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How to avoid noise with Volumetric Fog?

I had followed the youtube video by Technically harry to create a volumetric fog effect in Unity. But when I get close to a object, the noise is very noticeable which I would like to avoid. I tried ...
Akshay Dhotre's user avatar
1 vote
1 answer
74 views

Can we avoid PCF shadow blur in area where it is full shadow or no shadow

I cast shadows in either opened or closed environment for a directional light whose lookat position follows the player position. So the shadowmap is refreshed regularly so that I cannot store a fixed ...
philB's user avatar
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Why is samplecmp limited to red channel

SampleCmp can be used with texture having only a red channel (typically depth texture) or on texture having R+other channels but reading only the red channel. I'm storing two depths in RG channels and ...
philB's user avatar
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How does SamplerCmp works compared to Sample (PCF shadow blur)

I'm doing 3x3 PCF blur with either Texture.SampleCmp (from CascadedShadow demo in DX11) or Texture.Sample (DX11 SM5) like this ...
philB's user avatar
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Advice on how to best use if possible 4 GatherCmpRed to emulate a 4x4 PCF sampling for shadowmap blur

In a part of my level I have shadows close to the camera where a good blur is important. Currently I have implemented a 4x4 PCF, thus requiring 16 texture samplings. I'm trying to see if the ...
philB's user avatar
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4 votes
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What are N-Buffers?

For a school project, I had to read a scientific paper that talked about Ambient Occlusion. In it, the authors mentionned using a technique they call N-Buffering. From what I understood, it looks like ...
Gyoo's user avatar
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709 views

Can you apply motion blur to UI elements in Unity?

As the question states, is there a way to apply motion blur to UI elements that are being animated in Unity? I have an animation sequence that mostly consists of the UI text. So what I am trying to ...
Ivan's user avatar
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1 vote
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The motion blur is no longer working in my post-processing effects

I'm using Unity 2019.3.7f1 to create a game. Some time ago I used the post-processing effects v2 package to add motion blur to my game, and it was working. Since then, I disabled these effects while I ...
Jean-Milost Reymond's user avatar
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Sprite walk animation blurring when sprite image moves too quickly

I didn't see any other questions like this that had an answer so I thought I'd ask in hopes this helps someone else too. I have a game I'm in the beginning stages of working on, and I've gotten to the ...
justthom8's user avatar
  • 123
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1 answer
254 views

How to combine bilateral blur passes?

I'm changing to bilateral blur for my SSAO implementation, just wondering how people usually combine the two passes - do you just add them together, or average, or something else? I happen to be ...
mike's user avatar
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What is the difference between these two shaders in terms of performance?

I have implemented a two pass Gaussian blur shader in GLSL like this: ...
racz16's user avatar
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How to change the amount of Fast Linear Gaussian blur in GLSL?

I implemented the GLSL from http://rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/, but is unclear to me how to reduce or increase the amount of blur. Has it something to do ...
Janis Taranda's user avatar
2 votes
1 answer
2k views

My Single Pass Gaussian Blur Looks Awful

I've based my shader on this single pass shadertoy here: https://www.shadertoy.com/view/XdfGDH I applied the same shader and it looks like this: Scaled up so you can see the faint tears in the ...
Dan's user avatar
  • 276
1 vote
1 answer
308 views

Blur Shader: Can I use one Framebuffer for the horizontal and vertical pass?

I have set up my blur shader with the following header: ...
bitQUAKE's user avatar
  • 153
3 votes
1 answer
1k views

How can I create the water-like blur effect in Chameleon Run using SpriteKit and Unity?

As the character in Chameleon Run runs, a water-like blur effect is created. I would really appreciate some guidelines on how I could create this effect in SpriteKit and Unity. Please see the image ...
Hilarious404's user avatar

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