
Petroc Taylor
Research expert covering global developments in the use of data
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In 2020, consumer spending on augmented and virtual reality (AR/VR) technology is expected to reach around **** billion U.S. dollars, whilst the distribution and services sector is forecast to spend nearly *** billion U.S. dollars. Total AR/VR spending worldwide is projected to amount to ** billion U.S. dollars in 2020, although this is set to rise considerably through to 2024, reaching **** billion U.S. dollars.
AR technology is being used across numerous industries such as healthcare, public safety, gas and oil, tourism and marketing. As the technology improves further, there is no doubt that the use cases of AR will widen and develop as businesses and consumers alike realize the full potential, with the technology expected to become as prominent as mobile devices are in today’s market.
VR gaming and VR video make up the largest consumer use cases for VR technology, with **** billion U.S. dollars expected to be spent in 2023 on these areas alone. However, experts have suggested that the benefits of VR will have an impact upon industry too, with improvements to efficiency a real possibility. As a result, by 2023 it is expected that industrial usage will be ***** times larger than that of consumers.
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* For commercial use only
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The statistic on this page is a Premium Statistic and is included in this account.
Professional Account
1 All prices do not include sales tax. The account requires an annual contract and will renew after one year to the regular list price.