Questions tagged [dependency-injection]
The dependency-injection tag has no summary.
16 questions
0
votes
1
answer
195
views
A good way of handling MonoBehaviour initialization in Unity?
Recently, I've been experimenting with different ways of initializing MonoBehaviours (since constructors are not an option), and I reached a solution that I am mostly satisfied with, but there are a ...
0
votes
2
answers
101
views
Modeling a naturally circular relationship between three classes
I have three classes Location, Item, Character.
Every ...
1
vote
1
answer
2k
views
Zenject: Inject into monobehavior
I want to start using zenject in my project but I encountered an issue.
From their tutorial in github page I was able to inject non monobehavior objects into each other like this.
...
2
votes
1
answer
636
views
Pass data down to components
In the game I have, I'm using an architecture close to what I've seen of Unity components :
Basically, the universe implements the game loop, entities implement and ...
-3
votes
1
answer
466
views
How can I execute a C# script even if my game is closed?
I've made a game with Unity and I want to execute a C# script that runs even the game was closed.
I searched a lot but didn't find anything.
1
vote
0
answers
1k
views
Zenject injection from an existing in scene prefab
I am trying to use Zenject to automatically inject a reference to a component on a game object that I have in the scene, but can only seem to make the create new component on new object work. Should I ...
3
votes
1
answer
1k
views
Should I use dependency injection in Unity? [closed]
As learned about dependency injection on the internet, I found that it's something that can be done simply by the Singleton Pattern.
But there are 2 completely different views on this issue:
Some ...
1
vote
0
answers
337
views
unity game engine - should I be using a di framework / ioc container [closed]
Is it worthwhile for a solo dev to take up the widely recommended practice of using a dependency injection framework within the unity game engine? I have seen reason for concern regarding the clash of ...
4
votes
1
answer
540
views
When should I acquire game objects with dependency injection, find-with-tag, or singletons?
This is sort of a best practice/efficiency kind of question, and I haven't really seen any other question talking about these three things together.
Essentially, Dependency Injection, Find with Tag (...
0
votes
1
answer
148
views
Adding network support
I am trying to implement a simple game "Bulls and cows" in c#.
It is a final project of my university course about design patterns.
The target of the game is simple - try to guess the opponent number.
...
1
vote
1
answer
1k
views
How to assign game object references to a class instance created at runtime?
I'm creating a game where I have an Entity class that contains basic entity info (pos, health,..) and some functions. Enemies and Player later on inherit from this class.
...
8
votes
2
answers
1k
views
Inversion of control in Unity?
I am semi-experienced .NET developer who has just began working with Unity. I am trying to decide on how to make IoC work in Unity 4.X ( I have not yet tested anything), and I wonder what are the good ...
0
votes
1
answer
1k
views
Client Server Multiplayer Project
I have reviewed the relevant WinForms/XNA samples here and here.
However, my requirements are slightly different.
Given the following:
I am developing a multiplayer (Client - Server) game
There will ...
4
votes
3
answers
851
views
Getting Started with Component Architecture: DI?
TLDR: if I have entities like Ship and Bullet and components like Positionable and ...
4
votes
1
answer
286
views
Using Ninject for DependencyInjection on Xbox, noticable impact?
This may be classed as a slightly subjective question but there is very little information on this at the moment, so I just thought I would ask here incase anyone has any experience with this.
I am ...