Unanswered Questions
1,814 questions with no upvoted or accepted answers
10
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1
answer
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How can I Implement spin in billiard game?
I'm not sure that you played billiard or snooker before.if you played you should know about spin.
but anyway if you don't know about it you can see it in this video
I want to Implement spin like this ...
9
votes
1
answer
1k
views
Using PhysX, how can I predict where I will need to generate procedural terrain collision shapes?
In this situation, I have terrain height values I generate procedurally. For rendering, I use the camera's position to generate an appropriate sized height map. For collision, however, I need to have ...
8
votes
2
answers
2k
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NegaScout with Zobrist Transposition Tables in Chess
I'm trying to put Transposition tables into my alpha beta scout. I do see an incremental speed boost I think toward mid or late game, however, even with a table size of 1-2GB, its may or may not be ...
7
votes
1
answer
2k
views
Unity 5.3.5 - How to setup a lobby with general game settings?
I am currently working on the lobby for my game. I have followed these tutorials (https://www.youtube.com/watch?v=jklWlm5v21k), which were very helpful, and was able to setup my lobby like this.
The ...
6
votes
0
answers
821
views
Procedurally generated paths with intersections
The Problem
I've been attempting to create some procedurally generated paths for a while now, but I've reached a problem when it comes to generating the intersections of the paths.
The paths are ...
6
votes
0
answers
213
views
How can I create a set of collision points for an arbitrary mesh?
In my project I am working on automatically deforming an arbitrary mesh with respect to another arbitrary mesh, within the context of user generated content, similar to this deformer being developed ...
5
votes
0
answers
174
views
Scoreboard setdisplay list shows correctly per char. Can i make my sidebar show correctly per char as well?
So I've been writing a script over the last little while in Python that interacts with the Minecraft console. I'm basically trying to make a scoreboard based currency system that is world independent ...
5
votes
0
answers
2k
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Unity3D LLAPI and Pyhton UDP communication
I need a Unity3D game on Android to receive UDP packages from a Python script running on a different device.
Using System.Net is not (yet) an option, as it is only supported on Android with a valid ...
5
votes
1
answer
184
views
How can I determine "exact moment" of collision with ray casting?
I'm currently brainstorming how the physics for my game engine is going to be handled.
It's top down and I'm thinking of using ray casting for collision detection.
I've reached two potential problems (...
4
votes
0
answers
794
views
How to validate an Exception occurred as expected in a Unity Test?
I am trying to write unit tests in Unity that assert that logs, errors, and exceptions are raised as expected in my code, but I'm getting inconsistent results.
I'm using ...
4
votes
0
answers
173
views
Support function of Minkowski Difference
I am watching this and if you stop at 7:25, you will find an implementation of the support function. The goal of the function is to give you the farthest point in a given direction. My question is how ...
4
votes
0
answers
281
views
Unity3d: calling a web service in unity editor works, but not in standalone. Why?
I have this line of code:
SDE3D _webService = new SDE3D();
int result = _webService.UserLogin(txtLoginUsername.text, hashString);
My ...
4
votes
1
answer
3k
views
How can I move a vehicle using speed and steering angle?
I want to drive a vehicle in x and y coordinate area with range from (0,0) to (6000,5000). I am using Visual Components (using Python API).
On input I have speed data and steering angle of wheels ...
4
votes
0
answers
555
views
Why am I getting errors like these when trying to build my app
I am currently trying to build and publish my app to the universal windows platform halfway through the process of doing so, during the validation process I got stopped with these errors. The 1st one ...
4
votes
0
answers
314
views
Determine user mouse selection of 3D Object for multiple viewports
I am currently working on setting up some world objects for my level editor and am running into a bit of a snag. When I get the hit location from the mouse raycast, I would like to determine what part ...