Questions tagged [blender]
Questions about the use of Blender, the open source 3D modelling software, in the context of game development. Questions involving issues strictly with Blender itself (e.g. modeling) are off-topic here and must be posted on the relevant Stack Exchange site, Blender.SE.
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attaching meshes to a character model with armature from Blender in Unity
I made a character model with a rig for my game in Unity. The model itself is fine both in Blender and Unity. I decided to add customization of the character's clothing, which means that I need to ...
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Need a Hand with Liquid Shader in Unity (for VR Bartending Game)
I’m working on a liquid shader in Unity and could really use some help making it look more realistic. I’m going for that nice touch of transparency, reflections, maybe a hint of refraction—just ...
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Wrong colours when importing from Blender to Monogame
I have created a model in Blender and exported it as a .fbx file to Monogame, and the colours come out wrong. Here is the model as seen in Blender and as seen in my game respectively:
All the settings ...
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Are segmented characters viable? Are there any future complications I watch out for?
For context, I'm almost a total beginner when it comes to the Unity Engine and game dev with some programming knowledge. As I have already tried to develop games many times in the past, but I lacked ...
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Rigging a model ported from Blender to SFM (Source Filmmaker)
I finally ported this model, but when I try to use the biped_simple rig in Source, I get this:
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ASSIMP texture path is bad for GLB exported from Blender
I'm exporting to GLB from Blender and the path returned by mat->Get() is "*0" so my LoadTexture fails.
I am fairly new to Blender, but the material options for the exporter are few. This ...
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Video editing/editor in Godot or use Godot animations for video editing in Blender Video Editor or elsewhere
I found it very nice and easy to make animations in Godot and it allows you to generate animations using programming, which is marvellous. You can animate the movement of a text with a complex ...
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How to implement HSV-> Br/Cn -> RGB Curves shader pipeline in Godot 4?
I was developing a 3D asset in Blender and noticed that I can easily palette-swap its texture with this shader chain:
It produces great results and is very easy to readjust for millions of possible ...
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Blender scale animation on armature goes haywire when exported
I have a complex character rig done by me in Blender and the models based on it imported seemingly nicely into Unity until now. I unfortunately can't share the model or it's image by now.
Things start ...
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What is the rendering method used in "viewport shading: solid" in Blender?
https://streamable.com/km0hv0
I want to make a low-poly game.
I noticed that in blender in viewport shading mode, when the camera rotates, the face progressively change color, from grey to black, ...
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How to import / recreate complex material from Blender in Godot?
I ran into an issue when trying to import a complex shader material from Blender to Godot.
Inside Blender 4.0:
Inside Godot 4.3:
I exported it as glTF 2.0, but all the materials result just white.
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What is the correct blender to unity texture/material export work flow?
I have modeled and textured a building in Blender by following a tutorial from BlenderGuru.
Can any one please help me with exporting those textures into unity. I have used 4 textures in my building ...
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Vulkan vertex and UV coordinates incorrectly mapped
I'm using Vulkan to try and render a GLB cube mesh (as a simple example) with a UV texture in my game engine. I've already tried the below to try to map the coordinates to Vulkan space with the ...
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How to create an infinitely long tunnel that a player is flying inside of, while letting them control the path the tunnel takes?
I'm trying to create a game where the player is flying in an infinite tunnel in first person and they can control the tunnel's path in real-time. e.g if they press D, then the tunnel should turn to ...
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What is the best way to create a location in Blender or Unity? [closed]
I am new to this, and the task before me was to create a laboratory location. Here I have a question, what is the best way to implement this? I've heard about Unity ProBuilder, but I've also heard the ...