CN110124317B - Interaction method, device, equipment and storage medium in game live broadcast - Google Patents

Interaction method, device, equipment and storage medium in game live broadcast Download PDF

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Publication number
CN110124317B
CN110124317B CN201910435012.XA CN201910435012A CN110124317B CN 110124317 B CN110124317 B CN 110124317B CN 201910435012 A CN201910435012 A CN 201910435012A CN 110124317 B CN110124317 B CN 110124317B
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game
character
gift
role
target
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CN110124317A (en
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邹智勇
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker
    • H04N21/4884Data services, e.g. news ticker for displaying subtitles

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

The present disclosure provides an interaction method, apparatus, device and storage medium in live game, wherein the method comprises: receiving a role gift sent by a spectator terminal, wherein the role gift corresponds to a game role in a live game; acquiring statistical data of the gifts of all roles in a preset time period; and determining a target game role in the game as the game role live broadcast by the anchor terminal according to the statistical data. Therefore, the game role which the audience hopes to select by the anchor can be fed back to the anchor in time in the live game process, the interaction between the audience and the anchor is increased, and the user experience is good.

Description

Interaction method, device, equipment and storage medium in game live broadcast
Technical Field
The present disclosure relates to the field of game technologies, and in particular, to an interaction method, an interaction device, an interaction apparatus, and a storage medium in live game.
Background
With the development of the internet, people have more and more life entertainment modes, and the live broadcast industry attracts more and more users as a new entertainment mode.
At present, audiences can watch the process of a main broadcast live game through a terminal and interact with the main broadcast in a mode of connecting with a microphone or sending a barrage in the process of the live game. However, only viewers up to a certain level can have the authority to connect with the main broadcast, and the selection of the game role can only be actively initiated by the main broadcast side to carry out the barrage voting.
The existing mode has more limitations on audiences, the audiences cannot actively require the anchor to select a target role to enter a game, the timeliness of interaction is poor, and the user experience is poor.
Disclosure of Invention
The present disclosure provides an interaction method, an apparatus, a device and a storage medium in a live game, which can feed back a game role that a spectator wants to select by a anchor to the anchor in time during the live game, increase the interaction between the spectator and the anchor, and provide a good user experience.
In a first aspect, an embodiment of the present disclosure provides an interaction method in live game, including:
receiving a role gift sent by a spectator terminal, wherein the role gift corresponds to a game role in a live game;
acquiring statistical data of the gifts of all roles in a preset time period;
and determining a target game role in the game as the game role live broadcast by the anchor terminal according to the statistical data.
Optionally, the obtaining statistical data of the gift of each character in a preset time period includes:
and acquiring the sending quantity of the gifts of each character in a preset time period.
Optionally, the obtaining statistical data of the gift of each character in a preset time period includes:
and acquiring the number of the audience sending persons and the number of the audience sending persons of the gift of each character in a preset time period.
Optionally, determining, according to the statistical data, that a target game character in the game is a game character live-broadcasted by an anchor terminal, includes:
taking the game roles corresponding to the role gifts with the sending number larger than the first threshold value as candidate game roles;
if the number of the candidate game roles is 1, taking the candidate game roles as the target game roles;
and if the number of the candidate game characters is more than 1, taking the candidate game character with the largest transmission number as the target game character.
Optionally, determining, according to the statistical data, that a target game character in the game is a game character live broadcast by an anchor terminal, includes:
taking the game role corresponding to the role gift of which the sending number is greater than a first threshold value and the audience sending number is greater than a second threshold value as a candidate game role;
if the number of the candidate game roles is 1, taking the candidate game roles as the target game roles;
and if the number of the candidate game characters is more than 1, the candidate game character with the largest number of transmission or the largest audience number of transmission is taken as the target game character.
Optionally, if the number of candidate game characters is greater than 1, the method further includes:
and accumulating the character gifts corresponding to the candidate game characters which are not selected as the target game characters into the next statistical data.
Optionally, after determining, according to the statistical data, that a target game character in the game is a game character live-broadcasted by the anchor terminal, the method further includes:
in the live broadcasting process, if the gift sent by the audience terminal meets a preset condition, displaying the skill special effect corresponding to the target game role, and/or editing the video of the target game role.
Optionally, the preset condition includes any one or any combination of the following:
the gift quantity sent by the audience terminal in a single time is larger than a third threshold value;
the number of spectators sending the gift is greater than a fourth threshold;
the gift price sent is greater than a fifth threshold. In a second aspect, an embodiment of the present disclosure provides an interaction device in live game, including:
a receiving module, configured to receive a character gift sent by a viewer terminal, where the character gift corresponds to a game character in the live game;
the statistical module is used for acquiring statistical data of the gifts of all roles in a preset time period;
and the determining module is used for determining a target game role in the game as the game role live broadcast by the anchor terminal according to the statistical data.
Optionally, the statistical module is specifically configured to:
and acquiring the sending quantity of the gifts of each character in a preset time period.
Optionally, the obtaining statistical data of the gift of each character in a preset time period includes:
and acquiring the number of the audience sending persons and the number of the audience sending persons of the gift of each character in a preset time period.
Optionally, the determining module is specifically configured to:
taking the game roles corresponding to the role gifts with the sending number larger than the first threshold value as candidate game roles;
if the number of the candidate game roles is 1, taking the candidate game roles as the target game roles;
and if the number of the candidate game characters is more than 1, taking the candidate game character with the largest transmission number as the target game character.
Optionally, the determining module is specifically configured to:
taking the game role corresponding to the role gift of which the sending number is greater than a first threshold value and the audience sending number is greater than a second threshold value as a candidate game role;
if the number of the candidate game roles is 1, taking the candidate game roles as the target game roles;
and if the number of the candidate game characters is more than 1, taking the candidate game character with the largest number of transmission or the largest audience number of transmission as the target game character.
Optionally, if the number of candidate game characters is greater than 1, the statistical module is further configured to:
and accumulating the character gifts corresponding to the candidate game characters which are not selected as the target game characters into the next statistical data.
Optionally, the method further comprises: a display module for:
in the live broadcasting process, if the gift sent by the audience terminal meets a preset condition, displaying the skill special effect corresponding to the target game role, and/or editing the video of the target game role.
Optionally, the preset condition includes any one or any combination of the following:
the gift quantity sent by the audience terminal in a single time is larger than a third threshold value;
the number of spectators sending the gift is greater than a fourth threshold;
the gift price sent is greater than a fifth threshold.
In a third aspect, an embodiment of the present disclosure provides an apparatus, including: the device comprises a memory and a processor, wherein the memory stores executable instructions of the processor; wherein the processor is configured to perform the method of interaction in a live game of any of the first aspect via execution of the executable instructions.
In a fourth aspect, the present disclosure provides a computer-readable storage medium, on which a computer program is stored, where the computer program, when executed by a processor, implements the interaction method in live game play of any one of the first aspect.
The present disclosure provides an interaction method, apparatus, device and storage medium in a live game, by receiving a character gift transmitted by a spectator terminal, the character gift corresponding to a game character in the live game; acquiring statistical data of each role gift in a preset time period; and determining a target game role in the game as the game role live broadcast by the anchor terminal according to the statistical data. Therefore, the game role which the audience hopes to select by the anchor can be fed back to the anchor in time in the live game process, the interaction between the audience and the anchor is increased, and the user experience is good.
Drawings
In order to more clearly illustrate the embodiments of the present disclosure or the technical solutions in the prior art, the drawings used in the embodiments or the description of the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present disclosure, and those skilled in the art can obtain other drawings without inventive labor.
FIG. 1 is a schematic diagram of an application scenario of the present disclosure;
fig. 2 is a flowchart of an interaction method in a live game provided in an embodiment of the present disclosure;
fig. 3 is a flowchart of an interaction method in live game provided in the second embodiment of the present disclosure;
fig. 4 is a schematic structural diagram of an interaction device in live game provided in the third embodiment of the present disclosure;
fig. 5 is a schematic structural diagram of an interaction device in live game provided in the fourth embodiment of the present disclosure;
fig. 6 is a schematic structural diagram of an apparatus provided in the fifth embodiment of the present disclosure.
With the foregoing drawings in mind, certain embodiments of the disclosure have been shown and described in more detail below. These drawings and written description are not intended to limit the scope of the disclosed concepts in any way, but rather to illustrate the concepts of the disclosure to those skilled in the art by reference to specific embodiments.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present disclosure more clear, the technical solutions of the embodiments of the present disclosure will be described clearly and completely with reference to the drawings in the embodiments of the present disclosure, and it is obvious that the described embodiments are some, but not all embodiments of the present disclosure. All other embodiments, which can be derived by a person skilled in the art from the embodiments disclosed herein without making any creative effort, shall fall within the protection scope of the present disclosure.
The terms "first," "second," "third," "fourth," and the like in the description and in the claims of the present disclosure and in the drawings described above, if any, are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the disclosure described herein are, for example, capable of operation in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
The technical solution of the present disclosure is explained in detail below with specific examples. The following several specific embodiments may be combined with each other, and details of the same or similar concepts or processes may not be repeated in some embodiments.
With the development of the internet, people have more and more life entertainment modes, and the live broadcast industry attracts more and more audiences as a new entertainment mode. At present, audiences can watch the process of a main broadcast live game through a terminal and interact with the main broadcast in a mode of connecting with a microphone or sending a barrage in the process of the live game. However, only viewers up to a certain level can have the authority to connect with the main broadcast, and the selection of the game role can only be actively initiated by the main broadcast side to carry out the barrage voting. And many spectators are also players of the game, and different players may prefer different game characters. Some players like soldiers and some like legal players. In general, the techniques of the anchor are superior, even many anchors are professional players, the anchors are just as effective in the skill attributes of game characters, and the packaging skills, walking positions and awareness of the game anchor are higher than those of ordinary players. A large part of the reason for these spectators to view live broadcasts is that in order to more deeply master the skills and attributes of some game characters through the anchor, the spectators are in great need of the anchor to play a particular character, to become familiar with the attributes and skills of that character, and to learn the play and skills of that character. But this is live on-line so the anchor is unaware of the viewer's mind. Therefore, there is a need for live room play that bridges the anchor and audience.
Most of the current playing methods in the market adopt a mode of initiating a vote by a main broadcast. This approach can only be initiated by the anchor side, so timeliness is lost. In addition, the vote initiated by the anchor may be only the familiar character, and most audiences may prefer to play the strange character, and because the audiences are more interested in how fast the anchor is familiar with the strange character, the playing method in the market also loses certain interest. The existing mode has more limitations on audiences, the audiences cannot actively require the anchor to select a target role to enter a game, the timeliness of interaction is poor, and the audience experience is poor.
The following describes the technical solutions of the present disclosure and how to solve the above technical problems with specific embodiments. The following several specific embodiments may be combined with each other, and details of the same or similar concepts or processes may not be repeated in some embodiments. Embodiments of the present disclosure will be described below with reference to the accompanying drawings.
FIG. 1 is a schematic diagram of an application scenario of the present disclosure; as shown in fig. 1, the host terminal 20 receives a character gift transmitted from the spectator terminal 10, the character gift corresponding to a game character in the game. Then, the anchor terminal 20 counts the statistical data (which may be the number of audience sending persons and/or the number of sending persons) of the gift of each character within a preset time period; and determines a target game character in the game as the game character live-broadcast by the anchor terminal 20 according to the statistical data. At this time, the spectator terminal 10 can watch the anchor terminal 20 entering the game scene according to the target game role, so that the anchor terminal can be actively required to select the target game role, the interactivity is good, and the spectators can be better attracted to participate in the live broadcast process.
Fig. 2 is a flowchart of an interaction method in live game provided in an embodiment of the present disclosure, and as shown in fig. 2, the method in this embodiment may include:
s101, receiving a character gift sent by a spectator terminal, wherein the character gift corresponds to a game character in a live game.
In this embodiment, a special game role gift can be designed for different live games. The character gift corresponds to a game character. The character gift can show the shape, character attribute and character skill ability information of the game character, so that the basic introduction is carried out on the game character. Spectators can check the basic introduction of the game role through the role gifts at spectator terminals, select different role gifts according to the favorite game role, and initiate the role gifting behavior. Step S101 may be executed by the anchor terminal or may be executed by the live server. The terminal at the anchor side or the live broadcast server receives the role gift sent by the audience terminal, and then knows the game role that the audience wants to watch based on the role gift, thereby building a communication bridge between the anchor and the audience.
S102, obtaining statistical data of the gift of each role in a preset time period.
In the embodiment, the start time and the stop time of statistics are determined; and counting the statistical data of the gift of each character from the starting time to the ending time.
In an optional implementation manner, the anchor side terminal or the live broadcast server may obtain the sending number of each character gift within a preset time period.
In another alternative embodiment, the anchor terminal or the live server may obtain the number of the sent gifts and the number of the sent audiences of each character within a preset time period.
It should be noted that the present embodiment does not limit the specific type of the statistical data and the statistical rule. In a practical application scenario, a person skilled in the art can customize the type of statistical data and the statistical rules. For example, only the number of audience transmission persons for each character gift may be counted; the total price of the gift of each character can be counted, and the like. When the total price of the character gifts is counted, the target game characters can be selected according to the order of the total price of the character gifts.
S103, determining a target game role in the game as the game role live broadcast by the anchor terminal according to the statistical data.
In this embodiment, a target game character may be selected from the game characters corresponding to the character gift according to the statistical data in step S102, and the anchor terminal may prompt the anchor to enter the game according to the target game character. Or the anchor may be forced to enter the game according to the target game character, for example, in an alternative embodiment, a preset instruction may be sent to the game server by the anchor live client/live server to specify the target game character.
In one possible implementation, game characters corresponding to the character gifts with the sending number larger than the first threshold value are taken as candidate game characters; if the number of the candidate game roles is 1, taking the candidate game roles as target game roles; and if the number of the candidate game characters is more than 1, taking the candidate game character with the largest transmission number as the target game character. That is, it is equivalent to setting the game character corresponding to the character gift having the largest number of transmissions as the target game character.
Specifically, a statistical time period may be set before the game master starts the game. For example, 10 minutes before the game starts is set as the start time of the statistics, and 1 minute before the game starts is set as the cutoff time. The viewer may transmit the character gifts during this time, and the anchor side terminal or the live server counts the number of transmissions of the respective character gifts, for example, the anchor side terminal counts that the number of transmissions of the character gift a is 200 and the number of transmissions of the character gift B is 30. Obviously, in this case, the spectator is more inclined to the anchor to select the game character corresponding to the character gift a.
In another possible implementation mode, the game characters corresponding to the character gifts with the sending number larger than the first threshold value and the audience sending number larger than the second threshold value are used as candidate game characters; if the number of the candidate game roles is 1, taking the candidate game roles as the target game roles; if the number of candidate game characters is greater than 1, the candidate game character with the largest number of transmission or the largest number of audience transmission persons is taken as the target game character.
Specifically, a statistical period of time may be set before the game player starts the game. For example, 10 minutes before the game starts is set as the start time of the statistics, and 1 minute before the game starts is set as the cutoff time. The audience can send the character gift in this time, and the anchor side terminal or the live broadcast server counts the number of audience sending persons and the number of sending persons of each character gift, for example, the anchor side terminal counts that the number of audience sending persons of character gift a is 70 and the number of sending persons is 200, and the number of audience sending persons of character gift B is 10 and the number of sending persons is 30. Obviously, in this case, the spectator is more inclined to the anchor to select the game character corresponding to the character gift a.
In this embodiment, two dimensions of the number of spectators who send the game character and the number of character gifts who send the game character can be set to evaluate the popularity value of the game character. The first threshold value and the second threshold value can be set respectively to judge whether the game role meets the preset condition. For example, the first preset condition is set as: the number of character gifts sent reaches 188 or the number of gift givers reaches 66. According to the preset condition, the number of the audience sending persons of the character gift A is 70, the number of the audience sending persons is 200, and the preset condition is met. And the number of the audience transmission persons of the character gift B is 10, and the number of the audience transmission persons is 30, which does not meet the preset conditions.
Optionally, after the anchor terminal enters the game according to the target game character, if the number of the candidate game characters is greater than 1, the character gifts corresponding to the candidate game characters that are not selected as the target game character are accumulated in the next statistical data.
In this embodiment, when the popularity of the anchor is high, the number of viewers watching the live broadcast is also large, and thus a plurality of candidate game characters satisfying the condition appear. If the character gifts within the preset time period are counted again each time, the situation that some game characters cannot be selected all the time is easy to occur, and at the moment, the character gifts corresponding to the candidate game characters which are not selected as the target game characters can be accumulated into the next statistical data, so that more audiences can be attracted, and the desire of the audiences can be met as much as possible.
Specifically, it is assumed that the transmission amounts of the character gift a and the character gift C are 300 and the transmission number is 100, respectively. It is assumed that both exceed the first threshold. At this time, both the game character corresponding to the character gift a and the game character corresponding to the character gift C are regarded as candidate game characters. Assume that the anchor selects a game character corresponding to the character gift a as a target game character to enter the game. The number of transmission of the character gift C may be accumulated at the next statistics time, i.e., the number of transmission of the character gift C is added by 100 in the next statistics time period as a final statistical result.
In this embodiment, by receiving a character gift sent by a viewer terminal, the character gift corresponds to a game character in a live game; acquiring statistical data of the gifts of all roles in a preset time period; and determining a target game role in the game as the game role live broadcast by the anchor terminal according to the statistical data. Therefore, the game role which the audience hopes to select by the anchor can be fed back to the anchor in time in the live game process, the interaction between the audience and the anchor is increased, and the user experience is good.
Fig. 3 is a flowchart of an interaction method in live game provided in a second embodiment of the present disclosure, and as shown in fig. 3, the method in this embodiment may include:
s201, receiving a role gift sent by a spectator terminal, wherein the role gift corresponds to a game role in a live game.
S202, obtaining statistical data of the gifts of all the characters in a preset time period.
S203, determining a target game role in the game as the game role live broadcast by the anchor terminal according to the statistical data.
In this embodiment, please refer to the relevant description in step S101 to step S103 in the method shown in fig. 2 for the specific implementation process and technical principle of step S201 to step S203, which is not described herein again.
S204, in the live broadcast process, if the gift sent by the audience terminal meets the preset condition, displaying the skill special effect corresponding to the target game role, and/or editing the video of the target game role.
In this embodiment, after the anchor terminal enters the game according to the target game character, the spectators can still send gifts to the anchor through the spectator terminal in the live broadcasting process. If the gift sent by the audience terminal meets the preset condition, the skill special effect display of the target game role can be triggered in the live broadcasting process. When the game played by the anchor is wonderful, the gift sending peak of audiences is often caused, and at the moment, the live video of the anchor can be edited when the preset condition is met. After the live broadcast is complete, the spectator terminal may download or otherwise view the clipped video. Optionally, the preset condition in this embodiment includes any one or any combination of the following:
the gift quantity sent by the audience terminal in a single time is larger than a third threshold value;
the number of spectators sending the gift is greater than a fourth threshold;
the gift price sent is greater than a fifth threshold.
It should be noted that, the present embodiment does not limit the specific content and number of the preset conditions, and in an actual scene, the anchor side terminal or the live broadcast server may edit the preset conditions.
In this embodiment, the skill special effect display may be in the form of animation, so that viewers in a live broadcast room can better know the attribute and the skill of the character. Alternatively, the video of the game's highlights may also be saved directly to the spectators, who may remain shared and reviewed when the video clip is triggered.
In this embodiment, by receiving a character gift sent by a viewer terminal, the character gift corresponds to a game character in a live game; acquiring statistical data of the gifts of all roles in a preset time period; and determining a target game role in the game as the game role live broadcast by the anchor terminal according to the statistical data. Therefore, the game role which the audience hopes to select by the anchor can be fed back to the anchor in time in the live game process, the interaction between the audience and the anchor is increased, and the user experience is good.
Fig. 4 is a schematic structural diagram of an interaction device in live game provided in a third embodiment of the present disclosure, and as shown in fig. 4, the device in this embodiment may include:
a receiving module 31, configured to receive a character gift sent by a viewer terminal, where the character gift corresponds to a game character in the live game;
a statistic module 32, configured to obtain statistic data of the gift of each role in a preset time period;
and the determining module 33 is configured to determine, according to the statistical data, that a target game character in the game is a game character live-broadcasted by the anchor terminal.
Optionally, the statistical module 32 is specifically configured to:
and acquiring the sending quantity of the gifts of each character in a preset time period.
Optionally, the obtaining statistical data of the gift of each character in a preset time period includes:
and acquiring the number of the audience sending persons and the number of the audience sending persons of the gift of each character in a preset time period.
Optionally, the determining module 33 is specifically configured to:
taking the game role corresponding to the role gift with the sending number larger than the first threshold value as a candidate game role;
if the number of the candidate game roles is 1, taking the candidate game roles as the target game roles;
and if the number of the candidate game characters is more than 1, taking the candidate game character with the largest number of transmission as the target game character.
Optionally, the determining module 33 is specifically configured to:
taking the game role corresponding to the role gift with the sending number larger than a first threshold value and the audience sending number larger than a second threshold value as a candidate game role;
if the number of the candidate game roles is 1, taking the candidate game roles as the target game roles;
and if the number of the candidate game characters is more than 1, the candidate game character with the largest number of transmission or the largest audience number of transmission is taken as the target game character.
Optionally, if the number of candidate game characters is greater than 1, the statistic module 32 is further configured to:
and accumulating the character gifts corresponding to the candidate game characters which are not selected as the target game characters into the next statistical data.
The interaction device of the anchor and the audience in the game of this embodiment may execute the technical solution in the method shown in fig. 2, and the specific implementation process and technical principle thereof refer to the related description in the method shown in fig. 2, and are not described herein again.
In this embodiment, by receiving a character gift sent by a viewer terminal, the character gift corresponds to a game character in a live game; acquiring statistical data of the gifts of all roles in a preset time period; and determining a target game role in the game as the game role live broadcast by the anchor terminal according to the statistical data. Therefore, the game role which the audience hopes to select by the anchor can be fed back to the anchor in time in the live game process, the interaction between the audience and the anchor is increased, and the user experience is good.
Fig. 5 is a schematic structural diagram of an interaction device in live game provided in a fourth embodiment of the present disclosure, as shown in fig. 5, the device in this embodiment may further include, on the basis of the device shown in fig. 4:
further comprising: a display module 34 for:
in the live broadcasting process, if the gift sent by the audience terminal meets a preset condition, displaying the skill special effect corresponding to the target game role, and/or editing the video of the target game role.
Optionally, the preset condition includes any one or any combination of the following:
the gift quantity sent by the audience terminal in a single time is larger than a third threshold value;
the number of spectators sending the gift is greater than a fourth threshold;
the gift price sent is greater than a fifth threshold.
The interaction device of the anchor and the audience in the game of this embodiment may execute the technical solutions in the methods shown in fig. 2 and fig. 3, and the specific implementation process and technical principle of the interaction device refer to the related descriptions in the methods shown in fig. 2 and fig. 3, which are not described herein again.
In this embodiment, by receiving a character gift sent by a viewer terminal, the character gift corresponds to a game character in a live game; acquiring statistical data of the gifts of all roles in a preset time period; and determining a target game role in the game as the game role live broadcast by the anchor terminal according to the statistical data. Therefore, the game role which the audience hopes to select by the anchor can be fed back to the anchor in time in the live game process, the interaction between the audience and the anchor is increased, and the user experience is good.
Fig. 6 is a schematic structural diagram of an apparatus provided in the fifth embodiment of the present disclosure, and as shown in fig. 6, the apparatus 40 of this embodiment may include: a processor 41 and a memory 42.
A memory 42 for storing computer programs (such as application programs, functional modules, etc. implementing the above-described methods), computer instructions, etc.;
the computer programs, computer instructions, etc. described above may be stored in one or more memories 42 in partitions. And the above-described computer programs, computer instructions, data, etc. may be called by the processor 41.
A processor 41 for executing the computer program stored in the memory 42 to implement the steps of the method according to the above embodiments.
Reference may be made in particular to the description relating to the preceding method embodiment.
The processor 41 and the memory 42 may be separate structures or may be an integrated structure integrated together. When the processor 41 and the memory 42 are separate structures, the memory 42 and the processor 41 may be coupled by a bus 43.
The device of this embodiment may execute the technical solutions in the methods shown in fig. 2 and fig. 3, and for the specific implementation process and technical principle, reference is made to the relevant descriptions in the methods shown in fig. 2 and fig. 3, which are not described herein again.
In addition, embodiments of the present application further provide a computer-readable storage medium, in which computer-executable instructions are stored, and when at least one processor of the user equipment executes the computer-executable instructions, the user equipment executes the above-mentioned various possible methods.
Wherein computer-readable media includes both computer storage media and communication media including any medium that facilitates transfer of a computer program from one place to another. A storage media may be any available media that can be accessed by a general purpose or special purpose computer. An exemplary storage medium is coupled to the processor such the processor can read information from, and write information to, the storage medium. Of course, the storage medium may also be integral to the processor. The processor and the storage medium may reside in an ASIC. Additionally, the ASIC may reside in user equipment. Of course, the processor and the storage medium may reside as discrete components in a communication device.
Those of ordinary skill in the art will understand that: all or a portion of the steps of implementing the above-described method embodiments may be performed by hardware associated with program instructions. The program may be stored in a computer-readable storage medium. When executed, the program performs steps comprising the method embodiments described above; and the aforementioned storage medium includes: various media that can store program codes, such as ROM, RAM, magnetic or optical disks.
The present application further provides a program product comprising a computer program stored in a readable storage medium, from which the computer program can be read by at least one processor of a server, the computer program being executable by the at least one processor to cause the server to carry out the method of any of the embodiments of the present disclosure as described above.
Those of ordinary skill in the art will understand that: all or a portion of the steps of implementing the above-described method embodiments may be performed by hardware associated with program instructions. The program may be stored in a computer-readable storage medium. When executed, the program performs steps comprising the method embodiments described above; and the aforementioned storage medium includes: various media that can store program codes, such as ROM, RAM, magnetic or optical disks.
Finally, it should be noted that: the above embodiments are only used for illustrating the technical solutions of the present disclosure, and not for limiting the same; while the present disclosure has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art will understand that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; such modifications or substitutions do not depart from the scope of the embodiments of the present disclosure by the essence of the corresponding technical solutions.

Claims (10)

1. An interaction method in game live broadcast is characterized by comprising the following steps:
receiving a character gift transmitted from a spectator terminal before a game is started by a game anchor; each character gift corresponds to one game character in the game to be live broadcast, wherein the character gift is used for showing introduction information of the game character corresponding to the character gift, so that the audience can view the introduction information of the corresponding game character through the character gift, and the introduction information of the game character at least comprises a character pose, character attributes and character skills;
acquiring statistical data of the gifts of all roles in a preset time period;
determining a target game role in the game as a game role live broadcast by an anchor terminal according to the statistical data so that the anchor terminal enters the game according to the target role;
after determining a target game role in the game as a game role live broadcast by an anchor terminal according to the statistical data, the method further comprises the following steps:
in the live broadcasting process, if the gift sent by the audience terminal meets a preset condition, displaying the skill special effect corresponding to the target game role, and/or editing the video of the target game role.
2. The method of claim 1, wherein obtaining statistics of the gifts of the respective characters within the predetermined time period comprises:
and acquiring the sending quantity of the gifts of each character in a preset time period.
3. The method of claim 1, wherein obtaining statistics of the gifts of the respective characters within the predetermined time period comprises:
and acquiring the number of the audience sending persons and the number of the audience sending persons of the gift of each character in a preset time period.
4. The method of claim 2, wherein determining a target game character in the game as a game character live broadcast by an anchor terminal according to the statistical data comprises:
taking the game role corresponding to the role gift with the sending number larger than the first threshold value as a candidate game role;
if the number of the candidate game roles is 1, taking the candidate game roles as the target game roles;
and if the number of the candidate game characters is more than 1, taking the candidate game character with the largest transmission number as the target game character.
5. The method of claim 3, wherein determining a target game character in the game as a game character live broadcast by an anchor terminal according to the statistical data comprises:
taking the game role corresponding to the role gift of which the sending number is greater than a first threshold value and the audience sending number is greater than a second threshold value as a candidate game role;
if the number of the candidate game roles is 1, taking the candidate game roles as the target game roles;
and if the number of the candidate game characters is more than 1, the candidate game character with the largest number of transmission or the largest audience number of transmission is taken as the target game character.
6. The method of claim 4 or 5, wherein if the number of candidate game characters is greater than 1, the method further comprises:
and accumulating the character gifts corresponding to the candidate game characters which are not selected as the target game characters into the next statistical data.
7. The method according to claim 1, wherein the preset condition comprises any one or any combination of the following:
the gift quantity sent by the audience terminal in a single time is larger than a third threshold value;
the number of spectators sending the gift is greater than a fourth threshold;
the gift price sent is greater than a fifth threshold.
8. An interactive device in live game is characterized by comprising:
a receiving module to: receiving a character gift transmitted from a spectator terminal before a game is started by a game anchor; each character gift corresponds to one game character in the game to be live broadcast, wherein the character gift is used for showing introduction information of the game character corresponding to the character gift, so that the audience can view the introduction information of the corresponding game character through the character gift;
the statistical module is used for acquiring statistical data of each role gift in a preset time period;
the determining module is used for determining a target game role in the game as a game role live broadcast by an anchor terminal according to the statistical data so that the anchor terminal enters the game according to the target role;
a display module to: in the live broadcasting process, if the gift sent by the audience terminal meets a preset condition, displaying the skill special effect corresponding to the target game role, and/or editing the video of the target game role.
9. An apparatus, comprising: the device comprises a memory and a processor, wherein the memory stores executable instructions of the processor; wherein the processor is configured to perform the method of interaction in a live game of any one of claims 1-7 via execution of the executable instructions.
10. A computer-readable storage medium, on which a computer program is stored, which program, when being executed by a processor, is adapted to carry out the method of interacting in a live game of any one of claims 1 to 7.
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