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Questions tagged [shaderlab]

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Overlapping geometry (Z - Fighting) solution with shader in Unity

I have geometry that is overlapping with other geometry (the floor). So, I used a shader to bring my desired mesh to the top. However, a new problem arose: the shader was rendering not only on top of ...
Muhammad Faizan Khan's user avatar
2 votes
1 answer
2k views

How to support Texture Tiling + Offset for custom shader

I've written a custom shader (with help) and I'm not sure why it does not have tiling & offset capabilities. What is the simplest way to add that feature to my shader? current shader code ...
Jacksonkr's user avatar
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65 views

Discarding pixels of a 2D game object based on its properties in camera render texture

I have a C# script and a shader script that is supposed to create two game objects and discard pixels of the second game object based on whether or not the b value of the pixel as shown in a camera's ...
rasputin's user avatar
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0 answers
806 views

Render only part of mesh that is intersected into inother Mesh in Unity

How can i make ZTest only happen inside a object not behind it? my shader is simple unlit with two pass one is ZTest Greater as red one and one is ...
Cyclone's user avatar
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0 answers
181 views

Why is the back layer sometimes rendering in front?

I have a layer rendering issue, where the top layer of content will sometimes not render to screen as it appears that the bottom layer is rendering on top (even though it's behind in world space). It ...
A__'s user avatar
  • 163
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1 answer
536 views

OUT.worldPosition effect on shader

I am trying to follow a shader tutorial from 2016 for unity. I reached the point where the author is distorting the text by changing OUT.wordPosition ...
Andrey's user avatar
  • 230
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0 answers
56 views

How to make it possible to change the width of the stripes?

I am making a shader to create stripes based on this tutorial, but I cannot set the width for each stripe and make a shader that accepts light. ...
Aimon Z.'s user avatar
  • 107
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1 answer
2k views

How to do "Screen Space Texture" mapping on a Unity UI Image?

So I'm fairly new to the shader and I've been trying to achieve this kind of effect from Ronja Tutorials, but instead of using it for normal mesh object, I'm trying to use it for Screen Space UI Image ...
deanrihpee's user avatar
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245 views

Stencil test doesn't work at all in Unity when I am using a custom shader

I am using Unity 2019.3 and I have a custom shader A which contains the code Stencil{ Ref 5 Comp Equal Pass Keep } And the other custom shader B ...
OtakuFitness's user avatar
2 votes
1 answer
1k views

how are semantics used when declaring a struct?

I don't understand how semantics are used in shaders. While reading Unity's shader tutorials, I come across this ...
Mingheng Wang's user avatar
1 vote
1 answer
3k views

Morphing a 3D model into a sphere or cube using a vertex shader

I want to morph between 3d models.I found a simple OpenGL code to morphing In Graphics Shaders: Theory and Practice(page 456) but I couldn't Implement it correctly in unity. ...
Seyed Morteza Kamali's user avatar
1 vote
1 answer
3k views

Custom shadow mapping works with perspective light view but not with orthographic

About a week ago, I decided to make my own shadow mapping technique in Unity based on my understanding of the whole thing. The entire experience was somewhat successful. I learned a lot and I get to ...
The Oathman's user avatar
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1 answer
5k views

How to add emission to texture in shader?

I want a texture to emit itself by 1, not more. In Standard Shader I enable Emission and set texture to Color and Color to 1. I don't need emission to go beyond the object, I only need the texture to ...
Ziya Jafarov's user avatar
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2 answers
335 views

GPU Gems Chapter 1, update normal

Had plans to follow GPU Gems to gain knowledge in Shaders - but my journey came to an abrupt end. ...
Sindri's user avatar
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0 answers
316 views

Half-shaded pixel artifacts on 2d dynamic lighting shader

I'm working on a shader for dynamic lighting in a 2 unity game. I'm new to shaders but I've managed to get something close to the effect I was looking for, although not 100%. As you can see in the ...
PixelCake Games's user avatar

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