CN110784747A - A kind of synchronous playback method of advertising machine - Google Patents
A kind of synchronous playback method of advertising machine Download PDFInfo
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
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- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/4302—Content synchronisation processes, e.g. decoder synchronisation
- H04N21/4305—Synchronising client clock from received content stream, e.g. locking decoder clock with encoder clock, extraction of the PCR packets
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/4302—Content synchronisation processes, e.g. decoder synchronisation
- H04N21/4307—Synchronising the rendering of multiple content streams or additional data on devices, e.g. synchronisation of audio on a mobile phone with the video output on the TV screen
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/60—Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client
- H04N21/63—Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
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- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
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- H04N21/8547—Content authoring involving timestamps for synchronizing content
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Abstract
Description
技术领域technical field
本发明涉及广告机技术领域,具体的说,是一种广告机的同步播放方法。The invention relates to the technical field of advertising machines, in particular to a synchronous playing method of advertising machines.
背景技术Background technique
随着广告机技术的不断发展和应用,广告机逐渐走进了写字楼和小区,通过广告机来获取广告资讯已经成为了人们生活必不可少的一部分。实际需求中存在要求播放的多台广告机能够实现同步播放。目前市面上实现多媒体广告机同步播放的方法主要分为硬件实现和软件实现两种:1)硬件实现是一种将广告机播放盒输出信号进行硬件分流到多个显示屏上显示,即多个显示器同时显示一个播放盒输出的信号,从而达到同步的效果,但是在某些场景(如写字楼)施工难度大,成本高;2)软件实现目前市面上采用的方法:当一台开始播放时,立即发送消息给其他设备,其实现较为简单,但灵活性不太好,这次方式容易引进干扰信号导致显示屏显示效果受影响。并且广告机根据时间标签来进行广告同步播放的方法,同步播放依赖于每台广告机终端的本地时间,由于收到消息有延迟、加载时间不一致、本地时间不同步等原因,同步效果不太好。With the continuous development and application of advertising machine technology, advertising machines have gradually entered office buildings and communities, and obtaining advertising information through advertising machines has become an indispensable part of people's lives. In the actual demand, there are multiple advertising machines that need to be played to achieve synchronous playback. At present, there are two methods for realizing synchronous playback of multimedia advertising machines on the market: 1) Hardware implementation is a kind of hardware shunting of the output signal of the advertising machine playback box to multiple display screens for display, that is, multiple The display simultaneously displays the signal output by a playback box, so as to achieve the effect of synchronization, but in some scenarios (such as office buildings), the construction is difficult and the cost is high; 2) The software implements the method currently used in the market: when one starts to play, Immediately send messages to other devices. The implementation is relatively simple, but the flexibility is not very good. This method is easy to introduce interference signals and affect the display effect of the display. And the method of advertising synchronous playback according to the time tag, the synchronous playback depends on the local time of each advertising machine terminal, the synchronization effect is not very good due to the delay in receiving the message, inconsistent loading time, unsynchronized local time, etc. .
发明内容SUMMARY OF THE INVENTION
本发明的目的在于提供一种广告机的同步播放方法,用于解决现有技术中广告机的同步播放中采用硬件同步成本高而采用软件同步效果不好的问题。The purpose of the present invention is to provide a synchronous playback method of an advertising machine, which is used to solve the problem of high cost of hardware synchronization and poor effect of software synchronization in the synchronous playback of advertising machines in the prior art.
本发明通过下述技术方案解决上述问题:The present invention solves the above-mentioned problems through the following technical solutions:
一种广告机的同步播放方法,包括:A synchronous playback method for an advertising machine, comprising:
步骤S100:对需要同步播放的多个广告机进行无线组网;Step S100: wirelessly networking a plurality of advertising machines that need to be played synchronously;
步骤S200:多个广告机采用NTP协议进行时间同步;Step S200: multiple advertising machines use the NTP protocol for time synchronization;
步骤S300:每个广告机在同一时间开始播放素材,并且在前一个素材播放完成前,对下一个素材进行预加载,然后等到下一个素材的播放起始点到达时,继续播放预加载完成的素材。Step S300: Each advertising machine starts playing the material at the same time, and preloads the next material before the previous material is played, and then continues to play the preloaded material when the playback start point of the next material is reached. .
本发明通过将多台广告机通过无线AP建立局域网,采用时间同步协议及预加载播放模式,使各个广告机设备保持同一时刻同步播放同一素材,素材包括图片、视频,解决了广告机的同步播放,且不受场景限制,且没有引入干扰信号,保证了本地时间一致、加载时间一致,同步效果好。The invention establishes a local area network with multiple advertising machines through wireless APs, adopts the time synchronization protocol and the preloading playback mode, so that each advertising machine equipment keeps playing the same material synchronously at the same time. , and is not limited by the scene, and no interference signal is introduced, which ensures consistent local time, consistent loading time, and good synchronization effect.
组网进行时间同步和预加载播放两个模块,相互协助来共同实现同步方法进一步地,所述步骤S200具体包括:The two modules of time synchronization and preloading and playing are carried out by networking, and the synchronization method is jointly realized by mutual assistance. Further, the step S200 specifically includes:
步骤S210:广告机上的客户端发送NTP报文给服务端,所述NTP报文携带有离开客户端时的时间戳T1;Step S210: the client on the advertising machine sends an NTP message to the server, where the NTP message carries the timestamp T1 when leaving the client;
步骤S220:当所述NTP报文达到服务端时,服务端加上自己的时间戳T2;当所述NTP报文的响应报文离开服务端时,服务端再加上自己的时间戳T3;Step S220: when the NTP message reaches the server, the server adds its own time stamp T2; when the response message of the NTP message leaves the server, the server adds its own time stamp T3;
步骤S230:当客户端收到所述响应报文时,客户端的本地时间为T4;Step S230: when the client receives the response message, the local time of the client is T4;
步骤S240:计算客户端和服务端之间的时间差:Step S240: Calculate the time difference between the client and the server:
T2=T1+t+d/2;T2=T1+t+d/2;
T2-T1=t+d/2;T2-T1=t+d/2;
T4=T3-t+d/2;T4=T3-t+d/2;
T3-T4=t-d/2;T3-T4=t-d/2;
其中,t为客户端和服务端之间的时间偏差,d为客户端和服务端之间的往返时间,可以得到,Among them, t is the time deviation between the client and the server, and d is the round-trip time between the client and the server, which can be obtained,
d=(T4-T1)-(T3-T2);d=(T4-T1)-(T3-T2);
t=((T2-T1)+(T3-T4))/2;t=((T2-T1)+(T3-T4))/2;
步骤S250:多个广告机根据各自的时间偏差t,将本地时间进行同步。Step S250: The multiple advertising machines synchronize the local time according to their respective time offsets t.
NTP(Network Time Protocol,网络时间协议)是用来使网络中的各个计算机时间同步的一种协议。它的用途是把计算机的时钟同步到世界协调时UTC,其精度在局域网内可达0.1ms,在互联网上绝大多数的地方其精度可以达到1-50ms。它可以提供高精准度的时间校正,而且可以使用加密确认的方式来防止恶毒的协议攻击。NTP有多种工作模式:客户端/服务端模式、对等体模式、广播模式、组播模式。本方法时间同步使用的是客户端/服务端模式,主机作为服务端,从机作为客户端。NTP (Network Time Protocol, Network Time Protocol) is a protocol used to synchronize the time of each computer in the network. Its purpose is to synchronize the computer's clock to UTC, and its accuracy can reach 0.1ms in the local area network, and its accuracy can reach 1-50ms in most places on the Internet. It can provide high-precision time correction, and can use encrypted confirmation to prevent malicious protocol attacks. NTP has multiple working modes: client/server mode, peer mode, broadcast mode, and multicast mode. This method uses the client/server mode for time synchronization, with the host as the server and the slave as the client.
进一步地,所述步骤S300具体包括:Further, the step S300 specifically includes:
步骤S310:首先从播放列表中,初始化第一个播放素材的播放时间,根据第一个播放素材的播放时间和播放时长计算出下一个素材的播放起始时间点,同理,得到当前播放列表中所有素材的播放时间点;Step S310: First, initialize the playback time of the first playback material from the playlist, and calculate the playback start time point of the next material according to the playback time and playback duration of the first playback material. Similarly, obtain the current playlist The playback time point of all the materials in the ;
步骤S320:初始化前台播放器在界面前面开始播放第一个素材;Step S320: Initialize the foreground player to start playing the first material in front of the interface;
步骤S330:当播放到当前素材结束前的S秒,开机预加载下一个素材,当素材加载完成并渲染到第一帧时,暂停播放;Step S330: when the playback reaches S seconds before the end of the current material, start the machine to preload the next material, and pause the playback when the material is loaded and rendered to the first frame;
步骤S340:到达预加载素材的播放起始时间点时,关闭前台播放器,将预加载播放器显示出来,继续播放材;Step S340: when the playback start time point of the preloaded material is reached, close the foreground player, display the preloaded player, and continue to play the material;
步骤S350:重复执行步骤S330-步骤S340,直到所有素材播放完成。Step S350: Repeat steps S330 to S340 until all materials are played.
本发明与现有技术相比,具有以下优点及有益效果:Compared with the prior art, the present invention has the following advantages and beneficial effects:
本发明采用了NTP时间同步协议及预加载模式,同步效果明显改善,根据NTP时间同步协议,局域网间设备计算出来的主机时间误差在10ms内,在相同设备及相同固件情况下,多台设备间播放时间误差在100ms内,肉眼已经无法看出不同步的效果;由于只是应用层软件方案,无需修改系统层代码及添加额外添加硬件设备,降低了成本,且同步效果明显。The invention adopts the NTP time synchronization protocol and the preloading mode, and the synchronization effect is obviously improved. According to the NTP time synchronization protocol, the host time error calculated by the devices between the local area networks is within 10ms. The playback time error is within 100ms, and the unsynchronized effect cannot be seen by the naked eye; because it is only an application layer software solution, there is no need to modify the system layer code and add additional hardware devices, which reduces the cost, and the synchronization effect is obvious.
附图说明Description of drawings
图1为本发明的时间同步的时间戳加载示意图;1 is a schematic diagram of time-stamp loading for time synchronization according to the present invention;
图2为本发明的时间同步的时间差计算示意图;Fig. 2 is the time difference calculation schematic diagram of the time synchronization of the present invention;
图3为本发明中预加载播放模式的流程图。FIG. 3 is a flow chart of the preload play mode in the present invention.
具体实施方式Detailed ways
下面结合实施例对本发明作进一步地详细说明,但本发明的实施方式不限于此。The present invention will be further described in detail below with reference to the examples, but the embodiments of the present invention are not limited thereto.
实施例1:Example 1:
一种广告机的同步播放方法,包括:A synchronous playback method for an advertising machine, comprising:
步骤S100:对需要同步播放的多个广告机进行无线组网;Step S100: wirelessly networking a plurality of advertising machines that need to be played synchronously;
步骤S200:多个广告机采用NTP协议进行时间同步,具体地,如图1所示:Step S200: Multiple advertising machines use the NTP protocol for time synchronization, specifically, as shown in Figure 1:
步骤S210:广告机上的客户端(client)发送NTP报文给服务端(server),所述NTP报文携带有离开客户端时的时间戳T1(10000(T1)),取设备的TICK时间,即系统从启动到现在的时间;Step S210: the client (client) on the advertising machine sends an NTP message to the server (server), the NTP message carries the timestamp T1 (10000 (T1)) when leaving the client, and the TICK time of the device is taken, That is, the time from the system startup to the present;
步骤S220:当所述NTP报文达到服务端时,服务端加上自己的时间戳T2(20000(T2));当所述NTP报文的响应报文离开服务端时,服务端再加上自己的时间戳T3(21000(T3));Step S220: when the NTP message reaches the server, the server adds its own time stamp T2 (20000(T2)); when the response message of the NTP message leaves the server, the server adds the timestamp T2 (20000(T2)). own timestamp T3(21000(T3));
步骤S230:当客户端收到所述响应报文时,客户端的本地时间为T4(13000(T4));Step S230: when the client receives the response message, the local time of the client is T4 (13000 (T4));
步骤S240:计算客户端(client)和服务端(server)之间的时间差,如图2所示:Step S240: Calculate the time difference between the client (client) and the server (server), as shown in Figure 2:
T2=T1+t+d/2;T2=T1+t+d/2;
T2-T1=t+d/2;T2-T1=t+d/2;
T4=T3-t+d/2;T4=T3-t+d/2;
T3-T4=t-d/2;T3-T4=t-d/2;
其中,t为客户端和服务端之间的时间偏差,d为客户端和服务端之间的往返时间,可以得到,Among them, t is the time deviation between the client and the server, and d is the round-trip time between the client and the server, which can be obtained,
d=(T4-T1)-(T3-T2);d=(T4-T1)-(T3-T2);
t=((T2-T1)+(T3-T4))/2;t=((T2-T1)+(T3-T4))/2;
步骤S250:多个广告机根据各自的时间偏差t,将本地时间进行同步;Step S250: The multiple advertising machines synchronize the local time according to their respective time deviations t;
步骤S300:每个广告机在同一时间开始播放素材,并且在前一个素材播放完成前,对下一个素材进行预加载,然后等到下一个素材的播放起始点到达时,继续播放预加载完成的素材,具体地,如图3所示:Step S300: Each advertising machine starts playing the material at the same time, and preloads the next material before the previous material is played, and then continues to play the preloaded material when the playback start point of the next material is reached. , specifically, as shown in Figure 3:
步骤S310:主机和从机分别进行初始化,并构建播放列表当前播放位置为0,从播放列表中,初始化第一个播放素材的播放时间,根据第一个播放素材的播放时间和播放时长计算出下一个素材的播放起始时间点,同理,得到当前播放列表中所有素材的播放时间点;Step S310: The host and the slave are initialized respectively, and the current playback position of a playlist is constructed to be 0. From the playlist, the playback time of the first playback material is initialized, and the playback time and playback duration of the first playback material are calculated. The playback start time point of the next material, in the same way, get the playback time point of all materials in the current playlist;
步骤S320:初始化前台播放器,当达到播放时间时,主机和从机同步在界面前面开始播放第一个素材;Step S320: Initialize the foreground player, and when the playback time is reached, the host and the slave synchronously start playing the first material in front of the interface;
步骤S330:当播放到当前素材结束前的S秒(为设定值,如设S为4),开机预加载下一个素材,当素材加载完成并渲染到第一帧时,暂停播放;Step S330: when the playback reaches S seconds before the end of the current material (it is a set value, for example, S is set to 4), the next material is preloaded when the machine is turned on, and when the material is loaded and rendered to the first frame, the playback is paused;
步骤S340:到达预加载素材的播放起始时间点时,关闭前台播放器,将预加载播放器显示出来,继续播放材;Step S340: when the playback start time point of the preloaded material is reached, close the foreground player, display the preloaded player, and continue to play the material;
步骤S350:重复执行步骤S330-步骤S340,直到所有素材播放完成。Step S350: Repeat steps S330 to S340 until all materials are played.
本发明通过将多台广告机通过无线AP建立局域网,采用时间同步协议及预加载播放模式,使各个广告机设备保持同一时刻同步播放同一素材,素材包括图片、视频,解决了广告机的同步播放,且不受场景限制,且没有引入干扰信号,保证了本地时间一致、加载时间一致,同步效果好。The invention establishes a local area network with multiple advertising machines through wireless APs, adopts the time synchronization protocol and the preloading playback mode, so that each advertising machine equipment keeps playing the same material synchronously at the same time. , and is not limited by the scene, and no interference signal is introduced, which ensures consistent local time, consistent loading time, and good synchronization effect.
尽管这里参照本发明的解释性实施例对本发明进行了描述,上述实施例仅为本发明较佳的实施方式,本发明的实施方式并不受上述实施例的限制,应该理解,本领域技术人员可以设计出很多其他的修改和实施方式,这些修改和实施方式将落在本申请公开的原则范围和精神之内。Although the present invention is described herein with reference to the illustrative embodiments of the present invention, the above-mentioned embodiments are only preferred embodiments of the present invention, and the embodiments of the present invention are not limited by the above-mentioned embodiments, and it should be understood that those skilled in the art Numerous other modifications and embodiments can be devised that will fall within the scope and spirit of the principles disclosed herein.
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| CN111667323A (en) * | 2020-06-30 | 2020-09-15 | 成都新潮传媒集团有限公司 | A method, device and computer equipment for margin scheduling of advertising spots |
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| CN112954417A (en) * | 2021-02-01 | 2021-06-11 | 禾麦科技开发(深圳)有限公司 | Method for realizing synchronous playing and seamless material switching of multiple terminal devices |
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