Questions tagged [blur]
The blur tag has no summary.
41 questions
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How to avoid noise with Volumetric Fog?
I had followed the youtube video by Technically harry to create a volumetric fog effect in Unity.
But when I get close to a object, the noise is very noticeable which I would like to avoid.
I tried ...
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Can we avoid PCF shadow blur in area where it is full shadow or no shadow
I cast shadows in either opened or closed environment for a directional light whose lookat position follows the player position. So the shadowmap is refreshed regularly so that I cannot store a fixed ...
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Why is samplecmp limited to red channel
SampleCmp can be used with texture having only a red channel (typically depth texture) or on texture having R+other channels but reading only the red channel.
I'm storing two depths in RG channels and ...
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How does SamplerCmp works compared to Sample (PCF shadow blur)
I'm doing 3x3 PCF blur with either Texture.SampleCmp (from CascadedShadow demo in DX11) or Texture.Sample (DX11 SM5) like this
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Advice on how to best use if possible 4 GatherCmpRed to emulate a 4x4 PCF sampling for shadowmap blur
In a part of my level I have shadows close to the camera where a good blur is important. Currently I have implemented a 4x4 PCF, thus requiring 16 texture samplings.
I'm trying to see if the ...
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What are N-Buffers?
For a school project, I had to read a scientific paper that talked about Ambient Occlusion. In it, the authors mentionned using a technique they call N-Buffering. From what I understood, it looks like ...
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Can you apply motion blur to UI elements in Unity?
As the question states, is there a way to apply motion blur to UI elements that are being animated in Unity?
I have an animation sequence that mostly consists of the UI text. So what I am trying to ...
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The motion blur is no longer working in my post-processing effects
I'm using Unity 2019.3.7f1 to create a game. Some time ago I used the post-processing effects v2 package to add motion blur to my game, and it was working. Since then, I disabled these effects while I ...
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Sprite walk animation blurring when sprite image moves too quickly
I didn't see any other questions like this that had an answer so I thought I'd ask in hopes this helps someone else too. I have a game I'm in the beginning stages of working on, and I've gotten to the ...
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How to combine bilateral blur passes?
I'm changing to bilateral blur for my SSAO implementation, just wondering how people usually combine the two passes - do you just add them together, or average, or something else?
I happen to be ...
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What is the difference between these two shaders in terms of performance?
I have implemented a two pass Gaussian blur shader in GLSL like this:
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How to change the amount of Fast Linear Gaussian blur in GLSL?
I implemented the GLSL from http://rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/, but is unclear to me how to reduce or increase the amount of blur. Has it something to do ...
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My Single Pass Gaussian Blur Looks Awful
I've based my shader on this single pass shadertoy here:
https://www.shadertoy.com/view/XdfGDH
I applied the same shader and it looks like this:
Scaled up so you can see the faint tears in the ...
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Blur Shader: Can I use one Framebuffer for the horizontal and vertical pass?
I have set up my blur shader with the following header:
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How can I create the water-like blur effect in Chameleon Run using SpriteKit and Unity?
As the character in Chameleon Run runs, a water-like blur effect is created. I would really appreciate some guidelines on how I could create this effect in SpriteKit and Unity. Please see the image ...