hi—h9: Automatically register up to 9 web site files accessed in the past as history. r i: Shift to the slip registration mode. d i: Transition to bookmark erasing mode.

他の略号については次の通りである。 f : 表示 iE面の行単位のスクロ一 ル。 >< Λ V:表示画面のページ単位のスクロール。 s c:力一ソル移動方式と照 準窓移動方式の切替。 同じ機能が割り当てられている区画が複数 る場合にはそ のいずれの区画で指先を上げても同じ機能が入力する。  The other abbreviations are as follows. f: Display Scrolling of the iE plane in line units. > <Λ V: Scrolls the display screen by page. s c: Switching between force sol moving method and aiming window moving method. If there are multiple sections to which the same function is assigned, the same function will be input even if the fingertip is raised in any of the sections.

ポィンティ ングモードで中指シフ トボタン 3 6を押すと次の各機能を入力でき る。 c u:c ut (指定範囲をクリップポードへ移動)0 p a:p a s t e (クリツ プボ一ドから貼り付け)。 c p : c 0 p y (指定範囲をクリップボ一ドへコピー)。 c a : c an c e l ( 1つ前の操作を取り消してコマンドノ、"ッファにコピー)。 r d : r e d o (コマンドバッファにあるコマンドを実行)。 s b :その時点の力一 ソル位置を範囲指定の始点にする。 s e: その時点のカーソル位置を範囲指定の 終点にする。 これらで指定した範囲はクリヅプボードにコピーし貼り付けること ができる。 Press the middle finger shift button 36 in the pointing mode to enter the following functions. cu: c ut (move the specified range to the clipboard) 0 pa: paste (paste from the clipboard). cp: c0 py (copy the specified range to the clipboard). ca: c an cel (cancel the last operation and copy to command line) rd: redo (execute the command in the command buffer) sb: start point of range specification of current force cursor position Se: Sets the current cursor position to the end point of the range specification The range specified by these can be copied and pasted to the clipboard.

ファイル管理に関わる次の機能が用意されている。 s v : 表示コンテンヅをフ アイルに保存。 q t :終了。 nw:新規ファイルの作成。 o p : ファイルを開く。 d 1 : ダウンロード, u 1 :アップロード (サイ 卜のデータをフアイルへダウン ロード, ファイルのデータをサイ トヘアヅブロード)。 The following functions related to file management are provided. s v : Saves the display content to a file. qt: End. nw: Create new file. op: Open a file. d1: download, u1: upload (download site data to file) Load and file data on site hairbroad).

携帯端末のディスプレイは必然的に小型となる。 小型のディスプレイでは画面 のスクロールが頻繁に行われるから, 画面のスクロールと他の操作との連携が円 滑に行われることが重要である。 例えば範囲の指定など他の操作をしている最中 にスクロールを自在に行えるようにする必要がある。  The display of the mobile terminal is necessarily small. Since the screen scrolls frequently on small displays, it is important that the scrolling of the screen and cooperation with other operations be performed smoothly. For example, it is necessary to be able to scroll freely while performing other operations such as specifying a range.

そこで以上に述べたメニューではスクロール機能を充実し, ページ単位のスク ロールと行単位のスクロールをポィンティ ングと連携しやすくなるように工夫し ている。  Therefore, in the menu described above, the scroll function has been enhanced, and the scrolling in page units and the scrolling in line units have been devised so that they can be easily linked with pointing.

図 1 1 , 図 1 2はそれぞれひらがな入力用, 英字入力 (またはローマ字入力) 用のメニューである。 いずれのメニューにおいても特殊文字 '消去機能が次の略 号で記載されている。 s p :空白。 r t :改行。 b s :バックスぺ一ス。 d 1 : デリート。 t b ': 夕プ。  Figures 11 and 12 show the menus for inputting Hiragana and English characters (or Roman characters), respectively. In each menu, the special character 'delete function' is described by the following abbreviations. s p: Blank. r t: Line feed. b s: Bucks first. d 1: Delete. t b ': Evening.

また文字種 (入力モード) 切替の機能が次の略号で表示されている。 k n : 力 夕カナ入力モード。 h r : ひらがな入力モード。 e n :英字入力モード。 s b : 記号入力モード。 r k : ローマ字かな変換モード。 : Q W E R T Yキ一ポ一 ドと互換形式で文字をメニューに配置。 ひらがな入力においては, セクションに は同一子音のひらがながグループ化されている。 またセクション内では各ひらが なが子音に続く母音の種別に応じて一定の規則で配置されている。 The character type (input mode) switching function is indicated by the following abbreviations. kn: Power input mode. hr: Hiragana input mode. en: Alphabet input mode. s b: Symbol input mode. rk: Romaji kana conversion mode. : Characters are arranged in the menu in a format compatible with the QWERTY keypad. In the Hiragana input, sections are grouped with Hiragana of the same consonant. In the section, each hiragana is arranged according to a certain rule according to the type of vowel following the consonant.

なお次の c Vと q kは文字入力モードで直接入力できるように図 1 1 , 図 1 2 のメニューの中に用意されているが, かな漢字変換に関わる機能の略号である。 c v :かな漢字変換の実行 (変換結果を画面に表示し, 同時に図 1 3に示すかな 漢字変換モードのメニューに移行する)。 q k:かな漢字変換モードへ移行せずに かなのまま確定する。  The following cV and qk are provided in the menus in Figs. 11 and 12 so that they can be directly input in the character input mode, but they are abbreviations for functions related to kana-kanji conversion. c v: Perform Kana-Kanji conversion (displays the conversion result on the screen and shifts to the Kana-Kanji conversion mode menu shown in Fig. 13 at the same time). q k: Set to Kana without changing to Kana-Kanji conversion mode.

ひらがなを漠字に変換するモードでは図 1 3のメニューが使用される。 ひらが なを入力すると自動的にかな漢字変換モードに移行し, 入力したひらがなは変換 結果が確定するまでかな漢字変換パッファーに保持される。 ひらがなを入力して c vを入力すると変換結果の候補が (a ) のように 3行 3 列に配列して表示され, その中から目的の候補が指先のストローク運動によって 選択される。 人差し指シフ トキ一を押すと (b ) のメニューが現れ, 次の略号で 表される各種機能を利用できる。 p b :前文節に移動。 n b : 次文節に移動。 e b :文節を拡張。 r b :文節を縮小。 d a : 全ての文節を同時に確定。 b k : 変 換モ一ドをキャンセルして元のひらがな入力状態へ復帰。 z h :全角ひらがなに 変換。 z k :全角カタカナに変換。 h k :半角カタカナに変換。 z e : 全角英数 字に変換。 h e : 半角英数字に変換。 n m : 次の変換候補メニューに移行。 p m : 前の変換候補メニューに復帰。 変換候補が 3行 3列のメニューで表示し切れない 場合には複数のメニューを用いる。 このとき n mと p mによってメニューを切り 替えて表示する。 In the mode that converts hiragana to vague characters, the menu shown in Fig. 13 is used. Entering Hiragana automatically switches to Kana-Kanji conversion mode, and the input Hiragana is held in the Kana-Kanji conversion puffer until the conversion result is determined. When you input Hiragana and enter cv, conversion result candidates are arranged and displayed in 3 rows and 3 columns as shown in (a), and the target candidate is selected by the stroke motion of the fingertip. Pressing the index finger shift key brings up the menu shown in (b) and allows the use of various functions represented by the following abbreviations. pb: Move to the previous clause. nb: Move to the next clause. eb: Extended clause. rb: Reduce a phrase. da: All phrases are determined at the same time. bk: Cancels the conversion mode and returns to the original hiragana input state. zh: Converted to full-width hiragana. zk: Converted to full-width katakana. hk: Converted to half-width katakana. ze: Converted to full-width alphanumeric characters. he: Converted to half-width alphanumeric characters. nm: Move to the next conversion candidate menu. pm: Returns to the previous conversion candidate menu. If the conversion candidates cannot be displayed in a 3-row, 3-column menu, use multiple menus. At this time, the menu is switched and displayed according to nm and pm.

近年, 単語先頭の数文字を入れると該当する文字を先頭に持つ単語候補のー覽 が現れる入力方式が普及している。 そのような方式で候補の単語をメニューに表 示して選択する際にも図 1 3 ( a ) の形式で候補を並ぺると良い。  In recent years, an input method has become widespread in which, when a few characters at the beginning of a word are entered, a list of word candidates having the corresponding character at the beginning appears. When displaying candidate words in a menu and selecting them in such a manner, it is advisable to arrange the candidates in the format shown in Fig. 13 (a).

図 1 4 ( b ) はウエッブページを表示した際の画面の一例である。 リンク先が Fig. 14 (b) is an example of a screen when a web page is displayed. The link is

3行 3列に配列しており, (a )のように指先を移動すると指先位置に対応するリ ンク先が枠で囲まれて他のリンク先と区別して表示される。 They are arranged in three rows and three columns. When the fingertip is moved as shown in (a), the link destination corresponding to the fingertip position is surrounded by a frame and displayed separately from other link destinations.

この状態で指先を下げると枠で囲まれたリンク先が選択される。 もしもリンク先 にさらに 3行 3列の項目がある場合には, メニューはその 3行 3列の項目の表示 に切り替わり, 指先を下げたまま移動して目的の項目を指示して指先を上げると 指示した項目が選択される。 産業上の利用可能性 When the fingertip is lowered in this state, the link destination surrounded by the frame is selected. If there is an additional item in the 3rd row and 3rd column at the link destination, the menu switches to the display of the 3rd row and 3rd column item, move the fingertip down, point to the target item, and raise the fingertip. The specified item is selected. Industrial applicability

以上述べたように本発明は,  As described above, the present invention

指先の上下運動を検出する上下動検出手段と, 上記指先がその上下動と略直交する方向に移動し得る移動領域内に設定された 複数の区域について設けられ, 上記移動領域内を移動する指先の位置に対応する 区域を検出する移動区域検出手段と, 上記上下動検出手段及び上記移動区域検出手段により検出される指先が下降し た位置に対応する下降区域と, 指先が上昇した位置に対応する上昇区域との組み' 合わせに基づいて所定の情報を出力する情報出力手段と, 上記指先が移動する位置に対応する区域或いは上記区域上を移動する指先の 位置の変化を操作者に知らせる区域通知手段と, を具備してなることを特徴とする情報入力装置として構成されている。 A vertical movement detecting means for detecting the vertical movement of the fingertip; and a moving area in which the fingertip can move in a direction substantially perpendicular to the vertical movement. A moving area detecting means provided for a plurality of areas and detecting an area corresponding to a position of a fingertip moving in the moving area; and a fingertip detected by the vertical movement detecting means and the moving area detecting means is lowered. Information output means for outputting predetermined information based on a combination of a descending area corresponding to the position and an ascending area corresponding to the position at which the fingertip has risen; an area corresponding to the position at which the fingertip moves or the area And an area notifying means for notifying the operator of a change in the position of the fingertip moving on the information input device.

この情報入力装置によれば, 簡単な指先のス トロ一ク運動によって複雑な情報 入力を可能とする事が出来, しかも初心者にも識別しやすい単純な指の位笸の変 化を手掛かり として指位置を把握できるようにすることで, データ等の情報入力 作業における視覚的負荷を軽減し, 初心者がプラインド入力を容易に習得して高 速に多様な情報を入力できるようになった。  According to this information input device, it is possible to input complicated information by a simple stroke motion of the fingertip, and the finger position can be changed by using a simple finger position change that is easy to identify even for a beginner. By being able to grasp the position, the visual load of inputting data and other information has been reduced, and beginners can easily learn blind input and enter various types of information at high speed.

上記区域通知手段が, 指に加わる触覚刺激により区域或いは上記区域上を移動 する指先の位置の変化を操作者に知らせるものである場合には, 指先の触覚的刺 激により指先の位置を明確に知ることができるので, 初心者或いは非健常者にも 使い易い情報入力装置を提供する事が出来る。  If the area notification means informs the operator of a change in the position of the fingertip moving in the area or the area by the tactile stimulus applied to the finger, the position of the fingertip is clearly determined by tactile stimulation of the fingertip. Since it is possible to know, it is possible to provide an easy-to-use information input device for beginners or unhealthy people.

また, 前記情報出力手段が, 上記指先の動きに応じて, 前記移動領域内に設定 された複数の区域と幾何学的相似関係を保って表示される複数のメイン 画を画 面に表示する一方, 上記移動領域内に設定された複数の区域の配置と幾何学的相 似関係を保って上記メィン区画内に設定される複数のサブ区画を画面に表示する ものであれば, 操作者は区画の相似関係に基づいて, 感覚的に指先を動かしてい けばよく, 区域の配置がわかりやすいので, 熟練を要することなくサブ区域を指 定することができ, 僅かな慣れでブラインドタツチも可能となろう。  Also, the information output means displays a plurality of main images displayed in a geometrically similar relationship with a plurality of areas set in the movement area on the screen according to the movement of the fingertip. If the operator displays on the screen a plurality of sub-sections set in the main section while maintaining the geometric similarity to the arrangement of the plurality of sections set in the moving area, the operator can use the section. It is only necessary to move the fingertips sensuously based on the similarity between the subareas, and the arrangement of the areas is easy to understand, so that subareas can be specified without skill and blind touching is possible with a slight familiarity. Would.

更に, 上記メイン区画とサブ区画の関係が繰り,返されることにより上位概念か ら下位概念へと順次情報の階層をたどるように構成され, 階層の末端の区画に対 応する情報が文字情報或いは指令情報であれば, 多層にわたる複雑な概念の選択 を上記したような単純なストローク運動で達成することが出来, これにより文字 入力やコンピュータへの指令の入力が単純化される。 In addition, the relationship between the main section and sub-section is repeated and returned. If the information corresponding to the section at the end of the hierarchy is character information or command information, the selection of a complex concept over multiple layers can be performed as described above. This can be achieved by a stroke movement, which simplifies character input and command input to a computer.

更に又, 上記下降区域に対応する区画が子音の種別に対応する情報であり, 上 記上昇区域に対応する区画が母音の種別に関する情報であり, 前記情報出力手段 がこれらの情報の組み合わせにより選択される文字或いは音を出力してなるよう に構成すれぱ, 極めて簡単な操作で文字や音を指定して出力することができる。  Furthermore, the section corresponding to the descending area is information corresponding to the type of consonant, the section corresponding to the above-mentioned ascending area is information relating to the type of vowel, and the information output means is selected by a combination of these pieces of information. If it is configured to output characters or sounds, the characters and sounds can be specified and output by extremely simple operations.

Claims

請 求 の 範 囲 The scope of the claims 1 . 指先の上下運動を検出する上下動検出手段と, 上記指先がその上下動と略直交する方向に移動し得る移動領域内に設定され た複数の区域について設けられ, 上記移動領域内を移動する指先の位置に対応す る区域を検出する移動区域検出手段と, 上記上下動検出手段及び上記移動区域検出手段により検出される指^が下降し た位置に対応する下降区域と, 指先.が上昇した位置に対応する上昇区域との組み 合わせに基づいて所定の樯報を出力する情報出力手段と, 上記指先が移動する位置に対^する区域或いは上記区域上を移動する指先の 位置の変化を操作者に知らせる区域通知手段と, を具備してなることを特徴とする情報入力装置。 1. Vertical movement detecting means for detecting the vertical movement of the fingertip, and provided in a plurality of areas set in a movable area in which the fingertip can move in a direction substantially perpendicular to the vertical movement, and moves in the movable area. A moving area detecting means for detecting an area corresponding to the position of the fingertip to be moved; a descending area corresponding to the position where the finger ^ detected by the vertical movement detecting means and the moving area detecting means is lowered; An information output means for outputting a predetermined report based on a combination with an ascending area corresponding to the ascended position; and a change in the position of the fingertip moving in the area corresponding to the position where the fingertip moves or the area in which the fingertip moves. An information input device comprising: an area notification means for notifying an operator of the information input. 2 . 上記区域通知手段が, 指に加わる触覚刺激により区域或いは上記区域上を移 動する指先の位置の変化を操作者に知らせるものである請求項 1記載の情報入力  2. The information input according to claim 1, wherein the area notification means notifies an operator of a change in the position of the area or a fingertip moving on the area by a tactile stimulus applied to a finger. 3 . 前記情報出力手段が, 上記指先の動きに応じて, 前記移動領域内に設定され た複数の区域と幾何学的相似関係を保って表示される複数のメイン区画を画面に 表示する一方, 上記移動領域内に設定された複数の区域の配置と幾何学的相似関 係を保って上記メイン区画内に設定される複数のサブ区画を画面に表示するもの である請求項 1或いは 2のいずれかに記載の情報入力装置。 3. The information output means displays, on the screen, a plurality of main sections displayed in a geometrically similar relationship with the plurality of areas set in the moving area in accordance with the movement of the fingertip, 3. The method according to claim 1, wherein a plurality of sub-sections set in the main section are displayed on a screen while maintaining a geometric similarity with the arrangement of the plurality of sections set in the moving area. Information input device described in crab. 4 . 上記メイン区画とサブ区画の関係が繰り返されることにより上位概念から下 位概念へと順次情報の階層をたどるように構成され, 階層の末端の区画に対応す る情報が文字情報或いは指令情報である請求項 2或いは 3のいずれかに記載の情 報入力装置。 4. The relationship between the main section and the sub-sections is repeated so that the hierarchy of information is sequentially traced from the upper concept to the lower concept, and the information corresponding to the end section of the hierarchy is character information or command information. The information according to claim 2 or 3, wherein Information input device. 5 . 上記下降区域に対応する区画が子音の種別に対応する情報であり, 上記上昇 区域に対応する区画が母音の種別に閼する情報であり, 前記情報出力手段がこれ らの情報の組 合わせにより選択される文字或いは音を出力してなる請 *項 1記 載の情報入力装置。  5. The section corresponding to the descending area is information corresponding to the type of consonant, the section corresponding to the ascending area is information corresponding to the type of vowel, and the information output means is a combination of these pieces of information. The information input device described in * 1 that outputs characters or sounds selected by the user.
PCT/JP2002/002781 2001-03-22 2002-03-22 Information input device Ceased WO2002077786A1 (en)

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CN102468075A (en) * 2010-11-03 2012-05-23 常州市福驰电动车辆科技有限公司 Finger profiling button set used for compound button keyboard

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JP4969472B2 (en) 2008-01-31 2012-07-04 富士フイルム株式会社 Operating device and electronic device equipped with the same
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CN102468075A (en) * 2010-11-03 2012-05-23 常州市福驰电动车辆科技有限公司 Finger profiling button set used for compound button keyboard

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