DropQuote Architect is a vibrant, fast-paced arcade word-building game. Support the structural integrity of your board as letters fall in real-time: lock falling tiles, clear horizontal/vertical paths by forming words, relieve rising tower pressure, and utilize powerful tactical abilities to stay alive!
👉 Play it right in your browser: https://stonedhawk.github.io/DropQuote-Architect/
DropQuote Architect's word validation is backed by the 📚 game-ready-dictionary repository, an open-source, pre-compiled multi-tiered lexicon.
- Massive Vocabulary (~60,000 words): Using the Medium complexity tier Trie, the game recognizes thousands of short, medium, and complex English words instantly, ensuring obvious words always count and gameplay feels incredibly fair and satisfying!
-
High-Performance Trie Engine: Lookups are performed in
$O(m)$ time (where$m$ is the word length) rather than searching through arrays. The validation runs at sub-millisecond speeds, keeping the high-frequency gameplay loop completely fluid at 60 FPS. - Bi-directional Support: The engine scans for words both forward and backward, horizontally and vertically, allowing for strategic cross-scoring setups!
If you've never played a word-building falling-block game before, here is the exact step-by-step to start scoring in under 30 seconds:
- Watch the falling tile: A letter tile falls from the top of the board.
- Slide it into position: Press the
Left / Right Arrowkeys (or tap a column on mobile) to align the tile with your target column. - Lock the tile: Let the tile land naturally or press
Spacebar(double-tap on mobile) to instantly lock it down. It locks as soon as it lands on the bottom floor or on top of another letter. - Form a straight word: When the tile locks, the board scans for straight lines of 3 or more letters vertically or horizontally (reading in both directions, e.g.,
C-A-TorT-A-C). - Clear space & reduce pressure: The matched word will clear, supported tiles will drop down, and your Pressure will decrease. Keep building words to prevent Pressure from reaching 100%!
- Word Clears: Words must read in a straight line (horizontal or vertical). Diagonal placements do not count.
- Cascades: Support-free tiles will fall naturally after words are cleared, potentially triggering chain-reaction combos.
- Pressure Tower: The run ends if the board's Pressure reaches 100%. Pressure rises as the board becomes denser with locked tiles, which also increases the falling speed!
- Ink Economy: Clearing words earns Ink, a custom resource used to purchase powerful active abilities from your inventory.
| Key | Action |
|---|---|
Left / Right Arrow |
Move active tile left/right |
Down Arrow |
Soft drop (faster fall speed) |
Spacebar |
Hard drop (instant lock) |
1, 2, 3 |
Use power-up from slots 1, 2, or 3 |
C |
Discard/cancel the queued next-drop modifier |
- Tap a column: Move the active tile directly toward that lane.
- Swipe down: Trigger a soft drop.
- Double tap: Trigger an instant hard drop.
Clear words, accumulate Ink, and buy game-saving modifiers:
- 🧱 Steel Beams (Slot 1): Queues a reinforced tile. If cleared in a word, the entire row becomes fortified and pressure drops sharply!
- 💥 Wrecking Ball (Slot 2): Blasts through a selected column to clear space and give you critical breathing room.
- 🔮 Mortar (Slot 3): Turns the next dropping tile into a Wildcard (
?) that resolves to any letter matching a dictionary word.
- React 19 & TypeScript: Strongly typed, modern UI layout.
- Vite: Instant Hot Module Replacement (HMR) and ultra-fast builds.
- Redux Toolkit (RTK): State management using entity adapters. The board state is managed as a collection of normalized tile entities rather than a standard 2D array, allowing high-frequency, predictable updates.
- Tailwind CSS v4: Curated color schemes, sleek dark mode gradients, glassmorphism UI containers, and smooth CSS micro-animations.
- Vitest & React Testing Library: Bulletproof unit, integration, and user-event test suite.
├── .github/workflows # CI/CD deployment pipelines
├── docs/images # Promotional screenshots & assets
├── public/ # Static favicons, icons, and SVG assets
├── scripts/ # Build utilities for local development
└── src/
├── app/ # Typed hooks and Redux store configuration
├── assets/ # UI media assets
├── components/ # Board UI, Pressure HUD, and stats panels
├── data/ # Reference wordlists and asset templates
├── features/ # RTK slices (economy, pressure, session, tiles)
├── game/ # Pure gameplay logic, scanners, and math utilities
├── hooks/ # Keyboard inputs, audio triggers, and tick loops
└── test/ # Vitest test files and setupnpm installnpm run devOpen http://localhost:5173 in your browser.
npm testnpm run buildCode and systems are licensed under the MIT License.
Dictionary data layers are powered by the public domain ENABLE1 list via @rahulmrx/game-ready-dictionary.
