I have build a simple 2D game with unity. When build for android, the build size is around 32 MB.
However when I install and run the app, we're looking about double the size.
(App - 60.22 MB, Data - 106 KB, Cache - 172 KB, Total - 60.49 MB)
I am using Samsung Galaxy A 40, but the same symptom keeps showing on other devices.
Where does the extra 30 MB come from? Why does unity create 106 KB data for seemingly no reason (I know this isn't much, but I can't find where those files are located)