Questions tagged [car]
The car tag has no summary.
78 questions
0
votes
0
answers
71
views
My car keeps flipping over (or drifting uncontrollably)
I am experimenting with 3D car physics in Unity and want a good car for a racing game.
I've been trying to implement turning (and drifting) for this car. I want the car to automatically drift at high ...
0
votes
0
answers
61
views
Wheel collider making my car jump in Unity
I’m making a racing game in Unity and every time the car touches the ground, it just jumps. I’ve seen people complaining about it multiple times, but usually adding mass of about 2000 to the car or ...
0
votes
0
answers
187
views
Softbody Vehicle Physics Like Beamng
I want to implement softbody vehicle damage like Beamng for my Burnout inspired game. The softbody physics dosen't need to be 100% accurate.
The problem is that I don't understand how to implementing ...
0
votes
1
answer
105
views
Does DMCA apply to material that isn't for sale to the general public?
My favorite game was threatened with DMCA takedown for using real car models without a license. They haven't actually received a takedown notice, they were threatened with one.
I suggested of making ...
1
vote
1
answer
90
views
Powertrain modeling for video games
I have been working on a driving game in Unity for some time now, mostly working on the tyre model. I have essentially "completed" the tyre model and I have a relatively realistic model that ...
1
vote
1
answer
153
views
How can I simulate locking or limited-slip differentials in Unity?
I have been developing a racing game in Unity for a few months and I can't find any information on how to simulate a car differential.
Right now I just split the torque generated by the engine 50-50 ...
0
votes
0
answers
387
views
Suspension vector direction of a raycast vehicle
I'm working on a raycast-based vehicle in a 3D world using a physics engine. It's basically a chassis object that contains a transform (translation, rotation, scale), a dynamic rigid body (with mass, ...
0
votes
1
answer
2k
views
Making vehicle using WheelColliders faster
I have a driving game and use wheel colliders to control cars, but whatever I change with the WheelCollider components it doesn't get faster and is way too slow.
The code of the controller:
...
0
votes
0
answers
392
views
Simple racing car steering?
I want to make a simple 2d top-down racing game, something like Mario Kart in 2d, but I am really struggling with the car steering. The only resources I find are complicated and involve a lot of ...
0
votes
0
answers
482
views
What is causing my wheel collider's raycast to fail?
I'm making custom car suspension(Custom wheelcollider etc), now I encountered a problem where if car gets dropped from a certain height, raycast will fail to detect collision and wheels intersect with ...
0
votes
0
answers
272
views
How do I correct the turning effects on my car in order for it to turn properly?
In my game, I'm currently working on a Physics-based car driving game in Unity from scratch. My problem is that whenever I press the input controls used for turning, instead of turning, my car does ...
0
votes
1
answer
206
views
Problem with calculating velocity for a car with multiple gear ratios
I hope this is the right place for this but I have a problem with calculating velocity for my car game. The higher the gear, and therefore lower the gear ratio, the lower the top speed.
Given that
...
2
votes
1
answer
228
views
How can one achieve the mechanic of hitting cars or bumping into them like in Burnout games' takedown modes?
In Burnout games there's this game mode where the player can trash other cars by bumping into them or bumping them into walls. As you can see in this video link This is known as a takedown.
I'm ...
0
votes
0
answers
69
views
Simple Car Animation Acceleration Too Slow
I am trying to make a very simple car animation where using the arrow keys, I can make a car move around. I am using wheel colliders and some code that goes like this:
...
0
votes
1
answer
1k
views
Wheel rotation for a raycast car in Unity?
I've been learning unity and 3d modelling over the last couple of months and I'm trying to set up a basic car game using raycasts, as the wheel colliders in unity aren't great.
Right now I'm trying to ...