Unanswered Questions
656 questions with no upvoted or accepted answers
9
votes
1
answer
1k
views
Using PhysX, how can I predict where I will need to generate procedural terrain collision shapes?
In this situation, I have terrain height values I generate procedurally. For rendering, I use the camera's position to generate an appropriate sized height map. For collision, however, I need to have ...
6
votes
0
answers
213
views
How can I create a set of collision points for an arbitrary mesh?
In my project I am working on automatically deforming an arbitrary mesh with respect to another arbitrary mesh, within the context of user generated content, similar to this deformer being developed ...
5
votes
0
answers
174
views
Scoreboard setdisplay list shows correctly per char. Can i make my sidebar show correctly per char as well?
So I've been writing a script over the last little while in Python that interacts with the Minecraft console. I'm basically trying to make a scoreboard based currency system that is world independent ...
5
votes
0
answers
2k
views
Unity3D LLAPI and Pyhton UDP communication
I need a Unity3D game on Android to receive UDP packages from a Python script running on a different device.
Using System.Net is not (yet) an option, as it is only supported on Android with a valid ...
5
votes
1
answer
2k
views
libGDX using Stage and Actor produces different camera angles on desktop and Android Phone
libGDX using Stage and Actor produces different camera angles on desktop and Android Phone.
Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq
On the desktop ...
5
votes
1
answer
184
views
How can I determine "exact moment" of collision with ray casting?
I'm currently brainstorming how the physics for my game engine is going to be handled.
It's top down and I'm thinking of using ray casting for collision detection.
I've reached two potential problems (...
4
votes
0
answers
173
views
Support function of Minkowski Difference
I am watching this and if you stop at 7:25, you will find an implementation of the support function. The goal of the function is to give you the farthest point in a given direction. My question is how ...
4
votes
1
answer
3k
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How can I move a vehicle using speed and steering angle?
I want to drive a vehicle in x and y coordinate area with range from (0,0) to (6000,5000). I am using Visual Components (using Python API).
On input I have speed data and steering angle of wheels ...
4
votes
0
answers
314
views
Determine user mouse selection of 3D Object for multiple viewports
I am currently working on setting up some world objects for my level editor and am running into a bit of a snag. When I get the hit location from the mouse raycast, I would like to determine what part ...
4
votes
0
answers
181
views
Understanding unknown mesh data structure
I have a large number of old mesh files in a custom, undocumented binary format. I have managed to parse almost everything but am left with one group of structures, described below, that I don't ...
4
votes
0
answers
358
views
Python interpreter as in-game console
Say I have a game which has lots objects (NPCs, monsters, etc.), I want a console so I can change the variables of the objects (like changing HP for example), how could I embed python into my program, ...
4
votes
1
answer
550
views
How can I apply a "genie animation" to a CCSprite?
I am new to Cocos2D and following this tutorial.
I want to animate a CCSprite with the genie effect that OS X uses for hiding windows to the dock and showing them ...
3
votes
0
answers
1k
views
Wall sliding collision resolution with multiple objects
TLDR
My collision resolution algorithm with wall sliding works perfect for multiple walls but it fails when the angle of the corner of two walls is less than 90 degrees. (acute angles) and the player ...
3
votes
0
answers
390
views
Unity 2D Sprite Cutout with border
I'm working on a 2D simulation game and have one object floating on top of another one. I have a Sprite Mask on the object on top to achieve cutout like effect so the background is visible where the ...
3
votes
0
answers
664
views
How to convert screen to world coordinates while using gluLookAt / gluPerspective or similar matrix transforms?
I am just starting an adventure in looking under the hood of graphics for a game project I've been working on for a while, and I could use some guidance.
I am using Python/Kivy (though that is not ...