TWI674801B - Method for real time webcasting interaction, system, and computer readable storage medium - Google Patents

Method for real time webcasting interaction, system, and computer readable storage medium Download PDF

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TWI674801B
TWI674801B TW106136771A TW106136771A TWI674801B TW I674801 B TWI674801 B TW I674801B TW 106136771 A TW106136771 A TW 106136771A TW 106136771 A TW106136771 A TW 106136771A TW I674801 B TWI674801 B TW I674801B
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computer device
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TW201918076A (en
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詹群毅
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樂播科技股份有限公司
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Abstract

本發明揭露一種網路直播即時互動的方法,包括下列步驟:一用戶端計算機裝置透過網路連接一伺服端計算機裝置,對至少一目標群組建立網路直播即時互動;用戶端計算機裝置的直播內容透過網路傳送到伺服端計算機裝置;伺服端計算機裝置將直播內容傳送到目標群組;目標群組的成員計算機裝置透過伺服端計算機裝置傳送訊息到用戶端計算機裝置;以及訊息與直播內容同時顯示於用戶端計算機裝置的顯示器。本發明亦揭露一種網路直播即時互動的系統及計算機可讀取的儲存媒體。 The invention discloses a method for real-time interaction of a webcast, including the following steps: a client computer device is connected to a server computer device through a network to establish a webcast real-time interaction with at least one target group; The content is transmitted to the server computer device through the network; the server computer device transmits the live content to the target group; the member computer devices of the target group send the message to the client computer device through the server computer device; and the message is simultaneously with the live content Displayed on the display of the client computer device. The invention also discloses a system for real-time interaction of a webcast and a computer-readable storage medium.

Description

網路直播即時互動的方法、系統及計算機可讀取的儲存媒體    Method, system and computer-readable storage medium for real-time interaction of network live broadcast   

本發明是關於一種資訊的處理方法、系統、及計算機可讀取的儲存媒體,特別關於一種網路直播即時互動的方法、系統、及計算機可讀取的儲存媒體。 The present invention relates to a method and system for processing information, and a computer-readable storage medium, and more particularly, to a method, system, and computer-readable storage medium for real-time interaction of a webcast.

目前的網路影音服務平台如雨後春筍般的興起(例如Youtube、Vlog),而臉書(Facebook)及Instagram等社群網站平台也提供了網路影音上傳及播放的功能,提供了各種影音傳播、產品銷售、教育訓練的新興平台,有別於傳統電視廣告,由於年輕族群網路應用普及,使得在網路影音播放上能夠得到更快速的效果、激發更潛在的商機。 The current online video service platform has sprung up (such as Youtube, Vlog), and social networking platforms such as Facebook and Instagram also provide online video upload and playback functions, providing a variety of video broadcast, The emerging platform for product sales, education and training is different from traditional TV commercials. Due to the popularization of Internet applications by young ethnic groups, it is possible to obtain faster effects on online video playback and stimulate more potential business opportunities.

近年來,網路直播已成為一種新穎的網路即時互動管道,具有極強的現場感和互動性,給用戶帶來一種全新的交流模式。網路直播由於具有即時的特性,因而打破了地域及時間延遲的界限,具有極為廣泛的傳播面。透過網路,幾十萬人可以同時交流和互動,對大眾的吸引力自然也會更大。網路直播即時性、互動性及豐富多彩的影音多媒體的特性帶給用戶全新的網路視角和體驗,多媒體網路直播服務的形式主要包括:現場直播、嘉賓主持論壇、遠程線上訪談、及網路發佈會等。 In recent years, webcasting has become a novel online real-time interaction channel, with a strong sense of presence and interactivity, and has brought a new communication mode to users. Because of its real-time characteristics, webcasts break the boundaries of geographical and time delays and have a very wide spread. Through the Internet, hundreds of thousands of people can communicate and interact at the same time, and naturally will be more attractive to the public. The real-time, interactive and rich multimedia features of webcasting bring users a new perspective and experience on the web. The forms of multimedia webcasting services mainly include: live broadcasts, guest hosting forums, remote online interviews, and webcasting. Road conference and so on.

目前的網路直播方式主要是透過用戶端(亦即網路直播主)的知名度(例如藝人、作家、及政治人物)來吸引目標群組(例如臉書粉絲團及Instagram粉絲數),並且是由用戶端自己發出網路直播的請求給目標群組,由目標群組個別接收用戶端發出的請求,才建立網路直播平台。然而,此方式對用戶端在管理目標群組及建立網路直播平台的順暢性上造成相當大的不便,因為每次進行網路直播都要由用戶端本身來發出請求及 建立平台。此外,目標群組的數量也是只能由用戶端來控制,若是用戶端的知名度不夠或是缺少行銷的管道,將限制住擴增潛在目標群組的可能性。再者,若是在進行網路直播同時有大量的目標群組,對用戶端的連線品質及硬體的承載也會造成負擔。 The current webcasting method is mainly to attract target groups (such as Facebook fan groups and Instagram followers) through the popularity of the client (that is, the webcast host) (such as artists, writers, and politicians), and is The client sends a webcast request to the target group, and the target group individually receives the request from the client before establishing the webcast platform. However, this method causes considerable inconvenience to the client in managing the target group and the smoothness of the establishment of the webcast platform, because each time the webcast is performed, the client itself must make a request and establish the platform. In addition, the number of target groups can only be controlled by the client. If the client is not well known or lacks marketing channels, it will limit the possibility of expanding potential target groups. Furthermore, if there are a large number of target groups while webcasting, the connection quality of the client and the load of the hardware will also cause a burden.

因此,若能提供一種新穎的網路直播即時互動的方法,不但能減少用戶端在網路直播上的硬體承載,增加連線品質,且能夠更有效地管理目標群組及擴增潛在的目標群組,將會對此領域的技術帶來相當大的突破。 Therefore, if we can provide a novel method of real-time interaction with webcasts, it will not only reduce the client's hardware load on the webcast, increase the connection quality, but also more effectively manage the target group and expand the potential The target group will bring considerable breakthroughs in technology in this field.

本發明的目的為提供一種網路直播即時互動的方法。本發明的另一目的為提供一種網路直播即時互動的系統、以及一種計算機可讀取的儲存媒體。相較於先前技術,本發明的方法、系統、及儲存媒體能減少用戶端在網路直播上的硬體承載,增加連線品質,且能夠更有效地管理目標群組及擴增潛在的目標群組。 An object of the present invention is to provide a method for real-time interaction of a webcast. Another object of the present invention is to provide a system for real-time interaction of webcasting and a computer-readable storage medium. Compared with the prior art, the method, system and storage medium of the present invention can reduce the hardware load of the client on the webcast, increase the connection quality, and can more effectively manage the target group and expand the potential target. Group.

於是本發明提供一種網路直播即時互動的方法,包括下列步驟:一用戶端計算機裝置透過網路連接一伺服端計算機裝置,對至少一目標群組建立網路直播即時互動;用戶端計算機裝置的直播內容透過網路傳送到伺服端計算機裝置;伺服端計算機裝置將直播內容傳送到目標群組;目標群組的成員計算機裝置透過伺服端計算機裝置傳送訊息到用戶端計算機裝置;以及訊息與直播內容同時顯示於用戶端計算機裝置的顯示器。 Therefore, the present invention provides a method for real-time interaction of webcasting, including the following steps: a client computer device is connected to a server-side computer device via a network to establish a webcast real-time interaction with at least one target group; The live content is transmitted to the server computer device through the network; the server computer device transmits the live content to the target group; the member computer devices of the target group send messages to the client computer device through the server computer device; and the message and live content Simultaneously displayed on the display of the client computer device.

在一實施例中,在用戶端計算機裝置透過網路連接伺服端計算機裝置,對目標群組建立網路直播即時互動的步驟包括:用戶端計算機裝置透過網路連接伺服端計算機裝置,對目標群組發出網路直播即時互動的請求;以及目標群組與伺服端計算機裝置完成連線,建立網路直播即時互動平台。 In one embodiment, the client computer device is connected to the server computer device through the network, and the step of establishing a live broadcast of the target group via the network includes the following steps: the client computer device is connected to the server computer device through the network, and the target group is The group sends a request for real-time webcast interaction; and the target group completes the connection with the server computer device to establish a webcast real-time interactive platform.

在一實施例中,用戶端計算機裝置利用一第一應用程式來進行該方法。 In one embodiment, the client computer device uses a first application program to perform the method.

在一實施例中,目標群組的成員計算機裝置利用第一應用程式來進行該方法。 In one embodiment, the member computer devices of the target group use the first application to perform the method.

在一實施例中,第一應用程式是網路直播應用程式。 In one embodiment, the first application is a webcast application.

在一實施例中,伺服端計算機裝置利用一第二應用程式進行運算,並將運算結果傳送至用戶端計算機裝置及確認運算結果,以擴增潛在的目標群組。 In one embodiment, the server-side computer device uses a second application program to perform calculations, and transmits the calculation results to the client-side computer device and confirms the calculation results to expand the potential target group.

在一實施例中,目標群組的成員計算機裝置利用一第三應用程式來進行該方法。 In one embodiment, the member computer device of the target group uses a third application program to perform the method.

在一實施例中,第一應用程式與第三應用程式是相同或不同的。 In one embodiment, the first application and the third application are the same or different.

在一實施例中,第三應用程式是臉書或網路直播應用程式。 In one embodiment, the third application is a Facebook or webcast application.

在一實施例中,訊息是文字、數字、符號、圖案、圖片、照片、及/或動態影像。 In one embodiment, the message is text, numbers, symbols, patterns, pictures, photos, and / or moving images.

本發明亦提供一種網路直播即時互動的系統,包括:一用戶端計算機裝置、至少一目標群組、及一伺服端計算機裝置。伺服端計算機裝置透過網路與用戶端計算機裝置及目標群組連接,用戶端計算機裝置、伺服端計算機裝置及目標群組進行如上所述的方法。 The present invention also provides a system for real-time interaction of a network live broadcast, including: a client computer device, at least one target group, and a server computer device. The server computer device is connected to the client computer device and the target group through the network, and the client computer device, the server computer device, and the target group perform the method described above.

本發明亦提供一種計算機可讀取的儲存媒體,儲存多個程序,可供一計算機裝置的一或多個處理單元執行,以進行如上所述的方法。 The present invention also provides a computer-readable storage medium that stores a plurality of programs that can be executed by one or more processing units of a computer device to perform the method described above.

綜上所述,本發明網路直播即時互動的方法、系統、及計算機可讀取的儲存媒體的功效在於:能減少用戶端在網路直播上的硬體承載,增加連線品質,且能夠更有效地管理目標群組及擴增潛在的目標群組。 To sum up, the method, system and computer-readable storage medium of the present invention for real-time interactive webcasting have the effects of reducing the hardware load of the client on the webcasting, increasing the connection quality, and being able to Manage target groups more effectively and expand potential target groups.

S01~S05‧‧‧步驟 S01 ~ S05‧‧‧step

1‧‧‧網路直播即時互動的系統 1‧‧‧ Webcast real-time interactive system

11‧‧‧用戶端計算機裝置 11‧‧‧Customer computer device

12‧‧‧目標群組的成員計算機裝置 12‧‧‧ member computer devices of the target group

13‧‧‧伺服端計算機裝置 13‧‧‧Server-side computer device

11a‧‧‧手機 11a‧‧‧Mobile

11b‧‧‧筆記型電腦 11b‧‧‧ laptop

11c‧‧‧桌上型電腦 11c‧‧‧ Desktop Computer

13a‧‧‧伺服器 13a‧‧‧Server

111、131‧‧‧計算機可讀取的儲存媒體 111, 131‧‧‧ computer-readable storage media

112、132‧‧‧處理單元 112, 132‧‧‧ processing units

113、133‧‧‧通訊單元 113, 133‧‧‧ communication unit

114‧‧‧顯示單元 114‧‧‧display unit

115‧‧‧輸入單元 115‧‧‧input unit

圖1為本發明網路直播即時互動的方法之較佳實施例的流程圖。 FIG. 1 is a flowchart of a preferred embodiment of a method for real-time interaction with a webcast according to the present invention.

圖2為本發明網路直播即時互動的系統之較佳實施例的示意圖。 FIG. 2 is a schematic diagram of a preferred embodiment of a system for real-time interaction of webcasts according to the present invention.

圖3為圖2中用戶端計算機裝置及伺服端計算機裝置的示意圖。 FIG. 3 is a schematic diagram of a client computer device and a server computer device in FIG. 2.

以下將參照相關圖式,說明依據本發明網路直播即時互動的方法、系統、及計算機可讀取的儲存媒體的較佳實施例,其中相同的元件將以相同的參照符號加以說明。 Hereinafter, preferred embodiments of the method, system, and computer-readable storage medium for real-time webcast interaction according to the present invention will be described with reference to related drawings. The same elements will be described with the same reference symbols.

本發明網路直播即時互動的方法、系統、及計算機可讀取的儲存媒體,可減少用戶端在網路直播上的硬體承載,增加連線品質,且能夠更有效地管理目標群組及擴增潛在的目標群組。以下將以實施例來說明本發明的特徵。 The method, system, and computer-readable storage medium for real-time interaction of the webcast of the present invention can reduce the hardware load of the client on the webcast, increase the connection quality, and can more effectively manage the target group and Amplify potential target groups. The features of the present invention will be described below with examples.

請參閱圖1,其為本發明網路直播即時互動的方法之較佳實施例的流程圖。本發明的方法包括下列步驟:一用戶端計算機裝置透過網路連接一伺服端計算機裝置,對至少一目標群組建立網路直播即時互動(步驟S01);用戶端計算機裝置的直播內容透過網路傳送到伺服端計算機裝置(步驟S02);伺服端計算機裝置將直播內容傳送到目標群組(步驟S03);目標群組的成員計算機裝置透過伺服端計算機裝置傳送訊息到用戶端計算機裝置(步驟S04);以及訊息與直播內容同時顯示於用戶端計算機裝置的顯示器(步驟S05)。 Please refer to FIG. 1, which is a flowchart of a preferred embodiment of a method for real-time interaction with a webcast according to the present invention. The method of the present invention includes the following steps: a client computer device is connected to a server computer device through a network, and a live broadcast real-time interaction is established for at least one target group (step S01); Send to the server computer device (step S02); the server computer device transmits the live content to the target group (step S03); the member computer device of the target group sends a message to the client computer device through the server computer device (step S04) ); And the message and the live content are simultaneously displayed on the display of the client computer device (step S05).

在本實施例中,在用戶端計算機裝置透過網路連接伺服端計算機裝置,對目標群組建立網路直播即時互動的步驟(亦即步驟S01)包括:用戶端計算機裝置透過網路連接伺服端計算機裝置,對目標群組發出網路直播即時互動的請求;以及目標群組與伺服端計算機裝置完成連線,建立網路直播即時互動平台。 In this embodiment, the step of connecting the client computer device to the server computer device via the network to establish a real-time interactive live broadcast of the target group (ie, step S01) includes: the client computer device connects to the server computer through the network The computer device sends a live broadcast request to the target group for real-time interaction; and the target group completes the connection with the server-side computer device to establish a live broadcast live interaction platform.

在本實施例中,目標群組的數量可為一個或多個,本發明並無限制。 In this embodiment, the number of target groups may be one or more, and the present invention is not limited.

在本實施例中,用戶端計算機裝置利用一第一應用程式來進行本發明的方法。較佳地,在本實施例的步驟S01中,用戶端計算機裝置利用第一應用程式並透過網路連接伺服端計算機裝置,對目標群組建立網路直播即時互動。 In this embodiment, the client computer device uses a first application program to perform the method of the present invention. Preferably, in step S01 of this embodiment, the client computer device utilizes the first application program and connects to the server computer device through the network to establish a webcast real-time interaction with the target group.

在本實施例中,目標群組的成員計算機裝置利用第一應用程式來進行本發明的方法。較佳地,在本實施例的步驟S04中,目標群組的成員計算機裝置利用第一應用程式並透過伺服端計算機裝置傳送訊息到用戶端計算機裝置。 In this embodiment, the member computer devices of the target group use the first application program to perform the method of the present invention. Preferably, in step S04 of this embodiment, the member computer device of the target group uses the first application program and sends a message to the client computer device through the server computer device.

在本實施例中,目標群組的成員計算機裝置的數量可為一個或多個,本發明並無限制。 In this embodiment, the number of member computer devices of the target group may be one or more, and the present invention is not limited.

在本實施例中,第一應用程式是網路直播應用程式。較佳地,在本實施例的步驟S01中,用戶端計算機裝置利用網路直播應用程式並透過網路連接伺服端計算機裝置,對目標群組建立網路直播即時互動。 In this embodiment, the first application is a webcast application. Preferably, in step S01 of this embodiment, the client computer device utilizes a webcast application and connects to the server computer device through the network to establish a webcast real-time interaction with the target group.

在本實施例中,伺服端計算機裝置利用一第二應用程式進行運算,並將運算結果傳送至用戶端計算機裝置及確認運算結果,以擴增潛在的目標群組。例如,第二應用程式的運算方式為在網路搜尋引擎(例如谷歌(Google))或社群媒體(例如臉書(Facebook,FB)、微信(WeChat)、及/或Line)進行關鍵字搜尋,並將搜尋到的結果依照網路上的受歡迎度、搜尋次數、及/或網友評價進行排序及分析,然後將運算結果傳送至用戶端計算機裝置進行確認。 In this embodiment, the server-side computer device uses a second application program to perform calculations, and transmits the calculation results to the client-side computer device and confirms the calculation results to expand the potential target group. For example, the calculation method of the second application is to perform a keyword search on a web search engine (such as Google) or social media (such as Facebook (FB), WeChat (WeChat), and / or Line). , And sort and analyze the search results according to the popularity, search times, and / or netizen reviews on the Internet, and then send the results to the client computer for confirmation.

在本實施例中,目標群組的成員計算機裝置利用一第三應用程式來進行本發明的方法。較佳地,在本實施例的步驟S04中,目標群組的成員計算機裝置利用第三應用程式並透過伺服端計算機裝置傳送訊息到用戶端計算機裝置。 In this embodiment, the member computer device of the target group uses a third application program to perform the method of the present invention. Preferably, in step S04 of this embodiment, the member computer device of the target group uses the third application program and sends a message to the client computer device through the server computer device.

在本實施例中,第一應用程式與第三應用程式是相同或不同的。例如,第一應用程式及第三應用程式皆為網路直播應用程式。或者,第一應用程式為網路直播應用程式,第三應用程式為臉書。 In this embodiment, the first application and the third application are the same or different. For example, the first application and the third application are both webcast applications. Alternatively, the first application is a webcast application and the third application is Facebook.

在本實施例中,訊息包括但不限於:文字、數字、符號、圖案、圖片、照片、及/或動態影像。例如,在步驟S04中,目標群組的成員計算機裝置透過伺服端計算機裝置傳送表情符號到用戶端計算機裝置。而在步驟S05中,表情符號與直播內容同時顯示於用戶端計算機裝置的顯示器。 In this embodiment, the message includes, but is not limited to: text, numbers, symbols, patterns, pictures, photos, and / or moving images. For example, in step S04, the member computer device of the target group transmits the emoji to the client computer device through the server computer device. In step S05, the emoticon and the live content are displayed on the display of the computer device on the client side at the same time.

以下將以實例進一步說明本發明之方法的應用。首先,用戶端(諸如網路直播主及主播)計算機裝置利用網路直播應用程式並透過網路連接伺服端計算機裝置,對目標群組(例如多個臉書粉絲團)建立網路直播即時互動。亦即,用戶端計算機裝置透過網路向伺服端計算機裝置申請直播權限。接著,用戶端計算機裝置的直播內容透過網路傳送到伺服端計算機裝置。亦即,由伺服端計算機裝置來推送直播內容。之後,伺服端計算機裝置將直播內容傳送到目標群組(例如多個臉書粉絲團)。然後,目 標群組的成員計算機裝置透過伺服端計算機裝置傳送訊息(例如文字及表情符號)到用戶端計算機裝置。最後,訊息與直播內容同時顯示於用戶端計算機裝置的顯示器。亦即,伺服端計算機裝置可整合多個目標群組來同步進行直播。 The application of the method of the present invention will be further illustrated by examples below. First, the client (such as a webcast host and host) computer device uses the webcast application and connects to the server computer device through the network to establish a live webcast instant interaction with the target group (such as multiple Facebook fan groups). . That is, the client computer device applies for a live broadcast permission from the server computer device through the network. Then, the live content of the client computer device is transmitted to the server computer device through the network. That is, the live computer content is pushed by the server-side computer device. Thereafter, the server-side computer device transmits the live content to a target group (eg, multiple Facebook fan groups). Then, the member computer devices of the target group send messages (such as text and emoji) to the client computer device through the server computer device. Finally, the message and the live content are simultaneously displayed on the display of the client computer device. That is, the server-side computer device can integrate multiple target groups to perform live broadcast simultaneously.

請參閱圖2,其為本發明網路直播即時互動的系統1之較佳實施例的示意圖。網路直播即時互動的系統1包括一用戶端計算機裝置11、至少一目標群組的成員計算機裝置12、及一伺服端計算機裝置13。伺服端計算機裝置13透過網路與用戶端計算機裝置11及目標群組的成員計算機裝置12連接。用戶端計算機裝置11、伺服端計算機裝置13、及目標群組的成員計算機裝置12進行如前所述之網路直播即時互動的方法。用戶端計算機裝置11包括一計算機可讀取的儲存媒體111、一處理單元112、一通訊單元113、一顯示單元114、一輸入單元115、以及一殼體(圖未示),其中計算機可讀取的儲存媒體111、處理單元112、及通訊單元113設置於用戶端計算機裝置11的殼體中。目標群組的成員計算機裝置12的元件及功能與用戶端計算機裝置11的元件及功能相同。伺服端計算機裝置13包括一計算機可讀取的儲存媒體131、一處理單元132、一通訊單元133、以及一殼體(圖未示),其中計算機可讀取的儲存媒體131、處理單元132、及通訊單元133設置於伺服端計算機裝置13的殼體中。 Please refer to FIG. 2, which is a schematic diagram of a preferred embodiment of the system 1 for real-time interaction of webcasting according to the present invention. The system 1 for real-time webcast interaction includes a client computer device 11, at least one member computer device 12 of a target group, and a server computer device 13. The server computer device 13 is connected to the client computer device 11 and the member computer device 12 of the target group through a network. The client computer device 11, the server computer device 13, and the member computer device 12 of the target group perform the live webcast real-time interaction method as described above. The client-side computer device 11 includes a computer-readable storage medium 111, a processing unit 112, a communication unit 113, a display unit 114, an input unit 115, and a housing (not shown), wherein the computer readable The taken storage medium 111, the processing unit 112, and the communication unit 113 are disposed in a casing of the user-end computer device 11. The components and functions of the member computer device 12 of the target group are the same as those of the client computer device 11. The server-side computer device 13 includes a computer-readable storage medium 131, a processing unit 132, a communication unit 133, and a casing (not shown). The computer-readable storage medium 131, the processing unit 132, The communication unit 133 is disposed in the housing of the computer device 13 on the servo side.

處理單元112耦接計算機可讀取的儲存媒體111、通訊單元113、顯示單元114、及輸入單元115,配置來執行程序(例如程式碼)以進行如前所述之網路直播即時互動的方法。處理單元112例如是能執行程序(例如程式碼)的處理器,用戶端計算機裝置11可包括一或多個處理器,處理器可包括一或多個核心。計算機可讀取的儲存媒體111包括隨機記憶體或非揮發式計算機可讀取的儲存媒體等,非揮發式計算機可讀取的儲存媒體例如是硬碟、固態硬碟(SSD)、快閃記憶體等,其儲存處理器可執行的程序(例如程式碼),處理單元112可以將程序(例如程式碼)從非揮發式計算機可讀取的儲存媒體載入至隨機記憶體並加以執行。通訊單元113例如是網路卡、網路晶片、數據機等能提供網路連線的裝置。顯示單元114包括顯示卡、顯示晶片、顯示器等,輸入單元115例如是鍵盤、滑鼠或觸 控螢幕等。 The processing unit 112 is coupled to the computer-readable storage medium 111, the communication unit 113, the display unit 114, and the input unit 115, and is configured to execute a program (for example, a code) to perform a live broadcast real-time interaction method as described above. . The processing unit 112 is, for example, a processor capable of executing a program (such as code). The client computer device 11 may include one or more processors, and the processor may include one or more cores. The computer-readable storage medium 111 includes a random memory or a non-volatile computer-readable storage medium. The non-volatile computer-readable storage medium is, for example, a hard disk, a solid-state hard disk (SSD), or a flash memory. The processor and the like store programs (for example, code) executable by the processor, and the processing unit 112 can load the programs (for example, code) from a non-volatile computer-readable storage medium into the random memory and execute them. The communication unit 113 is, for example, a device capable of providing a network connection, such as a network card, a network chip, and a modem. The display unit 114 includes a display card, a display chip, a display, and the like, and the input unit 115 is, for example, a keyboard, a mouse, or a touch screen.

處理單元132耦接計算機可讀取的儲存媒體131以及通訊單元133,配置來執行程序(例如程式碼)以進行如前所述之網路直播即時互動的方法。處理單元132例如是能執行程序(例如程式碼)的處理器,伺服端計算機裝置13可包括一或多個處理器,處理器可包括一或多個核心。計算機可讀取的儲存媒體131包括隨機記憶體或非揮發式計算機可讀取的儲存媒體等,非揮發式計算機可讀取的儲存媒體例如是硬碟、固態硬碟(SSD)、快閃記憶體等,其儲存處理器可執行的程序(例如程式碼),處理單元132可以將程序(例如程式碼)從非揮發式計算機可讀取的儲存媒體載入至隨機記憶體並加以執行。通訊單元133例如是網路卡、網路晶片、數據機等能提供網路連線的裝置。 The processing unit 132 is coupled to the computer-readable storage medium 131 and the communication unit 133, and is configured to execute a program (for example, a code) to perform the method of real-time interactive live broadcast as described above. The processing unit 132 is, for example, a processor capable of executing a program (such as a code). The server-side computer device 13 may include one or more processors, and the processor may include one or more cores. The computer-readable storage medium 131 includes a random memory or a non-volatile computer-readable storage medium. The non-volatile computer-readable storage medium is, for example, a hard disk, a solid-state hard disk (SSD), or a flash memory. The processor and the like store programs (for example, code) executable by the processor, and the processing unit 132 may load the programs (for example, code) from a non-volatile computer-readable storage medium into the random memory and execute them. The communication unit 133 is, for example, a device capable of providing a network connection, such as a network card, a network chip, and a modem.

請參閱圖3,其為圖2中用戶端計算機裝置11及伺服端計算機裝置13的示意圖。用戶端計算機裝置11例如是手機11a、筆記型電腦11b、桌上型電腦11c或其他計算機裝置。手機11a、筆記型電腦11b、桌上型電腦11c包括殼體來容置計算機可讀取的儲存媒體111、處理單元112、及通訊單元113,手機11a、筆記型電腦11b的顯示單元114及輸入單元115是安裝在殼體上,桌上型電腦11c連接主機以外的顯示單元114及輸入單元115。伺服端計算機裝置13例如是伺服器13a,伺服器13a包括殼體來容置計算機可讀取的儲存媒體131、處理單元132、及通訊單元133。 Please refer to FIG. 3, which is a schematic diagram of the client computer device 11 and the server computer device 13 in FIG. 2. The client computer device 11 is, for example, a mobile phone 11a, a notebook computer 11b, a desktop computer 11c, or other computer devices. The mobile phone 11a, the notebook computer 11b, and the desktop computer 11c include a casing to accommodate a computer-readable storage medium 111, a processing unit 112, and a communication unit 113, a display unit 114 of the mobile phone 11a and the notebook computer 11b, and an input The unit 115 is mounted on the casing, and the desktop computer 11c is connected to a display unit 114 and an input unit 115 other than the host. The server-side computer device 13 is, for example, a server 13a, and the server 13a includes a housing to accommodate a computer-readable storage medium 131, a processing unit 132, and a communication unit 133.

綜上所述,本發明網路直播即時互動的方法、系統、及計算機可讀取的儲存媒體能減少用戶端在網路直播上的硬體承載,增加連線品質,且能夠更有效地管理目標群組及擴增潛在的目標群組。 In summary, the method, system, and computer-readable storage medium for real-time interaction of the webcast of the present invention can reduce the hardware load of the client on the webcast, increase the connection quality, and enable more effective management. Target groups and potential target groups.

以上所述僅為舉例性,而非為限制性者。任何未脫離本發明之精神與範疇,而對其進行之等效修改或變更,均應包含於後附之申請專利範圍中。 The above description is exemplary only, and not restrictive. Any equivalent modification or change made without departing from the spirit and scope of the present invention shall be included in the scope of the attached patent application.

Claims (10)

一種網路直播即時互動的方法,包括下列步驟:一用戶端計算機裝置利用一第一應用程式並透過網路連接一伺服端計算機裝置,該伺服端計算機裝置再透過網路連接至少一目標群組,以對該至少一目標群組建立網路直播即時互動;該用戶端計算機裝置傳送一直播內容,該直播內容透過網路傳送到該伺服端計算機裝置;該伺服端計算機裝置將該直播內容透過網路傳送到該至少一目標群組;該至少一目標群組的成員計算機裝置傳送一訊息,該訊息透過該伺服端計算機裝置傳送到該用戶端計算機裝置,該訊息包括文字、數字、符號、表情符號、圖案、圖片、照片、及動態影像至少其中之一;以及該訊息與該直播內容同時顯示於該用戶端計算機裝置的顯示器及該至少一目標群組的成員計算機裝置的顯示器;其中在該用戶端計算機裝置透過網路連接該伺服端計算機裝置,該伺服端計算機裝置再透過網路連接該至少一目標群組,以對該至少一目標群組建立網路直播即時互動的步驟包括:該用戶端計算機裝置透過網路連接該伺服端計算機裝置;該用戶端計算機裝置向該伺服端計算機裝置申請直播權限;該伺服端計算機裝置再透過網路連接該至少一目標群組,以對該至少一目標群組發出網路直播即時互動的請求;以及該至少一目標群組與該伺服端計算機裝置完成連線,建立網路直播即時互動平台。 A method for real-time interaction with a webcast includes the following steps: a client computer device uses a first application program and connects to a server computer device through a network, and the server computer device connects to at least one target group through a network To establish a live webcast real-time interaction with the at least one target group; the client computer device transmits a live broadcast content, the live broadcast content is transmitted to the server computer device via the network; the server computer device transmits the live content through The network transmits to the at least one target group; the member computer devices of the at least one target group send a message, the message is transmitted to the client computer device through the server computer device, and the message includes text, numbers, symbols, At least one of an emoji, a pattern, a picture, a photo, and a moving image; and the message and the live content are simultaneously displayed on a display of the client computer device and a display of a member computer device of the at least one target group; The client computer device is connected to the server through a network A computer device, and the server-side computer device further connects the at least one target group through a network to establish a webcast real-time interaction with the at least one target group, the client computer device connects to the server through the network Terminal computer device; the client computer device applies to the server computer device for live broadcast permission; the server computer device then connects to the at least one target group through the network to send a live broadcast real-time interaction to the at least one target group Request; and the at least one target group completes a connection with the server-side computer device to establish a webcast real-time interactive platform. 如申請專利範圍第1項所述的方法,其中該至少一目標群組的成員計算機裝置利用該第一應用程式來進行網路直播即時互動。 The method according to item 1 of the scope of patent application, wherein the member computer devices of the at least one target group utilize the first application program to perform real-time interaction on the webcast. 如申請專利範圍第1項所述的方法,其中該第一應用程式是網路直播應用程式。 The method according to item 1 of the scope of patent application, wherein the first application is a webcast application. 如申請專利範圍第1項所述的方法,其中該伺服端計算機裝置利用一第二應用程式進行運算,並將運算結果傳送至該用戶端計算機裝置及確認 運算結果,以擴增潛在的目標群組。 The method according to item 1 of the scope of patent application, wherein the server computer device uses a second application program to perform the operation, and the operation result is transmitted to the client computer device and confirmed. Computational results to augment potential target groups. 如申請專利範圍第4項所述的方法,其中該第二應用程式的運算方式為在網路搜尋引擎或社群媒體、微信、及/或Line進行關鍵字搜尋,並將搜尋到的結果依照網路上的受歡迎度、搜尋次數、及/或網友評價進行排序及分析,然後將運算結果傳送至該用戶端計算機裝置進行確認。 The method as described in item 4 of the scope of patent application, wherein the calculation method of the second application is to perform a keyword search on an Internet search engine or social media, WeChat, and / or Line, and the search results are based on Sort and analyze the popularity, search times, and / or netizen evaluations on the Internet, and then send the calculation results to the client computer device for confirmation. 如申請專利範圍第1項所述的方法,其中該至少一目標群組的成員計算機裝置利用一第三應用程式並透過該伺服端計算機裝置傳送該訊息到該用戶端計算機裝置。 The method according to item 1 of the scope of patent application, wherein the member computer device of the at least one target group utilizes a third application program and transmits the message to the client computer device through the server computer device. 如申請專利範圍第6項所述的方法,其中該第一應用程式與該第三應用程式是相同或不同的。 The method according to item 6 of the scope of patent application, wherein the first application program is the same as or different from the third application program. 如申請專利範圍第7項所述的方法,其中該第三應用程式是臉書或網路直播應用程式。 The method according to item 7 of the patent application scope, wherein the third application is a Facebook or webcast application. 一種網路直播即時互動的系統,包括:一用戶端計算機裝置;至少一目標群組;以及一伺服端計算機裝置,透過網路與該用戶端計算機裝置及該至少一目標群組連接,該用戶端計算機裝置、該伺服端計算機裝置及該至少一目標群組進行網路直播即時互動,包括下列步驟:該用戶端計算機裝置利用一第一應用程式並透過網路連接該伺服端計算機裝置,該伺服端計算機裝置再透過網路連接該至少一目標群組,以對該至少一目標群組建立網路直播即時互動;該用戶端計算機裝置傳送一直播內容,該直播內容透過網路傳送到該伺服端計算機裝置;該伺服端計算機裝置將該直播內容透過網路傳送到該至少一目標群組;該至少一目標群組的成員計算機裝置傳送一訊息,該訊息透過該伺服端計算機裝置傳送到該用戶端計算機裝置,該訊息包括文字、數字、符號、表情符號、圖案、圖片、照片、及動態影像至少其中之一;以及 該訊息與該直播內容同時顯示於該用戶端計算機裝置的顯示器及該至少一目標群組的成員計算機裝置的顯示器;其中在該用戶端計算機裝置利用該第一應用程式透過網路連接該伺服端計算機裝置,該伺服端計算機裝置再透過網路連接該至少一目標群組,以對該至少一目標群組建立網路直播即時互動的步驟包括:該用戶端計算機裝置透過網路連接該伺服端計算機裝置;該用戶端計算機裝置向該伺服端計算機裝置申請直播權限;該伺服端計算機裝置再透過網路連接該至少一目標群組,以對該至少一目標群組發出網路直播即時互動的請求;以及該至少一目標群組與該伺服端計算機裝置完成連線,建立網路直播即時互動平台。 A system for real-time interactive webcasting includes: a client computer device; at least one target group; and a server computer device connected to the client computer device and the at least one target group through a network. The user The real-time interaction between the end computer device, the server computer device and the at least one target group for webcasting includes the following steps: the client computer device utilizes a first application program and connects the server computer device through a network; The server computer device then connects to the at least one target group through the network to establish a live broadcast real-time interaction with the at least one target group; the client computer device transmits a live content, and the live content is transmitted to the network through the network. A server computer device; the server computer device transmits the live content to the at least one target group via a network; a member computer device of the at least one target group transmits a message, and the message is transmitted to the server computer device to The client computer device, the message includes text, numbers, symbols, Love symbols, patterns, pictures, photos, moving images and at least one of them; and The message and the live content are simultaneously displayed on a display of the client computer device and a display of a member computer device of the at least one target group; wherein the client computer device uses the first application program to connect to the server through a network A computer device, the server computer device connecting to the at least one target group through a network to establish a live broadcast real-time interaction with the at least one target group includes: the client computer device connecting to the server through the network A computer device; the client computer device applies to the server computer device for live broadcast permission; the server computer device then connects to the at least one target group through a network to send a live webcast real-time interaction to the at least one target group Request; and the at least one target group completes a connection with the server-side computer device to establish a webcast real-time interactive platform. 一種計算機可讀取的儲存媒體,儲存多個程序,該些程序可供一計算機裝置的一或多個處理單元執行,以進行如申請專利範圍第1至8項任一項所述網路直播即時互動的方法的步驟。 A computer-readable storage medium storing a plurality of programs that can be executed by one or more processing units of a computer device to perform a webcast as described in any one of claims 1 to 8 of the scope of patent application Steps of the instant interaction method.    
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