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- Unreal-DataLens-Foundation Public
DataLens Foundation for Unreal Engine — wraps DataLens Core behind a UGameInstanceSubsystem.
- Unity-Ogham-Storyteller-Foundation Public
A tag-driven narrative graph system for Unity. Dialogue nodes are identified by GameplayTag dot-paths and connect through conditional player choices. A runtime processor walks the graph, maintains a persistent narrative GameplayTagCollection state, and fires events as the conversation progresses.
- Unity-Lexicon-Localisation-Foundation Public
A deterministic, asset-driven localisation system. Decouples logical dot-path addresses from runtime values using xxHash — supporting strings, sound assets, and any other asset type, not just text.
- Unity-GameplayTags-Foundation Public
A lightweight, hierarchy-aware tag system for Unity. Tags are dot-separated names stored as hashed ulong values — zero runtime string cost after registration, Burst-safe snapshot APIs included.
- Unity-Foundation-for-Steamworks Public
Open-source foundation layer for our Steamworks integration. Provides Stats, Achievements, Leaderboards and User features via a lightweight toolkit of components and Unity centric static classes.
- Unity-DataLens-Foundation Public
- O3DE-xxHash Public
An Open 3D Engine (O3DE) gem that bundles xxHash — an extremely fast non-cryptographic hash algorithm by Yann Collet — and exposes it to C++, Script Canvas, and Lua.
- O3DE-Ogham-Storyteller-Foundation Public
An Open 3D Engine (O3DE) gem providing a data-driven narrative and dialogue management system. Decouples story logic from UI presentation using a tag-hash state machine — supporting branching dialogue, persistent world state, conditions, operations, and save/load snapshots.
- O3DE-Lexicon-Foundation Public
An Open 3D Engine (O3DE) gem providing a deterministic, asset-driven localisation system. Decouples logical dot-path addresses from runtime values using xxHash — supporting strings, sound assets, and any other asset type, not just text.
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