How do I in game dev build debug console:
- list scene meshes
- remove exact mesh causing perfomance hit?
tried:
show StaticMesh
removes all meshes- https://docs.unrealengine.com/4.27/en-US/TestingAndOptimization/PerformanceAndProfiling/Overview
- https://docs.unrealengine.com/udk/Three/ConsoleCommands.html
ue 4.25