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Penerapan Model Pembelajaran Mordiscvein Berbantuan Media Kodular untuk Meningkatkan Hasil Belajar Peserta Didik pada Mata Pelajaran IPAS di Kelas VI.2 MIM Unggulan Kota Gorontalo Ngau, Akbar; Saleh, Meylan; Abdullah, Gamar; Nurfadliah, Nurfadliah; Arif, Rifda Mardian
MODELING: Jurnal Program Studi PGMI Vol 12 No 1 (2025): Maret
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69896/modeling.v12i1.2791

Abstract

Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) dengan rumusan masalah yaitu apakah model Mordiscvein berbantuan media Kodular dapat meningkatkan hasil belajar peserta didik pada mata pelajaran IPAS di kelas VI.2 MIM Unggulan Kota Gorontalo?. Tujuan penelitian ini adalah untuk meningkatkan hasil belajar peserta didik pada mata pelajaran IPAS di kelas VI.2 MIM Unggulan Kota Gorontalo melalui penerapan model pembelajaran Mordiscvein berbantuan media Kodular. Penelitian tindakan kelas ini dilaksanakan dalam II siklus setiap siklus teridiri dari dua kali pertemuan. Setiap siklus terdiri dari 4 tahap yaitu persiapan (perencanaan), pelaksanaan tindakan, pemantauan dan evaluasi, serta analisis dan refleksi. Hasil belajar yang diperoleh dari pesertad didik yang dikenai tindakan pada siklus I dan siklus II berjumlah 26 peserta didik yang terdiri dari 13 peserta didik laki-laki dan 13 perempuan. Siklus I terdapat 3 peserta didik yang mencapai KKTP dengan persentase (11,54%) dan yang tidak memenuhi KKTP berjumlah 23 orang dengan persentase (88,64%). Pada siklus II, mengalami peningkatan yaitu sebanyak 24 peserta didik yang memenuhi KKTP (92,31%) dan yang tidak memenuhi KKTP 2 orang (7,69%). Berdasarkan kajian dari data siklus I dan siklus II maka dapat disimpulkan bahwa model pembelajaran Mordiscvein berbantuan media Kodular dapat meningkatkan hasil belajar peserta didikpada mata pelajaran IPAS di kelas VI MIM Unggulan Kota Gorontalo.
PENGEMBANGAN MEDIA PEMBELAJARAN MYSTEQUEST UNTUK MENINGKATKAN HASIL BELAJAR SISWA DI SEKOLAH DASAR Botutihe, Sahria Putri; Abdullah, Gamar; Arif, Rifda Mardian; Isnanto, Isnanto; Nurfadliah, Nurfadliah
SINERGI : Jurnal Riset Ilmiah Vol. 2 No. 3 (2025): SINERGI : Jurnal Riset Ilmiah, Maret 2025
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/sinergi.v2i3.1030

Abstract

The aim of this research is to develop Mystequest learning media that meets the criteria for feasibility, practicality and effectiveness in science and science learning in order to improve student learning outcomes on Metamorphosis of Living Creatures material in class III at SDN No. 62 Kota Timur. This research is a research method (Research and Development) using the ADDIE development research model, which includes the stages of analysis, design, development, Implement, and Evaluate. Based on validation results from experts and users, Mystequest media obtained an average score of 96.25%, which is considered very suitable for use by teachers and students in elementary schools. To test practicality, researchers used teacher observation sheets, which showed a total score of 47 out of a maximum score of 48, thus reaching an average of 97.91% which is considered very practical. In the aspect of effectiveness, the application of media in class III of SDN No. 62 Kota Timur was measured through pretest and posttest. As a result, the total pretest score was 31.88 which increased to 81.88 in the posttest. The N-Gain calculation shows a score of 0.72, which is in the “medium” category. In conclusion, Mystequest media effectively improves student learning outcomes and is suitable for use in elementary schools.
PENGARUH MEDIA WORDWALL BERBASIS WEBSITE TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN IPAS MATERI GAYA Rahman, Falensia; Saleh, Meylan; Arif, Rifda Mardian; Nurfadliah, Nurfadliah; Arifin, Irvin Novita
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 5 No. 2 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v5i2.5098

Abstract

The research problem in this study is: "Is there an effect of using the website-based Wordwall media on students’ learning outcomes in science subjects on the topic of force?" The aim of this study is to describe the effect of using website-based Wordwall media on students’ learning outcomes in the topic of force in Grade IV at SDN 1 Tilango. This study employed a quantitative approach using a pre-experimental design with a One-Group Pretest-Posttest Design. The population in this study consisted of all fourth-grade students at SDN 1 Tilango, with a total sample of 25 students. Data were collected using pre-test and post-test instruments. The results showed that the average pre-test score was 47.52, which increased to 83.52 in the post-test. Based on the paired sample t-test using SPSS version 27, the significance value obtained was 0.001 < ? = 0.05, indicating a significant difference between pre-test and post-test scores. Therefore, it can be concluded that the use of website-based Wordwall media has a significant effect on students’ learning outcomes in science subjects on the topic of force in Grade IV at SDN 1 Tilango. ABSTRAKRumusan masalah dalam penelitian ini adalah “Apakah terdapat pengaruh penggunaan media Wordwall berbasis website terhadap hasil belajar siswa pada mata pelajaran IPA materi gaya?” Tujuan dari penelitian ini adalah untuk mendeskripsikan pengaruh penggunaan media Wordwall berbasis website terhadap hasil belajar siswa pada materi gaya di kelas IV SDN 1 Tilango. Penelitian ini merupakan penelitian kuantitatif dengan menggunakan metode pre-experimental design dengan rancangan One-Group Pretest-Posttest Design. Populasi dalam penelitian ini adalah seluruh siswa kelas IV SDN 1 Tilango, dengan jumlah sampel sebanyak 25 siswa. Teknik pengumpulan data menggunakan tes pre-test dan post-test sebagai instrumen utama. Hasil penelitian menunjukkan bahwa nilai rata-rata pre-test siswa sebesar 47,52 dan meningkat menjadi 83,52 pada post-test. Berdasarkan uji paired sample t-test menggunakan SPSS versi 27 diperoleh nilai signifikansi sebesar 0,001 < ? = 0,05 yang berarti terdapat perbedaan signifikan antara hasil pre-test dan post-test. Dengan demikian, dapat disimpulkan bahwa penggunaan media Wordwall berbasis website berpengaruh signifikan terhadap hasil belajar siswa pada mata pelajaran IPA materi gaya di kelas IV SDN 1 Tilango.
PENGARUH MEDIA GAME BERBASIS SCRATCH TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN IPA MATERI GAYA D, Dika Rezki Sukmana; PanaI, Abdul Haris; Arif, Rifda Mardian; Nurfadliah, Nurfadliah; Arivin, Irvin Novita
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 5 No. 2 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v5i2.5322

Abstract

This study aims to describe the effect of using Scratch-based game media on students’ learning outcomes in the Natural Sciences (IPA) subject, specifically on the topic of force, in Grade IV at SDN 5 Telaga. The research employed a quantitative approach with a pre-experimental method using a one-group pretest-posttest design. The population consisted of all fourth-grade students, with a sample of 18 students selected through purposive sampling. The instrument used was a learning outcomes test. Based on the data analysis, the average pretest score was 58.06, while the average posttest score was 81.67. This increase indicates a significant difference before and after the treatment. The hypothesis test showed that the calculated t-value (4.788) was greater than the critical t-value (1.734), indicating a significant effect of the Scratch-based game media on students' learning outcomes. Therefore, Scratch-based game media can be considered an effective alternative learning tool to improve students’ performance in Natural Sciences. ABSTRAKPenelitian ini bertujuan untuk mendeskripsikan pengaruh penggunaan media game berbasis Scratch terhadap hasil belajar siswa pada mata pelajaran Ilmu Pengetahuan Alam (IPA) materi gaya di kelas IV SDN 5 Telaga. Penelitian ini menggunakan pendekatan kuantitatif dengan metode pre-experimental design dan rancangan one-group pretest-posttest design. Populasi dalam penelitian ini adalah seluruh siswa kelas IV, dan sampel berjumlah 18 siswa yang dipilih menggunakan teknik purposive sampling. Instrumen yang digunakan berupa tes hasil belajar. Berdasarkan hasil analisis data, diperoleh nilai rata-rata pretest sebesar 58,06 dan nilai rata-rata posttest sebesar 81,67. Peningkatan nilai tersebut menunjukkan adanya perbedaan yang signifikan sebelum dan sesudah perlakuan. Hasil uji hipotesis menunjukkan bahwa thitung sebesar 4,788 lebih besar dari ttabel sebesar 1,734, yang berarti terdapat pengaruh signifikan penggunaan media game berbasis Scratch terhadap hasil belajar siswa. Dengan demikian, media game berbasis Scratch dapat dijadikan sebagai alternatif media pembelajaran yang efektif dalam meningkatkan hasil belajar siswa pada mata pelajaran IPA.
PEMANFAATAN MEDIA SOSIAL DI ERA DIGITAL SEBAGAI SARANA PROMOSI MI MUHAMMADIYAH CABANG KOTA UTARA KOTA GORONTALO Aqmal, Ikhlas Ul; Danial, Hendra Pratama; Nurfadliah, Nurfadliah
Civic Education Law and Humaniora : Jurnal Pengabdian Masyarakat Terintegrasi Vol 3, No 1 (2025)
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/celara.v3i1.31420

Abstract

This community service project aims to enhance the promotional capabilities of MI Muhammadiyah North City Branch, Gorontalo, by utilizing social media in the digital era. The background of this activity stems from the school's lack of popularity amid the increasing competition among educational institutions, compounded by the limited knowledge of teachers regarding digital promotion strategies. The activity was conducted as a one-day seminar using lectures, discussions, and technical assistance methods, including training in creative content production for platforms such as Facebook, Instagram, WhatsApp, and TikTok. The outcomes indicated improved teacher understanding of the importance of school branding through social media and a renewed enthusiasm for implementing digital marketing techniques. This initiative is expected to be a starting point for the continuous implementation of targeted promotional strategies that align with current technological advancements in communication.
PENGARUH PENGGUNAAN MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA FLIPBOOK TERHADAP HASIL BELAJAR SISWA PADA MATERI IPAS DI KELAS III SDN 4 TOMILITO Djafar, Dita Pratiwi D.; Panai, Abdul Haris; Kudus, Kudus; Nurfadliah, Nurfadliah; Arif, Rifda Mardian
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 5 No. 2 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v5i2.6444

Abstract

This study aims to describe the influence of the Problem Based Learning (PBL) Model Assisted by Flipbook Media on Student Learning Outcomes in Science Material in Class III SDN 4 Tomilito. The research method used is the pre-experimental design of One Group Pretest-Postest. This study uses data collection techniques through observation, testing, and documentation. The sample in this study was 20 students of class III SDN 4 Tomilito. The difference in learning outcomes can be seen in the average pre-test and post-test scores Based on the pretest score results of 60.2, the posttest score results were 82.2. Indicating that the use of the Problem Based Learning model assisted by Flipbook media on student learning outcomes in science material is very influential. The average N-Gain data or the difference between the pretest and posttest results of student learning outcomes in science material in class III SDN 4 Tomilito is included in the medium criteria, namely 0.54, the N-Gain function to measure the effectiveness of learning. From the data above, it can be concluded that there is an influence of the use of the Problem Based Learning model assisted by Flipbook media on student learning outcomes in the science material in class III of SDN 4 Tomilito. ABSTRAKPenelitian ini bertujuan mendeskripsikan terdapat Pengaruh Model Problem Based Learning (PBL) Berbantuan Media Flipbook Terhadap Hasil Belajar Siswa Pada Materi IPAS Di Kelas III SDN 4 Tomilito. Metode penelitian yang digunakan yaitu pre-eksperimental desain One Grup Pretest-Postest. Penelitian ini menggunakan teknik pengumpulan data melalui observasi, tes, dan dokumentasi. Sampel dalam penelitian ini adalah siswa kelas III SDN 4 Tomilito sebanyak 20 siswa. Perbedaan hasil belajar terlihat pada nilai rata-rata skor pre-test dan post-test Berdasarkan hasil skor pretest 60,2 hasil skor postes 82,2. Menandakan penggunaan model Problem Based Learning berbantuan media Flipbook terhadapa hasil belajar siswa pada materi IPAS begitu berpengaruh. Data hasil rata- rata N-Gain atau selisih hasil pretes dan postes hasil belajar siswa pada materi IPAS di kelas III SDN 4 Tomilito termasuk kriteria sedang yaitu 0,54, fungsi N-Gain untuk mengukur efektivitas suatu pembelajaran. Dari data diatas maka dapat disimpulkan bahwa terdapat pengaruh penggunaan model Problem Based Learning berbantuan media Flipbook terhadap hasil belajar siswa  pada materi IPAS di kelas III SDN 4 Tomilito.