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Meningkatkan Motivasi dan Hasil Belajar Siswa dengan Menggunakan Media Digital (YouTube dan Game Online) pada Materi Literasi Digital untuk Kemajuan Bangsa di SMP Sunan Giri Kota Probolinggo Dzaky Isyuniandri; Alfiatus Syarofah; Halimah Halimah; Indani Khoirun Nisak; Syamriba Ardila
Dewantara : Jurnal Pendidikan Sosial Humaniora Vol. 3 No. 4 (2024): Desember : Dewantara : Jurnal Pendidikan Sosial Humaniora
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/dewantara.v3i4.3614

Abstract

This Classroom Action Research (PTK) was motivated by the low interest of students in Civics subjects. This is thought to be due to a lack of adequate reference sources, which makes students have to write a lot of study material which then makes them feel bored and boring. This Classroom Action Research (PTK) aims to increase student motivation and learning outcomes by using digital media (YouTube and Online Games) on the material "Digital Literacy for Student Progress" at Sunan Giri Middle School, Probolinggo City. The benefits of Classroom Action Research (PTK) are: it can provide information about the causes of students' low interest in Civics subjects as well as ways to increase student motivation. Classroom Action Research (PTK) can provide greater opportunities for students to gain knowledge by using media. digital in the learning process, so that it has an impact on improving student learning outcomes, besides that it can also be used as input material in an effort to increase student motivation and learning outcomes in Civics subjects. Thus, students' interest in learning about Civics subjects increases. Classroom Action Research consists of 2 cycles. Data from this research was obtained from teachers (observers) and students through observation, tests and documentation. Based on research data from cycle I to cycle II, data was obtained that students' interest and learning outcomes in the learning process through digital media (YouTube and Online Games) had increased significantly from previous learning which used the summarizing method. So the conclusion is that the application of digital media (YouTube and Online Games) can increase student interest and learning outcomes in Civics subjects at Sunan Giri Middle School, Probolinggo City.
Kontribusi Sosial Melalui Program Pertukaran Mahasiswa Merdeka 3 Di Desa Rindu Hati Dzaky Isyuniandri; Mihbub Alam
Inovasi Sosial : Jurnal Pengabdian Masyarakat Vol. 1 No. 3 (2024): Agustus : Inovasi Sosial : Jurnal Pengabdian Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/inovasisosial.v1i3.389

Abstract

This service explains the activities of the Student Exchange Program 3. PMM 3 is a one-semester domestic exchange program that will provide the experience of studying at the best universities throughout Indonesia, apart from that it will provide experience of getting to know diversity, honing leadership skills, building networks during college. , with the Nusantara Module activities, one of which is Social Contribution, social contribution is the final series of PMM 3 in 2023. We carry out social contributions in Rindu Hati Village, Kec. Taba Penanjung, Kab. Central Bengkulu, Prov. Bengkulu. The activities we carry out are divided into 3 fields, namely 1. Education, 2. Health, and 3. Tourism Village. And the results of this social contribution activity are being able to help free medical treatment, help teach at SDN 08 Central Bengkulu, provide books as learning media, and develop tourist attractions into tourist villages.
Upaya Meningkatkan Kreativitas Peserta Didik dengan Memanfaatkan Model Pembelajaran Konstruktivisme dengan Metode Diskusi dalam Pembelajaran PPKN pada Kelas VII SMP Sunan Giri Probolinggo Dzaky Isyuniandri; Erika Fara Septia Ningrum; Urnika Ainurrohmah; Moh. Adzib Zamroni; Samsul Arifin
Journal Innovation In Education Vol. 3 No. 2 (2025): Journal Innovation in Education (INOVED)
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/inoved.v3i2.2896

Abstract

This research aims to describe increasing student creativity in Civics learning using the discussion method in class VII students at Sunan Giri Middle School, Probolinggo. This type of research is classroom action research. The subjects of this research were students of class VII Sunan Giri, with a total of 16 students consisting of 7 male students and 9 female students. Meanwhile, the object of this research was Civics learning activities using the Constructivist Learning model. Data collection methods in this research used tests, observation and documentation. The indicators for the success of this action research were determined to be increasing student creativity in the very active category by 80% of the total number of students. The results of research on PPKn learning using the discussion method can increase student learning creativity. And it can be seen from the results of implementing actions using the discussion method to increase student creativity in PPKn subjects, where activity has reached 87.5%, which means that student activity has reached the specified indicators. namely 80%. Thus, the discussion method can increase student learning creativity in Civics subjects in class VII students at Sunan Giri Middle School, Probolinggo.
Pemanfaatan Media Kantong Bilangan dalam Pembelajaran untuk Meningkatkan Pemahaman Operasi Hitung Siswa Kelas III di SDN Sebaung 2 Dzaky Isyuniandri; Alfiatus Syarofah
Dinamika Sosial : Jurnal Pengabdian Masyarakat dan Transformasi Kesejahteraan Vol. 2 No. 2 (2025): Juni : Dinamika Sosial : Jurnal Pengabdian Masyarakat dan Transformasi Kesejaht
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/dinsos.v2i2.1605

Abstract

This community service activity was conducted at SDN Sebaung 2 with the aim of improving third-grade students’ understanding of arithmetic operations through the use of "number pocket" media. The main issue identified was the low comprehension of addition and subtraction operations, caused by monotonous teaching methods that did not actively engage students. The activity began with classroom observation and interviews with the teacher, followed by designing a solution using number pocket media, preparing materials, implementing the learning session, and conducting a brief evaluation. The methods used included demonstration and a learning-by-playing approach to create an enjoyable and interactive learning environment. The results showed that students found it easier to understand the material, were more active during the learning process, and demonstrated high enthusiasm. The number pocket media proved to be effective in supporting the learning process and can serve as an alternative method for teachers to deliver arithmetic material in a more engaging way.