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I have issues with a tilemap with the following structure:
- Group1
- Layer1.1
- Group1.2
- Layer1.3
Due to this code:
def _parse_group_layer( |
layers within GroupLayers are not parsed in their order, but layers first and other group layers last.
That changes the order and creates issues, when drawing on screen.
(Do you need a example map?)
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bugSomething isn't workingSomething isn't working