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Questions tagged [authentication]

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Is it too restrictive to require players to authenticate after 5 levels?

I made a little browser based puzzle game and the most bothersome feedback I got is in regards with the authentication, why do I force people to create accounts to play more than 5 levels. My response ...
Rares Hideg's user avatar
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How to map different serverless logins (Facebook, Apple, Google Play) to one account in Unity CloudSave?

How can I map serverless different logins (Facebook, Apple, Google Play) to one Account in Unity CloudSave? Or is it automatically done when we are logging in via ...
Bogdan's user avatar
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1 answer
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Intergrating Easy Anti Cheat - Do we need to add Epic login?

We plan to add Easy Anti Cheat to our Steam game. One of our managers said that we need to integrate Epic login for EAC to work. Is this true? We couldnt find any mentions of this in Epic EAC docs. (...
Petr's user avatar
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2 answers
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Protect authentication token in memory

Scenario The game has leaderboards for the score at the end of a level. Assume strong self-signed SSL encryption is used when communicating between the game client and server, and a secure handshake ...
VoidTwo's user avatar
  • 103
1 vote
0 answers
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How would you authenticate requests for player specific data in a server authoritative game?

I am creating a server authoritative game that uses a public game service API to manage player specific data in the game. The client will authenticate with the auth server, get a token, then use that ...
Papa Dragon's user avatar
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874 views

UDP authentication

How to check if the sender of a udp packet is authenticated? I think sending an authorization token in each packet is slow. So my second implementation is this: the network part will consist of one ...
olegshmel's user avatar
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2 answers
1k views

How does a game client (offline) authenticate license from a license server (like Steam)?

So this question is pretty straightforward, but I honestly can't wrap my head around it. How does a client authenticate license from the license provider? For example, when you play a game which ...
Ryugasha I's user avatar
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1 answer
116 views

How to ensure a malicious community server cannot impersonate a user?

I am using a server model similar to Steam or Minecraft: There are community servers run by players and a hub authentication server that I control. The client player logs into the game and receives ...
James Davis's user avatar
3 votes
0 answers
69 views

Authentication and keeping track of users for a cross platform game (Steam+mobile)

I've got a question about authentication/user accounts. I'm building a game using Unity that'll be sold on Desktop (through Steam) and Mobile (Play/App Store). The game has online multiplayer ...
Robin Sonneveld's user avatar
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1 answer
260 views

Authentication for LAN Multiplayer Games

I'm working on the authentication scheme for a multiplayer game using only C++ and SLD2. It's an RPG with a kind of complicated character-group/permadeath scheme, and world-instances are intended to ...
boxcartenant's user avatar
2 votes
1 answer
185 views

Authenticating users without a username or password

I'm curious about what the process is for anonymously authenticating users when it comes to mobile games. There are quite a few examples out there, but the ones that immediately come to mind are Lords ...
Eric's user avatar
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1 vote
1 answer
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How to connect to a server without hard coded passwords?

I have two features in my game that need to connect to a server of some kind that requires authentication: a bug reporter and a leaderboard. The bug reporter will take the users report and add it as a ...
mr-matt's user avatar
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2 votes
0 answers
79 views

Authenticate player on backend server with google login

I would like to create a mobile game which communicates with my own backend server. For authentication I want to use google Sign-in(https://developers.google.com/identity/sign-in/android/backend-auth)...
Doeniel's user avatar
  • 21
1 vote
1 answer
366 views

Authorization in scaling multiplayer game

I have an architectural problem associated with authorization. I'm making an MMORPG multiplayer mobile game without separation onto different servers. What I mean by that is that a player from USA ...
Humberd's user avatar
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4 answers
218 views

Do I need a database to support a sign-in system to associate a player with their save/highscore data? [closed]

I am making a 2d game with Unity, and in my game I want to add a username and a password for each player, so that when the player signs in, they will get all the data about what they played until the ...
Nina's user avatar
  • 17

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