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I have a project SeaPlayer
. There I use my add-on over sounddevice
- seaplayer-audio
.
I am faced with the problem of different sampling rates.
For example: the audio output has a sampling rate of 44100, and the audio file has a sampling rate of 48000. In this case, the audio will be played a little slower than it should (8.13% slower). But if the sampling rate differs by more than 8%, or conditionally by 300%, in this case: the audio is heavily distorted.
My question goes like this: Is there a way to quickly change samplerate and channels WITHOUT completely reinitializing the class?
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