Penetration rate of video games in the European Union from 2017 to 2030, by country

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share of active customers (or accounts) from the total population of the selected market (region) for each year

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Penetration rate of video games in the EU 2017-2030, by country

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Statistics on " Media usage in Europe "

Other statistics that may interest you Media usage in Europe

Overview

5

TV, video, and cinema

7

Internet

5

Audio

5

Print media

4

Gaming

5

Illegal media consumption

5
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