Questions tagged [monetization]
The practice of earning money for games, often on a continuing or advance basis past the initial sale.
71 questions
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How can game developers earn money if they use their own cryptocurrency token in their game?
I have read that players get in-game cryptocurrency tokens when they play a play-to-earn game and then they can use it to purchase in-game items or they can exchange the cryptocurrency tokens to real ...
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Ads in a desktop game?
For my Destiny Garden project, which is a desktop game, I want to use freemium monetisation strategy, so I plan to publish both free demo version and a paid full version, and I'm wandering is there ...
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What are the alternative play to earn systems out there except NFT/Crypto?
I'm looking for play to earn system to use, The idea in itself seems neat until one realize that it's all about NFTs and Crypto, and I don't want any of that.
What are the alternative play to earn ...
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Several questions about Unity license and revenue from games
So, what I know is if I'm using Unity Personal Edition and start earning more than $100,000 I need to upgrade to Plus or Pro, but I have some questions:
If revenue from the game reached more than $...
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What are pros & cons of naming in game currency a standard name vs a gimmick?
We're creating a store and going to add an in game currency. We did a poll and Tokens & Sheep were the top options selected by the players.
I personally think Sheep would be more fun like a barter ...
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Unity IUnityLifecycleManager already exists
I followed this tutorial https://www.youtube.com/watch?v=OElh7wda4Qc in Unity version 2019.3.1f.1 Personal Edition, but I got 6 errors like this in the console, also I updated to version 3.4.4 via the ...
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Can I use Google Ads on a game published on non-Google platforms?
I just made a game with unity personal. And I want to publish/release it on sites like Getjar, Aptoide, Slideme etc. instead of Play Store.
So I want to know if I can still get revenue from Google ...
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Amazon FreeTime Unlimited Monetization [closed]
So I've recently noticed how great FreeTime Unlimited is for my daughter. There's no ads, no in-app purchases, etc. She can just play the games/apps and I don't have to worry about it.
As a develop I ...
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How can I monetize with AdMobs a libGDX game made with AIDE?
I have created a libGDX game with the AIDE IDE Android app. The game is working fine so I will be uploading it to the Play Store to make money.
I'd like to use AdMob ads, how would I integrate it?
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Is Patreon a viable way to implement a subscription-based monetization strategy?
I am looking for an alternative to premium currency and microtransactions as a monetization strategy for a persistent browser game. Subscriptions seem the straightforward solution, though I don't want ...
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Fair monetization of a MMO with a simulated economy
I am in the design phase of a MMO game based around flying age-of-sail airships. Players will be able to captain their own ship (owned by their in-game nation or faction or themselves if they become ...
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Revenue model for an open-source multiplayer game
I've had an idea for a multiplayer game, and ideally, I'd absolutely love for it to be open source.
However, I also want to make a profit from it so I can make more games and maybe even have a dev ...
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Is "reverse season pass" a thing?
"Reverse Season Pass" is a name I just made up and I want to know if something like this already exists with a better name.
We all know regular season passes: you buy a pass for a game you already ...
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Should I worry about Youtube Let's Plays when I'm creating a story-heavy game?
A few years ago, I watched a full playthrough of the first three Phoenix Wright games on Youtube. I enjoyed the story and characters a lot, hence why I pretty much binge-watched what is a series of ...
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What are good alternatives to microtransactions? [closed]
Recently, this question popped up on here, and it made me wonder if there was a better way to earn money from one's game without using microtransactions.
So, What are good alternatives to ...